internal void OnTrackerRegistryFinished(NetworkMessage netMsg)
        {
            // parse message
            ViveTrackerRegistryReturnMsg msg = netMsg.ReadMessage <ViveTrackerRegistryReturnMsg>();

            // assign client id
            clientId = msg.clientId;

            // attach sync pose obj to main camera
            ViveShare_SyncIdentity syncId = Camera.main.gameObject.AddComponent <ViveShare_SyncIdentity>();

            syncId.id           = msg.syncObjName;
            syncId.hasAuthority = false;
            syncId.Register();

            ViveShare_SyncPose syncPose = Camera.main.gameObject.AddComponent <ViveShare_SyncPose>();

            ViveShare_Log.LogInfo(logLevel, "[ViveShare_Client] Client id (" + clientId + ") assigned");
            ViveShare_Log.LogInfo(logLevel, "[ViveShare_Client] Tracker registry (" + msg.syncObjName + ") finished");

            state = ViveNetworkState.Wait_Ready;

            // invoke callbacks --  we only think the connection is established at this moment
            ViveShare_Event.client_connectSuccessEvent.Invoke();
        }
        //-----------------------------------------------------------------------------
        // tracker assignment
        //-----------------------------------------------------------------------------

        internal void OnTrakcerResitryRequest(NetworkMessage netMsg)
        {
            // parse message
            ViveTrackerRegistryRequestMsg msg = netMsg.ReadMessage <ViveTrackerRegistryRequestMsg>();

            // check connectivity
            int            connId   = netMsg.conn.connectionId;
            ConnectionData connData = GetConnectionData(connId);

            if (connData == null)
            {
                return;
            }

            // if need to assign a tracker to client
            string trackerPoseObjName = "";

            if (msg.needTrackerPose)
            {
                TrackerRole trackerRole = TryToBindTracker(msg.serialNumber, msg.trackerNumber);

                // if failed, tell client to disconnect
                if (trackerRole == TrackerRole.Invalid)
                {
                    ViveShare_Log.LogError(logLevel, "[ViveShare_Server] Failed to assign tracker for client (" + netMsg.conn.connectionId + ")");
                    netMsg.conn.Disconnect();
                    return;
                }
                // if succeeded, save assigned role and initialize sync pose object
                else
                {
                    ViveShare_Log.LogInfo(logLevel, "[ViveShare_Server] Assign tracker (" + trackerRole.ToString() + ") to client (" + netMsg.conn.connectionId + ")");

                    connData.trackerRole = trackerRole;
                    trackerPoseObjName   = trackerRole.ToString();

                    // create pose tracker and attach sync param object to it
                    GameObject      trackerObj  = new GameObject(trackerPoseObjName);
                    VivePoseTracker poseTracker = trackerObj.AddComponent <VivePoseTracker>();
                    poseTracker.viveRole.SetEx <TrackerRole>(trackerRole);

                    ViveShare_SyncIdentity syncId = trackerObj.AddComponent <ViveShare_SyncIdentity>();
                    syncId.id           = trackerPoseObjName;
                    syncId.hasAuthority = true;
                    syncId.Register();

                    trackerObj.AddComponent <ViveShare_SyncPose>();

                    if (cameraRig != null)
                    {
                        trackerObj.transform.parent = cameraRig.transform;
                    }

                    connData.trackerObject = trackerObj;
                }
            }

            // return "finished" message
            ViveTrackerRegistryReturnMsg returnMsg = new ViveTrackerRegistryReturnMsg();

            returnMsg.syncObjName = trackerPoseObjName;
            returnMsg.clientId    = connId;

            NetworkServer.SendToClient(netMsg.conn.connectionId, ViveShareMsgType.TrackerRegistryFinished, returnMsg);

            // invoke callbacks -- we only think the connection is established at this moment
            ViveShare_Event.server_clientConnectedEvent.Invoke(netMsg.conn.connectionId);
        }