public void OnLoad() { _playPredictorList = new PlayPredictorList(); Core.OverlayCanvas.Children.Add(_playPredictorList); _playPredictor = new PlayPredictor(_playPredictorList); _playPredictor.Init(); }
// Constructor public PlayPredictor(PlayPredictorList playPredictorList) { _playPredictorList = playPredictorList; _playPredictorList.Hide(); // Hide in menu, if necessary if (Config.Instance.HideInMenu && CoreAPI.Game.IsInMenu) { _playPredictorList.Hide(); } // TODO: Get Config for Max Results //this.maxResults = Config.Instance. }