Example #1
0
 public ActionEventArgs(Person doer, Person target, Prop prop, object data = null)
 {
     this.Doer = doer;
     this.Target = target;
     this.Prop = prop;
     this.Data = data;
     this.Stage = ActionStages.Passive;
 }
        public Person GeneratePerson(Sexes sex)
        {
            Person newPerson = new Person();
            newPerson.FirstName = this.GenerateFirstName(sex);
            newPerson.LastName = this.GenerateLastName();
            newPerson.Physique.Sex = sex;
            newPerson.Physique.Age = MiscUtilities.Rand.Next(18, 70);
            newPerson.Physique.EyeColor = MiscUtilities.GetRandomEnum<EyeColors>();
            newPerson.Physique.HairColor = MiscUtilities.GetRandomEnum<HairColors>();
            newPerson.Physique.HairLength = MiscUtilities.GetRandomEnum<HairLengths>();
            newPerson.Image = newPerson.Physique.Sex.ToString() + @"\" + newPerson.Physique.Sex.ToString() + "_0.png";
            newPerson.HeadImage = Game.Instance.ResourceController.BuildPath(@"\Assets\Images\Characters\BodyParts\" +
                    (newPerson.Physique.Sex == Sexes.Futanari ? "Female" : newPerson.Physique.Sex.ToString()) +
                    @"Heads_Cropped\" + newPerson.Physique.Sex.ToString()[0] + "_Head" + MiscUtilities.Rand.Next(100) + ".png");

            return newPerson;
        }
Example #3
0
        public void Cum(Prepositions preposition, Person target)
        {
            string pronoun = this.GetPossessivePronoun();
            string capPronoun = StringUtilities.CaptializeWords(pronoun);

            if ((double)this.Stats.GetValue("EjaculationsToday") < this.Stats.GetValue<double>("Stamina") / 25.0)
            {
                if ((double)this.Stats.GetValue("CumVolume") <= 0)
                {
                    Game.Instance.Output("Not even a drop of cum is left to escape " + pronoun + " c**k.");
                }
                else if ((double)this.Stats.GetValue("CumVolume") < 0.5)
                {
                    Game.Instance.Output("A dribble of cum escapes from the tip of " + pronoun + " c**k.");
                }
                else if ((double)this.Stats.GetValue("CumVolume") <= 1)
                {
                    Game.Instance.Output("A few weak spurts of cum leak from the tip of " + pronoun + " c**k.");
                }
                else if ((double)this.Stats.GetValue("CumVolume") <= 5)
                {
                    Game.Instance.Output("A few strong jets of cum erupt from " + pronoun + " c**k.");
                }
                else if ((double)this.Stats.GetValue("CumVolume") <= 10)
                {
                    Game.Instance.Output(capPronoun + " body tenses as several large jets of thick cum fire from " + pronoun + " c**k.");
                }
                else if ((double)this.Stats.GetValue("CumVolume") <= 20)
                {
                    Game.Instance.Output(capPronoun + " c**k throbs hard as it keeps ejecting numerous thick ropes of cum.");
                }
                else if ((double)this.Stats.GetValue("CumVolume") <= 50)
                {
                    Game.Instance.Output(capPronoun + " aching c**k sends hot streams of cum flying for what feels like ages.");
                }
                else
                {
                    Game.Instance.Output(capPronoun + " c**k erupts over and over, sending a torrent of hot cum from " + pronoun + " throbing shaft.");
                }

                this.Stats.SetValue("CumVolume", Math.Floor((double)this.Stats.GetValue("CumVolume") / 2));
                this.Stats.SetValue("EjaculationsToday", (double)this.Stats.GetValue("EjaculationsToday") + 1);
            }
        }
        protected void UpdateStatus(Person myPerson)
        {
            int count = 0;

            foreach (Stat item in myPerson.Stats.StatEntries.Where(e => e.Type == "status"))
            {
                if (item.ControlType == typeof(ProgressBar))
                {
                    ProgressBar value = (ProgressBar)LogicalTreeHelper.FindLogicalNode(this.tab_Status, "pgb_" + item.Name);

                    if(item.Maximum != null)
                    {
                        if (item.Maximum.Split('.').Count() > 1)
                        {
                            value.Maximum = (double)ReflectionUtilities.GetPropertyValue(myPerson, item.Maximum);
                        }
                        else
                        {
                            value.Maximum = myPerson.Stats.GetValue<double>(item.Maximum);
                        }
                    }

                    try
                    {
                        value.Value = Math.Max(Math.Min((double)item.Value, value.Maximum), value.Minimum);
                    }
                    catch(InvalidCastException)
                    {
                        value.Value = Math.Max(Math.Min((int)item.Value, value.Maximum), value.Minimum);
                    }
                    ((ToolTip)value.ToolTip).Content = value.Value;
                }
                else if (item.ControlType == typeof(CheckBox))
                {
                    CheckBox value = (CheckBox)LogicalTreeHelper.FindLogicalNode(this.tab_Status, "chk_" + item.Name);
                    value.IsChecked = (bool)item.Value;
                }

                count++;
            }
        }
        protected void UpdateAttributes(Person myPerson)
        {
            int count = 0;

            foreach (Stat item in myPerson.Stats.StatEntries.Where(e => e.Type == "attribute"))
            {
                if (item.ControlType == typeof(ProgressBar))
                {
                    ProgressBar value = (ProgressBar)LogicalTreeHelper.FindLogicalNode(this.tab_Attributes, "pgb_" + item.Name);
                    value.Value = Math.Max(Math.Min((int)(double)item.Value, value.Maximum), value.Minimum);
                }
                else if (item.ControlType == typeof(CheckBox))
                {
                    CheckBox value = (CheckBox)LogicalTreeHelper.FindLogicalNode(this.tab_Attributes, "chk_" + item.Name);
                    value.IsChecked = (bool)item.Value;
                }

                count++;
            }
        }
Example #6
0
        /// <summary>
        /// Apply this effect to the given Person.
        /// </summary>
        /// <param name="subject">Person to whom this effect should be applied.</param>
        /// <returns>True if the effect was applied successfully. False if the stat couldn't be found.</returns>
        public bool Apply(Person subject)
        {
            // If we have a Person...
            if (subject != null)
            {
                // If the effect isn't multiplicative...
                if (!this.RelativeOperationIsMultiplication)
                {
                    // Let the Stat logic handle everything.
                    return subject.Stats.SetValue(this.ItemName, this.Value, this.ValueIsRelative);
                }
                else
                {
                    // Set the stat to a manually multiplied value.
                    return subject.Stats.SetValue(this.ItemName, subject.Stats.GetValue<double>(this.ItemName) * this.Value, false);
                }
            }

            // Report failure.
            return false;
        }
Example #7
0
 public Relationship(Person subject)
     : this()
 {
     this.Subject = subject;
 }