Example #1
0
        public void updateLocalPlayerSkin(ushort skin)
        {
            var old = LocalPlayerSkin;

            LocalPlayerSkin = skin;

            GameObject player     = HeroController.instance.gameObject;
            clientSkin playerSkin = getSkinForIndex(skin);

            var anim = player.GetComponent <tk2dSpriteAnimator>();

            anim.GetClipByName("Idle").frames[0].spriteCollection.spriteDefinitions[0].material.mainTexture   = playerSkin.Knight;
            anim.GetClipByName("Sprint").frames[0].spriteCollection.spriteDefinitions[0].material.mainTexture = playerSkin.Sprint;
            if (old != skin)
            {
                //todo network call here
                _serverKnightsManager.sendServerKnightUpdate(0, (ushort)skin);
                UI.UIManager.InfoBox.AddMessage($"You are now {getSkinNameForIndex(skin)}");
            }
        }
Example #2
0
        public void listenForInput()
        {
            if (!enabled)
            {
                return;
            }
            if (lastEmoteTime != null)
            {
                var ms = (DateTime.Now - lastEmoteTime).TotalMilliseconds;
                if (ms < 500)
                {
                    //Dont spam emotes
                    return;
                }
            }
            bool choosing = false;

            InputManager.ActiveDevice.RightStick.LowerDeadZone = 0.2f;
            if (InputManager.ActiveDevice.RightStick.IsPressed)
            {
                Index    = (ushort)(Math.Floor((InputManager.ActiveDevice.RightStick.Angle - segment / 2) / segment) + 1);
                choosing = true;
            }

            if (Input.GetKeyDown(Keys.emote_1))
            {
                choosing = true;
                Index    = 2;
            }
            else if (Input.GetKeyDown(Keys.emote_2))
            {
                choosing = true;
                Index    = 4;
            }
            else if (Input.GetKeyDown(Keys.emote_3))
            {
                choosing = true;
                Index    = 1;
            }
            else if (Input.GetKeyDown(Keys.emote_4))
            {
                choosing = true;
                Index    = 5;
            }
            else if (Input.GetKeyDown(Keys.emote_5))
            {
                choosing = true;
                Index    = 3;
            }

            if (choosing)
            {
                choosingEmote(Index);
            }
            else
            {
                if (Index != 0)
                {
                    showEmote(Index, HeroController.instance.gameObject);
                    //fire a network call here
                    _serverKnightsManager.sendServerKnightUpdate(1, Index);

                    lastEmoteTime = DateTime.Now;
                    Index         = 0;
                }
            }
        }