/// <summary> /// 创建步骤助手 /// </summary> private StepHelper CreateHelper(StepContent content, StepHelperTask task) { if (!string.IsNullOrEmpty(content.Helper) && content.Helper != "<None>") { Type type = ReflectionToolkit.GetTypeInRunTimeAssemblies(content.Helper); if (type != null) { StepHelper helper = Activator.CreateInstance(type) as StepHelper; helper.Parameters = content.Parameters; for (int i = 0; i < helper.Parameters.Count; i++) { if (helper.Parameters[i].Type == StepParameter.ParameterType.GameObject) { if (_targets.ContainsKey(helper.Parameters[i].GameObjectGUID)) { helper.Parameters[i].GameObjectValue = _targets[helper.Parameters[i].GameObjectGUID].gameObject; } } } helper.Content = content; helper.Target = content.Target.GetComponent <StepTarget>(); helper.Task = task; helper.OnInit(); return(helper); } else { Log.Error(string.Format("步骤控制器:步骤 {0}.{1} 的助手 {2} 丢失!", _currentStepIndex + 1, _currentContent.Name, _currentContent.Helper)); } } return(null); }
private void BeginCurrentStep() { _executing = false; _currentContent = _stepContents[_currentStep]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); //UGUI按钮点击型步骤,注册监听 if (_currentContent.Trigger == StepTrigger.ButtonClick) { _isButtonClick = false; _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.AddListener(ButtonClickCallback); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的目标丢失Button组件!", _currentStep + 1)); } } //状态改变触发类型的步骤,自动重置状态 else if (_currentContent.Trigger == StepTrigger.StateChange) { _currentTarget.State = StepTargetState.Normal; } //创建步骤助手 if (_currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Execute; _currentHelper.OnInit(); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的助手 {1} 丢失!", _currentStep + 1, _currentContent.Helper)); } } Main.m_Controller.TheControlMode = _currentContent.InitialMode; Main.m_Controller.SetLookPoint(_currentTarget.transform.position + _currentContent.ViewOffset, true); Main.m_Controller.SetLookAngle(_currentContent.BestView, true); if (_stepContentEnables.ContainsKey(_currentContent.GUID)) { BeginStepEvent?.Invoke(_currentContent, _stepContentEnables[_currentContent.GUID]); if (!_stepContentEnables[_currentContent.GUID]) { StartCoroutine(SkipCurrentStepCoroutine()); } } else { BeginStepEvent?.Invoke(_currentContent, false); } }
/// <summary> /// 跳过到指定步骤(立即模式) /// </summary> /// <param name="index">步骤索引</param> private void SkipStepImmediateCoroutine(int index) { _executing = true; _skipTargetIndex = index; CurrentTask = StepHelperTask.SkipImmediate; while (_currentStepIndex < _skipTargetIndex) { _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); _currentButton.onClick.RemoveListener(ButtonClickCallback); } else { _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null) { _currentHelper = CreateHelper(_currentContent, StepHelperTask.SkipImmediate); } _currentContent.SkipImmediate(); SkipStepImmediateEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.SkipImmediate; _currentHelper.OnSkipImmediate(); _currentHelper.OnTermination(); _currentHelper = null; } _currentStepIndex += 1; } BeginCurrentStep(); }
/// <summary> /// 恢复到指定步骤 /// </summary> /// <param name="stepID">步骤ID</param> /// <returns>恢复成功/失败</returns> public bool RestoreStep(string stepID) { if (_running && !_executing) { if (!_stepContentIndexs.ContainsKey(stepID)) { return(false); } int index = _stepContentIndexs[stepID]; if (index < 0 || index >= _currentStep) { return(false); } while (_currentStep >= index) { _currentContent = _stepContents[_currentStep]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); RestoreStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnInit(); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的助手 {1} 丢失!", _currentStep + 1, _currentContent.Helper)); } } //助手执行恢复 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnRestore(); _currentHelper.OnTermination(); _currentHelper = null; } _currentStep -= 1; } _currentStep = index; BeginCurrentStep(); return(true); } else { return(false); } }
/// <summary> /// 恢复到指定步骤 /// </summary> /// <param name="stepID">步骤ID</param> /// <returns>恢复成功/失败</returns> public bool RestoreStep(string stepID) { if (_running && !_executing) { if (_pause) { return(false); } if (!_stepContentIndexs.ContainsKey(stepID)) { return(false); } int index = _stepContentIndexs[stepID]; if (index < 0 || index >= _currentStepIndex) { return(false); } CurrentTask = StepHelperTask.Restore; while (_currentStepIndex >= index) { _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); //创建步骤助手 if (_currentHelper == null) { _currentHelper = CreateHelper(_currentContent, StepHelperTask.Restore); } RestoreStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //助手执行恢复 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnRestore(); _currentHelper.OnTermination(); _currentHelper = null; } _currentStepIndex -= 1; } _currentStepIndex = index; BeginCurrentStep(); return(true); } else { return(false); } }
/// <summary> /// 恢复到指定步骤 /// </summary> public bool RestoreStep(int stepIndex) { if (_ongoing && !_running) { if (stepIndex < 0 || stepIndex >= _currentStep) { return(false); } while (_currentStep >= stepIndex) { _currentContent = _stepContents[_currentStep]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); if (RestoreStepEvent != null) { RestoreStepEvent(_currentContent); } //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnInit(); } else { GlobalTools.LogError("【步骤:" + (_currentStep + 1) + "】的助手 " + _currentContent.Helper + " 丢失!"); } } //助手执行恢复 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnRestore(); _currentHelper.OnTermination(); _currentHelper = null; } _currentStep -= 1; } _currentStep = stepIndex; BeginCurrentStep(); return(true); } else { return(false); } }
/// <summary> /// 跳过当前步骤 /// </summary> private IEnumerator SkipCurrentStepCoroutine() { _executing = true; CurrentTask = StepHelperTask.Skip; //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); _currentButton.onClick.RemoveListener(ButtonClickCallback); } else { _currentButton = _currentTarget.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null) { _currentHelper = CreateHelper(_currentContent, StepHelperTask.Skip); } _currentContent.Skip(); SkipStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); float elapseTime = _currentContent.Instant ? 0 : (_currentHelper != null ? _currentHelper.ElapseTime : _currentContent.ElapseTime); //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnSkip(); if (_currentHelper.SkipLifeTime > 0) { yield return(YieldInstructioner.GetWaitForSeconds(_currentHelper.SkipLifeTime)); } _currentHelper.OnTermination(); _currentHelper = null; } _waitCoroutine = Main.Current.StartCoroutine(WaitCoroutine(ChangeNextStep, elapseTime)); }
/// <summary> /// 结束整个流程 /// </summary> public void End() { _currentContent = null; _currentTarget = null; _currentHelper = null; _running = false; _pause = false; _executing = false; EndEvent?.Invoke(); }
private void BeginCurrentStep() { _running = false; _currentContent = _stepContents[_currentStep]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); //UGUI按钮点击型步骤,注册监听 if (_currentContent.Trigger == StepTrigger.ButtonClick) { _isButtonClick = false; _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.AddListener(ButtonClickCallback); } else { GlobalTools.LogError("【步骤:" + (_currentStep + 1) + "】的目标丢失Button组件!"); } } //状态改变触发类型的步骤,自动重置状态 else if (_currentContent.Trigger == StepTrigger.StateChange) { _currentTarget.State = StepTargetState.Normal; } //创建步骤助手 if (_currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Execute; _currentHelper.OnInit(); } else { GlobalTools.LogError("【步骤:" + (_currentStep + 1) + "】的助手 " + _currentContent.Helper + " 丢失!"); } } Main.m_Controller.TheControlMode = _currentContent.InitialMode; Main.m_Controller.SetLookPoint(_currentTarget.transform.position + _currentContent.ViewOffset, true); Main.m_Controller.SetLookAngle(_currentContent.BestView, true); if (BeginStepEvent != null) { BeginStepEvent(_currentContent); } }
/// <summary> /// 跳过当前步骤(立即模式) /// </summary> private void SkipCurrentStepImmediateCoroutine() { _executing = true; CurrentTask = StepHelperTask.SkipImmediate; //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); _currentButton.onClick.RemoveListener(ButtonClickCallback); } else { _currentButton = _currentTarget.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null) { _currentHelper = CreateHelper(_currentContent, StepHelperTask.SkipImmediate); } _currentContent.SkipImmediate(); SkipStepImmediateEvent?.Invoke(_currentContent, _currentContent.IsEnable && _currentContent.IsEnableRunTime); //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.SkipImmediate; _currentHelper.OnSkipImmediate(); _currentHelper.OnTermination(); _currentHelper = null; } ChangeNextStep(); }
/// <summary> /// 步骤开始 /// </summary> private void BeginCurrentStep() { _executing = false; _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); CurrentTask = StepHelperTask.Execute; //UGUI按钮点击型步骤,注册监听 if (_currentContent.Trigger == StepTrigger.ButtonClick) { _isButtonClick = false; _currentButton = _currentTarget.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.AddListener(ButtonClickCallback); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } //状态改变触发类型的步骤,自动重置状态 else if (_currentContent.Trigger == StepTrigger.StateChange) { _currentTarget.State = StepTargetState.Normal; } //激活的步骤正常启动,未激活的步骤自动跳过 if (_stepContentEnables.ContainsKey(_currentContent.GUID) && _stepContentEnables[_currentContent.GUID]) { //创建步骤助手 _currentHelper = CreateHelper(_currentContent, StepHelperTask.Execute); BeginStepEvent?.Invoke(_currentContent, true); } else { //创建步骤助手 _currentHelper = CreateHelper(_currentContent, StepHelperTask.SkipImmediate); BeginStepEvent?.Invoke(_currentContent, false); SkipCurrentStepImmediateCoroutine(); } }
/// <summary> /// 开始整个流程 /// </summary> public void Begin() { if (!ContentAsset || ContentAsset.Content.Count <= 0) { return; } _currentStep = 0; _currentContent = null; _currentTarget = null; _currentHelper = null; _running = true; _pause = false; _executing = false; BeginEvent?.Invoke(); BeginCurrentStep(); }
/// <summary> /// 开始步骤流程 /// </summary> public void Begin() { if (!ContentAsset || ContentAsset.Content.Count <= 0 || _stepContents.Count <= 0) { throw new HTFrameworkException(HTFrameworkModule.StepEditor, "步骤控制者:当前无法开始步骤流程,请重新编译步骤内容 RecompileStepContent!"); } _currentStepIndex = 0; _currentContent = null; _currentTarget = null; _currentHelper = null; _running = true; _pause = false; _executing = false; BeginEvent?.Invoke(); BeginCurrentStep(); }
/// <summary> /// 结束任务流程 /// </summary> public void End() { _currentStepIndex = 0; _currentContent = null; _currentTarget = null; _currentHelper = null; _running = false; _pause = false; _executing = false; StopSkip(); if (_waitCoroutine != null) { Main.Current.StopCoroutine(_waitCoroutine); _waitCoroutine = null; } EndEvent?.Invoke(); }
/// <summary> /// 步骤执行 /// </summary> private void ExecuteCurrentStep() { _executing = true; _currentContent.Execute(); ExecuteStepEvent?.Invoke(_currentContent, _currentContent.IsEnable && _currentContent.IsEnableRunTime); //UGUI按钮点击型步骤,取消按钮注册 if (_currentButton) { _currentButton.onClick.RemoveListener(ButtonClickCallback); _currentButton = null; } //销毁步骤助手 if (_currentHelper != null) { _currentHelper.OnTermination(); _currentHelper = null; } }
private void ExecuteCurrentStep() { _executing = true; _currentContent.Execute(this); //UGUI按钮点击型步骤,取消按钮注册 if (_currentButton) { _currentButton.onClick.RemoveListener(ButtonClickCallback); _currentButton = null; } //销毁步骤助手 if (_currentHelper != null) { _currentHelper.OnTermination(); _currentHelper = null; } ExecuteStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); }
private void ExecuteCurrentStep() { _running = true; _currentContent.Execute(this); //UGUI按钮点击型步骤,取消按钮注册 if (_currentButton) { _currentButton.onClick.RemoveListener(ButtonClickCallback); _currentButton = null; } //销毁步骤助手 if (_currentHelper != null) { _currentHelper.OnTermination(); _currentHelper = null; } if (ExecuteStepEvent != null) { ExecuteStepEvent(_currentContent); } }
/// <summary> /// 跳过当前步骤(立即模式) /// </summary> private void SkipCurrentStepImmediateCoroutine() { _executing = true; SkipStepImmediateEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); _currentButton.onClick.RemoveListener(ButtonClickCallback); } else { _currentButton = _currentTarget.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = ReflectionToolkit.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Parameters = _currentContent.Parameters; for (int i = 0; i < _currentHelper.Parameters.Count; i++) { if (_currentHelper.Parameters[i].Type == StepParameter.ParameterType.GameObject) { if (_targets.ContainsKey(_currentHelper.Parameters[i].GameObjectGUID)) { _currentHelper.Parameters[i].GameObjectValue = _targets[_currentHelper.Parameters[i].GameObjectGUID].gameObject; } } } _currentHelper.Content = _currentContent; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.SkipImmediate; _currentHelper.OnInit(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的助手 {2} 丢失!", _currentStepIndex + 1, _currentContent.Name, _currentContent.Helper)); } } _currentContent.SkipImmediate(); //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.SkipImmediate; _currentHelper.OnSkipImmediate(); _currentHelper.OnTermination(); _currentHelper = null; } ChangeNextStep(); }
//跳过到指定步骤 private IEnumerator SkipStepCoroutine(int index) { _executing = true; _skipTargetIndex = index; while (_currentStepIndex < _skipTargetIndex) { _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); _currentContent.Skip(); SkipStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); _currentButton.onClick.RemoveListener(ButtonClickCallback); } else { _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = ReflectionToolkit.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Parameters = _currentContent.Parameters; for (int i = 0; i < _currentHelper.Parameters.Count; i++) { if (_currentHelper.Parameters[i].Type == StepParameter.ParameterType.GameObject) { if (_targets.ContainsKey(_currentHelper.Parameters[i].GameObjectGUID)) { _currentHelper.Parameters[i].GameObjectValue = _targets[_currentHelper.Parameters[i].GameObjectGUID].gameObject; } } } _currentHelper.Content = _currentContent; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnInit(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的助手 {2} 丢失!", _currentStepIndex + 1, _currentContent.Name, _currentContent.Helper)); } } //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnSkip(); if (_currentHelper.SkipLifeTime > 0) { yield return(YieldInstructioner.GetWaitForSeconds(_currentHelper.SkipLifeTime / SkipMultiple)); } _currentHelper.OnTermination(); _currentHelper = null; } yield return(YieldInstructioner.GetWaitForSeconds(_currentContent.ElapseTime / SkipMultiple)); _currentStepIndex += 1; } SkipStepDoneEvent?.Invoke(); _waitCoroutine = Main.Current.StartCoroutine(WaitCoroutine(BeginCurrentStep, 0)); }
//步骤开始 private void BeginCurrentStep() { _executing = false; _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); //UGUI按钮点击型步骤,注册监听 if (_currentContent.Trigger == StepTrigger.ButtonClick) { _isButtonClick = false; _currentButton = _currentTarget.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.AddListener(ButtonClickCallback); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } //状态改变触发类型的步骤,自动重置状态 else if (_currentContent.Trigger == StepTrigger.StateChange) { _currentTarget.State = StepTargetState.Normal; } //创建步骤助手 if (_currentContent.Helper != "<None>") { Type type = ReflectionToolkit.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Parameters = _currentContent.Parameters; for (int i = 0; i < _currentHelper.Parameters.Count; i++) { if (_currentHelper.Parameters[i].Type == StepParameter.ParameterType.GameObject) { if (_targets.ContainsKey(_currentHelper.Parameters[i].GameObjectGUID)) { _currentHelper.Parameters[i].GameObjectValue = _targets[_currentHelper.Parameters[i].GameObjectGUID].gameObject; } } } _currentHelper.Content = _currentContent; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Execute; _currentHelper.OnInit(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的助手 {2} 丢失!", _currentStepIndex + 1, _currentContent.Name, _currentContent.Helper)); } } //未激活的步骤自动跳过 if (_stepContentEnables.ContainsKey(_currentContent.GUID)) { BeginStepEvent?.Invoke(_currentContent, _stepContentEnables[_currentContent.GUID]); if (!_stepContentEnables[_currentContent.GUID]) { Main.Current.StartCoroutine(SkipCurrentStepCoroutine()); } } else { BeginStepEvent?.Invoke(_currentContent, false); } }
/// <summary> /// 恢复到指定步骤 /// </summary> /// <param name="stepID">步骤ID</param> /// <returns>恢复成功/失败</returns> public bool RestoreStep(string stepID) { if (_running && !_executing) { if (_pause) { return(false); } if (!_stepContentIndexs.ContainsKey(stepID)) { return(false); } int index = _stepContentIndexs[stepID]; if (index < 0 || index >= _currentStepIndex) { return(false); } while (_currentStepIndex >= index) { _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); RestoreStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = ReflectionToolkit.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Parameters = _currentContent.Parameters; for (int i = 0; i < _currentHelper.Parameters.Count; i++) { if (_currentHelper.Parameters[i].Type == StepParameter.ParameterType.GameObject) { if (_targets.ContainsKey(_currentHelper.Parameters[i].GameObjectGUID)) { _currentHelper.Parameters[i].GameObjectValue = _targets[_currentHelper.Parameters[i].GameObjectGUID].gameObject; } } } _currentHelper.Content = _currentContent; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnInit(); } else { Log.Error(string.Format("步骤控制者:【步骤:{0}】的助手 {1} 丢失!", _currentStepIndex + 1, _currentContent.Helper)); } } //助手执行恢复 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Restore; _currentHelper.OnRestore(); _currentHelper.OnTermination(); _currentHelper = null; } _currentStepIndex -= 1; } _currentStepIndex = index; BeginCurrentStep(); return(true); } else { return(false); } }
/// <summary> /// 重新编译步骤内容,在更改步骤资源 ContentAsset 后,必须重新编译一次才可以开始步骤流程 /// </summary> /// <param name="disableStepIDs">禁用的步骤ID集合(当为null时启用所有步骤,禁用的步骤会自动跳过)</param> public void RecompileStepContent(HashSet <string> disableStepIDs = null) { if (ContentAsset) { #region 搜寻步骤目标 _targets.Clear(); //搜寻框架下所有步骤目标 List <StepTarget> targetCaches = new List <StepTarget>(); Main.Current.transform.GetComponentsInChildren(true, targetCaches); for (int i = 0; i < targetCaches.Count; i++) { if (!_targets.ContainsKey(targetCaches[i].GUID)) { _targets.Add(targetCaches[i].GUID, targetCaches[i]); } else { Log.Warning(string.Format("步骤控制者:发现相同GUID的目标!GUID:{0}\r\n目标物体:{1} 和 {2}", targetCaches[i].GUID, _targets[targetCaches[i].GUID].transform.FullName(), targetCaches[i].transform.FullName())); } } //搜寻场景中所有步骤目标 GameObject[] rootObjs = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); foreach (GameObject rootObj in rootObjs) { targetCaches.Clear(); rootObj.transform.GetComponentsInChildren(true, targetCaches); for (int i = 0; i < targetCaches.Count; i++) { if (!_targets.ContainsKey(targetCaches[i].GUID)) { _targets.Add(targetCaches[i].GUID, targetCaches[i]); } else { Log.Warning(string.Format("步骤控制者:发现相同GUID的目标!GUID:{0}\r\n目标物体:{1} 和 {2}", targetCaches[i].GUID, _targets[targetCaches[i].GUID].transform.FullName(), targetCaches[i].transform.FullName())); } } } #endregion #region 判断步骤ID是否重复 _stepContentIDs.Clear(); for (int i = 0; i < ContentAsset.Content.Count; i++) { StepContent content = ContentAsset.Content[i]; if (_stepContentIDs.ContainsKey(content.GUID)) { Log.Error(string.Format("步骤控制者:发现相同GUID的步骤!GUID:{0}\r\n步骤:{1} 和 {2}", content.GUID, _stepContentIDs[content.GUID].Name, content.Name)); } else { _stepContentIDs.Add(content.GUID, content); } } #endregion #region 生成所有步骤信息 _stepContents.Clear(); _stepContentEnables.Clear(); _stepContentIndexs.Clear(); //启用所有步骤 if (disableStepIDs == null || disableStepIDs.Count == 0) { for (int i = 0; i < ContentAsset.Content.Count; i++) { StepContent content = ContentAsset.Content[i]; if (_targets.ContainsKey(content.TargetGUID)) { content.Target = _targets[content.TargetGUID].gameObject; } else { Log.Error(string.Format("步骤控制者:【步骤:{0}】【{1}】目标没有找到,目标路径:{2}", i, content.Name, content.TargetPath)); } for (int j = 0; j < content.Operations.Count; j++) { StepOperation operation = content.Operations[j]; if (_targets.ContainsKey(operation.TargetGUID)) { operation.Target = _targets[operation.TargetGUID].gameObject; } else { Log.Error(string.Format("步骤控制者:【步骤:{0}】【操作:{1}】目标没有找到,目标路径:{2}", i, operation.Name, operation.TargetPath)); } } _stepContents.Add(content); if (!_stepContentEnables.ContainsKey(content.GUID)) { _stepContentEnables.Add(content.GUID, true); _stepContentIndexs.Add(content.GUID, _stepContents.Count - 1); } } } //禁用 disableStepIDs 指定的步骤 else { for (int i = 0; i < ContentAsset.Content.Count; i++) { StepContent content = ContentAsset.Content[i]; if (_targets.ContainsKey(content.TargetGUID)) { content.Target = _targets[content.TargetGUID].gameObject; } else { Log.Error(string.Format("步骤控制者:【步骤:{0}】【{1}】目标没有找到,目标路径:{2}", i, content.Name, content.TargetPath)); } for (int j = 0; j < content.Operations.Count; j++) { StepOperation operation = content.Operations[j]; if (_targets.ContainsKey(operation.TargetGUID)) { operation.Target = _targets[operation.TargetGUID].gameObject; } else { Log.Error(string.Format("步骤控制者:【步骤:{0}】【操作:{1}】目标没有找到,目标路径:{2}", i, operation.Name, operation.TargetPath)); } } _stepContents.Add(content); if (!_stepContentEnables.ContainsKey(content.GUID)) { _stepContentEnables.Add(content.GUID, !disableStepIDs.Contains(content.GUID)); _stepContentIndexs.Add(content.GUID, _stepContents.Count - 1); } } } _currentStepIndex = 0; _currentContent = null; _currentTarget = null; _currentHelper = null; _running = false; _pause = false; _executing = false; ClearCustomOrder(); #endregion } else { throw new HTFrameworkException(HTFrameworkModule.StepEditor, "步骤控制者:重新编译步骤失败,步骤控制者丢失了步骤资源 StepContentAsset!"); } }
private IEnumerator SkipCurrentStepCoroutine() { _executing = true; _currentContent.Skip(this); SkipStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); } else { _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的目标丢失Button组件!", _currentStep + 1)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Parameters = _currentContent.Parameters; for (int i = 0; i < _currentHelper.Parameters.Count; i++) { if (_currentHelper.Parameters[i].Type == StepParameter.ParameterType.GameObject) { if (_targets.ContainsKey(_currentHelper.Parameters[i].GameObjectGUID)) { _currentHelper.Parameters[i].GameObjectValue = _targets[_currentHelper.Parameters[i].GameObjectGUID].gameObject; } } } _currentHelper.Content = _currentContent; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnInit(); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的助手 {1} 丢失!", _currentStep + 1, _currentContent.Helper)); } } //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnSkip(); if (_currentHelper.SkipLifeTime > 0) { yield return(YieldInstructioner.GetWaitForSeconds(_currentHelper.SkipLifeTime / SkipMultiple)); } _currentHelper.OnTermination(); _currentHelper = null; } yield return(YieldInstructioner.GetWaitForSeconds(_currentContent.ElapseTime / SkipMultiple)); yield return(WaitCoroutine(ChangeNextStep, 0)); }
private IEnumerator SkipCurrentStepCoroutine() { _running = true; Main.m_Controller.TheControlMode = _currentContent.InitialMode; Main.m_Controller.SetLookPoint(_currentTarget.transform.position + _currentContent.ViewOffset, false); Main.m_Controller.SetLookAngle(_currentContent.BestView, true); if (SkipStepEvent != null) { SkipStepEvent(_currentContent); } //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); } else { _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { GlobalTools.LogError("【步骤:" + (_currentStep + 1) + "】的目标丢失Button组件!"); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnInit(); } else { GlobalTools.LogError("【步骤:" + (_currentStep + 1) + "】的助手 " + _currentContent.Helper + " 丢失!"); } } //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnSkip(); if (_currentHelper.SkipLifeTime > 0) { yield return(new WaitForSeconds(_currentHelper.SkipLifeTime / SkipMultiple)); } _currentHelper.OnTermination(); _currentHelper = null; } _currentContent.Skip(this); yield return(new WaitForSeconds(_currentContent.ElapseTime / SkipMultiple)); ChangeNextStep(); }
private IEnumerator SkipStepCoroutine(int index) { _executing = true; _skipIndex = index; while (_currentStep < _skipIndex) { _currentContent = _stepContents[_currentStep]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); _currentContent.Skip(this); Main.m_Controller.TheControlMode = _currentContent.InitialMode; Main.m_Controller.SetLookPoint(_currentTarget.transform.position + _currentContent.ViewOffset, false); Main.m_Controller.SetLookAngle(_currentContent.BestView, true); SkipStepEvent?.Invoke(_currentContent, _stepContentEnables.ContainsKey(_currentContent.GUID) ? _stepContentEnables[_currentContent.GUID] : false); //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); } else { _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的目标丢失Button组件!", _currentStep + 1)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null && _currentContent.Helper != "<None>") { Type type = GlobalTools.GetTypeInRunTimeAssemblies(_currentContent.Helper); if (type != null) { _currentHelper = Activator.CreateInstance(type) as StepHelper; _currentHelper.Target = _currentTarget; _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnInit(); } else { GlobalTools.LogError(string.Format("【步骤:{0}】的助手 {1} 丢失!", _currentStep + 1, _currentContent.Helper)); } } //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnSkip(); if (_currentHelper.SkipLifeTime > 0) { yield return(YieldInstructioner.GetWaitForSeconds(_currentHelper.SkipLifeTime / SkipMultiple)); } _currentHelper.OnTermination(); _currentHelper = null; } yield return(YieldInstructioner.GetWaitForSeconds(_currentContent.ElapseTime / SkipMultiple)); _currentStep += 1; } SkipStepDoneEvent?.Invoke(); BeginCurrentStep(); }
/// <summary> /// 跳过到指定步骤 /// </summary> /// <param name="index">步骤索引</param> private IEnumerator SkipStepCoroutine(int index) { _executing = true; _skipTargetIndex = index; CurrentTask = StepHelperTask.Skip; while (_currentStepIndex < _skipTargetIndex) { _currentContent = _stepContents[_currentStepIndex]; _currentTarget = _currentContent.Target.GetComponent <StepTarget>(); //UGUI按钮点击型步骤,自动执行按钮事件 if (_currentContent.Trigger == StepTrigger.ButtonClick) { if (_currentButton) { _currentButton.onClick.Invoke(); _currentButton.onClick.RemoveListener(ButtonClickCallback); } else { _currentButton = _currentContent.Target.GetComponent <Button>(); if (_currentButton) { _currentButton.onClick.Invoke(); } else { Log.Error(string.Format("步骤控制器:【步骤:{0}】【{1}】的目标丢失Button组件!", _currentStepIndex + 1, _currentContent.Name)); } } _currentButton = null; } //创建步骤助手 if (_currentHelper == null) { _currentHelper = CreateHelper(_currentContent, StepHelperTask.Skip); } _currentContent.Skip(); SkipStepEvent?.Invoke(_currentContent, _currentContent.IsEnable && _currentContent.IsEnableRunTime); float elapseTime = _currentContent.Instant ? 0 : (_currentHelper != null ? _currentHelper.ElapseTime : _currentContent.ElapseTime); //助手执行跳过,等待生命周期结束后销毁助手 if (_currentHelper != null) { _currentHelper.Task = StepHelperTask.Skip; _currentHelper.OnSkip(); if (_currentHelper.SkipLifeTime > 0) { yield return(YieldInstructioner.GetWaitForSeconds(_currentHelper.SkipLifeTime)); } _currentHelper.OnTermination(); _currentHelper = null; } yield return(YieldInstructioner.GetWaitForSeconds(elapseTime)); _currentStepIndex += 1; } SkipStepDoneEvent?.Invoke(); _waitCoroutine = Main.Current.StartCoroutine(WaitCoroutine(BeginCurrentStep, 0)); }