public void TestMethod1() { Sun mysun = new Sun(); Matrix<double> esVec = new Matrix<double>(); esVec = mysun.getEarSunVec(20.0); esVec.GetRow(4); }
public Universe(XmlNode environmentNode){ // Check the XMLNode for the presence of a child SUN node if (environmentNode["SUN"] != null) { // Create the Sun based on the XMLNode XmlNode sunNode = environmentNode["SUN"]; // Check the Sun XMLNode for the attribute if(sunNode.Attributes["isSunVectConstant"] != null) { bool sunVecConst = Convert.ToBoolean(sunNode.Attributes["isSunVecConstant"]); Sun = new Sun(sunVecConst); } Sun = new Sun(); } else{ Sun = new Sun(); } }
public Universe(XmlNode environmentNode) { // Check the XMLNode for the presence of a child SUN node if (environmentNode["SUN"] != null) { // Create the Sun based on the XMLNode XmlNode sunNode = environmentNode["SUN"]; // Check the Sun XMLNode for the attribute if (sunNode.Attributes["isSunVectConstant"] != null) { bool sunVecConst = Convert.ToBoolean(sunNode.Attributes["isSunVecConstant"]); Sun = new Sun(sunVecConst); } Sun = new Sun(); } else { Sun = new Sun(); } }
public Universe(Sun sun) { Sun = sun; }
public Universe() { Sun = new Sun(false); }
public Universe(){ Sun = new Sun(false); }
protected override void CreateUniverse() { Sun = new Sun(false); Atmos = new StandardAtmosphere(); }