public virtual void ActivateState(string name) { if (name == ActiveStateName) { return; } // Apply state changes based on component state names if (!ignoreComponentStateNames) { // Deactivate the previous active states setStates(ActiveStateName, false); // Activate the new ones setStates(name, true); } // Then perform any state overrides if desired if (!ignoreStateOverrides) { StateOverride so = findState(name); if (so != null) { deactivateState(ActiveStateName); so.SetActive(true); } } ActiveStateName = name; }
void deactivateState(string name) { if (name != null && name.Length > 0) { StateOverride so = findState(name); if (so != null) { so.SetActive(false); } } }