Example #1
0
File: Ai.cs Project: tnd34/e
        public void autoTester(bool printstuff, string data = "")
        {
            help.logg("simulating board ");

            BoardTester bt = new BoardTester(data);

            if (!bt.datareaded)
            {
                return;
            }
            hp.printHero();
            hp.printOwnMinions();
            hp.printEnemyMinions();
            hm.printcards();
            //calculate the stuff
            posmoves.Clear();
            posmoves.Add(new Playfield());
            posmoves[0].sEnemTurn = Settings.Instance.simulateEnemysTurn;
            foreach (Playfield p in this.posmoves)
            {
                p.printBoard();
            }
            help.logg("ownminionscount " + posmoves[0].ownMinions.Count);
            help.logg("owncardscount " + posmoves[0].owncards.Count);

            foreach (var item in this.posmoves[0].owncards)
            {
                help.logg("card " + item.card.name + " is playable :" + item.canplayCard(posmoves[0]) + " cost/mana: " + item.manacost + "/" + posmoves[0].mana);
            }
            help.logg("ability " + posmoves[0].ownHeroAblility.card.name + " is playable :" + posmoves[0].ownHeroAblility.card.canplayCard(posmoves[0], 2) + " cost/mana: " + posmoves[0].ownHeroAblility.card.getManaCost(posmoves[0], 2) + "/" + posmoves[0].mana);

            // lethalcheck + normal
            DateTime strt = DateTime.Now;

            doallmoves(false, true);
            help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
            double timeneeded = 0;

            if (bestmoveValue < 10000)
            {
                posmoves.Clear();
                posmoves.Add(new Playfield());
                posmoves[0].sEnemTurn = Settings.Instance.simulateEnemysTurn;
                strt = DateTime.Now;
                doallmoves(false, false);
                timeneeded = (DateTime.Now - strt).TotalSeconds;
                help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
            }

            if (printstuff)
            {
                this.mainTurnSimulator.printPosmoves();
                simmulateWholeTurn();
                help.logg("calculated " + timeneeded);
            }
        }
Example #2
0
        public void autoTester(Behavior bbase, bool printstuff)
        {
            help.logg("simulating board ");

            BoardTester bt = new BoardTester();

            this.botBase = bbase;
            hp.printHero();
            hp.printOwnMinions();
            hp.printEnemyMinions();
            hm.printcards();
            //calculate the stuff
            posmoves.Clear();
            posmoves.Add(new Playfield());
            posmoves[0].sEnemTurn = this.simulateEnemyTurn;
            foreach (Playfield p in this.posmoves)
            {
                p.printBoard();
            }
            help.logg("ownminionscount " + posmoves[0].ownMinions.Count);
            help.logg("owncardscount " + posmoves[0].owncards.Count);

            foreach (var item in this.posmoves[0].owncards)
            {
                help.logg("card " + item.card.name + " is playable :" + item.canplayCard(posmoves[0]) + " cost/mana: " + item.manacost + "/" + posmoves[0].mana);
            }
            help.logg("ability " + posmoves[0].ownHeroAblility.name + " is playable :" + posmoves[0].ownHeroAblility.canplayCard(posmoves[0], 2) + " cost/mana: " + posmoves[0].ownHeroAblility.getManaCost(posmoves[0], 2) + "/" + posmoves[0].mana);

            // lethalcheck + normal
            DateTime strt = DateTime.Now;

            doallmoves(false, true);
            help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
            if (bestmoveValue < 10000)
            {
                posmoves.Clear();
                posmoves.Add(new Playfield());
                posmoves[0].sEnemTurn = this.simulateEnemyTurn;
                strt = DateTime.Now;
                doallmoves(false, false);
                help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
            }

            this.mainTurnSimulator.printPosmoves();

            help.logg("bestfield");
            bestboard.printBoard();
            if (printstuff)
            {
                simmulateWholeTurn();
            }
        }
Example #3
0
        public List <double> autoTester(bool printstuff, string data = "", int mode = 0) //-mode: 0-all, 1-lethalcheck, 2-normal
        {
            List <double> retval   = new List <double>();
            double        calcTime = 0;

            help.logg("simulating board ");

            BoardTester bt = new BoardTester(data);

            if (!bt.datareaded)
            {
                return(retval);
            }
            hp.printHero();
            hp.printOwnMinions();
            hp.printEnemyMinions();
            hm.printcards();
            //calculate the stuff
            posmoves.Clear();
            Playfield pMain = new Playfield();

            pMain.print = printstuff;
            posmoves.Add(pMain);
            foreach (Playfield p in this.posmoves)
            {
                p.printBoard();
            }
            help.logg("ownminionscount " + posmoves[0].ownMinions.Count);
            help.logg("owncardscount " + posmoves[0].owncards.Count);

            foreach (var item in this.posmoves[0].owncards)
            {
                help.logg("card " + item.card.name + " is playable :" + item.canplayCard(posmoves[0], true) + " cost/mana: " + item.manacost + "/" + posmoves[0].mana);
            }
            help.logg("ability " + posmoves[0].ownHeroAblility.card.name + " is playable :" + posmoves[0].ownHeroAblility.card.canplayCard(posmoves[0], 2, true) + " cost/mana: " + posmoves[0].ownHeroAblility.card.getManaCost(posmoves[0], 2) + "/" + posmoves[0].mana);

            DateTime strt = DateTime.Now;

            // lethalcheck
            if (mode == 0 || mode == 1)
            {
                doallmoves(false, true);
                calcTime = (DateTime.Now - strt).TotalSeconds;
                help.logg("calculated " + calcTime);
                retval.Add(calcTime);
            }

            if (Settings.Instance.berserkIfCanFinishNextTour > 0 && bestmoveValue > 5000)
            {
            }
            else if (bestmoveValue < 10000)
            {
                // normal
                if (mode == 0 || mode == 2)
                {
                    posmoves.Clear();
                    pMain       = new Playfield();
                    pMain.print = printstuff;
                    posmoves.Add(pMain);
                    strt = DateTime.Now;
                    doallmoves(false, false);
                    calcTime = (DateTime.Now - strt).TotalSeconds;
                    help.logg("calculated " + calcTime);
                    retval.Add(calcTime);
                }
            }

            if (printstuff)
            {
                this.mainTurnSimulator.printPosmoves();
                simmulateWholeTurn();
                help.logg("calculated " + calcTime);
            }

            return(retval);
        }