Minion myMinion = new Minion(); myMinion.Health = 3; myMinion.Attack = 2; myMinion.updateReadyness(); // updates minion readiness status bool isReady = myMinion.isReady(); // returns true if minion is ready to perform an action
Minion opponentMinion = new Minion(); opponentMinion.Health = 5; opponentMinion.Attack = 3; opponentMinion.updateReadyness(); Minion myMinion = new Minion(); myMinion.Health = 4; myMinion.Attack = 2; myMinion.updateReadyness(); if (opponentMinion.isReady() && myMinion.isReady()) { myMinion.AttackTarget(opponentMinion); // perform an attack opponentMinion.updateReadyness(); // update opponent minion readiness status }In this example, we create two minion objects - one for the opponent and one for the player. We update their readiness statuses and then check if both minions are ready to perform an action. If so, the player's minion performs an attack on the opponent's minion using the "AttackTarget()" method. After the attack, we update the opponent's readiness status. Overall, HREngine.Bots provides C# developers with a powerful toolset for creating AI bots for Hearthstone. The "Minion.updateReadyness()" method is just one of many methods available for simulating game scenarios and making decisions based on game logic.