Example #1
0
 public Minion(Minion m)
 {
     this.id = m.id;
     this.Posix = m.Posix;
     this.Posiy = m.Posiy;
     this.Hp = m.Hp;
     this.maxHp = m.maxHp;
     this.Angr = m.Angr;
     this.Ready = m.Ready;
     this.taunt = m.taunt;
     this.wounded = m.wounded;
     this.name = m.name;
     this.handcard = m.handcard;
     this.divineshild = m.divineshild;
     this.windfury = m.windfury;
     this.frozen = m.frozen;
     this.zonepos = m.zonepos;
     this.stealth = m.stealth;
     this.immune = m.immune;
     this.exhausted = m.exhausted;
     this.numAttacksThisTurn = m.numAttacksThisTurn;
     this.playedThisTurn = m.playedThisTurn;
     this.charge = m.charge;
     this.poisonous = m.poisonous;
     this.silenced = m.silenced;
     this.entitiyID = m.entitiyID;
     this.enchantments= new List<Enchantment>(m.enchantments);
     this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;
 }
Example #2
0
 public Action(actionEnum type, Handmanager.Handcard hc, Minion ownCardEntity, int place, Minion target, int pen, int choice)
 {
     this.actionType = type;
     this.card = hc;
     this.own = ownCardEntity;
     this.place = place;
     this.target = target;
     this.penalty = pen;
     this.druidchoice = choice;
 }
Example #3
0
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards = 0;
            this.enemyAnzCards = 0;
            List<HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HRCard item in list)
            {

                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card = c;
                    hc.position = entitiy.GetZonePosition();
                    hc.entity = entitiy.GetEntityId();
                    hc.manacost = entitiy.GetCost();
                    handCards.Add(hc);
                    this.anzcards++;
                }

                
            }

            Dictionary<int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }

        }
Example #4
0
        public Playfield(Playfield p)
        {

            this.nextEntity = p.nextEntity;

            this.isOwnTurn = p.isOwnTurn;
            this.turnCounter = p.turnCounter;

            this.attacked = p.attacked;
            this.sEnemTurn = p.sEnemTurn;
            this.ownController = p.ownController;
            this.ownHeroEntity = p.ownHeroEntity;
            this.enemyHeroEntity = p.enemyHeroEntity;

            this.evaluatePenality = p.evaluatePenality;
            this.ownSecretsIDList.AddRange(p.ownSecretsIDList);

            this.enemySecretCount = p.enemySecretCount;
            this.mana = p.mana;
            this.ownMaxMana = p.ownMaxMana;
            this.enemyMaxMana = p.enemyMaxMana;
            addMinionsReal(p.ownMinions, ownMinions);
            addMinionsReal(p.enemyMinions, enemyMinions);
            this.ownHero = new Minion(p.ownHero);
            this.enemyHero = new Minion(p.enemyHero);
            addCardsReal(p.owncards);

            this.ownHeroName = p.ownHeroName;
            this.enemyHeroName = p.enemyHeroName;

            this.playactions.AddRange(p.playactions);
            this.complete = false;

            this.attackFaceHP = p.attackFaceHP;

            this.owncarddraw = p.owncarddraw;

            this.enemyWeaponAttack = p.enemyWeaponAttack;
            this.enemyWeaponDurability = p.enemyWeaponDurability;
            this.enemyWeaponName = p.enemyWeaponName;
            this.enemycarddraw = p.enemycarddraw;
            this.enemyAnzCards = p.enemyAnzCards;

            this.ownWeaponDurability = p.ownWeaponDurability;
            this.ownWeaponAttack = p.ownWeaponAttack;
            this.ownWeaponName = p.ownWeaponName;

            this.lostDamage = p.lostDamage;
            this.lostWeaponDamage = p.lostWeaponDamage;
            this.lostHeal = p.lostHeal;

            this.ownAbilityReady = p.ownAbilityReady;
            this.enemyAbilityReady = p.enemyAbilityReady;
            this.ownHeroAblility = new Handmanager.Handcard(p.ownHeroAblility);
            this.enemyHeroAblility = new Handmanager.Handcard(p.enemyHeroAblility);

            this.spellpower = 0;
            this.mobsplayedThisTurn = p.mobsplayedThisTurn;
            this.startedWithMobsPlayedThisTurn = p.startedWithMobsPlayedThisTurn;
            this.optionsPlayedThisTurn = p.optionsPlayedThisTurn;
            this.cardsPlayedThisTurn = p.cardsPlayedThisTurn;
            this.ueberladung = p.ueberladung;

            this.ownDeckSize = p.ownDeckSize;
            this.enemyDeckSize = p.enemyDeckSize;
            this.ownHeroFatigue = p.ownHeroFatigue;
            this.enemyHeroFatigue = p.enemyHeroFatigue;

            //need the following for manacost-calculation
            this.ownHeroHpStarted = p.ownHeroHpStarted;
            this.ownWeaponAttackStarted = p.ownWeaponAttackStarted;
            this.ownCardsCountStarted = p.ownCardsCountStarted;
            this.ownMobsCountStarted = p.ownMobsCountStarted;

            this.startedWithWinzigebeschwoererin = p.startedWithWinzigebeschwoererin;
            this.playedmagierinderkirintor = p.playedmagierinderkirintor;

            this.startedWithWinzigebeschwoererin = p.startedWithWinzigebeschwoererin;
            this.startedWithManagespenst = p.startedWithManagespenst;
            this.startedWithsoeldnerDerVenture = p.startedWithsoeldnerDerVenture;
            this.startedWithbeschwoerungsportal = p.startedWithbeschwoerungsportal;
            this.startedWithnerubarweblord = p.startedWithnerubarweblord;

            this.nerubarweblord = p.nerubarweblord;
            this.winzigebeschwoererin = p.winzigebeschwoererin;
            this.managespenst = p.managespenst;
            this.soeldnerDerVenture = p.soeldnerDerVenture;
            this.loatheb = p.loatheb;

            this.spellpower = p.spellpower;
            this.enemyspellpower = p.enemyspellpower;

            this.hasorcanplayKelThuzad = p.hasorcanplayKelThuzad;
            if (p.hasorcanplayKelThuzad) this.diedMinions = new List<GraveYardItem>(p.diedMinions);

            //####buffs#############################

            this.anzOwnRaidleader = p.anzOwnRaidleader;
            this.anzEnemyRaidleader = p.anzEnemyRaidleader;
            this.anzOwnStormwindChamps = p.anzOwnStormwindChamps;
            this.anzEnemyStormwindChamps = p.anzEnemyStormwindChamps;
            this.anzOwnTundrarhino = p.anzOwnTundrarhino;
            this.anzEnemyTundrarhino = p.anzEnemyTundrarhino;
            this.anzOwnTimberWolfs = p.anzOwnTimberWolfs;
            this.anzEnemyTimberWolfs = p.anzEnemyTimberWolfs;
            this.anzMurlocWarleader = p.anzMurlocWarleader;
            this.anzGrimscaleOracle = p.anzGrimscaleOracle;
            this.anzOwnAuchenaiSoulpriest = p.anzOwnAuchenaiSoulpriest;
            this.anzEnemyAuchenaiSoulpriest = p.anzEnemyAuchenaiSoulpriest;
            this.anzOwnsorcerersapprentice = p.anzOwnsorcerersapprentice;
            this.anzOwnsorcerersapprenticeStarted = p.anzOwnsorcerersapprenticeStarted;
            this.anzEnemysorcerersapprentice = p.anzEnemysorcerersapprentice;
            this.anzEnemysorcerersapprenticeStarted = p.anzEnemysorcerersapprenticeStarted;
            this.anzOwnSouthseacaptain = p.anzOwnSouthseacaptain;
            this.anzEnemySouthseacaptain = p.anzEnemySouthseacaptain;

            this.feugenDead = p.feugenDead;
            this.stalaggDead = p.stalaggDead;

            this.weHavePlayedMillhouseManastorm = p.weHavePlayedMillhouseManastorm;

            this.doublepriest = p.doublepriest;
            this.enemydoublepriest = p.enemydoublepriest;

            this.ownBaronRivendare = p.ownBaronRivendare;
            this.enemyBaronRivendare = p.enemyBaronRivendare;
            //#########################################

        }
Example #5
0
 public void setMinionTominion(Minion m)
 {
     this.id = m.id;
     this.Posix = m.Posix;
     this.Posiy = m.Posiy;
     this.Hp = m.Hp;
     this.maxHp = m.maxHp;
     this.Angr = m.Angr;
     this.Ready = m.Ready;
     this.taunt = m.taunt;
     this.wounded = m.wounded;
     this.name = m.name;
     this.handcard = m.handcard;
     this.divineshild = m.divineshild;
     this.windfury = m.windfury;
     this.frozen = m.frozen;
     this.zonepos = m.zonepos;
     this.stealth = m.stealth;
     this.immune = m.immune;
     this.exhausted = m.exhausted;
     this.numAttacksThisTurn = m.numAttacksThisTurn;
     this.playedThisTurn = m.playedThisTurn;
     this.charge = m.charge;
     this.poisonous = m.poisonous;
     this.silenced = m.silenced;
     this.entitiyID = m.entitiyID;
     this.enchantments.Clear();
     this.enchantments.AddRange(m.enchantments);
 }
Example #6
0
        public BoardTester(string data = "")
        {
            this.boardToSimulate = -1;
            string og = "";
            string eg = "";

            string omd = "";
            string emd = "";

            int ets = 20;
            int ents = 20;

            int ntssw = 10;
            int ntssd = 6;
            int ntssm = 50;

            int alpha = 50;

            bool dosecrets = false;

            Settings.Instance.simulatePlacement = false;

            Hrtprozis.Instance.clearAll();
            Handmanager.Instance.clearAll();
            string[] lines = new string[0] { };
            if (data == "")
            {
                this.datareaded = false;
                try
                {
                    string path = Settings.Instance.path;
                    lines = System.IO.File.ReadAllLines(path + "test.txt");
                    this.datareaded = true;
                }
                catch
                {
                    this.datareaded = false;
                    Helpfunctions.Instance.logg("cant find test.txt");
                    Helpfunctions.Instance.ErrorLog("cant find test.txt");
                    return;
                }
            }
            else
            {
                this.datareaded = true;
                lines = data.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
            }

            CardDB.Card heroability = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.CS2_034);
            CardDB.Card enemyability = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.CS2_034);
            bool abilityReady = false;

            int readstate = 0;
            int counter = 0;

            Minion tempminion = new Minion();
            int j = 0;
            foreach (string sss in lines)
            {
                string s = sss + " ";
                Helpfunctions.Instance.logg(s);

                if (s.StartsWith("ailoop"))
                {
                    break;
                }
                if (s.StartsWith("####"))
                {
                    if (s.EndsWith("test "))
                    {
                        this.boardToSimulate = 1;
                    }
                    continue;
                }
                if (string.IsNullOrWhiteSpace(s))
                {
                    continue;
                }

                if (s.StartsWith("activeChoice: "))
                {
                    string choices = s.Replace("activeChoice: ", "");
                    foreach (string choi in choices.Split(' '))
                    {
                        if (choi == "" || choi == " ") continue;
                        //Console.WriteLine("choice "+choi);
                        choiceCards.Add(CardDB.Instance.cardIdstringToEnum(choi));
                    }
                    continue;
                }

                if (s.StartsWith("ownhero:"))
                {
                    readstate = 1;
                    counter = 1;
                    continue;
                }

                if (s.StartsWith("enemyhero:"))
                {
                    readstate = 2;
                    counter = 1;
                    continue;
                }

                if (s.StartsWith("OwnMinions:"))
                {
                    readstate = 3;
                    counter = 1;
                    continue;
                }

                if (s.StartsWith("EnemyMinions:"))
                {
                    readstate = 4;
                    counter = 1;
                    continue;
                }

                if (s.StartsWith("Own Handcards:"))
                {
                    readstate = 5;
                    counter = 1;
                    continue;
                }

                if (s.StartsWith("player:"))
                {
                    readstate = 42;
                    counter = 1;
                    continue;
                }

                if (s.StartsWith("start calculations, current time: "))
                {
                    Ai.Instance.currentCalculatedBoard = s.Split(' ')[4].Split(' ')[0];

                    this.evalFunction = s.Split(' ')[6].Split(' ')[0];

                    this.maxwide = Convert.ToInt32(s.Split(' ')[7].Split(' ')[0]);

                    //following params are optional
                    this.twoturnsim = 256;
                    if (s.Contains("twoturnsim ")) this.twoturnsim = Convert.ToInt32(s.Split(new string[] { "twoturnsim " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                    if (s.Contains(" face "))
                    {
                        string facehp = s.Split(new string[] { "face " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0];
                        ComboBreaker.Instance.attackFaceHP = Convert.ToInt32(facehp);
                        Settings.Instance.enfacehp = ComboBreaker.Instance.attackFaceHP;
                    }

                    this.playarround = false;
                    if (s.Contains("playaround "))
                    {
                        string probs = s.Split(new string[] { "playaround " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        this.playarround = true;
                        this.pprob1 = Convert.ToInt32(probs.Split(' ')[0]);
                        this.pprob2 = Convert.ToInt32(probs.Split(' ')[1]);
                    }

                    if (s.Contains(" ets "))
                    {
                        string eturnsim = s.Split(new string[] { " ets " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        ets = Convert.ToInt32(eturnsim.Split(' ')[0]);
                    }

                    if (s.Contains(" ets2 "))
                    {
                        string eturnsim2 = s.Split(new string[] { " ets2 " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        int ets2 = Convert.ToInt32(eturnsim2.Split(' ')[0]);
                        Settings.Instance.enemyTurnMaxWideSecondTime = ets2;
                    }


                    if (s.Contains(" ents "))
                    {
                        this.simEnemy2Turn = true;
                        string eturnsim = s.Split(new string[] { " ents " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        ents = Convert.ToInt32(eturnsim.Split(' ')[0]);
                    }

                    if (s.Contains(" ntss "))
                    {
                        string probs = s.Split(new string[] { " ntss " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        ntssd = Convert.ToInt32(probs.Split(' ')[0]);
                        ntssw = Convert.ToInt32(probs.Split(' ')[1]);
                        ntssm = Convert.ToInt32(probs.Split(' ')[2]);
                    }

                    if (s.Contains(" secret")) dosecrets = true;

                    if (s.Contains(" weight "))
                    {
                        string alphaval = s.Split(new string[] { " weight " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        alpha = Convert.ToInt32(alphaval.Split(' ')[0]);
                    }


                    if (s.Contains(" plcmnt"))
                    {
                        Settings.Instance.simulatePlacement = true;
                    }

                    continue;
                }

                if (s.StartsWith("enemy secretsCount:"))
                {
                    this.enemySecretAmount = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemySecrets.Clear();
                    if (this.enemySecretAmount >= 1 && s.Contains(";"))
                    {
                        string secretstuff = s.Split(';')[1];
                        foreach (string sec in secretstuff.Split(','))
                        {
                            if (sec == "" || sec == String.Empty || sec == " ") continue;
                            this.enemySecrets.Add(new SecretItem(sec));
                        }

                    }
                    continue;
                }

                if (s.StartsWith("mana "))
                {
                    string ss = s.Replace("mana ", "");
                    mana = Convert.ToInt32(ss.Split('/')[0]);
                    maxmana = Convert.ToInt32(ss.Split('/')[1]);
                }

                if (s.StartsWith("emana "))
                {
                    string ss = s.Replace("emana ", "");
                    enemmaxman = Convert.ToInt32(ss);
                }

                if (s.StartsWith("Enemy cards: "))
                {
                    enemyNumberHand = Convert.ToInt32(s.Split(' ')[2]);
                    continue;
                }

                if (s.StartsWith("GraveYard:"))
                {
                    if (s.Contains("fgn")) this.feugendead = true;
                    if (s.Contains("stlgg")) this.stalaggdead = true;
                    continue;
                }

                if (s.StartsWith("osecrets: "))
                {
                    string secs = s.Replace("osecrets: ", "");
                    foreach (string sec in secs.Split(' '))
                    {
                        if (sec == "" || sec == string.Empty) continue;
                        this.ownsecretlist.Add(sec);
                    }
                    continue;
                }

                if (s.StartsWith("cthunbonus: "))
                {
                    String[] ss = s.Split(' ');
                    anzOgOwnCThunAngrBonus = Convert.ToInt32(ss[1]);
                    anzOgOwnCThunHpBonus = Convert.ToInt32(ss[2]);
                    anzOgOwnCThunTaunt = Convert.ToInt32(ss[3]);
                }

                if (s.StartsWith("ownDiedMinions: "))
                {
                    omd = s;
                    continue;
                }

                if (s.StartsWith("enemyDiedMinions: "))
                {
                    emd = s;
                    continue;
                }



                if (s.StartsWith("probs: "))
                {
                    int i = 0;
                    foreach (string p in s.Split(' '))
                    {
                        if (p.StartsWith("probs:") || p == "" || p == null) continue;
                        int num = Convert.ToInt32(p);
                        CardDB.cardIDEnum c = CardDB.cardIDEnum.None;
                        if (i == 0)
                        {
                            if (this.enemyheroname == "mage")
                            {
                                c = CardDB.cardIDEnum.CS2_032;
                            }
                            if (this.enemyheroname == "warrior")
                            {
                                c = CardDB.cardIDEnum.EX1_400;
                            }

                            if (this.enemyheroname == "hunter")
                            {
                                c = CardDB.cardIDEnum.EX1_538;
                            }

                            if (this.enemyheroname == "priest")
                            {
                                c = CardDB.cardIDEnum.CS1_112;
                            }

                            if (this.enemyheroname == "shaman")
                            {
                                c = CardDB.cardIDEnum.EX1_259;
                            }

                            if (this.enemyheroname == "pala")
                            {
                                c = CardDB.cardIDEnum.CS2_093;
                            }

                            if (this.enemyheroname == "druid")
                            {
                                c = CardDB.cardIDEnum.CS2_012;
                            }
                        }

                        if (i == 1)
                        {
                            if (this.enemyheroname == "mage")
                            {
                                c = CardDB.cardIDEnum.CS2_028;
                            }
                        }

                        if (num == 1)
                        {
                            enemycards.Add(c);
                        }
                        if (num == 0)
                        {
                            enemycards.Add(c);
                            enemycards.Add(c);
                        }
                        i++;
                    }

                    Probabilitymaker.Instance.setEnemyCards(enemycards);
                    continue;
                }

                if (s.StartsWith("og:"))
                {
                    og = s;
                    continue;
                }
                if (s.StartsWith("eg:"))
                {
                    eg = s;
                    continue;
                }

                if (readstate == 42 && counter == 1) // player
                {
                    this.overdrive = Convert.ToInt32(s.Split(' ')[2]);
                    this.numMinionsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[0]);
                    this.cardsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownPlayer = Convert.ToInt32(s.Split(' ')[3]);
                    this.numberMinionsDiedThisturn = 0;
                    this.owncurrentRecall = 0;
                    this.enemyRecall = 0;
                    try
                    {
                        //for old log files a try and catch :D
                        this.numberMinionsDiedThisturn = Convert.ToInt32(s.Split(' ')[4]);
                        this.owncurrentRecall = Convert.ToInt32(s.Split(' ')[5]);
                        this.enemyRecall = Convert.ToInt32(s.Split(' ')[6]);
                       
                    }
                    catch
                    {

                    }
                    try
                    {
                        //for old log files a try and catch :D
                        this.heropowerUsesThisTurn = Convert.ToInt32(s.Split(' ')[7]);
                        this.locknload = Convert.ToInt32(s.Split(' ')[8]); 

                    }
                    catch
                    {

                    }
                }

                if (readstate == 42 && counter == 2) // player enchantmens
                {
                    this.ownDragonConsort = Convert.ToInt32(s.Split(' ')[0]);
                    this.enemyDragonConsort = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownLoathebs = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemyLoathebs = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownMillhouse = Convert.ToInt32(s.Split(' ')[4]);
                    this.enemyMillhouse = Convert.ToInt32(s.Split(' ')[5]);
                    this.ownKirintor = Convert.ToInt32(s.Split(' ')[6]);
                    this.ownPrep = Convert.ToInt32(s.Split(' ')[7]);

                    try
                    {
                        this.ownSab = Convert.ToInt32(s.Split(' ')[8]);
                        this.enemySab = Convert.ToInt32(s.Split(' ')[9]);
                        this.ownFenci = Convert.ToInt32(s.Split(' ')[10]); 

                    }
                    catch
                    {

                    }

                    try
                    {
                        this.enemyCursedCards = Convert.ToInt32(s.Split(' ')[11]);

                    }
                    catch
                    {

                    }



                }

                if (readstate == 1 && counter == 1) // class + hp + defence + immunewhile attacking + immune
                {
                    ownheroname = s.Split(' ')[0];
                    ownherohp = Convert.ToInt32(s.Split(' ')[1]);
                    ownheromaxhp = Convert.ToInt32(s.Split(' ')[2]);
                    ownherodefence = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownHeroimmunewhileattacking = (s.Split(' ')[4] == "True") ? true : false;
                    this.heroImmune = (s.Split(' ')[5] == "True") ? true : false;
                    ownHEntity = Convert.ToInt32(s.Split(' ')[6]);
                    ownheroready = (s.Split(' ')[7] == "True") ? true : false;
                    ownheroattacksThisRound = Convert.ToInt32(s.Split(' ')[8]);
                    ownHeroFrozen = (s.Split(' ')[9] == "True") ? true : false;
                    ownHeroAttack = Convert.ToInt32(s.Split(' ')[10]);
                    ownHeroTempAttack = Convert.ToInt32(s.Split(' ')[11]);

                }

                if (readstate == 1 && counter == 2) // own hero weapon
                {
                    ownHeroWeaponAttack = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownHeroWeaponDurability = Convert.ToInt32(s.Split(' ')[2]);
                    if (ownHeroWeaponAttack == 0)
                    {
                        ownHeroWeapon = ""; //:D
                    }
                    else
                    {
                        ownHeroWeapon = s.Split(' ')[3];
                    }
                }

                if (readstate == 1 && counter == 3) // ability + abilityready
                {
                    abilityReady = (s.Split(' ')[1] == "True");
                    heroability = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(s.Split(' ')[2]));
                    try
                    {
                        //for old log files a try and catch :D
                        this.ownHeropowerUsesThisGame = Convert.ToInt32(s.Split(' ')[3]);

                    }
                    catch
                    {

                    }
                }

                if (readstate == 1 && counter >= 5) // secrets
                {
                    if (!(s.StartsWith("enemyhero:") || s.StartsWith("cthunbonus:")))
                    {
                        ownsecretlist.Add(s.Replace(" ", ""));
                    }
                }

                if (readstate == 2 && counter == 1) // class + hp + defence + frozen + immune
                {
                    enemyheroname = s.Split(' ')[0];
                    enemyherohp = Convert.ToInt32(s.Split(' ')[1]);
                    enemyheromaxhp = Convert.ToInt32(s.Split(' ')[2]);
                    enemyherodefence = Convert.ToInt32(s.Split(' ')[3]);
                    enemyFrozen = (s.Split(' ')[4] == "True") ? true : false;
                    enemyHeroImmune = (s.Split(' ')[5] == "True") ? true : false;
                    enemyHEntity = Convert.ToInt32(s.Split(' ')[6]);
                }

                if (readstate == 2 && counter == 2) // wepon + stuff
                {
                    this.enemyWeaponAttack = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyWeaponDur = Convert.ToInt32(s.Split(' ')[2]);
                    if (enemyWeaponDur == 0)
                    {
                        this.enemyWeapon = "";
                    }
                    else
                    {
                        this.enemyWeapon = s.Split(' ')[3];
                    }

                }
                if (readstate == 2 && counter == 3) // ability
                {
                    enemyability = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(s.Split(' ')[2]));
                    try
                    {
                        //for old log files a try and catch :D
                        this.enemyHeropowerUsesThisGame = Convert.ToInt32(s.Split(' ')[3]);

                    }
                    catch
                    {

                    }
                }
                if (readstate == 2 && counter == 4) // fatigue
                {
                    this.ownDecksize = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyDecksize = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownFatigue = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemyFatigue = Convert.ToInt32(s.Split(' ')[4]);
                }

                if (readstate == 3) // minion + enchantment
                {
                    if (s.Contains(" zp:"))
                    {

                        string minionname = s.Split(' ')[0];
                        string minionid = s.Split(' ')[1];
                        int zp = Convert.ToInt32(s.Split(new string[] { " zp:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int ent = 1000 + j;
                        if (s.Contains(" e:")) ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int hp = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int maxhp = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True";
                        int natt = 0;
                        if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        // optional params (bools)
                        bool ex = s.Contains(" ex");
                        bool taunt = s.Contains(" tnt");
                        bool frzn = s.Contains(" frz");
                        bool silenced = s.Contains(" silenced");
                        bool divshield = s.Contains(" divshield");
                        bool ptt = s.Contains(" ptt");
                        bool wndfry = s.Contains(" wndfr");
                        bool stl = s.Contains(" stlth");
                        bool pois = s.Contains(" poi");
                        bool immn = s.Contains(" imm");
                        bool cncdl = s.Contains(" cncdl");
                        bool destroyOnOwnTurnStart = s.Contains(" dstrOwnTrnStrt");
                        bool destroyOnOwnTurnEnd = s.Contains(" dstrOwnTrnnd");
                        bool destroyOnEnemyTurnStart = s.Contains(" dstrEnmTrnStrt");
                        bool destroyOnEnemyTurnEnd = s.Contains(" dstrEnmTrnnd");
                        bool shadowmadnessed = s.Contains(" shdwmdnssd");
                        bool cntlower = s.Contains(" cantLowerHpBelowOne");
                        bool cnttrgt = s.Contains(" canttarget");
                        //optional params (ints)


                        int chrg = 0;//charge
                        if (s.Contains(" chrg(")) chrg = Convert.ToInt32(s.Split(new string[] { " chrg(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int adjadmg = 0;//adjadmg
                        if (s.Contains(" adjaattk(")) adjadmg = Convert.ToInt32(s.Split(new string[] { " adjaattk(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int tmpdmg = 0;//adjadmg
                        if (s.Contains(" tmpattck(")) tmpdmg = Convert.ToInt32(s.Split(new string[] { " tmpattck(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int spllpwr = 0;//adjadmg
                        if (s.Contains(" spllpwr(")) spllpwr = Convert.ToInt32(s.Split(new string[] { " spllpwr(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ancestralspirit = 0;//adjadmg
                        if (s.Contains(" ancstrl(")) ancestralspirit = Convert.ToInt32(s.Split(new string[] { " ancstrl(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ownBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" ownBlssng(")) ownBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " ownBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int enemyBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" enemyBlssng(")) enemyBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " enemyBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int souloftheforest = 0;//adjadmg
                        if (s.Contains(" souloffrst(")) souloftheforest = Convert.ToInt32(s.Split(new string[] { " souloffrst(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ownPwordGlory = 0;//adjadmg
                        if (s.Contains(" ownPWG(")) ownPwordGlory = Convert.ToInt32(s.Split(new string[] { " ownPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int enemyPwordGlory = 0;//adjadmg
                        if (s.Contains(" enemyPWG(")) enemyPwordGlory = Convert.ToInt32(s.Split(new string[] { " enemyPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int explorersHat = 0;
                        if (s.Contains(" explht(")) explorersHat = Convert.ToInt32(s.Split(new string[] { " explht(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int infest = 0;//adjadmg
                        if (s.Contains(" infest(")) infest = Convert.ToInt32(s.Split(new string[] { " infest(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);


                        tempminion = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid))), zp, true);
                        tempminion.own = true;
                        tempminion.entityID = ent;
                        tempminion.handcard.entity = ent;
                        tempminion.Angr = attack;
                        tempminion.Hp = hp;
                        tempminion.maxHp = maxhp;
                        tempminion.Ready = ready;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.exhausted = ex;
                        tempminion.taunt = taunt;
                        tempminion.frozen = frzn;
                        tempminion.silenced = silenced;
                        tempminion.divineshild = divshield;
                        tempminion.playedThisTurn = ptt;
                        tempminion.windfury = wndfry;
                        tempminion.stealth = stl;
                        tempminion.poisonous = pois;
                        tempminion.immune = immn;

                        tempminion.concedal = cncdl;
                        tempminion.destroyOnOwnTurnStart = destroyOnOwnTurnStart;
                        tempminion.destroyOnOwnTurnEnd = destroyOnOwnTurnEnd;
                        tempminion.destroyOnEnemyTurnStart = destroyOnEnemyTurnStart;
                        tempminion.destroyOnEnemyTurnEnd = destroyOnEnemyTurnEnd;
                        tempminion.shadowmadnessed = shadowmadnessed;
                        tempminion.cantLowerHPbelowONE = cntlower;
                        tempminion.cantBeTargetedBySpellsOrHeroPowers = cnttrgt;

                        tempminion.charge = chrg;
                        tempminion.AdjacentAngr = adjadmg;
                        tempminion.tempAttack = tmpdmg;
                        tempminion.spellpower = spllpwr;

                        tempminion.ancestralspirit = ancestralspirit;
                        tempminion.ownBlessingOfWisdom = ownBlessingOfWisdom;
                        tempminion.enemyBlessingOfWisdom = enemyBlessingOfWisdom;
                        tempminion.ownPowerWordGlory = ownPwordGlory;
                        tempminion.enemyPowerWordGlory = enemyPwordGlory;
                        tempminion.souloftheforest = souloftheforest;
                        tempminion.explorershat = explorersHat;
                        tempminion.infest = infest;

                        tempminion.canAttackNormal = false;
                        if (ready == true) tempminion.canAttackNormal = true;

                        if (maxhp > hp) tempminion.wounded = true;
                        tempminion.updateReadyness();
                        this.ownminions.Add(tempminion);



                    }

                }

                if (readstate == 4) // minion or enchantment
                {
                    if (s.Contains(" zp:"))
                    {

                        string minionname = s.Split(' ')[0];
                        string minionid = s.Split(' ')[1];
                        int zp = Convert.ToInt32(s.Split(new string[] { " zp:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int ent = 1000 + j;
                        if (s.Contains(" e:")) ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int hp = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int maxhp = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        int natt = 0;
                        //if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        // optional params (bools)
                        bool ex = s.Contains(" ex");
                        bool taunt = s.Contains(" tnt");
                        bool frzn = s.Contains(" frz");
                        bool silenced = s.Contains(" silenced");
                        bool divshield = s.Contains(" divshield");
                        bool ptt = s.Contains(" ptt");
                        bool wndfry = s.Contains(" wndfr");
                        bool stl = s.Contains(" stlth");
                        bool pois = s.Contains(" poi");
                        bool immn = s.Contains(" imm");
                        bool cncdl = s.Contains(" cncdl");
                        bool destroyOnOwnTurnStart = s.Contains(" dstrOwnTrnStrt");
                        bool destroyOnOwnTurnEnd = s.Contains(" dstrOwnTrnnd");
                        bool destroyOnEnemyTurnStart = s.Contains(" dstrEnmTrnStrt");
                        bool destroyOnEnemyTurnEnd = s.Contains(" dstrEnmTrnnd");
                        bool shadowmadnessed = s.Contains(" shdwmdnssd");
                        bool cntlower = s.Contains(" cantLowerHpBelowOne");
                        bool cnttrgt = s.Contains(" canttarget");

                        //optional params (ints)


                        int chrg = 0;//charge
                        if (s.Contains(" chrg(")) chrg = Convert.ToInt32(s.Split(new string[] { " chrg(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int adjadmg = 0;//adjadmg
                        if (s.Contains(" adjaattk(")) adjadmg = Convert.ToInt32(s.Split(new string[] { " adjaattk(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int tmpdmg = 0;//adjadmg
                        if (s.Contains(" tmpattck(")) tmpdmg = Convert.ToInt32(s.Split(new string[] { " tmpattck(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int spllpwr = 0;//adjadmg
                        if (s.Contains(" spllpwr(")) spllpwr = Convert.ToInt32(s.Split(new string[] { " spllpwr(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ancestralspirit = 0;//adjadmg
                        if (s.Contains(" ancstrl(")) ancestralspirit = Convert.ToInt32(s.Split(new string[] { " ancstrl(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ownBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" ownBlssng(")) ownBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " ownBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int enemyBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" enemyBlssng(")) enemyBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " enemyBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int souloftheforest = 0;//adjadmg
                        if (s.Contains(" souloffrst(")) souloftheforest = Convert.ToInt32(s.Split(new string[] { " souloffrst(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ownPwordGlory = 0;//adjadmg
                        if (s.Contains(" ownPWG(")) ownPwordGlory = Convert.ToInt32(s.Split(new string[] { " ownPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int enemyPwordGlory = 0;//adjadmg
                        if (s.Contains(" enemyPWG(")) enemyPwordGlory = Convert.ToInt32(s.Split(new string[] { " enemyPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int explorersHat = 0;
                        if (s.Contains(" explht(")) explorersHat = Convert.ToInt32(s.Split(new string[] { " explht(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int infest = 0;//adjadmg
                        if (s.Contains(" infest(")) infest = Convert.ToInt32(s.Split(new string[] { " infest(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        tempminion = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid))), zp, false);
                        tempminion.own = false;
                        tempminion.entityID = ent;
                        tempminion.handcard.entity = ent;
                        tempminion.Angr = attack;
                        tempminion.Hp = hp;
                        tempminion.maxHp = maxhp;
                        tempminion.Ready = ready;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.exhausted = ex;
                        tempminion.taunt = taunt;
                        tempminion.frozen = frzn;
                        tempminion.silenced = silenced;
                        tempminion.divineshild = divshield;
                        tempminion.playedThisTurn = ptt;
                        tempminion.windfury = wndfry;
                        tempminion.stealth = stl;
                        tempminion.poisonous = pois;
                        tempminion.immune = immn;

                        tempminion.concedal = cncdl;
                        tempminion.destroyOnOwnTurnStart = destroyOnOwnTurnStart;
                        tempminion.destroyOnOwnTurnEnd = destroyOnOwnTurnEnd;
                        tempminion.destroyOnEnemyTurnStart = destroyOnEnemyTurnStart;
                        tempminion.destroyOnEnemyTurnEnd = destroyOnEnemyTurnEnd;
                        tempminion.shadowmadnessed = shadowmadnessed;
                        tempminion.cantLowerHPbelowONE = cntlower;
                        tempminion.cantBeTargetedBySpellsOrHeroPowers = cnttrgt;

                        tempminion.charge = chrg;
                        tempminion.AdjacentAngr = adjadmg;
                        tempminion.tempAttack = tmpdmg;
                        tempminion.spellpower = spllpwr;

                        tempminion.ancestralspirit = ancestralspirit;
                        tempminion.ownBlessingOfWisdom = ownBlessingOfWisdom;
                        tempminion.enemyBlessingOfWisdom = enemyBlessingOfWisdom;
                        tempminion.ownPowerWordGlory = ownPwordGlory;
                        tempminion.enemyPowerWordGlory = enemyPwordGlory;
                        tempminion.souloftheforest = souloftheforest;
                        tempminion.explorershat = explorersHat;
                        tempminion.infest = infest;

                        if (maxhp > hp) tempminion.wounded = true;
                        tempminion.updateReadyness();
                        this.enemyminions.Add(tempminion);


                    }


                }

                if (readstate == 5) // minion or enchantment
                {

                    Handmanager.Handcard card = new Handmanager.Handcard();

                    string minionname = s.Split(' ')[2];
                    string minionid = s.Split(' ')[6];
                    int pos = Convert.ToInt32(s.Split(' ')[1]);
                    int mana = Convert.ToInt32(s.Split(' ')[3]);
                    card.card = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid));
                    card.entity = Convert.ToInt32(s.Split(' ')[5]);
                    card.addattack = 0;
                    if (s.Split(' ').Length >= 8 && s.Split(' ')[7] != "")
                    {
                        card.addattack = Convert.ToInt32(s.Split(' ')[7]);
                    }
                    card.addHp = 0;
                    try
                    {
                        card.addHp = Convert.ToInt32(s.Split(' ')[8]);
                    }
                    catch
                    {

                    }
                    card.manacost = mana;
                    card.position = pos;

                    handcards.Add(card);

                }






                counter++;
                j++;
            }
            Helpfunctions.Instance.logg("rdy");


            Hrtprozis.Instance.setOwnPlayer(ownPlayer);
            Handmanager.Instance.setOwnPlayer(ownPlayer);

            this.numOptionPlayedThisTurn = 0;
            this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + ownheroattacksThisRound;
            foreach (Minion m in this.ownminions)
            {
                this.numOptionPlayedThisTurn += m.numAttacksThisTurn;
            }


            Hrtprozis.Instance.updatePlayer(this.maxmana, this.mana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.overdrive, ownHEntity, enemyHEntity, this.numberMinionsDiedThisturn, this.owncurrentRecall, this.enemyRecall, this.heropowerUsesThisTurn, this.locknload);
            Hrtprozis.Instance.setPlayereffects(this.ownDragonConsort, this.enemyDragonConsort, this.ownLoathebs, this.enemyLoathebs, this.ownMillhouse, this.enemyMillhouse, this.ownKirintor, this.ownPrep, this.ownSab, this.enemySab, this.ownFenci, this.enemyCursedCards);
            Hrtprozis.Instance.updateCThunInfo(this.anzOgOwnCThunAngrBonus, this.anzOgOwnCThunHpBonus, this.anzOgOwnCThunTaunt);


            Hrtprozis.Instance.updateSecretStuff(this.ownsecretlist, enemySecretAmount);

            bool herowindfury = false;
            if (this.ownHeroWeapon == "doomhammer") herowindfury = true;

            //create heros:

            this.ownHero = new Minion();
            this.enemyHero = new Minion();
            this.ownHero.isHero = true;
            this.enemyHero.isHero = true;
            this.ownHero.own = true;
            this.enemyHero.own = false;
            this.ownHero.maxHp = this.ownheromaxhp;
            this.enemyHero.maxHp = this.enemyheromaxhp;
            this.ownHero.entityID = ownHEntity;
            this.enemyHero.entityID = enemyHEntity;

            this.ownHero.Angr = ownHeroAttack;
            this.ownHero.tempAttack = ownHeroTempAttack;//fix
            this.ownHero.Hp = ownherohp;
            this.ownHero.armor = ownherodefence;
            this.ownHero.frozen = ownHeroFrozen;
            this.ownHero.immuneWhileAttacking = ownHeroimmunewhileattacking;
            this.ownHero.immune = heroImmune;
            this.ownHero.numAttacksThisTurn = ownheroattacksThisRound;
            this.ownHero.windfury = herowindfury;

            this.enemyHero.Angr = enemyWeaponAttack;
            this.enemyHero.Hp = enemyherohp;
            this.enemyHero.frozen = enemyFrozen;
            this.enemyHero.armor = enemyherodefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready = false;

            this.ownHero.updateReadyness();


            //set Simulation stuff

            Ai.Instance.botBase = new BehaviorControl();



            if (this.evalFunction == "rush") Ai.Instance.botBase = new BehaviorRush();
            if (this.evalFunction == "face") Ai.Instance.botBase = new BehaviorFace();
            if (this.evalFunction == "mana") Ai.Instance.botBase = new BehaviorMana();

            Ai.Instance.setMaxWide(this.maxwide);
            Ai.Instance.setTwoTurnSimulation(false, this.twoturnsim);
            Settings.Instance.simEnemySecondTurn = this.simEnemy2Turn;
            //Ai.Instance.nextTurnSimulator.updateParams();
            Settings.Instance.playarround = this.playarround;
            Settings.Instance.playaroundprob = this.pprob1;
            Settings.Instance.playaroundprob2 = this.pprob2;
            Ai.Instance.setPlayAround();

            //save data
            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.ownHeroWeaponAttack, this.ownHeroWeaponDurability, this.ownheroname, heroability, abilityReady, this.ownHero, this.ownHeropowerUsesThisGame);
            Hrtprozis.Instance.updateEnemyHero(this.enemyWeapon, this.enemyWeaponAttack, this.enemyWeaponDur, this.enemyheroname, enemmaxman, enemyability, this.enemyHero, this.enemyHeropowerUsesThisGame);

            Hrtprozis.Instance.updateMinions(this.ownminions, this.enemyminions);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownFatigue, this.enemyDecksize, this.enemyFatigue);

            Handmanager.Instance.setHandcards(this.handcards, this.handcards.Count, enemyNumberHand, this.choiceCards);

            Probabilitymaker.Instance.setEnemySecretData(enemySecrets);

            Probabilitymaker.Instance.setTurnGraveYard(this.turnGraveYard);
            Probabilitymaker.Instance.stalaggDead = this.stalaggdead;
            Probabilitymaker.Instance.feugenDead = this.feugendead;

            if (og != "") Probabilitymaker.Instance.readGraveyards(og, eg);
            if (omd != "") Probabilitymaker.Instance.readTurnGraveYard(omd, emd);
            //Ai.Instance.enemyTurnSim.maxwide = ets;
            //Ai.Instance.enemySecondTurnSim.maxwide = ents;
            Settings.Instance.enemyTurnMaxWide = ets;
            Settings.Instance.enemySecondTurnMaxWide = ents;

            Settings.Instance.nextTurnDeep = ntssd;
            Settings.Instance.nextTurnMaxWide = ntssw;
            Settings.Instance.nextTurnTotalBoards = ntssm;
            //Ai.Instance.nextTurnSimulator.updateParams(ntssd, ntssw, ntssm);

            Settings.Instance.useSecretsPlayArround = dosecrets;

            Settings.Instance.setWeights(alpha);

        }
Example #7
0
 public Minion()
 {
     this.handcard = new Handmanager.Handcard();
 }
Example #8
0
        public Minion(HRSim.Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg = m.anzGotDmg;
            this.isHero = m.isHero;
            this.own = m.own;

            this.name = (CardDB.cardName)Enum.Parse(typeof(CardDB.cardName), m.name.ToString());
            this.cardClass = (TAG_CLASS)Enum.Parse(typeof(TAG_CLASS), m.cardClass.ToString());
            this.handcard = new Handmanager.Handcard(m.handcard);//new?
            this.entitiyID = m.entitiyID;
            this.zonepos = m.zonepos;

            this.allreadyAttacked = m.allreadyAttacked;


            this.playedThisTurn = m.playedThisTurn;
            this.numAttacksThisTurn = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;

            //---------------------------------------
            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit = m.ancestralspirit;
            this.destroyOnOwnTurnStart = m.destroyOnOwnTurnStart; // depends on own!
            this.destroyOnEnemyTurnStart = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd = m.destroyOnOwnTurnEnd; // depends on own!
            this.destroyOnEnemyTurnEnd = m.destroyOnEnemyTurnEnd; // depends on own!

            this.concedal = m.concedal;
            this.souloftheforest = m.souloftheforest;

            this.ownBlessingOfWisdom = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.spellpower = m.spellpower;

            this.Hp = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack = m.tempAttack;

            this.Ready = m.Ready;

            this.taunt = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury = m.windfury;
            this.frozen = m.frozen;
            this.stealth = m.stealth;
            this.immune = m.immune;
            this.exhausted = m.exhausted;

            this.charge = m.charge;
            this.poisonous = m.poisonous;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;

            // Drew: fixed
            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;
        }
Example #9
0
        public Minion(Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg = m.anzGotDmg;
            this.isHero    = m.isHero;
            this.own       = m.own;

            this.name      = m.name;
            this.handcard  = m.handcard;//new?
            this.entitiyID = m.entitiyID;
            this.zonepos   = m.zonepos;

            this.allreadyAttacked = m.allreadyAttacked;


            this.playedThisTurn       = m.playedThisTurn;
            this.numAttacksThisTurn   = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;
            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;
            //---------------------------------------
            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit         = m.ancestralspirit;
            this.destroyOnOwnTurnStart   = m.destroyOnOwnTurnStart;   // depends on own!
            this.destroyOnEnemyTurnStart = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd     = m.destroyOnOwnTurnEnd;     // depends on own!
            this.destroyOnEnemyTurnEnd   = m.destroyOnEnemyTurnEnd;   // depends on own!

            this.concedal        = m.concedal;
            this.souloftheforest = m.souloftheforest;

            this.ownBlessingOfWisdom   = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.spellpower            = m.spellpower;

            this.Hp    = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr         = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack   = m.tempAttack;

            this.Ready = m.Ready;

            this.taunt   = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury    = m.windfury;
            this.frozen      = m.frozen;
            this.stealth     = m.stealth;
            this.immune      = m.immune;
            this.exhausted   = m.exhausted;

            this.charge              = m.charge;
            this.poisonous           = m.poisonous;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;
        }
Example #10
0
        public override void inhand(Playfield p, Handmanager.Handcard hc, bool wasOwnCard, Handmanager.Handcard triggerhc)
        {
            int n = p.ueberladung;
            int i = 0;


            if (p.ueberladung - n < 0)
            {
                i += p.ueberladung;
            }
            else
            {
                i += (p.ueberladung - n);
            }

            if (i >= 4)
            {
                p.drawACard(CardDB.cardName.sapphirespellstone, wasOwnCard, true);
                p.removeCard(triggerhc);
            }
        }
Example #11
0
        public void setMinionTominion(Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg       = m.anzGotDmg;
            this.gotDmgRaw       = m.gotDmgRaw;
            this.isHero          = m.isHero;
            this.own             = m.own;
            this.canAttackNormal = m.canAttackNormal;
            this.name            = m.name;
            this.handcard        = m.handcard;//new?
            //this.entitiyID = m.entitiyID;
            this.zonepos = m.zonepos;


            this.allreadyAttacked = m.allreadyAttacked;

            this.playedThisTurn       = m.playedThisTurn;
            this.numAttacksThisTurn   = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;

            //---------------------------------------
            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit                    = m.ancestralspirit;
            this.destroyOnOwnTurnStart              = m.destroyOnOwnTurnStart;   // depends on own!
            this.destroyOnEnemyTurnStart            = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd                = m.destroyOnOwnTurnEnd;     // depends on own!
            this.destroyOnEnemyTurnEnd              = m.destroyOnEnemyTurnEnd;   // depends on own!
            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;
            this.concedal        = m.concedal;
            this.souloftheforest = m.souloftheforest;

            this.explorersHat = m.explorersHat;

            this.ownBlessingOfWisdom   = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.ownPowerWordGlory     = m.ownPowerWordGlory;
            this.enemyPowerWordGlory   = m.enemyPowerWordGlory;
            this.spellpower            = m.spellpower;

            this.Hp    = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr         = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack   = m.tempAttack;

            this.Ready = m.Ready;

            this.taunt   = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury    = m.windfury;
            this.frozen      = m.frozen;
            this.stealth     = m.stealth;
            this.immune      = m.immune;
            this.exhausted   = m.exhausted;

            this.charge              = m.charge;
            this.poisonous           = m.poisonous;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;

            if (m.deathrattles != null)
            {
                this.deathrattles = new List <int>();
                foreach (int dr in m.deathrattles)
                {
                    this.deathrattles.Add(dr);
                }
            }
        }
Example #12
0
 public Minion()
 {
     enchantments  = new List <Enchantment>();
     this.handcard = new Handmanager.Handcard();
 }
Example #13
0
 public bool isCardCreated(Handmanager.Handcard handcard)
 {
     return(false);
 }
Example #14
0
 public override void onCardIsGoingToBePlayed(Playfield p, Handmanager.Handcard hc, bool wasOwnCard, Handmanager.Handcard triggerhc)
 {
     triggerhc.manacost = 8 - p.ownMinions.Count;
 }
Example #15
0
        private bool doAllChoices(CardDB.Card card, Playfield p, Handmanager.Handcard hc)
        {
            bool havedonesomething = false;

            for (int i = 1; i < 3; i++)
            {
                CardDB.Card c = card;
                if (card.name == "sternenregen")
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_007b");
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_007a");
                    }
                }

                if (card.name == "urtumderlehren")
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_008a");
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_008b");
                    }
                }

                if (c.canplayCard(p))
                {
                    havedonesomething = true;



                    List <targett> trgts = c.getTargetsForCard(p);

                    if (trgts.Count == 0)
                    {
                        Playfield pf = new Playfield(p);

                        pf.playCard(card, hc.position - 1, hc.entity, -1, -1, i);
                        this.posmoves.Add(pf);
                    }
                    else
                    {
                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);
                            pf.playCard(card, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i);
                            this.posmoves.Add(pf);
                        }
                    }
                }
            }


            return(havedonesomething);
        }
Example #16
0
 public Action(Action a)
 {
     this.actionType = a.actionType;
     this.card = a.card;
     this.place = a.place;
     this.own = a.own;
     this.target = a.target;
     this.druidchoice = a.druidchoice;
     this.penalty = a.penalty;
     this.tracking = a.tracking;
 }
Example #17
0
        public void setMinionTominion(Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg = m.anzGotDmg;
            this.gotDmgRaw = m.gotDmgRaw;
            this.GotDmgValue = m.GotDmgValue;
            this.gotInspire = m.gotInspire;
            this.isHero = m.isHero;
            this.own = m.own;
            this.canAttackNormal = m.canAttackNormal;
            this.name = m.name;
            this.cardClass = m.cardClass;
            this.synergy = m.synergy;
            this.handcard = m.handcard;//new?
            this.deathrattle2 = m.deathrattle2;
            //this.entitiyID = m.entitiyID;
            this.zonepos = m.zonepos;


            this.allreadyAttacked = m.allreadyAttacked;

            this.playedThisTurn = m.playedThisTurn;
            this.numAttacksThisTurn = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;

            //---------------------------------------
            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit = m.ancestralspirit;
            this.destroyOnOwnTurnStart = m.destroyOnOwnTurnStart; // depends on own!
            this.destroyOnEnemyTurnStart = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd = m.destroyOnOwnTurnEnd; // depends on own!
            this.destroyOnEnemyTurnEnd = m.destroyOnEnemyTurnEnd; // depends on own!

            this.concedal = m.concedal;
            this.souloftheforest = m.souloftheforest;
            this.explorershat = m.explorershat;
            this.infest = m.infest;

            this.ownBlessingOfWisdom = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.ownPowerWordGlory = m.ownPowerWordGlory;
            this.enemyPowerWordGlory = m.enemyPowerWordGlory;
            this.spellpower = m.spellpower;

            this.Hp = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack = m.tempAttack;

            this.Ready = m.Ready;

            this.taunt = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury = m.windfury;
            this.frozen = m.frozen;
            this.stealth = m.stealth;
            this.immune = m.immune;
            this.exhausted = m.exhausted;

            this.charge = m.charge;
            this.poisonous = m.poisonous;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;

            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;

            if (m.deathrattles != null)
            {
                this.deathrattles = new List<int>();
                foreach (int dr in m.deathrattles)
                {
                    this.deathrattles.Add(dr);
                }
            }
        }
Example #18
0
        public Action(string s, Playfield p)
        {
            if (s.StartsWith("play "))
            {
                this.actionType = actionEnum.playcard;

                int cardEnt   = Convert.ToInt32(s.Split(new string[] { "id " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                int targetEnt = -1;
                if (s.Contains("target "))
                {
                    targetEnt = Convert.ToInt32(s.Split(new string[] { "target " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                }
                int place = 0;
                if (s.Contains("pos "))
                {
                    place = Convert.ToInt32(s.Split(new string[] { "pos " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                }
                int choice = 0;
                if (s.Contains("choice "))
                {
                    choice = Convert.ToInt32(s.Split(new string[] { "choice " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                }

                this.own = null;

                this.card = new Handmanager.Handcard {
                    entity = cardEnt
                };

                if (targetEnt >= 0)
                {
                    Minion m = new Minion {
                        entityID = targetEnt
                    };
                    this.target = m;
                }
                else
                {
                    this.target = null;
                }

                this.place       = place;
                this.druidchoice = choice;
            }

            if (s.StartsWith("attack "))
            {
                this.actionType = actionEnum.attackWithMinion;

                int ownEnt    = Convert.ToInt32(s.Split(' ')[1].Split(' ')[0]);
                int targetEnt = Convert.ToInt32(s.Split(' ')[3].Split(' ')[0]);

                this.place       = 0;
                this.druidchoice = 0;

                this.card = null;

                Minion m = new Minion {
                    entityID = targetEnt
                };
                this.target = m;

                Minion o = new Minion {
                    entityID = ownEnt
                };
                this.own = o;
            }

            if (s.StartsWith("heroattack "))
            {
                this.actionType = actionEnum.attackWithHero;

                int targetEnt = Convert.ToInt32(s.Split(' ')[1].Split(' ')[0]);

                this.place       = 0;
                this.druidchoice = 0;

                this.card = null;

                Minion m = new Minion {
                    entityID = targetEnt
                };
                this.target = m;

                this.own = p.ownHero;
            }

            if (s.StartsWith("useability on target "))
            {
                this.actionType = actionEnum.useHeroPower;

                int targetEnt = Convert.ToInt32(s.Split(' ')[3].Split(' ')[0]);

                this.place       = 0;
                this.druidchoice = 0;

                this.card = null;

                Minion m = new Minion {
                    entityID = targetEnt
                };
                this.target = m;

                this.own = null;
            }

            if (s == "useability")
            {
                this.actionType  = actionEnum.useHeroPower;
                this.place       = 0;
                this.druidchoice = 0;
                this.card        = null;
                this.own         = null;
                this.target      = null;
            }

            if (s.Contains(" discover "))
            {
                string dc = s.Split(new string[] { " discover " }, StringSplitOptions.RemoveEmptyEntries)[1];
                this.tracking = Convert.ToInt32(dc);
            }
        }
Example #19
0
        public BoardTester(string data = "")
        {
            Hrtprozis.Instance.clearAll();
            Handmanager.Instance.clearAll();
            string[] lines = new string[0] { };
            if (data == "")
            {
                try
                {
                    string path = Settings.Instance.path;
                    lines = System.IO.File.ReadAllLines(path + "test.txt");
                }
                catch
                {
                    Helpfunctions.Instance.logg("cant find test.txt");
                    Helpfunctions.Instance.ErrorLog("cant find test.txt");
                    return;
                }
            }
            else
            {
                lines = data.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
            }

            CardDB.Card heroability = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.CS2_034);
            CardDB.Card enemyability = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.CS2_034);
            bool abilityReady = false;

            int readstate = 0;
            int counter = 0;

            Minion tempminion = new Minion();
            int j = 0;
            foreach (string sss in lines)
            {
                string s = sss + " ";
                Helpfunctions.Instance.logg(s);

                if (s.StartsWith("ailoop"))
                {
                    break;
                }
                if (s.StartsWith("####"))
                {
                    continue;
                }
                if (s.StartsWith("start calculations, current time: "))
                {
                    Ai.Instance.currentCalculatedBoard = s.Split(' ')[4].Split(' ')[0];

                    this.evalFunction = s.Split(' ')[6].Split(' ')[0];

                    this.maxwide = Convert.ToInt32(s.Split(' ')[7].Split(' ')[0]);

                    //following params are optional
                    this.twoturnsim = 256;
                    if (s.Contains("twoturnsim ")) this.twoturnsim = Convert.ToInt32(s.Split(new string[] { "twoturnsim " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                    this.playarround = false;
                    if (s.Contains("playaround "))
                    {
                        string probs = s.Split(new string[] { "playaround " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        this.playarround = true;
                        this.pprob1 = Convert.ToInt32(probs.Split(' ')[0]);
                        this.pprob2 = Convert.ToInt32(probs.Split(' ')[1]);
                    }

                    if (s.Contains("simEnemy2Turn")) this.simEnemy2Turn = true;

                    continue;
                }

                if (s.StartsWith("enemy secretsCount:"))
                {
                    this.enemySecrets = Convert.ToInt32(s.Split(' ')[2]);
                    continue;
                }

                if (s.StartsWith("mana "))
                {
                    string ss = s.Replace("mana ", "");
                    mana = Convert.ToInt32(ss.Split('/')[0]);
                    maxmana = Convert.ToInt32(ss.Split('/')[1]);
                }

                if (s.StartsWith("emana "))
                {
                    string ss = s.Replace("emana ", "");
                    enemmaxman = Convert.ToInt32(ss);
                }

                if (s.StartsWith("Enemy cards: "))
                {
                    enemyNumberHand = Convert.ToInt32(s.Split(' ')[2]);
                    continue;
                }

                if (s.StartsWith("GraveYard:"))
                {
                    if (s.Contains("fgn")) this.feugendead = true;
                    if (s.Contains("stlgg")) this.stalaggdead = true;
                    continue;
                }

                if (s.StartsWith("osecrets: "))
                {
                    string secs = s.Replace("osecrets: ", "");
                    foreach (string sec in secs.Split(' '))
                    {
                        if (sec == "" || sec == string.Empty) continue;
                        this.ownsecretlist.Add(sec);
                    }
                    continue;
                }

                if (s.StartsWith("ownDiedMinions: "))
                {
                    string mins = s.Split(' ')[1];

                    foreach (string str in s.Split(';'))
                    {
                        if (str == string.Empty || str == "")
                        {
                            int ent = Convert.ToInt32(str.Split(',')[1]);
                            CardDB.cardIDEnum crdid = CardDB.Instance.cardIdstringToEnum(str.Split(',')[0]);
                            GraveYardItem gyi = new GraveYardItem(crdid, ent, true);
                            this.turnGraveYard.Add(gyi);
                        }
                    }
                    continue;
                }

                if (s.StartsWith("enemyDiedMinions: "))
                {
                    string mins = s.Split(' ')[1];

                    foreach (string str in s.Split(';'))
                    {
                        if (str == string.Empty || str == "")
                        {
                            int ent = Convert.ToInt32(str.Split(',')[1]);
                            CardDB.cardIDEnum crdid = CardDB.Instance.cardIdstringToEnum(str.Split(',')[0]);
                            GraveYardItem gyi = new GraveYardItem(crdid, ent, false);
                            this.turnGraveYard.Add(gyi);
                        }
                    }
                    continue;
                }


                if (s.StartsWith("probs: "))
                {
                    int i = 0;
                    foreach (string p in s.Split(' '))
                    {
                        if (p.StartsWith("probs:") || p == "" || p == null) continue;
                        int num = Convert.ToInt32(p);
                        CardDB.cardIDEnum c = CardDB.cardIDEnum.None;
                        if (i == 0)
                        {
                            if (this.enemyheroname == "mage")
                            {
                                c = CardDB.cardIDEnum.CS2_032;
                            }
                            if (this.enemyheroname == "warrior")
                            {
                                c = CardDB.cardIDEnum.EX1_400;
                            }

                            if (this.enemyheroname == "hunter")
                            {
                                c = CardDB.cardIDEnum.EX1_538;
                            }

                            if (this.enemyheroname == "priest")
                            {
                                c = CardDB.cardIDEnum.CS1_112;
                            }

                            if (this.enemyheroname == "shaman")
                            {
                                c = CardDB.cardIDEnum.EX1_259;
                            }

                            if (this.enemyheroname == "pala")
                            {
                                c = CardDB.cardIDEnum.CS2_093;
                            }

                            if (this.enemyheroname == "druid")
                            {
                                c = CardDB.cardIDEnum.CS2_012;
                            }
                        }

                        if (i == 1)
                        {
                            if (this.enemyheroname == "mage")
                            {
                                c = CardDB.cardIDEnum.CS2_028;
                            }
                        }

                        if (num == 1)
                        {
                            enemycards.Add(c);
                        }
                        if (num == 0)
                        {
                            enemycards.Add(c);
                            enemycards.Add(c);
                        }
                        i++;
                    }

                    Probabilitymaker.Instance.setEnemyCards(enemycards);
                    continue;
                }

                if (readstate == 42 && counter == 1) // player
                {
                    this.overdrive = Convert.ToInt32(s.Split(' ')[2]);
                    this.numMinionsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[0]);
                    this.cardsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownPlayer = Convert.ToInt32(s.Split(' ')[3]);
                }

                if (readstate == 1 && counter == 1) // class + hp + defence + immunewhile attacking + immune
                {
                    ownheroname = s.Split(' ')[0];
                    ownherohp = Convert.ToInt32(s.Split(' ')[1]);
                    ownheromaxhp = Convert.ToInt32(s.Split(' ')[2]);
                    ownherodefence = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownHeroimmunewhileattacking = (s.Split(' ')[4] == "True") ? true : false;
                    this.heroImmune = (s.Split(' ')[5] == "True") ? true : false;
                    ownHEntity = Convert.ToInt32(s.Split(' ')[6]);
                    ownheroready = (s.Split(' ')[7] == "True") ? true : false;
                    ownheroattacksThisRound = Convert.ToInt32(s.Split(' ')[8]);
                    ownHeroFrozen = (s.Split(' ')[9] == "True") ? true : false;
                    ownHeroAttack = Convert.ToInt32(s.Split(' ')[10]);
                    ownHeroTempAttack = Convert.ToInt32(s.Split(' ')[11]);

                }

                if (readstate == 1 && counter == 2) // own hero weapon
                {
                    ownHeroWeaponAttack = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownHeroWeaponDurability = Convert.ToInt32(s.Split(' ')[2]);
                    if (ownHeroWeaponAttack == 0)
                    {
                        ownHeroWeapon = ""; //:D
                    }
                    else
                    {
                        ownHeroWeapon = s.Split(' ')[3];
                    }
                }

                if (readstate == 1 && counter == 3) // ability + abilityready
                {
                    abilityReady = (s.Split(' ')[1] == "True") ? true : false;
                    heroability = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(s.Split(' ')[2]));
                }

                if (readstate == 1 && counter >= 5) // secrets
                {
                    if (!s.StartsWith("enemyhero:"))
                    {
                        ownsecretlist.Add(s.Replace(" ", ""));
                    }
                }

                if (readstate == 2 && counter == 1) // class + hp + defence + frozen + immune
                {
                    enemyheroname = s.Split(' ')[0];
                    enemyherohp = Convert.ToInt32(s.Split(' ')[1]);
                    enemyheromaxhp = Convert.ToInt32(s.Split(' ')[2]);
                    enemyherodefence = Convert.ToInt32(s.Split(' ')[3]);
                    enemyFrozen = (s.Split(' ')[4] == "True") ? true : false;
                    enemyHeroImmune = (s.Split(' ')[5] == "True") ? true : false;
                    enemyHEntity = Convert.ToInt32(s.Split(' ')[6]);
                }

                if (readstate == 2 && counter == 2) // wepon + stuff
                {
                    this.enemyWeaponAttack = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyWeaponDur = Convert.ToInt32(s.Split(' ')[2]);
                    if (enemyWeaponDur == 0)
                    {
                        this.enemyWeapon = "";
                    }
                    else
                    {
                        this.enemyWeapon = s.Split(' ')[3];
                    }

                }
                if (readstate == 2 && counter == 3) // ability
                {
                    enemyability = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(s.Split(' ')[2]));
                }
                if (readstate == 2 && counter == 4) // fatigue
                {
                    this.ownDecksize = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyDecksize = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownFatigue = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemyFatigue = Convert.ToInt32(s.Split(' ')[4]);
                }

                if (readstate == 3) // minion + enchantment
                {
                    if (s.Contains(" zp:"))
                    {

                        string minionname = s.Split(' ')[0];
                        string minionid = s.Split(' ')[1];
                        int zp = Convert.ToInt32(s.Split(new string[] { " zp:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int ent = 1000 + j;
                        if (s.Contains(" e:")) ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int hp = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int maxhp = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        int natt = 0;
                        if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        //optional params (bools)

                        bool ex = false;//exhausted
                        if (s.Contains(" ex")) ex = true;

                        bool taunt = false;
                        if (s.Contains(" tnt")) taunt = true;

                        bool frzn = false;
                        if (s.Contains(" frz")) frzn = true;

                        bool silenced = false;
                        if (s.Contains(" silenced")) silenced = true;

                        bool divshield = false;
                        if (s.Contains(" divshield")) divshield = true;

                        bool ptt = false;//played this turn
                        if (s.Contains(" ptt")) ptt = true;

                        bool wndfry = false;//windfurry
                        if (s.Contains(" wndfr")) wndfry = true;

                        bool stl = false;//stealth
                        if (s.Contains(" stlth")) stl = true;

                        bool pois = false;//poision
                        if (s.Contains(" poi")) pois = true;

                        bool immn = false;//immune
                        if (s.Contains(" imm")) immn = true;

                        bool cncdl = false;//concedal buffed
                        if (s.Contains(" cncdl")) cncdl = true;

                        bool destroyOnOwnTurnStart = false;//destroyOnOwnTurnStart
                        if (s.Contains(" dstrOwnTrnStrt")) destroyOnOwnTurnStart = true;

                        bool destroyOnOwnTurnEnd = false;//destroyOnOwnTurnEnd
                        if (s.Contains(" dstrOwnTrnnd")) destroyOnOwnTurnEnd = true;

                        bool destroyOnEnemyTurnStart = false;//destroyOnEnemyTurnStart
                        if (s.Contains(" dstrEnmTrnStrt")) destroyOnEnemyTurnStart = true;

                        bool destroyOnEnemyTurnEnd = false;//destroyOnEnemyTurnEnd
                        if (s.Contains(" dstrEnmTrnnd")) destroyOnEnemyTurnEnd = true;

                        bool shadowmadnessed = false;//shadowmadnessed
                        if (s.Contains(" shdwmdnssd")) shadowmadnessed = true;

                        bool cntlower = false;//shadowmadnessed
                        if (s.Contains(" cantLowerHpBelowOne")) cntlower = true;

                        //optional params (ints)


                        int chrg = 0;//charge
                        if (s.Contains(" chrg(")) chrg = Convert.ToInt32(s.Split(new string[] { " chrg(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int adjadmg = 0;//adjadmg
                        if (s.Contains(" adjaattk(")) adjadmg = Convert.ToInt32(s.Split(new string[] { " adjaattk(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int tmpdmg = 0;//adjadmg
                        if (s.Contains(" tmpattck(")) tmpdmg = Convert.ToInt32(s.Split(new string[] { " tmpattck(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int spllpwr = 0;//adjadmg
                        if (s.Contains(" spllpwr(")) spllpwr = Convert.ToInt32(s.Split(new string[] { " spllpwr(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ancestralspirit = 0;//adjadmg
                        if (s.Contains(" ancstrl(")) ancestralspirit = Convert.ToInt32(s.Split(new string[] { " ancstrl(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ownBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" ownBlssng(")) ownBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " ownBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int enemyBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" enemyBlssng(")) enemyBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " enemyBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int souloftheforest = 0;//adjadmg
                        if (s.Contains(" souloffrst(")) souloftheforest = Convert.ToInt32(s.Split(new string[] { " souloffrst(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);



                        tempminion = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid))), zp, true);
                        tempminion.own = true;
                        tempminion.entitiyID = ent;
                        tempminion.handcard.entity = ent;
                        tempminion.Angr = attack;
                        tempminion.Hp = hp;
                        tempminion.maxHp = maxhp;
                        tempminion.Ready = ready;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.exhausted = ex;
                        tempminion.taunt = taunt;
                        tempminion.frozen = frzn;
                        tempminion.silenced = silenced;
                        tempminion.divineshild = divshield;
                        tempminion.playedThisTurn = ptt;
                        tempminion.windfury = wndfry;
                        tempminion.stealth = stl;
                        tempminion.poisonous = pois;
                        tempminion.immune = immn;

                        tempminion.concedal = cncdl;
                        tempminion.destroyOnOwnTurnStart = destroyOnOwnTurnStart;
                        tempminion.destroyOnOwnTurnEnd = destroyOnOwnTurnEnd;
                        tempminion.destroyOnEnemyTurnStart = destroyOnEnemyTurnStart;
                        tempminion.destroyOnEnemyTurnEnd = destroyOnEnemyTurnEnd;
                        tempminion.shadowmadnessed = shadowmadnessed;
                        tempminion.cantLowerHPbelowONE = cntlower;

                        tempminion.charge = chrg;
                        tempminion.AdjacentAngr = adjadmg;
                        tempminion.tempAttack = tmpdmg;
                        tempminion.spellpower = spllpwr;

                        tempminion.ancestralspirit = ancestralspirit;
                        tempminion.ownBlessingOfWisdom = ownBlessingOfWisdom;
                        tempminion.enemyBlessingOfWisdom = enemyBlessingOfWisdom;
                        tempminion.souloftheforest = souloftheforest;

                        if (maxhp > hp) tempminion.wounded = true;
                        tempminion.updateReadyness();
                        this.ownminions.Add(tempminion);



                    }

                }

                if (readstate == 4) // minion or enchantment
                {
                    if (s.Contains(" zp:"))
                    {

                        string minionname = s.Split(' ')[0];
                        string minionid = s.Split(' ')[1];
                        int zp = Convert.ToInt32(s.Split(new string[] { " zp:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int ent = 1000 + j;
                        if (s.Contains(" e:")) ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int hp = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int maxhp = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        int natt = 0;
                        //if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        //optional params (bools)

                        bool ex = false;//exhausted
                        if (s.Contains(" ex")) ex = true;

                        bool taunt = false;
                        if (s.Contains(" tnt")) taunt = true;

                        bool frzn = false;
                        if (s.Contains(" frz")) frzn = true;

                        bool silenced = false;
                        if (s.Contains(" silenced")) silenced = true;

                        bool divshield = false;
                        if (s.Contains(" divshield")) divshield = true;

                        bool ptt = false;//played this turn
                        if (s.Contains(" ptt")) ptt = true;

                        bool wndfry = false;//windfurry
                        if (s.Contains(" wndfr")) wndfry = true;

                        bool stl = false;//stealth
                        if (s.Contains(" stlth")) stl = true;

                        bool pois = false;//poision
                        if (s.Contains(" poi")) pois = true;

                        bool immn = false;//immune
                        if (s.Contains(" imm")) immn = true;

                        bool cncdl = false;//concedal buffed
                        if (s.Contains(" cncdl")) cncdl = true;

                        bool destroyOnOwnTurnStart = false;//destroyOnOwnTurnStart
                        if (s.Contains(" dstrOwnTrnStrt")) destroyOnOwnTurnStart = true;

                        bool destroyOnOwnTurnEnd = false;//destroyOnOwnTurnEnd
                        if (s.Contains(" dstrOwnTrnnd")) destroyOnOwnTurnEnd = true;

                        bool destroyOnEnemyTurnStart = false;//destroyOnEnemyTurnStart
                        if (s.Contains(" dstrEnmTrnStrt")) destroyOnEnemyTurnStart = true;

                        bool destroyOnEnemyTurnEnd = false;//destroyOnEnemyTurnEnd
                        if (s.Contains(" dstrEnmTrnnd")) destroyOnEnemyTurnEnd = true;

                        bool shadowmadnessed = false;//shadowmadnessed
                        if (s.Contains(" shdwmdnssd")) shadowmadnessed = true;

                        bool cntlower = false;//shadowmadnessed
                        if (s.Contains(" cantLowerHpBelowOne")) cntlower = true;


                        //optional params (ints)


                        int chrg = 0;//charge
                        if (s.Contains(" chrg(")) chrg = Convert.ToInt32(s.Split(new string[] { " chrg(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int adjadmg = 0;//adjadmg
                        if (s.Contains(" adjaattk(")) adjadmg = Convert.ToInt32(s.Split(new string[] { " adjaattk(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int tmpdmg = 0;//adjadmg
                        if (s.Contains(" tmpattck(")) tmpdmg = Convert.ToInt32(s.Split(new string[] { " tmpattck(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int spllpwr = 0;//adjadmg
                        if (s.Contains(" spllpwr(")) spllpwr = Convert.ToInt32(s.Split(new string[] { " spllpwr(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ancestralspirit = 0;//adjadmg
                        if (s.Contains(" ancstrl(")) ancestralspirit = Convert.ToInt32(s.Split(new string[] { " ancstrl(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int ownBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" ownBlssng(")) ownBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " ownBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int enemyBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" enemyBlssng(")) enemyBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " enemyBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);

                        int souloftheforest = 0;//adjadmg
                        if (s.Contains(" souloffrst(")) souloftheforest = Convert.ToInt32(s.Split(new string[] { " souloffrst(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);



                        tempminion = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid))), zp, false);
                        tempminion.own = false;
                        tempminion.entitiyID = ent;
                        tempminion.handcard.entity = ent;
                        tempminion.Angr = attack;
                        tempminion.Hp = hp;
                        tempminion.maxHp = maxhp;
                        tempminion.Ready = ready;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.exhausted = ex;
                        tempminion.taunt = taunt;
                        tempminion.frozen = frzn;
                        tempminion.silenced = silenced;
                        tempminion.divineshild = divshield;
                        tempminion.playedThisTurn = ptt;
                        tempminion.windfury = wndfry;
                        tempminion.stealth = stl;
                        tempminion.poisonous = pois;
                        tempminion.immune = immn;

                        tempminion.concedal = cncdl;
                        tempminion.destroyOnOwnTurnStart = destroyOnOwnTurnStart;
                        tempminion.destroyOnOwnTurnEnd = destroyOnOwnTurnEnd;
                        tempminion.destroyOnEnemyTurnStart = destroyOnEnemyTurnStart;
                        tempminion.destroyOnEnemyTurnEnd = destroyOnEnemyTurnEnd;
                        tempminion.shadowmadnessed = shadowmadnessed;
                        tempminion.cantLowerHPbelowONE = cntlower;

                        tempminion.charge = chrg;
                        tempminion.AdjacentAngr = adjadmg;
                        tempminion.tempAttack = tmpdmg;
                        tempminion.spellpower = spllpwr;

                        tempminion.ancestralspirit = ancestralspirit;
                        tempminion.ownBlessingOfWisdom = ownBlessingOfWisdom;
                        tempminion.enemyBlessingOfWisdom = enemyBlessingOfWisdom;
                        tempminion.souloftheforest = souloftheforest;

                        if (maxhp > hp) tempminion.wounded = true;
                        tempminion.updateReadyness();
                        this.enemyminions.Add(tempminion);


                    }


                }

                if (readstate == 5) // minion or enchantment
                {

                    Handmanager.Handcard card = new Handmanager.Handcard();

                    string minionname = s.Split(' ')[2];
                    string minionid = s.Split(' ')[6];
                    int pos = Convert.ToInt32(s.Split(' ')[1]);
                    int mana = Convert.ToInt32(s.Split(' ')[3]);
                    card.card = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid));
                    card.entity = Convert.ToInt32(s.Split(' ')[5]);
                    card.manacost = mana;
                    card.position = pos;
                    handcards.Add(card);

                }


                if (s.StartsWith("ownhero:"))
                {
                    readstate = 1;
                    counter = 0;
                }

                if (s.StartsWith("enemyhero:"))
                {
                    readstate = 2;
                    counter = 0;
                }

                if (s.StartsWith("OwnMinions:"))
                {
                    readstate = 3;
                    counter = 0;
                }

                if (s.StartsWith("EnemyMinions:"))
                {
                    readstate = 4;
                    counter = 0;
                }

                if (s.StartsWith("Own Handcards:"))
                {
                    readstate = 5;
                    counter = 0;
                }

                if (s.StartsWith("player:"))
                {
                    readstate = 42;
                    counter = 0;
                }



                counter++;
                j++;
            }
            Helpfunctions.Instance.logg("rdy");


            Hrtprozis.Instance.setOwnPlayer(ownPlayer);
            Handmanager.Instance.setOwnPlayer(ownPlayer);

            this.numOptionPlayedThisTurn = 0;
            this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + ownheroattacksThisRound;
            foreach (Minion m in this.ownminions)
            {
                this.numOptionPlayedThisTurn += m.numAttacksThisTurn;
            }


            Hrtprozis.Instance.updatePlayer(this.maxmana, this.mana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.overdrive, 100, 200);
            Hrtprozis.Instance.updateSecretStuff(this.ownsecretlist, enemySecrets);

            bool herowindfury = false;

            //create heros:

            this.ownHero = new Minion();
            this.enemyHero = new Minion();
            this.ownHero.isHero = true;
            this.enemyHero.isHero = true;
            this.ownHero.own = true;
            this.enemyHero.own = false;
            this.ownHero.maxHp = this.ownheromaxhp;
            this.enemyHero.maxHp = this.enemyheromaxhp;
            this.ownHero.entitiyID = ownHEntity;
            this.enemyHero.entitiyID = enemyHEntity;

            this.ownHero.Angr = ownHeroAttack;
            this.ownHero.Hp = ownherohp;
            this.ownHero.armor = ownherodefence;
            this.ownHero.frozen = ownHeroFrozen;
            this.ownHero.immuneWhileAttacking = ownHeroimmunewhileattacking;
            this.ownHero.immune = heroImmune;
            this.ownHero.numAttacksThisTurn = ownheroattacksThisRound;
            this.ownHero.windfury = herowindfury;

            this.enemyHero.Angr = enemyWeaponAttack;
            this.enemyHero.Hp = enemyherohp;
            this.enemyHero.frozen = enemyFrozen;
            this.enemyHero.armor = enemyherodefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready = false;

            this.ownHero.updateReadyness();


            //set Simulation stuff

            Ai.Instance.botBase = new BehaviorControl();
            if (this.evalFunction == "rush") Ai.Instance.botBase = new BehaviorRush();

            Ai.Instance.setMaxWide(this.maxwide);
            Ai.Instance.setTwoTurnSimulation(false, this.twoturnsim);
            Ai.Instance.nextTurnSimulator.setEnemyTurnsim(this.simEnemy2Turn);
            //Ai.Instance.nextTurnSimulator.updateParams();
            Ai.Instance.setPlayAround(this.playarround, this.pprob1, this.pprob2);

            //save data
            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.ownHeroWeaponAttack, this.ownHeroWeaponDurability, this.ownheroname, heroability, abilityReady, this.ownHero);
            Hrtprozis.Instance.updateEnemyHero(this.enemyWeapon, this.enemyWeaponAttack, this.enemyWeaponDur, this.enemyheroname, enemmaxman, enemyability, this.enemyHero);

            Hrtprozis.Instance.updateMinions(this.ownminions, this.enemyminions);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownFatigue, this.enemyDecksize, this.enemyFatigue);

            Handmanager.Instance.setHandcards(this.handcards, this.handcards.Count, enemyNumberHand);

            Probabilitymaker.Instance.setTurnGraveYard(this.turnGraveYard);
            Probabilitymaker.Instance.stalaggDead = this.stalaggdead;
            Probabilitymaker.Instance.feugenDead = this.feugendead;


        }
Example #20
0
        private void doallmoves(bool test, Bot botBase, bool isLethalCheck)
        {
            bool             havedonesomething = true;
            List <Playfield> temp = new List <Playfield>();
            int deep = 0;

            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold    = null;
                int       bestoldval = -20000000;
                foreach (Playfield p in temp)
                {
                    if (p.complete)
                    {
                        continue;
                    }

                    //take a card and play it
                    List <string> playedcards = new List <string>();

                    foreach (Handmanager.Handcard hc in p.owncards)
                    {
                        CardDB.Card c = hc.card;
                        //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                        if (playedcards.Contains(c.name))
                        {
                            continue;                               // dont play the same card in one loop
                        }
                        playedcards.Add(c.name);
                        if (c.choice)
                        {
                            if (doAllChoices(p, hc, isLethalCheck))
                            {
                                havedonesomething = true;
                            }
                        }
                        else
                        {
                            int bestplace = p.getBestPlace(c);
                            if (hc.canplayCard(p))
                            {
                                havedonesomething = true;
                                List <targett> trgts = c.getTargetsForCard(p);

                                if (isLethalCheck && (penman.DamageTargetDatabase.ContainsKey(c.name) || penman.DamageTargetSpecialDatabase.ContainsKey(c.name)))// only target enemy hero during Lethal check!
                                {
                                    targett trg = trgts.Find(x => x.target == 200);
                                    if (trg != null)
                                    {
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                    else
                                    {
                                        // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                        if (trgts.Count >= 1)
                                        {
                                            trg = trgts[0];
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }
                                }


                                int cardplayPenality = 0;

                                if (trgts.Count == 0)
                                {
                                    if (usePenalityManager)
                                    {
                                        cardplayPenality = penman.getPlayCardPenality(c, -1, p, 0, isLethalCheck);
                                        if (cardplayPenality <= 499)
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }
                                    }
                                    else
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    if (isLethalCheck)// only target enemy hero during Lethal check!
                                    {
                                        targett trg = trgts.Find(x => x.target == 200);
                                        if (trg != null)
                                        {
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }

                                    foreach (targett trgt in trgts)
                                    {
                                        if (usePenalityManager)
                                        {
                                            cardplayPenality = penman.getPlayCardPenality(c, trgt.target, p, 0, isLethalCheck);
                                            if (cardplayPenality <= 499)
                                            {
                                                Playfield pf = new Playfield(p);
                                                havedonesomething = true;
                                                pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                                this.posmoves.Add(pf);
                                            }
                                        }
                                        else
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }
                                    }
                                }
                            }
                        }
                    }

                    //attack with a minion

                    List <Minion> playedMinions = new List <Minion>(8);

                    foreach (Minion m in p.ownMinions)
                    {
                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            //BEGIN:cut (double/similar) attacking minions out#####################################
                            // DONT LET SIMMILAR MINIONS ATTACK IN ONE TURN (example 3 unlesh the hounds-hounds doesnt need to simulated hole)
                            List <Minion> tempoo       = new List <Minion>(playedMinions);
                            bool          dontattacked = true;
                            bool          isSpecial    = penman.specialMinions.ContainsKey(m.name);
                            foreach (Minion mnn in tempoo)
                            {
                                // special minions are allowed to attack in silended and unsilenced state!
                                //help.logg(mnn.silenced + " " + m.silenced + " " + mnn.name + " " + m.name + " " + penman.specialMinions.ContainsKey(m.name));

                                bool otherisSpecial = penman.specialMinions.ContainsKey(mnn.name);

                                if ((!isSpecial || (isSpecial && m.silenced)) && (!otherisSpecial || (otherisSpecial && mnn.silenced))) // both are not special, if they are the same, dont add
                                {
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous)
                                    {
                                        dontattacked = false;
                                    }
                                    continue;
                                }

                                if (isSpecial == otherisSpecial && !m.silenced && !mnn.silenced) // same are special
                                {
                                    if (m.name != mnn.name)                                      // different name -> take it
                                    {
                                        continue;
                                    }
                                    // same name -> test whether they are equal
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous)
                                    {
                                        dontattacked = false;
                                    }
                                    continue;
                                }
                            }

                            if (dontattacked)
                            {
                                playedMinions.Add(m);
                            }
                            else
                            {
                                //help.logg(m.name + " doesnt need to attack!");
                                continue;
                            }
                            //END: cut (double/similar) attacking minions out#####################################

                            //help.logg(m.name + " is going to attack!");
                            List <targett> trgts = p.getAttackTargets();


                            if (isLethalCheck)// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }
                            else
                            {
                                if (this.useCutingTargets)
                                {
                                    trgts = this.cutAttackTargets(trgts, p);
                                }
                            }

                            foreach (targett trgt in trgts)
                            {
                                int attackPenality = 0;

                                if (usePenalityManager)
                                {
                                    attackPenality = penman.getAttackWithMininonPenality(m, p, trgt.target, isLethalCheck);
                                    if (attackPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            if (trgts.Count == 1 && trgts[0].target == 200)//only enemy hero is available als attack
                            {
                                break;
                            }
                        }
                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        List <targett> trgts = p.getAttackTargets();

                        havedonesomething = true;

                        if (isLethalCheck)// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }
                        else
                        {
                            if (this.useCutingTargets)
                            {
                                trgts = this.cutAttackTargets(trgts, p);
                            }
                        }

                        foreach (targett trgt in trgts)
                        {
                            Playfield pf            = new Playfield(p);
                            int       heroAttackPen = 0;
                            if (usePenalityManager)
                            {
                                heroAttackPen = penman.getAttackWithHeroPenality(trgt.target, p);
                            }
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity, heroAttackPen);
                            this.posmoves.Add(pf);
                        }
                    }

                    // use ability
                    /// TODO check if ready after manaup
                    if (p.ownAbilityReady && p.mana >= 2 && p.ownHeroAblility.canplayCard(p, 2))
                    {
                        int abilityPenality = 0;

                        havedonesomething = true;
                        // if we have mage or priest, we have to target something####################################################
                        if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                        {
                            List <targett> trgts = p.ownHeroAblility.getTargetsForCard(p);

                            if (isLethalCheck && (this.hp.heroname == "mage" || (this.hp.heroname == "priest" && p.ownHeroAblility.name != "lesserheal")))// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }

                            foreach (targett trgt in trgts)
                            {
                                if (usePenalityManager)
                                {
                                    abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, trgt.target, p, 0, isLethalCheck);
                                    if (abilityPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                        }
                        else
                        {
                            // the other classes dont have to target####################################################
                            Playfield pf = new Playfield(p);

                            if (usePenalityManager)
                            {
                                abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, -1, pf, 0, isLethalCheck);
                                if (abilityPenality <= 499)
                                {
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            else
                            {
                                havedonesomething = true;
                                pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                this.posmoves.Add(pf);
                            }
                        }
                    }


                    p.endTurn();

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold    = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }
                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete)
                    {
                        donec++;
                    }
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep)
                {
                    break;                      //remove this?
                }
            }

            int       bestval        = int.MinValue;
            int       bestanzactions = 1000;
            Playfield bestplay       = temp[0];

            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count)
                    {
                        continue;
                    }
                    bestplay       = p;
                    bestval        = val;
                    bestanzactions = p.playactions.Count;
                }
            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove      = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            this.bestboard     = new Playfield(bestplay);

            /*if (bestmove != null && bestmove.cardplay && bestmove.handcard.card.type == CardDB.cardtype.MOB)
             * {
             *  Playfield pf = new Playfield();
             *  help.logg("bestplaces:");
             *  pf.getBestPlacePrint(bestmove.card);
             * }*/

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                this.nextMoveGuess = new Playfield();
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = this.nextMoveGuess.owncards.Find(x => x.entity == bestmove.cardEntitiy);

                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    //this.nextMoveGuess.playCard(bestmove.card, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion m = this.nextMoveGuess.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    this.nextMoveGuess.attackWithMinion(m, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.heroattack)
                {
                    this.nextMoveGuess.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    this.nextMoveGuess.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                this.bestboard.playactions.RemoveAt(0);
            }
            else
            {
                nextMoveGuess.mana = -1;
            }
        }
Example #21
0
        public BoardTester()
        {
            string[] lines = new string[0] { };
            try
            {
                string path = Settings.Instance.path;
                lines = System.IO.File.ReadAllLines(path + "test.txt");
            }
            catch
            {
                Helpfunctions.Instance.logg("cant find test.txt");
                return;
            }

            CardDB.Card heroability = CardDB.Instance.getCardDataFromID("CS2_034");
            CardDB.Card enemyability = CardDB.Instance.getCardDataFromID("CS2_034");
            bool abilityReady = false;

            int readstate = 0;
            int counter = 0;

            Minion tempminion = new Minion();
            int j = 0;
            foreach (string sss in lines)
            {
                string s = sss + " ";
                Helpfunctions.Instance.logg(s);

                if (s.StartsWith("ailoop"))
                {
                    break;
                }
                if (s.StartsWith("####"))
                {
                    continue;
                }
                if (s.StartsWith("start calculations"))
                {
                    continue;
                }

                if (s.StartsWith("enemy secretsCount:"))
                {
                    this.enemySecrets = Convert.ToInt32(s.Split(' ')[2]);
                    continue;
                }

                if (s.StartsWith("mana "))
                {
                    string ss = s.Replace("mana ", "");
                    mana = Convert.ToInt32(ss.Split('/')[0]);
                    maxmana = Convert.ToInt32(ss.Split('/')[1]);
                }

                if (readstate == 42 && counter == 1) // player
                {
                    this.overdrive = Convert.ToInt32(s.Split(' ')[2]);
                    this.numMinionsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[0]);
                    this.cardsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownPlayer = Convert.ToInt32(s.Split(' ')[3]);
                }

                if (readstate == 1 && counter == 1) // class + hp + defence + immunewhile attacking + immune
                {
                    ownheroname = s.Split(' ')[0];
                    ownherohp = Convert.ToInt32(s.Split(' ')[1]);
                    ownherodefence = Convert.ToInt32(s.Split(' ')[2]);
                    this.ownHeroimmunewhileattacking = (s.Split(' ')[3] == "True") ? true : false;
                    this.heroImmune = (s.Split(' ')[4] == "True") ? true : false;

                }

                if (readstate == 1 && counter == 2) // ready, num attacks this turn, frozen
                {
                    string readystate = s.Split(' ')[1];
                    this.ownheroready = (readystate == "True") ? true : false;
                    this.ownheroattacksThisRound = Convert.ToInt32(s.Split(' ')[3]);

                    this.ownHeroFrozen = (s.Split(' ')[5]=="True")? true:false;

                    ownHeroAttack = Convert.ToInt32(s.Split(' ')[7]);
                    ownHeroWeaponAttack = Convert.ToInt32(s.Split(' ')[8]);
                    this.ownHeroWeaponDurability = Convert.ToInt32(s.Split(' ')[9]);
                    if (ownHeroWeaponAttack == 0)
                    {
                        ownHeroWeapon = ""; //:D
                    }
                    else
                    {
                        ownHeroWeapon = s.Split(' ')[10];
                    }
                }

                if (readstate == 1 && counter == 3) // ability + abilityready
                {
                    abilityReady = (s.Split(' ')[1] == "True") ? true : false;
                    heroability = CardDB.Instance.getCardDataFromID(s.Split(' ')[2]);
                }

                if (readstate == 1 && counter >= 5) // secrets
                {
                    if (!s.StartsWith("enemyhero:"))
                    {
                        ownsecretlist.Add(s.Replace(" ", ""));
                    }
                }

                if (readstate == 2 && counter == 1) // class + hp + defence + frozen + immune
                {
                    enemyheroname = s.Split(' ')[0];
                    enemyherohp = Convert.ToInt32(s.Split(' ')[1]);
                    enemyherodefence = Convert.ToInt32(s.Split(' ')[2]);
                    enemyFrozen = (s.Split(' ')[3] == "True") ? true : false;
                    enemyHeroImmune = (s.Split(' ')[4] == "True") ? true : false;
                }

                if (readstate == 2 && counter == 2) // wepon + stuff
                {
                    this.enemyWeaponAttack = Convert.ToInt32(s.Split(' ')[0]);
                    this.enemyWeaponDur = Convert.ToInt32(s.Split(' ')[1]);
                    if (enemyWeaponDur == 0)
                    {
                        this.enemyWeapon = "";
                    }
                    else
                    {
                        this.enemyWeapon = s.Split(' ')[2] ;
                    }

                }
                if (readstate == 2 && counter == 3) // ability
                {
                    enemyability = CardDB.Instance.getCardDataFromID(s.Split(' ')[2]);
                }
                if (readstate == 2 && counter == 4) // fatigue
                {
                    this.ownDecksize = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyDecksize = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownFatigue = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemyFatigue = Convert.ToInt32(s.Split(' ')[4]);
                }

                if (readstate == 3) // minion or enchantment
                {
                    if (s.Contains(" id:"))
                    {
                        if (counter >= 2) this.ownminions.Add(tempminion);

                        string minionname = s.Split(' ')[0];
                        string minionid = s.Split(' ')[1];
                        int attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int hp = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int maxhp = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool taunt = s.Split(new string[] { " tnt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool frzn = false;
                        if (s.Contains(" frz:")) frzn = s.Split(new string[] { " frz:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool silenced = false;
                        if (s.Contains(" silenced:")) silenced = s.Split(new string[] { " silenced:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool divshield = false;
                        if (s.Contains(" divshield:")) divshield = s.Split(new string[] { " divshield:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool ptt = false;//played this turn
                        if (s.Contains(" ptt:")) ptt = s.Split(new string[] { " ptt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool wndfry = false;//windfurry
                        if (s.Contains(" wndfr:")) wndfry = s.Split(new string[] { " wndfr:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        int natt = 0;
                        if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        int ent = 1000 + j;
                        if (s.Contains(" e:")) ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        bool pois = false;//poision
                        if (s.Contains(" poi:")) pois = s.Split(new string[] { " poi:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool stl = false;//stealth
                        if (s.Contains(" stl:")) stl = s.Split(new string[] { " stl:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool immn = false;//immune
                        if (s.Contains(" imm:")) immn = s.Split(new string[] { " imm:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool chrg = false;//charge
                        if (s.Contains(" chrg:")) chrg = s.Split(new string[] { " chrg:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool ex = false;//exhausted
                        if (s.Contains(" ex:")) ex = s.Split(new string[] { " ex:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;

                        int id = Convert.ToInt32(s.Split(new string[] { " id:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        tempminion = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(minionid)), id);
                        tempminion.Angr = attack;
                        tempminion.Hp = hp;
                        tempminion.maxHp = maxhp;
                        tempminion.Ready = ready;
                        tempminion.taunt = taunt;
                        tempminion.divineshild = divshield;
                        tempminion.playedThisTurn = ptt;
                        tempminion.windfury = wndfry;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.entitiyID = ent;
                        tempminion.handcard.entity = ent;
                        tempminion.silenced = silenced;
                        tempminion.exhausted = ex;
                        tempminion.poisonous = pois;
                        tempminion.stealth = stl;
                        tempminion.immune = immn;
                        tempminion.charge = chrg;
                        tempminion.frozen = frzn;
                        if (maxhp > hp) tempminion.wounded = true;

                    }
                    else
                    {
                        try
                        {
                            Enchantment e = CardDB.getEnchantmentFromCardID(s.Split(' ')[0]);
                            e.controllerOfCreator = Convert.ToInt32(s.Split(' ')[2]);
                            e.creator = Convert.ToInt32(s.Split(' ')[1]);
                            tempminion.enchantments.Add(e);
                        }
                        catch
                        {
                        }
                    }

                }

                if (readstate == 4) // minion or enchantment
                {
                    if (s.Contains(" id:"))
                    {
                        if (counter >= 2) this.enemyminions.Add(tempminion);

                        string minionname = s.Split(' ')[0];
                        string minionid = s.Split(' ')[1];
                        int attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int hp = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int maxhp = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool taunt = s.Split(new string[] { " tnt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool frzn = false;
                        if (s.Contains(" frz:")) frzn = s.Split(new string[] { " frz:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;

                        bool silenced = false;
                        if (s.Contains(" silenced:")) silenced = s.Split(new string[] { " silenced:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool divshield = false;
                        if (s.Contains(" divshield:")) divshield = s.Split(new string[] { " divshield:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool ptt = false;//played this turn
                        if (s.Contains(" ptt:")) ptt = s.Split(new string[] { " ptt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool wndfry = false;//windfurry
                        if (s.Contains(" wndfr:")) wndfry = s.Split(new string[] { " wndfr:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        int natt = 0;
                        if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        int ent = 1000 + j;
                        if (s.Contains(" e:")) ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        bool pois = false;//poision
                        if (s.Contains(" poi:")) pois = s.Split(new string[] { " poi:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool stl = false;//stealth
                        if (s.Contains(" stl:")) stl = s.Split(new string[] { " stl:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool immn = false;//immune
                        if (s.Contains(" imm:")) immn = s.Split(new string[] { " imm:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool chrg = false;//charge
                        if (s.Contains(" chrg:")) chrg = s.Split(new string[] { " chrg:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        bool ex = false;//exhausted
                        if (s.Contains(" ex:")) ex = s.Split(new string[] { " ex:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;

                        int id = Convert.ToInt32(s.Split(new string[] { " id:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        tempminion = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(minionid)), id);
                        tempminion.Angr = attack;
                        tempminion.Hp = hp;
                        tempminion.maxHp = maxhp;
                        tempminion.Ready = ready;
                        tempminion.taunt = taunt;
                        tempminion.divineshild = divshield;
                        tempminion.playedThisTurn = ptt;
                        tempminion.windfury = wndfry;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.entitiyID = ent;
                        tempminion.silenced = silenced;
                        tempminion.exhausted = ex;
                        tempminion.poisonous = pois;
                        tempminion.stealth = stl;
                        tempminion.immune = immn;
                        tempminion.charge = chrg;
                        tempminion.frozen = frzn;
                        if (maxhp > hp) tempminion.wounded = true;

                    }
                    else
                    {
                        try
                        {
                            Enchantment e = CardDB.getEnchantmentFromCardID(s.Split(' ')[0]);
                            e.controllerOfCreator = Convert.ToInt32(s.Split(' ')[2]);
                            e.creator = Convert.ToInt32(s.Split(' ')[1]);
                            tempminion.enchantments.Add(e);
                        }
                        catch
                        {
                        }
                    }

                }

                if (readstate == 5) // minion or enchantment
                {

                    Handmanager.Handcard card = new Handmanager.Handcard();

                    string minionname = s.Split(' ')[2];
                    string minionid = s.Split(' ')[6];
                    int pos = Convert.ToInt32(s.Split(' ')[1]);
                    int mana = Convert.ToInt32(s.Split(' ')[3]);
                    card.card = CardDB.Instance.getCardDataFromID(minionid);
                    card.entity = Convert.ToInt32(s.Split(' ')[5]);
                    card.manacost = mana;
                    card.position = pos;
                    handcards.Add(card);

                }

                if (s.StartsWith("ownhero:"))
                {
                    readstate = 1;
                    counter = 0;
                }

                if (s.StartsWith("enemyhero:"))
                {
                    readstate = 2;
                    counter = 0;
                }

                if (s.StartsWith("OwnMinions:"))
                {
                    readstate = 3;
                    counter = 0;
                }

                if (s.StartsWith("EnemyMinions:"))
                {
                    if (counter >= 2) this.ownminions.Add(tempminion);

                    readstate = 4;
                    counter = 0;
                }

                if (s.StartsWith("Own Handcards:"))
                {
                    if (counter >= 2) this.enemyminions.Add(tempminion);

                    readstate = 5;
                    counter = 0;
                }

                if (s.StartsWith("player:"))
                {
                    readstate = 42;
                    counter = 0;
                }

                counter++;
                j++;
            }
            Helpfunctions.Instance.logg("rdy");

            Hrtprozis.Instance.setOwnPlayer(ownPlayer);
            Handmanager.Instance.setOwnPlayer(ownPlayer);

            Hrtprozis.Instance.updatePlayer(this.maxmana, this.mana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn,this.overdrive, 100, 200);
            Hrtprozis.Instance.updateSecretStuff(this.ownsecretlist, enemySecrets);

            int numattttHero = 0;
            bool herowindfury = false;
            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.ownHeroWeaponAttack, this.ownHeroWeaponDurability, ownHeroimmunewhileattacking, this.ownHeroAttack, this.ownherohp, this.ownherodefence, this.ownheroname, this.ownheroready, this.ownHeroFrozen, heroability, abilityReady, numattttHero, herowindfury, this.heroImmune);
            Hrtprozis.Instance.updateEnemyHero(this.enemyWeapon, this.enemyWeaponAttack, this.enemyWeaponDur, this.enemyWeaponAttack, this.enemyherohp, this.enemyherodefence, this.enemyheroname, this.enemyFrozen, enemyability, enemyHeroImmune);

            Hrtprozis.Instance.updateMinions(this.ownminions, this.enemyminions);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownFatigue, this.enemyDecksize, this.enemyFatigue);

            Handmanager.Instance.setHandcards(this.handcards, this.handcards.Count, 5);
        }
Example #22
0
        private bool doAllChoices(Playfield p, Handmanager.Handcard hc, bool lethalcheck)
        {
            bool havedonesomething = false;

            for (int i = 1; i < 3; i++)
            {
                CardDB.Card c = hc.card;
                if (c.name == "starfall")
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_007b");
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_007a");
                    }
                }

                if (c.name == "ancientoflore")
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_008a");
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID("NEW1_008b");
                    }
                }

                if (hc.canplayCard(p))
                {
                    havedonesomething = true;



                    int            bestplace        = p.getBestPlace(c);
                    List <targett> trgts            = c.getTargetsForCard(p);
                    int            cardplayPenality = 0;
                    if (trgts.Count == 0)
                    {
                        if (usePenalityManager)
                        {
                            cardplayPenality = penman.getPlayCardPenality(c, -1, p, i, lethalcheck);
                            if (cardplayPenality <= 499)
                            {
                                Playfield pf = new Playfield(p);
                                pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, i, bestplace, cardplayPenality);
                                this.posmoves.Add(pf);
                            }
                        }
                        else
                        {
                            Playfield pf = new Playfield(p);
                            pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, i, bestplace, cardplayPenality);
                            this.posmoves.Add(pf);
                        }
                    }
                    else
                    {
                        foreach (targett trgt in trgts)
                        {
                            if (usePenalityManager)
                            {
                                cardplayPenality = penman.getPlayCardPenality(c, -1, p, i, lethalcheck);
                                if (cardplayPenality <= 499)
                                {
                                    Playfield pf = new Playfield(p);
                                    pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i, bestplace, cardplayPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            else
                            {
                                Playfield pf = new Playfield(p);
                                pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i, bestplace, cardplayPenality);
                                this.posmoves.Add(pf);
                            }
                        }
                    }
                }
            }


            return(havedonesomething);
        }
Example #23
0
 private void minionReturnToHand(Minion m, bool own, int manachange)
 {
     if (own)
     {
         removeMinionFromListNoDeath(m, this.ownMinions, true);
         CardDB.Card c = m.handcard.card;
         Handmanager.Handcard hc = new Handmanager.Handcard();
         hc.card = c;
         hc.position = this.owncards.Count + 1;
         hc.entity = m.entitiyID;
         hc.manacost = c.calculateManaCost(this) + manachange ;
         this.owncards.Add(hc);
     }
     else
     {
         removeMinionFromListNoDeath(m, this.enemyMinions, false);
     }
 }
Example #24
0
        public void simmulateWholeTurn()
        {
            help.logg("simulate best board");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                bestmove.print();
                if (bestmove.cardplay)
                {
                    help.logg("card");
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmove.cardEntitiy);
                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                }

                if (bestmove.minionplay)
                {
                    help.logg("min");
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    help.logg("min");
                    tempbestboard.attackWithMinion(mm, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                    help.logg("min");
                }

                if (bestmove.heroattack)
                {
                    help.logg("hero");
                    tempbestboard.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    help.logg("abi");
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }
            }
            else
            {
                tempbestboard.mana = -1;
            }
            help.logg("-------------");
            help.logg("OwnMinions:");


            foreach (Minion m in tempbestboard.ownMinions)
            {
                help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " ptt:" + m.playedThisTurn + " wndfr:" + m.windfury + " natt:" + m.numAttacksThisTurn + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted + " chrg:" + m.charge);
                foreach (Enchantment e in m.enchantments)
                {
                    help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                }
            }
            help.logg("EnemyMinions:");
            foreach (Minion m in tempbestboard.enemyMinions)
            {
                help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " wndfr:" + m.windfury + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted);
                foreach (Enchantment e in m.enchantments)
                {
                    help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                }
            }


            foreach (Action bestmovee in bestboard.playactions)
            {
                help.logg("stepp");


                if (bestmovee != null) // save the guessed move, so we doesnt need to recalc!
                {
                    bestmovee.print();
                    if (bestmovee.cardplay)
                    {
                        help.logg("card");
                        //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                        Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmovee.cardEntitiy);
                        if (bestmovee.owntarget >= 0 && bestmovee.enemytarget >= 0 && bestmovee.enemytarget <= 9 && bestmovee.owntarget < bestmovee.enemytarget)
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget - 1, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                        else
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                    }

                    if (bestmovee.minionplay)
                    {
                        help.logg("min");
                        //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                        Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmovee.ownEntitiy);
                        help.logg("min");
                        tempbestboard.attackWithMinion(mm, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                        help.logg("min");
                    }

                    if (bestmovee.heroattack)
                    {
                        help.logg("hero");
                        tempbestboard.attackWithWeapon(bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.useability)
                    {
                        help.logg("abi");
                        //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                        tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }
                }
                else
                {
                    tempbestboard.mana = -1;
                }
                help.logg("-------------");
                help.logg("OwnMinions:");
                foreach (Minion m in tempbestboard.ownMinions)
                {
                    help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " ptt:" + m.playedThisTurn + " wndfr:" + m.windfury + " natt:" + m.numAttacksThisTurn + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted + " chrg:" + m.charge);
                    foreach (Enchantment e in m.enchantments)
                    {
                        help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                    }
                }
                help.logg("EnemyMinions:");
                foreach (Minion m in tempbestboard.enemyMinions)
                {
                    help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " wndfr:" + m.windfury + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted);
                    foreach (Enchantment e in m.enchantments)
                    {
                        help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                    }
                }
            }
        }
Example #25
0
        // Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1.

        //handled

        public override void onCardIsGoingToBePlayed(Playfield p, Handmanager.Handcard hc, bool wasOwnCard, Handmanager.Handcard triggerhc)
        {
            if (hc.card.battlecry && hc.card.type == CardDB.cardtype.MOB)
            {
                hc.addattack++;
                hc.addHp++;
            }
        }
Example #26
0
        public void updateSecretList(Playfield p, Playfield old)
        {
            if (p.enemySecretCount == 0)
            {
                return;
            }

            bool usedspell            = false;
            int  lastEffectedIsMinion = 0; //2 = minion, 1 = hero
            bool playedMob            = false;
            bool enemyMinionDied      = false;
            bool attackedWithMob      = false;
            bool attackedWithHero     = false;
            int  attackTargetIsMinion = 0;
            bool enemyHeroGotDmg      = false;

            Handmanager.Handcard hcard = null;
            if (p.cardsPlayedThisTurn > old.cardsPlayedThisTurn)
            {
                for (int i = 0; i < old.owncards.Count - 1; i++)
                {
                    if (p.owncards.Count - 1 >= i)
                    {
                        if (old.owncards[i].entity != p.owncards[i].entity)
                        {
                            hcard = old.owncards[i];
                            break;
                        }
                    }
                    else
                    {
                        hcard = old.owncards[i];
                        break;
                    }
                }

                if (hcard != null && hcard.card.type == CardDB.cardtype.SPELL)
                {
                    if (hcard.card.type == CardDB.cardtype.SPELL)
                    {
                        usedspell = true;
                    }
                    int entityOfLastAffected = Silverfish.getCardTarget(hcard.entity);
                    if (entityOfLastAffected >= 1)
                    {
                        lastEffectedIsMinion = 2;
                    }
                    if (entityOfLastAffected == p.enemyHero.entitiyID)
                    {
                        lastEffectedIsMinion = 1;
                    }
                }

                if (hcard != null && hcard.card.type == CardDB.cardtype.MOB)
                {
                    int entityOfLastAffected = Silverfish.getLastAffected(hcard.entity);
                    if (entityOfLastAffected >= 1)
                    {
                        lastEffectedIsMinion = 2;
                    }
                    if (entityOfLastAffected == p.enemyHero.entitiyID && (p.enemyHero.Hp < old.enemyHero.Hp || p.enemyHero.immune))
                    {
                        lastEffectedIsMinion = 1;
                    }

                    entityOfLastAffected = Silverfish.getCardTarget(hcard.entity);
                    if (entityOfLastAffected >= 1)
                    {
                        lastEffectedIsMinion = 2;
                        if (entityOfLastAffected == p.enemyHero.entitiyID)
                        {
                            lastEffectedIsMinion = 1;
                        }
                    }
                }
            }

            if (p.mobsplayedThisTurn > old.mobsplayedThisTurn)
            {
                playedMob = true;
            }
            if (p.diedMinions != null && old.diedMinions != null)
            {
                int pcount = 0;
                int ocount = 0;
                foreach (GraveYardItem gyi in p.diedMinions)
                {
                    if (!gyi.own)
                    {
                        pcount++;
                    }
                }
                foreach (GraveYardItem gyi in old.diedMinions)
                {
                    if (!gyi.own)
                    {
                        ocount++;
                    }
                }
                if (pcount > ocount)
                {
                    enemyMinionDied = true;
                }
            }


            //attacked with mob?

            int newAttackers = 0;
            int oldAttackers = 0;

            foreach (Minion m in p.ownMinions)
            {
                newAttackers += m.numAttacksThisTurn;
            }
            foreach (Minion m in old.ownMinions)
            {
                oldAttackers += m.numAttacksThisTurn;
            }

            if (newAttackers > oldAttackers)
            {
                attackedWithMob = true;
            }

            if (p.ownHero.numAttacksThisTurn > old.ownHero.numAttacksThisTurn)
            {
                attackedWithHero = true;
            }

            if (p.enemyHero.Hp < old.enemyHero.Hp)
            {
                enemyHeroGotDmg = true;
            }

            if (attackedWithHero || attackedWithMob)
            {
                //check hero first, so we can exclude deathrattles!
                if (p.enemyHero.Hp < old.enemyHero.Hp)
                {
                    attackTargetIsMinion = 1;
                }

                int newDefenders = 0; int oldDefenders = 0;

                foreach (Minion m in p.ownMinions)
                {
                    newDefenders += m.Hp;
                }
                foreach (Minion m in old.ownMinions)
                {
                    oldDefenders += m.Hp;
                }

                if (newDefenders < oldDefenders)
                {
                    attackTargetIsMinion = 2;
                }
            }


            foreach (SecretItem si in this.enemySecrets)
            {
                if (attackedWithHero || attackedWithMob)
                {
                    si.usedTrigger_CharIsAttacked(attackTargetIsMinion == 1, attackedWithHero);
                }

                if (enemyHeroGotDmg)
                {
                    si.usedTrigger_HeroGotDmg();
                }

                if (enemyMinionDied)
                {
                    si.usedTrigger_MinionDied();
                }

                if (playedMob)
                {
                    si.usedTrigger_MinionIsPlayed();
                }

                if (usedspell)
                {
                    si.usedTrigger_SpellIsPlayed(lastEffectedIsMinion == 2);
                }
            }
        }
Example #27
0
        private void addCardsReal(List<Handmanager.Handcard> source)
        {

            foreach (Handmanager.Handcard m in source)
            {
                Handmanager.Handcard mc = new Handmanager.Handcard();
                mc.card = new CardDB.Card(m.card);
                mc.position = m.position;
                mc.entity = m.entity;
                this.owncards.Add(mc);
            }

        }
Example #28
0
        public List <Action> doAllChoices(Playfield p, Handmanager.Handcard hcc, bool lethalcheck, bool usePenalityManager, int tracing = 0)
        {
            int           tracking   = tracing;
            List <Action> returnlist = new List <Action>();

            Handmanager.Handcard hc = hcc;
            if (hc.card.type == CardDB.cardtype.MOB && p.ownMinions.Count >= 7)
            {
                return(returnlist);
            }

            int max = 3;

            if (hc.card.cardIDenum == CardDB.cardIDEnum.AT_132_SHAMAN)
            {
                max = 5;
            }
            if (hc.isChoiceTemp)
            {
                max = Handmanager.Instance.getNumberChoices() + 1;
            }

            for (int j = 1; j < max; j++)
            {
                int         i        = j;
                CardDB.Card c        = hc.card;
                int         basemana = hc.manacost;
                if (c.cardIDenum == CardDB.cardIDEnum.AT_132_SHAMAN)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_132_SHAMANa);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_132_SHAMANb);
                    }
                    if (i == 3)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_132_SHAMANc);
                    }
                    if (i == 4)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_132_SHAMANd);
                    }
                }

                if (c.name == CardDB.cardName.darkwispers)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.GVG_041a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.GVG_041b);
                    }
                }

                if (c.name == CardDB.cardName.keeperofthegrove)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166b);
                    }
                }

                if (c.name == CardDB.cardName.starfall)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_007b);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_007a);
                    }
                }

                if (c.name == CardDB.cardName.ancientoflore)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_008a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_008b);
                    }
                }

                if (c.name == CardDB.cardName.powerofthewild)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_160b);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_160a);
                    }
                }
                if (c.name == CardDB.cardName.ancientofwar)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_178b);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_178a);
                    }
                }
                if (c.name == CardDB.cardName.druidoftheclaw)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_165t1);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_165t2);
                    }
                }
                if (c.name == CardDB.cardName.druidoftheflame)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.BRM_010t);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.BRM_010t2);
                    }
                }
                //cenarius dont need
                if (c.name == CardDB.cardName.keeperofthegrove)//keeper of the grove
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166b);
                    }
                }
                if (c.name == CardDB.cardName.markofnature)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_155a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_155b);
                    }
                }
                if (c.name == CardDB.cardName.nourish)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_164a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_164b);
                    }
                }
                if (c.name == CardDB.cardName.wrath)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_154a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_154b);
                    }
                }
                if (c.name == CardDB.cardName.livingroots)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_037a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_037b);
                    }
                }
                if (c.name == CardDB.cardName.druidofthesaber)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_042a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_042b);
                    }
                }

                if (hcc.isChoiceTemp)
                {
                    i        = 0;//its not a druid-choice
                    tracking = j;
                    hc       = Handmanager.Instance.getCardChoice(tracking - 1);
                    c        = hc.card;
                    //the tracking/discover card is a druid-choice-card himself :D
                    if (c.choice)
                    {
                        //Helpfunctions.Instance.ErrorLog("choice tracking " + c.name);
                        Handmanager.Handcard hccc = Handmanager.Instance.getCardChoice(tracking - 1);
                        returnlist.AddRange(doAllChoices(p, hccc, lethalcheck, usePenalityManager, tracking));
                        continue;
                    }

                    basemana = c.cost;
                }

                if (c.canplayCard(p, basemana))
                {
                    int           bestplace        = p.getBestPlace(c, lethalcheck);
                    List <Minion> trgts            = c.getTargetsForCard(p);
                    int           cardplayPenality = 0;
                    if (trgts.Count == 0)
                    {
                        if (usePenalityManager)
                        {
                            cardplayPenality = pen.getPlayCardPenality(hc, null, p, i, lethalcheck);
                            if (cardplayPenality <= 499)
                            {
                                //help.logg(hc.card.name + " is played");
                                //pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, i, bestplace, cardplayPenality);
                                // i is the choice
                                Action a = new Action(actionEnum.playcard, hc, null, bestplace, null, cardplayPenality, i, tracking);
                                //pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                returnlist.Add(a);
                            }
                        }
                        else
                        {
                            //pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, i, bestplace, cardplayPenality);

                            Action a = new Action(actionEnum.playcard, hc, null, bestplace, null, cardplayPenality, i, tracking);
                            returnlist.Add(a);
                        }
                    }
                    else
                    {
                        foreach (Minion trgt in trgts)
                        {
                            if (usePenalityManager)
                            {
                                cardplayPenality = pen.getPlayCardPenality(hc, trgt, p, i, lethalcheck);

                                if (cardplayPenality <= 499)
                                {
                                    //help.logg(hc.card.name + " is played");
                                    //pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i, bestplace, cardplayPenality);

                                    Action a = new Action(actionEnum.playcard, hc, null, bestplace, trgt, cardplayPenality, i, tracking);  //i is the choice
                                    returnlist.Add(a);
                                }
                            }
                            else
                            {
                                //pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i, bestplace, cardplayPenality);

                                Action a = new Action(actionEnum.playcard, hc, null, bestplace, trgt, cardplayPenality, i, tracking);  //i is the choice
                                returnlist.Add(a);
                            }
                        }
                    }
                }
            }


            return(returnlist);
        }
Example #29
0
        private void getHandcards()
        {
            handCards.Clear();
            anzcards = 0;
            enemyAnzCards = 0;
            List<HSCard> list = TritonHs.GetCards(CardZone.Hand);

            List<HSCard> list2 = TritonHs.GetCards(CardZone.Graveyard);
            //List<HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HSCard entitiy in list)
            {
                if (entitiy.ZonePosition >= 1) // own handcard 
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.Id));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    var hc = new Handmanager.Handcard();
                    hc.card = c;
                    hc.position = entitiy.ZonePosition;
                    hc.entity = entitiy.EntityId;
                    hc.manacost = entitiy.Cost;
                    hc.addattack = 0;
                    int attackchange = entitiy.GetTag(GAME_TAG.ATK) - c.Attack;
                    int hpchange = entitiy.GetTag(GAME_TAG.HEALTH) - c.Health;
                    hc.addattack = attackchange;
                    hc.addHp = hpchange;
                    handCards.Add(hc);
                    anzcards++;
                }
            }

            List<HSCard> allcards = TritonHs.GetAllCards();
            enemyAnzCards = 0;
            foreach (HSCard hs in allcards)
            {
                if (hs.GetTag(GAME_TAG.ZONE) == 3 && hs.ControllerId != ownPlayerController &&
                    hs.GetTag(GAME_TAG.ZONE_POSITION) >= 1) enemyAnzCards++;
            }
            // dont know if you can count the enemys-handcars in this way :D
        }
Example #30
0
        public BoardTester(string data = "")
        {
            this.boardToSimulate = -1;
            string og = "";
            string eg = "";

            string omd = "";
            string emd = "";

            int ets  = 20;
            int ents = 20;

            int ntssw = 10;
            int ntssd = 6;
            int ntssm = 50;

            int alpha = 50;

            bool dosecrets = false;

            Settings.Instance.simulatePlacement = false;

            Hrtprozis.Instance.clearAll();
            Handmanager.Instance.clearAll();
            string[] lines = new string[0] {
            };
            if (data == "")
            {
                this.datareaded = false;
                try
                {
                    string path = Settings.Instance.path;
                    lines           = System.IO.File.ReadAllLines(path + "test.txt");
                    this.datareaded = true;
                }
                catch
                {
                    this.datareaded = false;
                    Helpfunctions.Instance.logg("cant find test.txt");
                    Helpfunctions.Instance.ErrorLog("cant find test.txt");
                    return;
                }
            }
            else
            {
                this.datareaded = true;
                lines           = data.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
            }

            CardDB.Card heroability  = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.CS2_034);
            CardDB.Card enemyability = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.CS2_034);
            bool        abilityReady = false;

            int readstate = 0;
            int counter   = 0;

            Minion tempminion = new Minion();
            int    j          = 0;

            foreach (string sss in lines)
            {
                string s = sss + " ";
                Helpfunctions.Instance.logg(s);

                if (s.StartsWith("ailoop"))
                {
                    break;
                }
                if (s.StartsWith("####"))
                {
                    if (s.EndsWith("test "))
                    {
                        this.boardToSimulate = 1;
                    }
                    continue;
                }

                if (s.StartsWith("ownhero:"))
                {
                    readstate = 1;
                    counter   = 1;
                    continue;
                }

                if (s.StartsWith("enemyhero:"))
                {
                    readstate = 2;
                    counter   = 1;
                    continue;
                }

                if (s.StartsWith("OwnMinions:"))
                {
                    readstate = 3;
                    counter   = 1;
                    continue;
                }

                if (s.StartsWith("EnemyMinions:"))
                {
                    readstate = 4;
                    counter   = 1;
                    continue;
                }

                if (s.StartsWith("Own Handcards:"))
                {
                    readstate = 5;
                    counter   = 1;
                    continue;
                }

                if (s.StartsWith("player:"))
                {
                    readstate = 42;
                    counter   = 1;
                    continue;
                }

                if (s.StartsWith("start calculations, current time: "))
                {
                    Ai.Instance.currentCalculatedBoard = s.Split(' ')[4].Split(' ')[0];

                    this.evalFunction = s.Split(' ')[6].Split(' ')[0];

                    this.maxwide = Convert.ToInt32(s.Split(' ')[7].Split(' ')[0]);

                    //following params are optional
                    this.twoturnsim = 256;
                    if (s.Contains("twoturnsim "))
                    {
                        this.twoturnsim = Convert.ToInt32(s.Split(new string[] { "twoturnsim " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                    }

                    if (s.Contains(" face "))
                    {
                        string facehp = s.Split(new string[] { "face " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0];
                        ComboBreaker.Instance.attackFaceHP = Convert.ToInt32(facehp);
                    }

                    this.playarround = false;
                    if (s.Contains("playaround "))
                    {
                        string probs = s.Split(new string[] { "playaround " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        this.playarround = true;
                        this.pprob1      = Convert.ToInt32(probs.Split(' ')[0]);
                        this.pprob2      = Convert.ToInt32(probs.Split(' ')[1]);
                    }

                    if (s.Contains(" ets "))
                    {
                        string eturnsim = s.Split(new string[] { " ets " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        ets = Convert.ToInt32(eturnsim.Split(' ')[0]);
                    }

                    if (s.Contains(" ets2 "))
                    {
                        string eturnsim2 = s.Split(new string[] { " ets2 " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        int    ets2      = Convert.ToInt32(eturnsim2.Split(' ')[0]);
                        Settings.Instance.enemyTurnMaxWideSecondTime = ets2;
                    }


                    if (s.Contains(" ents "))
                    {
                        this.simEnemy2Turn = true;
                        string eturnsim = s.Split(new string[] { " ents " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        ents = Convert.ToInt32(eturnsim.Split(' ')[0]);
                    }

                    if (s.Contains(" ntss "))
                    {
                        string probs = s.Split(new string[] { " ntss " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        ntssd = Convert.ToInt32(probs.Split(' ')[0]);
                        ntssw = Convert.ToInt32(probs.Split(' ')[1]);
                        ntssm = Convert.ToInt32(probs.Split(' ')[2]);
                    }

                    if (s.Contains(" secret"))
                    {
                        dosecrets = true;
                    }

                    if (s.Contains(" weight "))
                    {
                        string alphaval = s.Split(new string[] { " weight " }, StringSplitOptions.RemoveEmptyEntries)[1];
                        alpha = Convert.ToInt32(alphaval.Split(' ')[0]);
                    }


                    if (s.Contains(" plcmnt"))
                    {
                        Settings.Instance.simulatePlacement = true;
                    }

                    continue;
                }

                if (s.StartsWith("enemy secretsCount:"))
                {
                    this.enemySecretAmount = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemySecrets.Clear();
                    if (this.enemySecretAmount >= 1 && s.Contains(";"))
                    {
                        string secretstuff = s.Split(';')[1];
                        foreach (string sec in secretstuff.Split(','))
                        {
                            if (sec == "" || sec == String.Empty || sec == " ")
                            {
                                continue;
                            }
                            this.enemySecrets.Add(new SecretItem(sec));
                        }
                    }
                    continue;
                }

                if (s.StartsWith("mana "))
                {
                    string ss = s.Replace("mana ", "");
                    mana    = Convert.ToInt32(ss.Split('/')[0]);
                    maxmana = Convert.ToInt32(ss.Split('/')[1]);
                }

                if (s.StartsWith("emana "))
                {
                    string ss = s.Replace("emana ", "");
                    enemmaxman = Convert.ToInt32(ss);
                }

                if (s.StartsWith("Enemy cards: "))
                {
                    enemyNumberHand = Convert.ToInt32(s.Split(' ')[2]);
                    continue;
                }

                if (s.StartsWith("GraveYard:"))
                {
                    if (s.Contains("fgn"))
                    {
                        this.feugendead = true;
                    }
                    if (s.Contains("stlgg"))
                    {
                        this.stalaggdead = true;
                    }
                    continue;
                }

                if (s.StartsWith("osecrets: "))
                {
                    string secs = s.Replace("osecrets: ", "");
                    foreach (string sec in secs.Split(' '))
                    {
                        if (sec == "" || sec == string.Empty)
                        {
                            continue;
                        }
                        this.ownsecretlist.Add(sec);
                    }
                    continue;
                }

                if (s.StartsWith("ownDiedMinions: "))
                {
                    omd = s;
                    continue;
                }

                if (s.StartsWith("enemyDiedMinions: "))
                {
                    emd = s;
                    continue;
                }



                if (s.StartsWith("probs: "))
                {
                    int i = 0;
                    foreach (string p in s.Split(' '))
                    {
                        if (p.StartsWith("probs:") || p == "" || p == null)
                        {
                            continue;
                        }
                        int num             = Convert.ToInt32(p);
                        CardDB.cardIDEnum c = CardDB.cardIDEnum.None;
                        if (i == 0)
                        {
                            if (this.enemyheroname == "mage")
                            {
                                c = CardDB.cardIDEnum.CS2_032;
                            }
                            if (this.enemyheroname == "warrior")
                            {
                                c = CardDB.cardIDEnum.EX1_400;
                            }

                            if (this.enemyheroname == "hunter")
                            {
                                c = CardDB.cardIDEnum.EX1_538;
                            }

                            if (this.enemyheroname == "priest")
                            {
                                c = CardDB.cardIDEnum.CS1_112;
                            }

                            if (this.enemyheroname == "shaman")
                            {
                                c = CardDB.cardIDEnum.EX1_259;
                            }

                            if (this.enemyheroname == "pala")
                            {
                                c = CardDB.cardIDEnum.CS2_093;
                            }

                            if (this.enemyheroname == "druid")
                            {
                                c = CardDB.cardIDEnum.CS2_012;
                            }
                        }

                        if (i == 1)
                        {
                            if (this.enemyheroname == "mage")
                            {
                                c = CardDB.cardIDEnum.CS2_028;
                            }
                        }

                        if (num == 1)
                        {
                            enemycards.Add(c);
                        }
                        if (num == 0)
                        {
                            enemycards.Add(c);
                            enemycards.Add(c);
                        }
                        i++;
                    }

                    Probabilitymaker.Instance.setEnemyCards(enemycards);
                    continue;
                }

                if (s.StartsWith("og:"))
                {
                    og = s;
                    continue;
                }
                if (s.StartsWith("eg:"))
                {
                    eg = s;
                    continue;
                }

                if (readstate == 42 && counter == 1) // player
                {
                    this.overdrive = Convert.ToInt32(s.Split(' ')[2]);
                    this.numMinionsPlayedThisTurn = Convert.ToInt32(s.Split(' ')[0]);
                    this.cardsPlayedThisTurn      = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownPlayer = Convert.ToInt32(s.Split(' ')[3]);
                    this.numberMinionsDiedThisturn = 0;
                    this.owncurrentRecall          = 0;
                    this.enemyRecall = 0;
                    try
                    {
                        //for old log files a try and catch :D
                        this.numberMinionsDiedThisturn = Convert.ToInt32(s.Split(' ')[4]);
                        this.owncurrentRecall          = Convert.ToInt32(s.Split(' ')[5]);
                        this.enemyRecall = Convert.ToInt32(s.Split(' ')[6]);
                    }
                    catch
                    {
                    }
                    try
                    {
                        //for old log files a try and catch :D
                        this.heropowerUsesThisTurn = Convert.ToInt32(s.Split(' ')[7]);
                        this.locknload             = Convert.ToInt32(s.Split(' ')[8]);
                    }
                    catch
                    {
                    }
                }

                if (readstate == 42 && counter == 2) // player enchantmens
                {
                    this.ownDragonConsort   = Convert.ToInt32(s.Split(' ')[0]);
                    this.enemyDragonConsort = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownLoathebs        = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemyLoathebs      = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownMillhouse       = Convert.ToInt32(s.Split(' ')[4]);
                    this.enemyMillhouse     = Convert.ToInt32(s.Split(' ')[5]);
                    this.ownKirintor        = Convert.ToInt32(s.Split(' ')[6]);
                    this.ownPrep            = Convert.ToInt32(s.Split(' ')[7]);

                    try
                    {
                        this.ownSab   = Convert.ToInt32(s.Split(' ')[8]);
                        this.enemySab = Convert.ToInt32(s.Split(' ')[9]);
                        this.ownFenci = Convert.ToInt32(s.Split(' ')[10]);
                    }
                    catch
                    {
                    }
                }

                if (readstate == 1 && counter == 1) // class + hp + defence + immunewhile attacking + immune
                {
                    ownheroname    = s.Split(' ')[0];
                    ownherohp      = Convert.ToInt32(s.Split(' ')[1]);
                    ownheromaxhp   = Convert.ToInt32(s.Split(' ')[2]);
                    ownherodefence = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownHeroimmunewhileattacking = (s.Split(' ')[4] == "True") ? true : false;
                    this.heroImmune         = (s.Split(' ')[5] == "True") ? true : false;
                    ownHEntity              = Convert.ToInt32(s.Split(' ')[6]);
                    ownheroready            = (s.Split(' ')[7] == "True") ? true : false;
                    ownheroattacksThisRound = Convert.ToInt32(s.Split(' ')[8]);
                    ownHeroFrozen           = (s.Split(' ')[9] == "True") ? true : false;
                    ownHeroAttack           = Convert.ToInt32(s.Split(' ')[10]);
                    ownHeroTempAttack       = Convert.ToInt32(s.Split(' ')[11]);
                }

                if (readstate == 1 && counter == 2) // own hero weapon
                {
                    ownHeroWeaponAttack          = Convert.ToInt32(s.Split(' ')[1]);
                    this.ownHeroWeaponDurability = Convert.ToInt32(s.Split(' ')[2]);
                    if (ownHeroWeaponAttack == 0)
                    {
                        ownHeroWeapon = ""; //:D
                    }
                    else
                    {
                        ownHeroWeapon = s.Split(' ')[3];
                    }
                }

                if (readstate == 1 && counter == 3) // ability + abilityready
                {
                    abilityReady = (s.Split(' ')[1] == "True");
                    heroability  = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(s.Split(' ')[2]));
                    try
                    {
                        //for old log files a try and catch :D
                        this.ownHeropowerUsesThisGame = Convert.ToInt32(s.Split(' ')[3]);
                    }
                    catch
                    {
                    }
                }

                if (readstate == 1 && counter >= 5) // secrets
                {
                    if (!s.StartsWith("enemyhero:"))
                    {
                        ownsecretlist.Add(s.Replace(" ", ""));
                    }
                }

                if (readstate == 2 && counter == 1) // class + hp + defence + frozen + immune
                {
                    enemyheroname    = s.Split(' ')[0];
                    enemyherohp      = Convert.ToInt32(s.Split(' ')[1]);
                    enemyheromaxhp   = Convert.ToInt32(s.Split(' ')[2]);
                    enemyherodefence = Convert.ToInt32(s.Split(' ')[3]);
                    enemyFrozen      = (s.Split(' ')[4] == "True") ? true : false;
                    enemyHeroImmune  = (s.Split(' ')[5] == "True") ? true : false;
                    enemyHEntity     = Convert.ToInt32(s.Split(' ')[6]);
                }

                if (readstate == 2 && counter == 2) // wepon + stuff
                {
                    this.enemyWeaponAttack = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyWeaponDur    = Convert.ToInt32(s.Split(' ')[2]);
                    if (enemyWeaponDur == 0)
                    {
                        this.enemyWeapon = "";
                    }
                    else
                    {
                        this.enemyWeapon = s.Split(' ')[3];
                    }
                }
                if (readstate == 2 && counter == 3) // ability
                {
                    enemyability = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(s.Split(' ')[2]));
                    try
                    {
                        //for old log files a try and catch :D
                        this.enemyHeropowerUsesThisGame = Convert.ToInt32(s.Split(' ')[3]);
                    }
                    catch
                    {
                    }
                }
                if (readstate == 2 && counter == 4) // fatigue
                {
                    this.ownDecksize   = Convert.ToInt32(s.Split(' ')[1]);
                    this.enemyDecksize = Convert.ToInt32(s.Split(' ')[3]);
                    this.ownFatigue    = Convert.ToInt32(s.Split(' ')[2]);
                    this.enemyFatigue  = Convert.ToInt32(s.Split(' ')[4]);
                }

                if (readstate == 3) // minion + enchantment
                {
                    if (s.Contains(" zp:"))
                    {
                        string minionname = s.Split(' ')[0];
                        string minionid   = s.Split(' ')[1];
                        int    zp         = Convert.ToInt32(s.Split(new string[] { " zp:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int    ent        = 1000 + j;
                        if (s.Contains(" e:"))
                        {
                            ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        }
                        int  attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int  hp     = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int  maxhp  = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready  = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True";
                        int  natt   = 0;
                        if (s.Contains(" natt:"))
                        {
                            natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        }

                        // optional params (bools)
                        bool ex                      = s.Contains(" ex");
                        bool taunt                   = s.Contains(" tnt");
                        bool frzn                    = s.Contains(" frz");
                        bool silenced                = s.Contains(" silenced");
                        bool divshield               = s.Contains(" divshield");
                        bool ptt                     = s.Contains(" ptt");
                        bool wndfry                  = s.Contains(" wndfr");
                        bool stl                     = s.Contains(" stlth");
                        bool pois                    = s.Contains(" poi");
                        bool immn                    = s.Contains(" imm");
                        bool cncdl                   = s.Contains(" cncdl");
                        bool destroyOnOwnTurnStart   = s.Contains(" dstrOwnTrnStrt");
                        bool destroyOnOwnTurnEnd     = s.Contains(" dstrOwnTrnnd");
                        bool destroyOnEnemyTurnStart = s.Contains(" dstrEnmTrnStrt");
                        bool destroyOnEnemyTurnEnd   = s.Contains(" dstrEnmTrnnd");
                        bool shadowmadnessed         = s.Contains(" shdwmdnssd");
                        bool cntlower                = s.Contains(" cantLowerHpBelowOne");
                        bool cnttrgt                 = s.Contains(" canttarget");
                        //optional params (ints)


                        int chrg = 0;//charge
                        if (s.Contains(" chrg("))
                        {
                            chrg = Convert.ToInt32(s.Split(new string[] { " chrg(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int adjadmg = 0;//adjadmg
                        if (s.Contains(" adjaattk("))
                        {
                            adjadmg = Convert.ToInt32(s.Split(new string[] { " adjaattk(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int tmpdmg = 0;//adjadmg
                        if (s.Contains(" tmpattck("))
                        {
                            tmpdmg = Convert.ToInt32(s.Split(new string[] { " tmpattck(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int spllpwr = 0;//adjadmg
                        if (s.Contains(" spllpwr("))
                        {
                            spllpwr = Convert.ToInt32(s.Split(new string[] { " spllpwr(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int ancestralspirit = 0;//adjadmg
                        if (s.Contains(" ancstrl("))
                        {
                            ancestralspirit = Convert.ToInt32(s.Split(new string[] { " ancstrl(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int ownBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" ownBlssng("))
                        {
                            ownBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " ownBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int enemyBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" enemyBlssng("))
                        {
                            enemyBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " enemyBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int souloftheforest = 0;//adjadmg
                        if (s.Contains(" souloffrst("))
                        {
                            souloftheforest = Convert.ToInt32(s.Split(new string[] { " souloffrst(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int ownPwordGlory = 0;//adjadmg
                        if (s.Contains(" ownPWG("))
                        {
                            ownPwordGlory = Convert.ToInt32(s.Split(new string[] { " ownPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int enemyPwordGlory = 0;//adjadmg
                        if (s.Contains(" enemyPWG("))
                        {
                            enemyPwordGlory = Convert.ToInt32(s.Split(new string[] { " enemyPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }



                        tempminion                    = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid))), zp, true);
                        tempminion.own                = true;
                        tempminion.entitiyID          = ent;
                        tempminion.handcard.entity    = ent;
                        tempminion.Angr               = attack;
                        tempminion.Hp                 = hp;
                        tempminion.maxHp              = maxhp;
                        tempminion.Ready              = ready;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.exhausted          = ex;
                        tempminion.taunt              = taunt;
                        tempminion.frozen             = frzn;
                        tempminion.silenced           = silenced;
                        tempminion.divineshild        = divshield;
                        tempminion.playedThisTurn     = ptt;
                        tempminion.windfury           = wndfry;
                        tempminion.stealth            = stl;
                        tempminion.poisonous          = pois;
                        tempminion.immune             = immn;

                        tempminion.concedal = cncdl;
                        tempminion.destroyOnOwnTurnStart              = destroyOnOwnTurnStart;
                        tempminion.destroyOnOwnTurnEnd                = destroyOnOwnTurnEnd;
                        tempminion.destroyOnEnemyTurnStart            = destroyOnEnemyTurnStart;
                        tempminion.destroyOnEnemyTurnEnd              = destroyOnEnemyTurnEnd;
                        tempminion.shadowmadnessed                    = shadowmadnessed;
                        tempminion.cantLowerHPbelowONE                = cntlower;
                        tempminion.cantBeTargetedBySpellsOrHeroPowers = cnttrgt;

                        tempminion.charge       = chrg;
                        tempminion.AdjacentAngr = adjadmg;
                        tempminion.tempAttack   = tmpdmg;
                        tempminion.spellpower   = spllpwr;

                        tempminion.ancestralspirit       = ancestralspirit;
                        tempminion.ownBlessingOfWisdom   = ownBlessingOfWisdom;
                        tempminion.enemyBlessingOfWisdom = enemyBlessingOfWisdom;
                        tempminion.ownPowerWordGlory     = ownPwordGlory;
                        tempminion.enemyPowerWordGlory   = enemyPwordGlory;
                        tempminion.souloftheforest       = souloftheforest;

                        tempminion.canAttackNormal = false;
                        if (ready == true)
                        {
                            tempminion.canAttackNormal = true;
                        }

                        if (maxhp > hp)
                        {
                            tempminion.wounded = true;
                        }
                        tempminion.updateReadyness();
                        this.ownminions.Add(tempminion);
                    }
                }

                if (readstate == 4) // minion or enchantment
                {
                    if (s.Contains(" zp:"))
                    {
                        string minionname = s.Split(' ')[0];
                        string minionid   = s.Split(' ')[1];
                        int    zp         = Convert.ToInt32(s.Split(new string[] { " zp:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int    ent        = 1000 + j;
                        if (s.Contains(" e:"))
                        {
                            ent = Convert.ToInt32(s.Split(new string[] { " e:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        }
                        int  attack = Convert.ToInt32(s.Split(new string[] { " A:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int  hp     = Convert.ToInt32(s.Split(new string[] { " H:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        int  maxhp  = Convert.ToInt32(s.Split(new string[] { " mH:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                        bool ready  = s.Split(new string[] { " rdy:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0] == "True" ? true : false;
                        int  natt   = 0;
                        //if (s.Contains(" natt:")) natt = Convert.ToInt32(s.Split(new string[] { " natt:" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                        // optional params (bools)
                        bool ex                      = s.Contains(" ex");
                        bool taunt                   = s.Contains(" tnt");
                        bool frzn                    = s.Contains(" frz");
                        bool silenced                = s.Contains(" silenced");
                        bool divshield               = s.Contains(" divshield");
                        bool ptt                     = s.Contains(" ptt");
                        bool wndfry                  = s.Contains(" wndfr");
                        bool stl                     = s.Contains(" stlth");
                        bool pois                    = s.Contains(" poi");
                        bool immn                    = s.Contains(" imm");
                        bool cncdl                   = s.Contains(" cncdl");
                        bool destroyOnOwnTurnStart   = s.Contains(" dstrOwnTrnStrt");
                        bool destroyOnOwnTurnEnd     = s.Contains(" dstrOwnTrnnd");
                        bool destroyOnEnemyTurnStart = s.Contains(" dstrEnmTrnStrt");
                        bool destroyOnEnemyTurnEnd   = s.Contains(" dstrEnmTrnnd");
                        bool shadowmadnessed         = s.Contains(" shdwmdnssd");
                        bool cntlower                = s.Contains(" cantLowerHpBelowOne");
                        bool cnttrgt                 = s.Contains(" canttarget");

                        //optional params (ints)


                        int chrg = 0;//charge
                        if (s.Contains(" chrg("))
                        {
                            chrg = Convert.ToInt32(s.Split(new string[] { " chrg(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int adjadmg = 0;//adjadmg
                        if (s.Contains(" adjaattk("))
                        {
                            adjadmg = Convert.ToInt32(s.Split(new string[] { " adjaattk(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int tmpdmg = 0;//adjadmg
                        if (s.Contains(" tmpattck("))
                        {
                            tmpdmg = Convert.ToInt32(s.Split(new string[] { " tmpattck(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int spllpwr = 0;//adjadmg
                        if (s.Contains(" spllpwr("))
                        {
                            spllpwr = Convert.ToInt32(s.Split(new string[] { " spllpwr(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int ancestralspirit = 0;//adjadmg
                        if (s.Contains(" ancstrl("))
                        {
                            ancestralspirit = Convert.ToInt32(s.Split(new string[] { " ancstrl(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int ownBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" ownBlssng("))
                        {
                            ownBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " ownBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int enemyBlessingOfWisdom = 0;//adjadmg
                        if (s.Contains(" enemyBlssng("))
                        {
                            enemyBlessingOfWisdom = Convert.ToInt32(s.Split(new string[] { " enemyBlssng(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int souloftheforest = 0;//adjadmg
                        if (s.Contains(" souloffrst("))
                        {
                            souloftheforest = Convert.ToInt32(s.Split(new string[] { " souloffrst(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int ownPwordGlory = 0;//adjadmg
                        if (s.Contains(" ownPWG("))
                        {
                            ownPwordGlory = Convert.ToInt32(s.Split(new string[] { " ownPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }

                        int enemyPwordGlory = 0;//adjadmg
                        if (s.Contains(" enemyPWG("))
                        {
                            enemyPwordGlory = Convert.ToInt32(s.Split(new string[] { " enemyPWG(" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(')')[0]);
                        }


                        tempminion                    = createNewMinion(new Handmanager.Handcard(CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid))), zp, false);
                        tempminion.own                = false;
                        tempminion.entitiyID          = ent;
                        tempminion.handcard.entity    = ent;
                        tempminion.Angr               = attack;
                        tempminion.Hp                 = hp;
                        tempminion.maxHp              = maxhp;
                        tempminion.Ready              = ready;
                        tempminion.numAttacksThisTurn = natt;
                        tempminion.exhausted          = ex;
                        tempminion.taunt              = taunt;
                        tempminion.frozen             = frzn;
                        tempminion.silenced           = silenced;
                        tempminion.divineshild        = divshield;
                        tempminion.playedThisTurn     = ptt;
                        tempminion.windfury           = wndfry;
                        tempminion.stealth            = stl;
                        tempminion.poisonous          = pois;
                        tempminion.immune             = immn;

                        tempminion.concedal = cncdl;
                        tempminion.destroyOnOwnTurnStart              = destroyOnOwnTurnStart;
                        tempminion.destroyOnOwnTurnEnd                = destroyOnOwnTurnEnd;
                        tempminion.destroyOnEnemyTurnStart            = destroyOnEnemyTurnStart;
                        tempminion.destroyOnEnemyTurnEnd              = destroyOnEnemyTurnEnd;
                        tempminion.shadowmadnessed                    = shadowmadnessed;
                        tempminion.cantLowerHPbelowONE                = cntlower;
                        tempminion.cantBeTargetedBySpellsOrHeroPowers = cnttrgt;

                        tempminion.charge       = chrg;
                        tempminion.AdjacentAngr = adjadmg;
                        tempminion.tempAttack   = tmpdmg;
                        tempminion.spellpower   = spllpwr;

                        tempminion.ancestralspirit       = ancestralspirit;
                        tempminion.ownBlessingOfWisdom   = ownBlessingOfWisdom;
                        tempminion.enemyBlessingOfWisdom = enemyBlessingOfWisdom;
                        tempminion.ownPowerWordGlory     = ownPwordGlory;
                        tempminion.enemyPowerWordGlory   = enemyPwordGlory;
                        tempminion.souloftheforest       = souloftheforest;

                        if (maxhp > hp)
                        {
                            tempminion.wounded = true;
                        }
                        tempminion.updateReadyness();
                        this.enemyminions.Add(tempminion);
                    }
                }

                if (readstate == 5) // minion or enchantment
                {
                    Handmanager.Handcard card = new Handmanager.Handcard();

                    string minionname = s.Split(' ')[2];
                    string minionid   = s.Split(' ')[6];
                    int    pos        = Convert.ToInt32(s.Split(' ')[1]);
                    int    mana       = Convert.ToInt32(s.Split(' ')[3]);
                    card.card      = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(minionid));
                    card.entity    = Convert.ToInt32(s.Split(' ')[5]);
                    card.addattack = 0;
                    if (s.Split(' ').Length >= 8 && s.Split(' ')[7] != "")
                    {
                        card.addattack = Convert.ToInt32(s.Split(' ')[7]);
                    }
                    card.addHp = 0;
                    try
                    {
                        card.addHp = Convert.ToInt32(s.Split(' ')[8]);
                    }
                    catch
                    {
                    }
                    card.manacost = mana;
                    card.position = pos;
                    handcards.Add(card);
                }



                counter++;
                j++;
            }
            Helpfunctions.Instance.logg("rdy");


            Hrtprozis.Instance.setOwnPlayer(ownPlayer);
            Handmanager.Instance.setOwnPlayer(ownPlayer);

            this.numOptionPlayedThisTurn  = 0;
            this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + ownheroattacksThisRound;
            foreach (Minion m in this.ownminions)
            {
                this.numOptionPlayedThisTurn += m.numAttacksThisTurn;
            }


            Hrtprozis.Instance.updatePlayer(this.maxmana, this.mana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.overdrive, ownHEntity, enemyHEntity, this.numberMinionsDiedThisturn, this.owncurrentRecall, this.enemyRecall, this.heropowerUsesThisTurn, this.locknload);
            Hrtprozis.Instance.setPlayereffects(this.ownDragonConsort, this.enemyDragonConsort, this.ownLoathebs, this.enemyLoathebs, this.ownMillhouse, this.enemyMillhouse, this.ownKirintor, this.ownPrep, this.ownSab, this.enemySab, this.ownFenci);


            Hrtprozis.Instance.updateSecretStuff(this.ownsecretlist, enemySecretAmount);

            bool herowindfury = false;

            if (this.ownHeroWeapon == "doomhammer")
            {
                herowindfury = true;
            }

            //create heros:

            this.ownHero             = new Minion();
            this.enemyHero           = new Minion();
            this.ownHero.isHero      = true;
            this.enemyHero.isHero    = true;
            this.ownHero.own         = true;
            this.enemyHero.own       = false;
            this.ownHero.maxHp       = this.ownheromaxhp;
            this.enemyHero.maxHp     = this.enemyheromaxhp;
            this.ownHero.entitiyID   = ownHEntity;
            this.enemyHero.entitiyID = enemyHEntity;

            this.ownHero.Angr                 = ownHeroAttack;
            this.ownHero.tempAttack           = ownHeroTempAttack;//fix
            this.ownHero.Hp                   = ownherohp;
            this.ownHero.armor                = ownherodefence;
            this.ownHero.frozen               = ownHeroFrozen;
            this.ownHero.immuneWhileAttacking = ownHeroimmunewhileattacking;
            this.ownHero.immune               = heroImmune;
            this.ownHero.numAttacksThisTurn   = ownheroattacksThisRound;
            this.ownHero.windfury             = herowindfury;

            this.enemyHero.Angr   = enemyWeaponAttack;
            this.enemyHero.Hp     = enemyherohp;
            this.enemyHero.frozen = enemyFrozen;
            this.enemyHero.armor  = enemyherodefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready  = false;

            this.ownHero.updateReadyness();


            //set Simulation stuff

            Ai.Instance.botBase = new BehaviorControl();



            if (this.evalFunction == "rush")
            {
                Ai.Instance.botBase = new BehaviorRush();
            }
            if (this.evalFunction == "face")
            {
                Ai.Instance.botBase = new BehaviorFace();
            }
            if (this.evalFunction == "mana")
            {
                Ai.Instance.botBase = new BehaviorMana();
            }

            Ai.Instance.setMaxWide(this.maxwide);
            Ai.Instance.setTwoTurnSimulation(false, this.twoturnsim);
            Settings.Instance.simEnemySecondTurn = this.simEnemy2Turn;
            //Ai.Instance.nextTurnSimulator.updateParams();
            Settings.Instance.playarround     = this.playarround;
            Settings.Instance.playaroundprob  = this.pprob1;
            Settings.Instance.playaroundprob2 = this.pprob2;
            Ai.Instance.setPlayAround();

            //save data
            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.ownHeroWeaponAttack, this.ownHeroWeaponDurability, this.ownheroname, heroability, abilityReady, this.ownHero, this.ownHeropowerUsesThisGame);
            Hrtprozis.Instance.updateEnemyHero(this.enemyWeapon, this.enemyWeaponAttack, this.enemyWeaponDur, this.enemyheroname, enemmaxman, enemyability, this.enemyHero, this.enemyHeropowerUsesThisGame);

            Hrtprozis.Instance.updateMinions(this.ownminions, this.enemyminions);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownFatigue, this.enemyDecksize, this.enemyFatigue);

            Handmanager.Instance.setHandcards(this.handcards, this.handcards.Count, enemyNumberHand);

            Probabilitymaker.Instance.setEnemySecretData(enemySecrets);

            Probabilitymaker.Instance.setTurnGraveYard(this.turnGraveYard);
            Probabilitymaker.Instance.stalaggDead = this.stalaggdead;
            Probabilitymaker.Instance.feugenDead  = this.feugendead;

            if (og != "")
            {
                Probabilitymaker.Instance.readGraveyards(og, eg);
            }
            if (omd != "")
            {
                Probabilitymaker.Instance.readTurnGraveYard(omd, emd);
            }
            //Ai.Instance.enemyTurnSim.maxwide = ets;
            //Ai.Instance.enemySecondTurnSim.maxwide = ents;
            Settings.Instance.enemyTurnMaxWide       = ets;
            Settings.Instance.enemySecondTurnMaxWide = ents;

            Settings.Instance.nextTurnDeep        = ntssd;
            Settings.Instance.nextTurnMaxWide     = ntssw;
            Settings.Instance.nextTurnTotalBoards = ntssm;
            //Ai.Instance.nextTurnSimulator.updateParams(ntssd, ntssw, ntssm);

            Settings.Instance.useSecretsPlayArround = dosecrets;

            Settings.Instance.setWeights(alpha);
        }
Example #31
0
        private void drawACard(string ss)
        {
            string s = ss;
            if (s == "") s = "unknown";
            if (s == "enemycard") s = "unknown"; // NO PENALITY FOR DRAWING TO MUCH CARDS

            if (this.owncards.Count >= 10) return; // cant hold more than 10 cards
            if (s == "unknown")
            {
                CardDB.Card plchldr = new CardDB.Card();
                plchldr.name = "unknown";
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = plchldr;
                hc.position = this.owncards.Count + 1;
                hc.manacost = 1000;
                this.owncards.Add(hc);
            }
            else
            {
                CardDB.Card c = CardDB.Instance.getCardData(s);
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = c;
                hc.position = this.owncards.Count + 1;
                hc.manacost = c.calculateManaCost(this);
                this.owncards.Add(hc);
            }
        }
Example #32
0
 public Minion()
 {
     this.handcard = new Handmanager.Handcard();
 }
Example #33
0
        public Action(string s, Playfield p)
        {
            if (s.StartsWith("play "))
            {
                this.actionType = actionEnum.playcard;

                int cardEnt = Convert.ToInt32(s.Split(new string[] { "id " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                int targetEnt = -1;
                if (s.Contains("target ")) targetEnt = Convert.ToInt32(s.Split(new string[] { "target " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                int place = 0;
                if (s.Contains("pos ")) place = Convert.ToInt32(s.Split(new string[] { "pos " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);
                int choice = 0;
                if (s.Contains("choice ")) choice = Convert.ToInt32(s.Split(new string[] { "choice " }, StringSplitOptions.RemoveEmptyEntries)[1].Split(' ')[0]);

                this.own = null;

                this.card = new Handmanager.Handcard { entity = cardEnt };

                if (targetEnt >= 0)
                {
                    Minion m = new Minion { entitiyID = targetEnt };
                    this.target = m;
                }
                else
                {
                    this.target = null;
                }

                this.place = place;
                this.druidchoice = choice;

            }

            if (s.StartsWith("attack "))
            {
                this.actionType = actionEnum.attackWithMinion;

                int ownEnt = Convert.ToInt32(s.Split(' ')[1].Split(' ')[0]);
                int targetEnt = Convert.ToInt32(s.Split(' ')[3].Split(' ')[0]);

                this.place = 0;
                this.druidchoice = 0;

                this.card = null;

                Minion m = new Minion { entitiyID = targetEnt };
                this.target = m;

                Minion o = new Minion();
                o.entitiyID = ownEnt;
                this.own = o;
            }

            if (s.StartsWith("heroattack "))
            {
                this.actionType = actionEnum.attackWithHero;

                int targetEnt = Convert.ToInt32(s.Split(' ')[1].Split(' ')[0]);

                this.place = 0;
                this.druidchoice = 0;

                this.card = null;

                Minion m = new Minion { entitiyID = targetEnt };
                this.target = m;

                this.own = p.ownHero;

            }

            if (s.StartsWith("useability on target "))
            {
                this.actionType = actionEnum.useHeroPower;

                int targetEnt = Convert.ToInt32(s.Split(' ')[3].Split(' ')[0]);

                this.place = 0;
                this.druidchoice = 0;

                this.card = null;

                Minion m = new Minion { entitiyID = targetEnt };
                this.target = m;

                this.own = null;

            }

            if (s == "useability")
            {
                this.actionType = actionEnum.useHeroPower;
                this.place = 0;
                this.druidchoice = 0;
                this.card = null;
                this.own = null;
                this.target = null;
            }

            if (s.Contains(" discover "))
            {
                string dc = s.Split(new string[] { " discover " }, StringSplitOptions.RemoveEmptyEntries)[1];
                this.tracking = Convert.ToInt32(dc);
            }

        }
Example #34
0
        public void setMinionToMinion(Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg    = m.anzGotDmg;
            this.GotDmgValue  = m.GotDmgValue;
            this.anzGotHealed = m.anzGotHealed;
            this.gotInspire   = m.gotInspire;
            this.isHero       = m.isHero;
            this.own          = m.own;

            this.name         = m.name;
            this.cardClass    = m.cardClass;
            this.synergy      = m.synergy;
            this.handcard     = m.handcard;
            this.deathrattle2 = m.deathrattle2;

            this.zonepos = m.zonepos;


            this.allreadyAttacked = m.allreadyAttacked;


            this.numAttacksThisTurn   = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;


            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit         = m.ancestralspirit;
            this.desperatestand          = m.desperatestand;
            this.destroyOnOwnTurnStart   = m.destroyOnOwnTurnStart;   // depends on own!
            this.destroyOnEnemyTurnStart = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd     = m.destroyOnOwnTurnEnd;     // depends on own!
            this.destroyOnEnemyTurnEnd   = m.destroyOnEnemyTurnEnd;   // depends on own!
            this.changeOwnerOnTurnStart  = m.changeOwnerOnTurnStart;

            this.conceal         = m.conceal;
            this.souloftheforest = m.souloftheforest;
            this.stegodon        = m.stegodon;
            this.livingspores    = m.livingspores;
            this.explorershat    = m.explorershat;
            this.returnToHand    = m.returnToHand;
            this.infest          = m.infest;

            this.ownBlessingOfWisdom   = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.ownPowerWordGlory     = m.ownPowerWordGlory;
            this.enemyPowerWordGlory   = m.enemyPowerWordGlory;
            this.spellpower            = m.spellpower;

            this.Hp    = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr         = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack   = m.tempAttack;


            this.taunt   = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury    = m.windfury;
            this.frozen      = m.frozen;
            this.stealth     = m.stealth;
            this.immune      = m.immune;
            this.untouchable = m.untouchable;
            this.exhausted   = m.exhausted;
            this.Spellburst  = m.Spellburst;

            this.charge  = m.charge;
            this.rush    = m.rush;
            this.hChoice = m.hChoice;
            if ((m.charge > 0 || m.rush > 0) && !m.frozen && !m.silenced)
            {
                this.Ready = true;
            }
            else
            {
                this.Ready = false;
            }
            if (m.rush > 0 && m.playedThisTurn)
            {
                this.cantAttackHeroes = true;
            }
            this.poisonous           = m.poisonous;
            this.lifesteal           = m.lifesteal;
            this.dormant             = m.dormant;
            this.outcast             = m.outcast;
            this.reborn              = m.reborn;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;

            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;
            this.cantAttackHeroes = m.cantAttackHeroes;
            this.cantAttack       = m.cantAttack;
        }
Example #35
0
        public List <Action> doAllChoices(Playfield p, Handmanager.Handcard hc, bool lethalcheck, bool usePenalityManager)
        {
            List <Action> returnlist = new List <Action>();

            if (hc.card.type == CardDB.cardtype.MOB && p.ownMinions.Count >= 7)
            {
                return(returnlist);
            }

            for (int i = 1; i < 3; i++)
            {
                CardDB.Card c = hc.card;
                if (c.name == CardDB.cardName.keeperofthegrove)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166b);
                    }
                }

                if (c.name == CardDB.cardName.starfall)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_007b);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_007a);
                    }
                }

                if (c.name == CardDB.cardName.ancientoflore)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_008a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NEW1_008b);
                    }
                }

                if (c.name == CardDB.cardName.powerofthewild)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_160b);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_160a);
                    }
                }
                if (c.name == CardDB.cardName.ancientofwar)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_178a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_178b);
                    }
                }
                if (c.name == CardDB.cardName.druidoftheclaw)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_165t1);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_165t2);
                    }
                }
                if (c.name == CardDB.cardName.druidoftheflame)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.BRM_010t);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.BRM_010t2);
                    }
                }
                //cenarius dont need
                if (c.name == CardDB.cardName.keeperofthegrove)//keeper of the grove
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_166b);
                    }
                }
                if (c.name == CardDB.cardName.markofnature)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_155a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_155b);
                    }
                }
                if (c.name == CardDB.cardName.nourish)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_164a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_164b);
                    }
                }
                if (c.name == CardDB.cardName.wrath)
                {
                    if (i == 1)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_154a);
                    }
                    if (i == 2)
                    {
                        c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_154b);
                    }
                }

                if (c.canplayCard(p, hc.manacost))
                {
                    int           bestplace        = p.getBestPlace(c, lethalcheck);
                    List <Minion> trgts            = c.getTargetsForCard(p);
                    int           cardplayPenality = 0;
                    if (trgts.Count == 0)
                    {
                        if (usePenalityManager)
                        {
                            cardplayPenality = pen.getPlayCardPenality(hc.card, null, p, i, lethalcheck);
                            if (cardplayPenality <= 499)
                            {
                                //help.logg(hc.card.name + " is played");
                                //pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, i, bestplace, cardplayPenality);
                                // i is the choice
                                Action a = new Action(actionEnum.playcard, hc, null, bestplace, null, cardplayPenality, i);
                                //pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                returnlist.Add(a);
                            }
                        }
                        else
                        {
                            //pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, i, bestplace, cardplayPenality);

                            Action a = new Action(actionEnum.playcard, hc, null, bestplace, null, cardplayPenality, i);
                            returnlist.Add(a);
                        }
                    }
                    else
                    {
                        foreach (Minion trgt in trgts)
                        {
                            if (usePenalityManager)
                            {
                                cardplayPenality = pen.getPlayCardPenality(hc.card, trgt, p, i, lethalcheck);

                                if (cardplayPenality <= 499)
                                {
                                    //help.logg(hc.card.name + " is played");
                                    //pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i, bestplace, cardplayPenality);

                                    Action a = new Action(actionEnum.playcard, hc, null, bestplace, trgt, cardplayPenality, i); //i is the choice
                                    returnlist.Add(a);
                                }
                            }
                            else
                            {
                                //pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, i, bestplace, cardplayPenality);

                                Action a = new Action(actionEnum.playcard, hc, null, bestplace, trgt, cardplayPenality, i); //i is the choice
                                returnlist.Add(a);
                            }
                        }
                    }
                }
            }


            return(returnlist);
        }
Example #36
0
 public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
 {
     return(0);
 }
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards = 0;
            this.enemyAnzCards = 0;
            List<HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);
            list.AddRange(HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.HAND));

            foreach (HRCard item in list)
            {

                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId());
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card = c;
                    hc.position = entitiy.GetZonePosition();
                    hc.entity = entitiy.GetEntityId();
                    hc.manacost = entitiy.GetCost();
                    handCards.Add(hc);
                    this.anzcards++;
                }

                if (entitiy.GetControllerId() != this.ownPlayerController && entitiy.GetZonePosition() >= 1) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }
        }
Example #38
0
        public Playfield()
        {
            this.nextEntity = 1000;
            //this.simulateEnemyTurn = Ai.Instance.simulateEnemyTurn;
            this.ownController = Hrtprozis.Instance.getOwnController();

            this.ownHeroEntity = Hrtprozis.Instance.ownHeroEntity;
            this.enemyHeroEntity = Hrtprozis.Instance.enemyHeroEntitiy;

            this.mana = Hrtprozis.Instance.currentMana;
            this.ownMaxMana = Hrtprozis.Instance.ownMaxMana;
            this.enemyMaxMana = Hrtprozis.Instance.enemyMaxMana;
            this.evaluatePenality = 0;
            this.ownSecretsIDList.AddRange(Hrtprozis.Instance.ownSecretList);
            this.enemySecretCount = Hrtprozis.Instance.enemySecretCount;


            this.attackFaceHP = Hrtprozis.Instance.attackFaceHp;

            this.complete = false;

            addMinionsReal(Hrtprozis.Instance.ownMinions, ownMinions);
            addMinionsReal(Hrtprozis.Instance.enemyMinions, enemyMinions);
            this.ownHero = new Minion(Hrtprozis.Instance.ownHero);
            this.enemyHero = new Minion(Hrtprozis.Instance.enemyHero);
            addCardsReal(Handmanager.Instance.handCards);

            this.ownHeroName = Hrtprozis.Instance.heroname;
            this.enemyHeroName = Hrtprozis.Instance.enemyHeroname;

            /*
            this.enemyHeroHp = Hrtprozis.Instance.enemyHp;
            this.ownHeroHp = Hrtprozis.Instance.heroHp;
            this.ownHeroReady = Hrtprozis.Instance.ownheroisread;
            this.ownHeroWindfury = Hrtprozis.Instance.ownHeroWindfury;
            this.ownHeroNumAttackThisTurn = Hrtprozis.Instance.ownHeroNumAttacksThisTurn;
            this.ownHeroFrozen = Hrtprozis.Instance.herofrozen;
            this.enemyHeroFrozen = Hrtprozis.Instance.enemyfrozen;
            this.ownheroAngr = Hrtprozis.Instance.heroAtk;
            this.heroImmuneWhileAttacking = Hrtprozis.Instance.heroImmuneToDamageWhileAttacking;
            this.ownHeroDefence = Hrtprozis.Instance.heroDefence;
            this.enemyHeroDefence = Hrtprozis.Instance.enemyDefence;
             */

            //####buffs#############################

            this.anzOwnRaidleader = 0;
            this.anzEnemyRaidleader = 0;
            this.anzOwnStormwindChamps = 0;
            this.anzEnemyStormwindChamps = 0;
            this.anzOwnTundrarhino = 0;
            this.anzEnemyTundrarhino = 0;
            this.anzOwnTimberWolfs = 0;
            this.anzEnemyTimberWolfs = 0;
            this.anzMurlocWarleader = 0;
            this.anzGrimscaleOracle = 0;
            this.anzOwnAuchenaiSoulpriest = 0;
            this.anzEnemyAuchenaiSoulpriest = 0;
            this.anzOwnsorcerersapprentice = 0;
            this.anzOwnsorcerersapprenticeStarted = 0;
            this.anzEnemysorcerersapprentice = 0;
            this.anzEnemysorcerersapprenticeStarted = 0;
            this.anzOwnSouthseacaptain = 0;
            this.anzEnemySouthseacaptain = 0;

            this.feugenDead = Probabilitymaker.Instance.feugenDead;
            this.stalaggDead = Probabilitymaker.Instance.stalaggDead;

            this.weHavePlayedMillhouseManastorm = false;

            this.doublepriest = 0;
            this.enemydoublepriest = 0;

            this.ownBaronRivendare = 0;
            this.enemyBaronRivendare = 0;
            //#########################################

            this.ownWeaponDurability = Hrtprozis.Instance.heroWeaponDurability;
            this.ownWeaponAttack = Hrtprozis.Instance.heroWeaponAttack;
            this.ownWeaponName = Hrtprozis.Instance.ownHeroWeapon;
            this.owncarddraw = 0;


            this.enemyWeaponAttack = Hrtprozis.Instance.enemyWeaponAttack;//dont know jet
            this.enemyWeaponName = Hrtprozis.Instance.enemyHeroWeapon;
            this.enemyWeaponDurability = Hrtprozis.Instance.enemyWeaponDurability;
            this.enemycarddraw = 0;

            this.enemyAnzCards = Handmanager.Instance.enemyAnzCards;

            this.ownAbilityReady = Hrtprozis.Instance.ownAbilityisReady;
            this.ownHeroAblility = new Handmanager.Handcard(Hrtprozis.Instance.heroAbility);
            this.enemyHeroAblility = new Handmanager.Handcard(Hrtprozis.Instance.enemyAbility);
            this.enemyAbilityReady = false;


            this.mobsplayedThisTurn = Hrtprozis.Instance.numMinionsPlayedThisTurn;
            this.startedWithMobsPlayedThisTurn = Hrtprozis.Instance.numMinionsPlayedThisTurn;// only change mobsplayedthisturm
            this.cardsPlayedThisTurn = Hrtprozis.Instance.cardsPlayedThisTurn;
            //todo:
            this.optionsPlayedThisTurn = 0;

            this.ueberladung = Hrtprozis.Instance.ueberladung;

            this.ownHeroFatigue = Hrtprozis.Instance.ownHeroFatigue;
            this.enemyHeroFatigue = Hrtprozis.Instance.enemyHeroFatigue;
            this.ownDeckSize = Hrtprozis.Instance.ownDeckSize;
            this.enemyDeckSize = Hrtprozis.Instance.enemyDeckSize;

            //need the following for manacost-calculation
            this.ownHeroHpStarted = this.ownHero.Hp;
            this.enemyHeroHpStarted = this.enemyHero.Hp;
            this.ownWeaponAttackStarted = this.ownWeaponAttack;
            this.ownCardsCountStarted = this.owncards.Count;
            this.ownMobsCountStarted = this.ownMinions.Count + this.enemyMinions.Count;

            this.playedmagierinderkirintor = false;
            this.playedPreparation = false;

            this.winzigebeschwoererin = 0;
            this.managespenst = 0;
            this.soeldnerDerVenture = 0;
            this.beschwoerungsportal = 0;
            this.nerubarweblord = 0;

            this.startedWithnerubarweblord = 0;
            this.startedWithbeschwoerungsportal = 0;
            this.startedWithManagespenst = 0;
            this.startedWithWinzigebeschwoererin = 0;
            this.startedWithsoeldnerDerVenture = 0;

            this.ownBaronRivendare = 0;
            this.enemyBaronRivendare = 0;

            hasorcanplayKelThuzad = false;
            this.loatheb = false;
            this.spellpower = 0;
            this.enemyspellpower = 0;

            foreach (Minion m in this.ownMinions)
            {
                if (m.playedThisTurn && m.name == CardDB.cardName.loatheb) this.loatheb = true;

                spellpower = spellpower + m.spellpower;
                spellpower += m.handcard.card.spellpowervalue;

                if (m.silenced) continue;

                if (m.name == CardDB.cardName.prophetvelen) this.doublepriest++;


                if (m.name == CardDB.cardName.pintsizedsummoner)
                {
                    this.winzigebeschwoererin++;
                    this.startedWithWinzigebeschwoererin++;
                }

                if (m.name == CardDB.cardName.manawraith)
                {
                    this.managespenst++;
                    this.startedWithManagespenst++;
                }
                if (m.name == CardDB.cardName.nerubarweblord)
                {
                    this.nerubarweblord++;
                    this.startedWithnerubarweblord++;
                }
                if (m.name == CardDB.cardName.venturecomercenary)
                {
                    this.soeldnerDerVenture++;
                    this.startedWithsoeldnerDerVenture++;
                }
                if (m.name == CardDB.cardName.summoningportal)
                {
                    this.beschwoerungsportal++;
                    this.startedWithbeschwoerungsportal++;
                }

                if (m.handcard.card.name == CardDB.cardName.baronrivendare)
                {
                    this.ownBaronRivendare++;
                }
                if (m.handcard.card.name == CardDB.cardName.kelthuzad)
                {
                    this.hasorcanplayKelThuzad = true;
                }

                if (m.name == CardDB.cardName.raidleader) this.anzOwnRaidleader++;

                if (m.name == CardDB.cardName.stormwindchampion) this.anzOwnStormwindChamps++;
                if (m.name == CardDB.cardName.tundrarhino) this.anzOwnTundrarhino++;
                if (m.name == CardDB.cardName.timberwolf) this.anzOwnTimberWolfs++;
                if (m.name == CardDB.cardName.murlocwarleader) this.anzMurlocWarleader++;
                if (m.name == CardDB.cardName.grimscaleoracle) this.anzGrimscaleOracle++;
                if (m.name == CardDB.cardName.auchenaisoulpriest) this.anzOwnAuchenaiSoulpriest++;
                if (m.name == CardDB.cardName.sorcerersapprentice)
                {
                    this.anzOwnsorcerersapprentice++;
                    this.anzOwnsorcerersapprenticeStarted++;
                }
                if (m.name == CardDB.cardName.southseacaptain) this.anzOwnSouthseacaptain++;


            }

            foreach (Handmanager.Handcard hc in this.owncards)
            {

                if (hc.card.name == CardDB.cardName.kelthuzad)
                {
                    this.hasorcanplayKelThuzad = true;
                }
            }

            foreach (Minion m in this.enemyMinions)
            {
                this.enemyspellpower = this.enemyspellpower + m.spellpower;
                enemyspellpower += m.handcard.card.spellpowervalue;
                if (m.silenced) continue;
                if (m.name == CardDB.cardName.prophetvelen) this.enemydoublepriest++;
                if (m.name == CardDB.cardName.manawraith)
                {
                    this.managespenst++;
                    this.startedWithManagespenst++;
                }
                if (m.name == CardDB.cardName.nerubarweblord)
                {
                    this.nerubarweblord++;
                    this.startedWithnerubarweblord++;
                }
                if (m.handcard.card.name == CardDB.cardName.baronrivendare)
                {
                    this.enemyBaronRivendare++;
                }
                if (m.handcard.card.name == CardDB.cardName.kelthuzad)
                {
                    this.hasorcanplayKelThuzad = true;
                }

                if (m.name == CardDB.cardName.raidleader) this.anzEnemyRaidleader++;
                if (m.name == CardDB.cardName.stormwindchampion) this.anzEnemyStormwindChamps++;
                if (m.name == CardDB.cardName.tundrarhino) this.anzEnemyTundrarhino++;
                if (m.name == CardDB.cardName.timberwolf) this.anzEnemyTimberWolfs++;
                if (m.name == CardDB.cardName.murlocwarleader) this.anzMurlocWarleader++;
                if (m.name == CardDB.cardName.grimscaleoracle) this.anzGrimscaleOracle++;
                if (m.name == CardDB.cardName.auchenaisoulpriest) this.anzEnemyAuchenaiSoulpriest++;
                if (m.name == CardDB.cardName.sorcerersapprentice)
                {
                    this.anzEnemysorcerersapprentice++;
                    this.anzEnemysorcerersapprenticeStarted++;
                }
                if (m.name == CardDB.cardName.southseacaptain) this.anzEnemySouthseacaptain++;
            }
            if (this.hasorcanplayKelThuzad) this.diedMinions = new List<GraveYardItem>(Probabilitymaker.Instance.turngraveyard);

        }
Example #39
0
        public Minion createNewMinion(Handmanager.Handcard hc, int zonepos, bool own)
        {
            Minion m = new Minion();
            Handmanager.Handcard handc = new Handmanager.Handcard(hc);
            m.handcard = handc;
            m.own = own;
            m.isHero = false;
            m.entitiyID = hc.entity;
            m.Angr = hc.card.Attack;
            m.Hp = hc.card.Health;
            m.maxHp = hc.card.Health;
            m.name = hc.card.name;
            m.playedThisTurn = true;
            m.numAttacksThisTurn = 0;
            m.zonepos = zonepos;
            m.windfury = hc.card.windfury;
            m.taunt = hc.card.tank;
            m.charge = (hc.card.Charge) ? 1 : 0;
            m.divineshild = hc.card.Shield;
            m.poisonous = hc.card.poisionous;
            m.stealth = hc.card.Stealth;

            m.updateReadyness();

            if (m.name == CardDB.cardName.lightspawn)
            {
                m.Angr = m.Hp;
            }
            return m;
        }
Example #40
0
        public Minion createNewMinion(Handmanager.Handcard hc, int zonepos, bool own)
        {
            Minion m = new Minion();
            Handmanager.Handcard handc = new Handmanager.Handcard(hc);
            //Handmanager.Handcard handc = hc; // new Handcard(hc)?
            m.handcard = handc;
            m.own = own;
            m.isHero = false;
            m.entitiyID = hc.entity;
            m.Angr = hc.card.Attack;
            m.Hp = hc.card.Health;
            m.maxHp = hc.card.Health;
            m.name = hc.card.name;
            m.playedThisTurn = true;
            m.numAttacksThisTurn = 0;
            m.zonepos = zonepos;
            m.windfury = hc.card.windfury;
            m.taunt = hc.card.tank;
            m.charge = (hc.card.Charge) ? 1 : 0;
            m.divineshild = hc.card.Shield;
            m.poisonous = hc.card.poisionous;
            m.stealth = hc.card.Stealth;

            m.updateReadyness();

            if (m.name == CardDB.cardName.lightspawn)
            {
                m.Angr = m.Hp;
            }


            //trigger on summon effect!
            this.triggerAMinionIsSummoned(m);
            //activate onAura effect
            m.handcard.card.sim_card.onAuraStarts(this, m);
            //buffs minion
            this.minionGetOrEraseAllAreaBuffs(m, true);
            return m;
        }
Example #41
0
        public Minion(Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg = m.anzGotDmg;
            this.gotDmgRaw = m.gotDmgRaw;
            this.isHero = m.isHero;
            this.own = m.own;
            this.canAttackNormal = m.canAttackNormal;
            this.name = m.name;
            this.handcard = m.handcard;//new?
            this.entitiyID = m.entitiyID;
            this.zonepos = m.zonepos;

            this.allreadyAttacked = m.allreadyAttacked;


            this.playedThisTurn = m.playedThisTurn;
            this.numAttacksThisTurn = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;
            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;
            //---------------------------------------
            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit = m.ancestralspirit;
            this.destroyOnOwnTurnStart = m.destroyOnOwnTurnStart; // depends on own!
            this.destroyOnEnemyTurnStart = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd = m.destroyOnOwnTurnEnd; // depends on own!
            this.destroyOnEnemyTurnEnd = m.destroyOnEnemyTurnEnd; // depends on own!

            this.concedal = m.concedal;
            this.souloftheforest = m.souloftheforest;

            this.ownBlessingOfWisdom = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.ownPowerWordGlory = m.ownPowerWordGlory;
            this.enemyPowerWordGlory = m.enemyPowerWordGlory;
            this.spellpower = m.spellpower;

            this.Hp = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack = m.tempAttack;

            this.Ready = m.Ready;

            this.taunt = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury = m.windfury;
            this.frozen = m.frozen;
            this.stealth = m.stealth;
            this.immune = m.immune;
            this.exhausted = m.exhausted;

            this.charge = m.charge;
            this.poisonous = m.poisonous;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;
        }
Example #42
0
        //todo 4th param
        public void callKid(CardDB.Card c, int zonepos, bool own, bool spawnKid = false)
        {
            //spawnKid = true if its a minion spawned with another one (battlecry)
            if (own)
            {
                if (!spawnKid && this.ownMinions.Count >= 7) return;
                if (spawnKid && this.ownMinions.Count >= 6)
                {
                    this.evaluatePenality += 20;
                    return;
                }
            }
            else
            {
                if (!spawnKid && this.enemyMinions.Count >= 7) return;
                if (spawnKid && this.enemyMinions.Count >= 6)
                {
                    this.evaluatePenality -= 20;
                    return;
                }
            }
            int mobplace = zonepos + 1;//todo check this?

            //create minion (+triggers)
            Handmanager.Handcard hc = new Handmanager.Handcard(c);
            hc.entity = this.nextEntity;
            this.nextEntity++;
            Minion m = createNewMinion(hc, mobplace, own);
            //put it on battle field (+triggers)
            addMinionToBattlefield(m);

        }
Example #43
0
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards = 0;
            this.enemyAnzCards = 0;
            List<HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HRCard item in list)
            {

                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card = c;
                    hc.position = entitiy.GetZonePosition();
                    hc.entity = entitiy.GetEntityId();
                    hc.manacost = entitiy.GetCost();
                    hc.addattack = 0;
                    if (c.name == CardDB.cardName.bolvarfordragon)
                    {
                        hc.addattack = entitiy.GetATK() - 1; // -1 because it starts with 1, we count only the additional attackvalue
                    }
                    handCards.Add(hc);
                    this.anzcards++;
                }
                //maybe check if it has BRM_028e on it?

            }

            Dictionary<int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }

        }
Example #44
0
        public void drawACard(CardDB.cardName ss, bool own, bool nopen = false)
        {
            CardDB.cardName s = ss;

            // cant hold more than 10 cards

            if (own)
            {
                if (s == CardDB.cardName.unknown && !nopen) // draw a card from deck :D
                {
                    if (ownDeckSize == 0)
                    {
                        this.ownHeroFatigue++;
                        this.ownHero.getDamageOrHeal(this.ownHeroFatigue, this, false, true);
                    }
                    else
                    {
                        this.ownDeckSize--;
                        if (this.owncards.Count >= 10)
                        {
                            this.evaluatePenality += 5;
                            return;
                        }
                        this.owncarddraw++;
                    }

                }
                else
                {
                    if (this.owncards.Count >= 10)
                    {
                        this.evaluatePenality += 5;
                        return;
                    }
                    this.owncarddraw++;

                }


            }
            else
            {
                if (s == CardDB.cardName.unknown && !nopen) // draw a card from deck :D
                {
                    if (enemyDeckSize == 0)
                    {
                        this.enemyHeroFatigue++;
                        this.enemyHero.getDamageOrHeal(this.enemyHeroFatigue, this, false, true);
                    }
                    else
                    {
                        this.enemyDeckSize--;
                        if (this.enemyAnzCards >= 10)
                        {
                            this.evaluatePenality -= 50;
                            return;
                        }
                        this.enemycarddraw++;
                        this.enemyAnzCards++;
                    }

                }
                else
                {
                    if (this.enemyAnzCards >= 10)
                    {
                        this.evaluatePenality -= 50;
                        return;
                    }
                    this.enemycarddraw++;
                    this.enemyAnzCards++;

                }
                return;
            }

            if (s == CardDB.cardName.unknown)
            {
                CardDB.Card plchldr = new CardDB.Card();
                plchldr.name = CardDB.cardName.unknown;
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = plchldr;
                hc.position = this.owncards.Count + 1;
                hc.manacost = 1000;
                this.owncards.Add(hc);
            }
            else
            {
                CardDB.Card c = CardDB.Instance.getCardData(s);
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = c;
                hc.position = this.owncards.Count + 1;
                hc.manacost = c.calculateManaCost(this);
                this.owncards.Add(hc);
            }

        }
Example #45
0
        private void drawACard(string ss, bool own)
        {
            string s = ss;
            if (s == "") s = "unknown";
            if (s == "enemycard") s = "unknown"; // NO PENALITY FOR DRAWING TO MUCH CARDS

            // cant hold more than 10 cards

            if (own)
            {
                if (s == "unknown") // draw a card from deck :D
                {
                    if (ownDeckSize == 0)
                    {
                        this.ownHeroFatigue++;
                        this.attackOrHealHero(this.ownHeroFatigue, true);
                    }
                    else
                    {
                        this.ownDeckSize--;
                        if (this.owncards.Count >= 10)
                        {
                            this.evaluatePenality += 5;
                            return;
                        }
                        this.owncarddraw++;
                    }

                }
                else
                {
                    if (this.owncards.Count >= 10)
                    {
                        this.evaluatePenality += 5;
                        return;
                    }
                    this.owncarddraw++;

                }

            }
            else
            {
                if (s == "unknown") // draw a card from deck :D
                {
                    if (enemyDeckSize == 0)
                    {
                        this.enemyHeroFatigue++;
                        this.attackOrHealHero(this.enemyHeroFatigue, false);
                    }
                    else
                    {
                        this.enemyDeckSize--;
                        if (this.enemyAnzCards + this.enemycarddraw >= 10)
                        {
                            this.evaluatePenality += 5;
                            return;
                        }
                        this.enemycarddraw++;
                    }

                }
                else
                {
                    if (this.enemyAnzCards + this.enemycarddraw >= 10)
                    {
                        this.evaluatePenality += 5;
                        return;
                    }
                    this.enemycarddraw++;

                }
                return;
            }

            if (s == "unknown")
            {
                CardDB.Card plchldr = new CardDB.Card();
                plchldr.name = "unknown";
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = plchldr;
                hc.position = this.owncards.Count + 1;
                hc.manacost = 1000;
                this.owncards.Add(hc);
            }
            else
            {
                CardDB.Card c = CardDB.Instance.getCardData(s);
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = c;
                hc.position = this.owncards.Count + 1;
                hc.manacost = c.calculateManaCost(this);
                this.owncards.Add(hc);
            }
        }
Example #46
0
        public void minionReturnToHand(Minion m, bool own, int manachange)
        {
            List<Minion> temp = (own) ? this.ownMinions : this.enemyMinions;
            m.handcard.card.sim_card.onAuraEnds(this, m);
            temp.Remove(m);

            if (own)
            {
                CardDB.Card c = m.handcard.card;
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = c;
                hc.position = this.owncards.Count + 1;
                hc.entity = m.entitiyID;
                hc.manacost = c.calculateManaCost(this) + manachange;
                if (this.owncards.Count < 10)
                {
                    this.owncards.Add(hc);
                }
                else
                {
                    this.drawACard(CardDB.cardName.unknown, true);
                }
                this.tempTrigger.ownMinionsChanged = true;
            }
            else
            {
                this.drawACard(CardDB.cardName.unknown, false);
                this.tempTrigger.enemyMininsChanged = true;
            }

        }
Example #47
0
 private void minionTransform(Minion m, CardDB.Card c, bool own)
 {
     Handmanager.Handcard hc = new Handmanager.Handcard(c);
     hc.entity = m.entitiyID;
     Minion tranform = createNewMinion(hc, m.id, own);
     Minion temp = new Minion();
     temp.setMinionTominion(m);
     m.setMinionTominion(tranform);
     m.entitiyID = -2;
     this.endEffectsDueToDeath(temp, own);
     adjacentBuffUpdate(own);
     if (logging) Helpfunctions.Instance.logg("minion got sheep" + m.name + " " + m.Angr);
 }
Example #48
0
        public void minionTransform(Minion m, CardDB.Card c)
        {
            m.handcard.card.sim_card.onAuraEnds(this, m);//end aura of the minion

            Handmanager.Handcard hc = new Handmanager.Handcard(c);
            hc.entity = m.entitiyID;
            int ancestral = m.ancestralspirit;
            if (m.handcard.card.name == CardDB.cardName.cairnebloodhoof || m.handcard.card.name == CardDB.cardName.harvestgolem || ancestral >= 1)
            {
                this.evaluatePenality -= Ai.Instance.botBase.getEnemyMinionValue(m, this) - 1;
            }

            //necessary???
            /*Minion tranform = createNewMinion(hc, m.zonepos, m.own);
            Minion temp = new Minion();
            temp.setMinionTominion(m);
            m.setMinionTominion(tranform);*/

            m.setMinionTominion(createNewMinion(hc, m.zonepos, m.own));

            m.handcard.card.sim_card.onAuraStarts(this, m);
            this.minionGetOrEraseAllAreaBuffs(m, true);

            if (m.own)
            {
                this.tempTrigger.ownMinionsChanged = true;
            }
            else
            {
                this.tempTrigger.enemyMininsChanged = true;
            }

            if (logging) Helpfunctions.Instance.logg("minion got sheep" + m.name + " " + m.Angr);
        }
Example #49
0
 public Minion()
 {
     enchantments = new List<Enchantment>();
     this.handcard = new Handmanager.Handcard();
 }
Example #50
0
        //    Put a random minion from each player's hand into the battlefield.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (p.isServer)
            {
                List <Handmanager.Handcard> temp  = new List <Handmanager.Handcard>();
                List <Handmanager.Handcard> cards = p.owncards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count >= 1)
                {
                    int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                    p.callKid(cards[rand].card, p.ownMinions.Count, true);
                    p.removeCard_SERVER(cards[rand], true);
                }

                temp.Clear();
                cards = p.EnemyCards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count >= 1)
                {
                    int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                    p.callKid(cards[rand].card, p.ownMinions.Count, false);
                    p.removeCard_SERVER(cards[rand], false);
                }

                return;
            }

            Handmanager.Handcard c = null;
            int sum = 10000;

            foreach (Handmanager.Handcard hc in p.owncards)
            {
                if (hc.card.type == CardDB.cardtype.MOB)
                {
                    int s = hc.card.Health + hc.card.Attack + ((hc.card.tank) ? 1 : 0) + ((hc.card.Shield) ? 1 : 0);
                    if (s < sum)
                    {
                        c   = hc;
                        sum = s;
                    }
                }
            }
            if (sum < 9999)
            {
                p.callKid(c.card, p.ownMinions.Count, true);
                p.removeCard(c);
                p.triggerCardsChanged(true);
            }


            if (p.enemyAnzCards >= 2)
            {
                p.callKid(c.card, p.enemyMinions.Count, false);
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
        }