private Ai() { this.nextMoveGuess = new Playfield(); this.nextMoveGuess.mana = -100; this.nextTurnSimulator = new MiniSimulatorNextTurn(); this.mainTurnSimulator = new MiniSimulator(maxdeep, maxwide, 0); // 0 for unlimited this.enemyTurnSim = new EnemyTurnSimulator(); this.mainTurnSimulator.setPrintingstuff(true); }
private Ai() { this.nextMoveGuess = new Playfield(); this.nextMoveGuess.mana = -1; this.nextTurnSimulator = new MiniSimulatorNextTurn(); this.mainTurnSimulator = new MiniSimulator(maxdeep, maxwide, 0); // 0 for unlimited this.enemyTurnSim = new EnemyTurnSimulator(); this.mainTurnSimulator.setPrintingstuff(true); }