Example #1
0
 public Card(HREngine.Bots.CardDB.Card c)
 {
     this.playrequires = new List<ErrorType2>();
     //this.entityID = c.entityID;
     this.rarity = c.rarity;
     this.AdjacentBuff = c.AdjacentBuff;
     this.Attack = c.Attack;
     this.Aura = c.Aura;
     this.battlecry = c.battlecry;
     //this.CardID = c.CardID;
     this.Charge = c.Charge;
     this.choice = c.choice;
     this.Combo = c.Combo;
     this.cost = c.cost;
     this.deathrattle = c.deathrattle;
     //this.description = c.description;
     this.Durability = c.Durability;
     this.Elite = c.Elite;
     this.Enrage = c.Enrage;
     this.Freeze = c.Freeze;
     this.GrantCharge = c.GrantCharge;
     this.HealTarget = c.HealTarget;
     this.Health = c.Health;
     this.immuneToSpellpowerg = c.immuneToSpellpowerg;
     this.immuneWhileAttacking = c.immuneWhileAttacking;
     this.Morph = c.Morph;
     this.name = (cardName)Enum.Parse(typeof(cardName), c.name.ToString());
     this.needEmptyPlacesForPlaying = c.needEmptyPlacesForPlaying;
     this.needMinionsCapIfAvailable = c.needMinionsCapIfAvailable;
     this.needMinNumberOfEnemy = c.needMinNumberOfEnemy;
     this.needMinTotalMinions = c.needMinTotalMinions;
     this.needRaceForPlaying = c.needRaceForPlaying;
     this.needWithMaxAttackValueOf = c.needWithMaxAttackValueOf;
     this.needWithMinAttackValueOf = c.needWithMinAttackValueOf;
     this.oneTurnEffect = c.oneTurnEffect;
     foreach (CardDB.ErrorType2 e in c.playrequires)
     {
         ErrorType2 mError = (ErrorType2)Enum.Parse(typeof(ErrorType2), e.ToString());
         this.playrequires.Add(mError);
     }
     this.poisionous = c.poisionous;
     this.race = c.race;
     this.Recall = c.Recall;
     this.recallValue = c.recallValue;
     this.Secret = c.Secret;
     this.Shield = c.Shield;
     this.Silence = c.Silence;
     this.Spellpower = c.Spellpower;
     this.spellpowervalue = c.spellpowervalue;
     this.Stealth = c.Stealth;
     this.tank = c.tank;
     this.target = c.target;
     //this.targettext = c.targettext;
     this.type = (cardtype)Enum.Parse(typeof(cardtype), c.type.ToString());
     this.windfury = c.windfury;
     this.cardIDenum = (cardIDEnum)Enum.Parse(typeof(cardIDEnum), c.cardIDenum.ToString());
     this.sim_card = Instance.getSimCard(this.cardIDenum);
     this.isToken = c.isToken;
 }
Example #2
0
            public Card(Card c)
            {
                this.collectible = c.collectible;

                //this.entityID = c.entityID;
                this.rarity = c.rarity;
                this.AdjacentBuff = c.AdjacentBuff;
                this.Attack = c.Attack;
                this.Aura = c.Aura;
                this.battlecry = c.battlecry;
                //this.CardID = c.CardID;
                this.Charge = c.Charge;
                this.choice = c.choice;
                this.Combo = c.Combo;
                this.cost = c.cost;
                this.deathrattle = c.deathrattle;
                //this.description = c.description;
                this.Durability = c.Durability;
                this.Elite = c.Elite;
                this.Enrage = c.Enrage;
                this.Freeze = c.Freeze;
                this.GrantCharge = c.GrantCharge;
                this.HealTarget = c.HealTarget;
                this.Health = c.Health;
                this.immuneToSpellpowerg = c.immuneToSpellpowerg;
                this.immuneWhileAttacking = c.immuneWhileAttacking;
                this.Morph = c.Morph;
                this.name = c.name;
                this.needEmptyPlacesForPlaying = c.needEmptyPlacesForPlaying;
                this.needMinionsCapIfAvailable = c.needMinionsCapIfAvailable;
                this.needMinNumberOfEnemy = c.needMinNumberOfEnemy;
                this.needMinTotalMinions = c.needMinTotalMinions;
                this.needRaceForPlaying = c.needRaceForPlaying;
                this.needWithMaxAttackValueOf = c.needWithMaxAttackValueOf;
                this.needWithMinAttackValueOf = c.needWithMinAttackValueOf;
                this.oneTurnEffect = c.oneTurnEffect;
                this.playrequires = new List<ErrorType2>(c.playrequires);
                this.poisionous = c.poisionous;
                this.race = c.race;
                this.Recall = c.Recall;
                this.recallValue = c.recallValue;
                this.Secret = c.Secret;
                this.Shield = c.Shield;
                this.Silence = c.Silence;
                this.Spellpower = c.Spellpower;
                this.spellpowervalue = c.spellpowervalue;
                this.Stealth = c.Stealth;
                this.tank = c.tank;
                this.target = c.target;
                //this.targettext = c.targettext;
                this.type = c.type;
                this.windfury = c.windfury;
                this.cardIDenum = c.cardIDenum;
                this.sim_card = c.sim_card;
                this.isToken = c.isToken;
            }