// I_STATE public void Enable() { if (_core == null) { _core = Core.Instance; _networkManager = _core.GetService <NetworkManager>(); _statesManager = _core.GetService <StatesManager>(); _playerManager = _core.GetService <PlayerManager>(); _uiManager = _core.GetService <UIManager>(); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; } _core.GetService <UIManager>().ShowWindow(UIWindowEnum.SPLASH, true); _statesManager.SwitchState(StatesEnum.Auth); }
// I_STATES public void Enable() { _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _statesManager = Core.Instance.GetService <StatesManager>(); Assert.AreNotEqual(null, _statesManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _gameWindow = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_ASYNC) as GameWindowAsyncMultiplayer; Assert.AreNotEqual(null, _gameWindow); _pauseWindow = _uiManager.GetWindow(UIWindowEnum.PAUSE_ASYNC) as PauseWindow; Assert.AreNotEqual(null, _pauseWindow); _audioService = Core.Instance.GetService <AudioService>(); Assert.AreNotEqual(null, _audioService); // Debug.Log("Enable GAME_ASYNC"); EventManager._init.Game.MenuButton.Resume += Resume; _pauseWindow.OnMenuClick += Menu; _gameManager.CreateGameHandler(); // Assert.AreNotEqual(null, _gameWindow._objBackground); _gameWindow._objBackground.SetActive(false); // ------------------------------------------- // // ------------------------------------------- // _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _mainScreenStateManager.SwitchState(MainScreenStatesEnum.GAME_ASYNC); }
// I_SERVICE public void Init() { Games = new List <GameData>(); // _networkManager = Core.Instance.GetService <NetworkManager>(); Assert.AreNotEqual(null, _networkManager); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _statesManager = Core.Instance.GetService <StatesManager>(); Assert.AreNotEqual(null, _statesManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _chooseTrackWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_TRACK) as ChooseTrackWindow; Assert.AreNotEqual(null, _chooseTrackWindow); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; Assert.AreNotEqual(null, _splashScreen); _multiplayerWindow = _uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER) as MultiplayerWindow; Assert.AreNotEqual(null, _multiplayerWindow); _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; Assert.AreNotEqual(null, _enternetWindow); _carParent = GameObject.Find("CarParent").transform; _podiumNew = _carParent.Find("PodiumNew").gameObject; // ======================================================= // /* * TrackNamesById = new Dictionary<int, string>() * { * {0, "" }, * {1, "" }, * {2, "" }, * {3, "" }, * {4, "" }, * {5, "West_Indian_1" }, * {6, "" }, * {7, "" }, * {8, "West _Town_2" }, * {9, "" }, * {10, "West_Shahta_1" }, * {11, "West _Canyon_1" }, * {12, "West_Tornado" }, * {13, "Island" }, * {14, "West_Tunnel_3" }, * {15, "West_Mountains_2" }, * {16, "West _Koleso_2" }, * {17, "West _Canyon_2" }, * * * {99, "Tutorial1" }, * {100, "Tutorial2" }, * }; */ // /* * TrackTimeById = new Dictionary<int, TrackTimePrice>() * { * {0, new TrackTimePrice{Time = 120 , Price= 20 } }, * {1, new TrackTimePrice{Time = 120 , Price = 21 } }, * {2, new TrackTimePrice{Time = 120 , Price = 22 } }, * {3, new TrackTimePrice{Time = 120 , Price = 23 } }, * {4, new TrackTimePrice{Time = 120 , Price = 24 } }, * {5, new TrackTimePrice{Time = 120 , Price = 25 } }, * {6, new TrackTimePrice{Time = 120 , Price = 26 } }, * {7, new TrackTimePrice{Time = 120 , Price= 27 } }, * {8, new TrackTimePrice{Time = 120 , Price = 28 } }, * {9, new TrackTimePrice{Time = 120 , Price= 29 } }, * {10, new TrackTimePrice{Time = 120 , Price = 30 } }, * {11, new TrackTimePrice{Time = 100 , Price = 31 } }, * {12, new TrackTimePrice{Time = 72 , Price = 32 } }, * {13, new TrackTimePrice{Time = 93 , Price = 33 } }, * {14, new TrackTimePrice{Time = 74 , Price = 34 } }, * {15, new TrackTimePrice{Time = 95 , Price = 35 } }, * {16, new TrackTimePrice{Time = 76 , Price = 36 } }, * {17, new TrackTimePrice{Time = 87 , Price = 37 } }, * * }; */ // ======================================================= _multiplayerWindow.OnSingleNew += CreateNewSingleplayerGame; _multiplayerWindow.OnNewGame += CreateNewGame; _multiplayerWindow.OnNewGameForFB += CreateNewGameForFB; IsEntryPointLoad = true; }