private void m_error() { GameLooper.BackToMainThread(delegate() { ErrorCallback(); }); }
private void m_close() { GameLooper.BackToMainThread(delegate() { CloseCallback(); }); }
private void m_connect() { GameLooper.BackToMainThread(delegate() { ConnectedCallback(); }); }
private void m_connect() { if (ping != null) { Destroy(ping); } ping = gameObject.AddComponent <HFPing>(); ping.Init(serverIP, 5); GameLooper.BackToMainThread(connectedHandler); }
private void m_error() { GameLooper.BackToMainThread(errorHandler); }
private void m_close() { GameLooper.BackToMainThread(closeHandler); }