/// <summary>
        /// Lays out the control's interior according to alignment, padding, dock etc.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Layout(SkinBase skin)
        {
            base.Layout(skin);

            m_ScrollButton[0].Width = Height;
            m_ScrollButton[0].Dock = Pos.Left;

            m_ScrollButton[1].Width = Height;
            m_ScrollButton[1].Dock = Pos.Right;

            m_Bar.Height = ButtonSize;
            m_Bar.Padding = new Padding(ButtonSize, 0, ButtonSize, 0);

            float barWidth = (m_ViewableContentSize / m_ContentSize) * (Width - (ButtonSize * 2));

            if (barWidth < ButtonSize * 0.5f)
                barWidth = (int)(ButtonSize * 0.5f);

            m_Bar.Width = (int)(barWidth);
            m_Bar.IsHidden = Width - (ButtonSize * 2) <= barWidth;

            //Based on our last scroll amount, produce a position for the bar
            if (!m_Bar.IsHeld)
            {
                SetScrollAmount(ScrollAmount, true);
            }
        }
        /// <summary>
        /// Renders the focus overlay.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void RenderFocus(SkinBase skin)
        {
            if (InputHandler.KeyboardFocus != this) return;
            if (!IsTabable) return;

            skin.DrawKeyboardHighlight(this, RenderBounds, 0);
        }
        /// <summary>
        /// Lays out the control's interior according to alignment, padding, dock etc.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Layout(SkinBase skin)
        {
            base.Layout(skin);

            m_ScrollButton[0].Height = Width;
            m_ScrollButton[0].Dock = Pos.Top;

            m_ScrollButton[1].Height = Width;
            m_ScrollButton[1].Dock = Pos.Bottom;

            m_Bar.Width = ButtonSize;
            m_Bar.Padding = new Padding(0, ButtonSize, 0, ButtonSize);

            float barHeight = 0.0f;
            if (m_ContentSize > 0.0f) barHeight = (m_ViewableContentSize/m_ContentSize)*(Height - (ButtonSize*2));

            if (barHeight < ButtonSize*0.5f)
                barHeight = (int) (ButtonSize*0.5f);

            m_Bar.Height = (int) (barHeight);
            m_Bar.IsHidden = Height - (ButtonSize*2) <= barHeight;

            //Based on our last scroll amount, produce a position for the bar
            if (!m_Bar.IsHeld)
            {
                SetScrollAmount(ScrollAmount, true);
            }
        }
Example #4
0
        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(System.Drawing.Color.MidnightBlue);

            Platform.Platform.Init(new Platform.Windows());

            //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL10();
            //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL20();
            m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL40();

            m_Skin = new Gwen.Skin.TexturedBase(m_Renderer, "DefaultSkin2.png");

            m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11);
            m_Canvas           = new Canvas(m_Skin);
            m_Input            = new Gwen.Renderer.OpenTK.Input.OpenTK(this);
            m_Input.Initialize(m_Canvas);

            m_Canvas.SetSize(Width, Height);
            m_Canvas.ShouldDrawBackground = true;
            m_Canvas.BackgroundColor      = m_Skin.Colors.ModalBackground;

            if (Configuration.RunningOnMacOS)
            {
                m_Canvas.Scale = 1.5f;
            }

            m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas);

            m_Stopwatch.Restart();
            m_LastTime = 0;
        }
Example #5
0
 /// <summary>
 /// Function invoked after layout.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void PostLayout(SkinBase skin)
 {
     foreach (ControlBase child in Children) // ok?
     {
         child.Position(m_Pos);
     }
 }
Example #6
0
 /// <summary>
 /// Lays out the control's interior according to alignment, padding, dock etc.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Layout(SkinBase skin)
 {
     base.Layout(skin);
     if (AutoSizeToContents)
     {
         DoSizeToContents();
     }
 }
Example #7
0
        /// <summary>
        /// Lays out the control's interior according to alignment, padding, dock etc.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Layout(SkinBase skin)
        {
            if (null == Parent)
                return;

            //Move to our current position to force clamping - is this a hack?
            MoveTo(X, Y);
        }
Example #8
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SkinBase"/> class.
 /// </summary>
 /// <param name="renderer">Renderer to use.</param>
 protected SkinBase(Renderer.RendererBase renderer)
 {
     if (DefaultSkin == null)
     {
         DefaultSkin = this;
     }
     m_DefaultFont = new Font(renderer);
     m_Renderer    = renderer;
 }
Example #9
0
        /// <summary>
        /// Lays out the control's interior according to alignment, padding, dock etc.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Layout(SkinBase skin)
        {
            base.Layout(skin);

            Align.PlaceDownLeft(m_Button, m_Label, 10);
            Align.CenterHorizontally(m_Button);
            m_InnerPanel.SizeToChildren();
            m_InnerPanel.Height += 10;
            SizeToChildren();
        }
Example #10
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Canvas"/> class.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        public Canvas(SkinBase skin)
        {
            SetBounds(0, 0, 10000, 10000);
            SetSkin(skin);
            Scale = 1.0f;
            BackgroundColor = Color.White;
            ShouldDrawBackground = false;

            m_DisposeQueue = new List<IDisposable>();
        }
Example #11
0
        /// <summary>
        /// Function invoked after layout.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void PostLayout(SkinBase skin)
        {
            m_SplitterBar.Height = 0;

            if (SizeToChildren(false, true))
            {
                InvalidateParent();
            }

            m_SplitterBar.SetSize(3, Height);
        }
 protected override void Layout(SkinBase skin)
 {
     // ugly stuff because we don't have anchoring without docking (docking resizes children)
     if (m_Label.Height > m_RadioButton.Height) // usually radio is smaller than label so it gets repositioned to avoid clipping with negative Y
     {
         m_RadioButton.Y = (m_Label.Height - m_RadioButton.Height)/2;
     }
     Align.PlaceRightBottom(m_Label, m_RadioButton);
     SizeToChildren();
     base.Layout(skin);
 }
Example #13
0
        /// <summary>
        /// Lays out the control's interior according to alignment, padding, dock etc.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Layout(SkinBase skin)
        {
            int childrenHeight = Children.Sum(child => child != null ? child.Height : 0);

            if (Y + childrenHeight > GetCanvas().Height)
                childrenHeight = GetCanvas().Height - Y;

            SetSize(Width, childrenHeight);

            base.Layout(skin);
        }
Example #14
0
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(SkinBase skin)
        {
            /* SORRY */
            if (IsEditing != m_LastEditing)
            {
                OnEditingChanged();
                m_LastEditing = IsEditing;
            }

            if (IsHovered != m_LastHover)
            {
                OnHoverChanged();
                m_LastHover = IsHovered;
            }
            /* SORRY */

            skin.DrawPropertyRow(this, m_Label.Right, IsEditing, IsHovered | m_Property.IsHovered);
        }
Example #15
0
 public override void Dispose()
 {
     if (m_Canvas != null)
     {
         m_Canvas.Dispose();
         m_Canvas = null;
     }
     if (m_Skin != null)
     {
         m_Skin.Dispose();
         m_Skin = null;
     }
     if (m_Renderer != null)
     {
         m_Renderer.Dispose();
         m_Renderer = null;
     }
     base.Dispose();
 }
Example #16
0
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(SkinBase skin)
        {
            //Is there any way to move this into skin? Not for now, no idea how we'll "actually" render these

            if (m_Texture == null)
            {
                byte[] pixelData = new byte[Width * Height * 4];

                for (int y = 0; y < Height; y++)
                {
                    Color c = GetColorAtHeight(y);
                    for (int x = 0; x < Width; x++)
                    {
                        pixelData[4 * (x + y * Width)] = c.R;
                        pixelData[4 * (x + y * Width) + 1] = c.G;
                        pixelData[4 * (x + y * Width) + 2] = c.B;
                        pixelData[4 * (x + y * Width) + 3] = c.A;
                    }
                }

                m_Texture = new Texture(skin.Renderer);
                m_Texture.Width = Width;
                m_Texture.Height = Height;
                m_Texture.LoadRaw(Width, Height, pixelData);
            }

            skin.Renderer.DrawColor = Color.White;
            skin.Renderer.DrawTexturedRect(m_Texture, new Rectangle(5, 0, Width-10, Height));
            
            int drawHeight = m_SelectedDist - 3;

            //Draw our selectors
            skin.Renderer.DrawColor = Color.Black;
            skin.Renderer.DrawFilledRect(new Rectangle(0, drawHeight + 2, Width, 1));
            skin.Renderer.DrawFilledRect(new Rectangle(0, drawHeight, 5, 5));
            skin.Renderer.DrawFilledRect(new Rectangle(Width - 5, drawHeight, 5, 5));
            skin.Renderer.DrawColor = Color.White;
            skin.Renderer.DrawFilledRect(new Rectangle(1, drawHeight + 1, 3, 3));
            skin.Renderer.DrawFilledRect(new Rectangle(Width - 4, drawHeight + 1, 3, 3));

            base.Render(skin);
        }
Example #17
0
        /// <summary>
        /// Renders the currently visible tooltip.
        /// </summary>
        /// <param name="skin"></param>
        public static void RenderToolTip(SkinBase skin)
        {
            if (null == g_ToolTip) return;

            RendererBase render = skin.Renderer;

            Point oldRenderOffset = render.RenderOffset;
            Point mousePos = Input.InputHandler.MousePosition;
            Rectangle bounds = g_ToolTip.ToolTip.Bounds;

            Rectangle offset = Util.FloatRect(mousePos.X - bounds.Width*0.5f, mousePos.Y - bounds.Height - 10,
                                                 bounds.Width, bounds.Height);
            offset = Util.ClampRectToRect(offset, g_ToolTip.GetCanvas().Bounds);

            //Calculate offset on screen bounds
            render.AddRenderOffset(offset);
            render.EndClip();

            skin.DrawToolTip(g_ToolTip.ToolTip);
            g_ToolTip.ToolTip.DoRender(skin);

            render.RenderOffset = oldRenderOffset;
        }
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(SkinBase skin)
        {
            if (m_Alt)
            {
                if (IsDepressed || ToggleState)
					Skin.Renderer.DrawColor = skin.Colors.Category.LineAlt.Button_Selected;
                else if (IsHovered)
					Skin.Renderer.DrawColor = skin.Colors.Category.LineAlt.Button_Hover;
                else
					Skin.Renderer.DrawColor = skin.Colors.Category.LineAlt.Button;
            }
            else
            {
                if (IsDepressed || ToggleState)
					Skin.Renderer.DrawColor = skin.Colors.Category.Line.Button_Selected;
                else if (IsHovered)
					Skin.Renderer.DrawColor = skin.Colors.Category.Line.Button_Hover;
                else
					Skin.Renderer.DrawColor = skin.Colors.Category.Line.Button;
            }

            skin.Renderer.DrawFilledRect(RenderBounds);
        }
Example #19
0
        protected virtual void LayoutVertical(SkinBase skin)
        {
            int w = Width;
            int h = Height;

            if (m_Panel[0] != null)
            {
                Margin m = m_Panel[0].Margin;
                if (m_Scale[0])
                    m_Panel[0].SetBounds(m.Left, m.Top, w - m.Left - m.Right, (h*0.5f) - m.Top - m.Bottom);
                else
                    m_Panel[0].Position(Pos.Center, 0, (int) (h*-0.25f));
            }

            if (m_Panel[1] != null)
            {
                Margin m = m_Panel[1].Margin;
                if (m_Scale[1])
                    m_Panel[1].SetBounds(m.Left, m.Top + (h*0.5f), w - m.Left - m.Right, (h*0.5f) - m.Top - m.Bottom);
                else
                    m_Panel[1].Position(Pos.Center, 0, (int) (h*0.25f));
            }
        }
Example #20
0
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(SkinBase skin)
        {
#if false

    // Debug render - this shouldn't render ANYTHING REALLY - it should be up to the parent!

    Gwen::Rect rect = GetRenderBounds();
    Gwen::Renderer::Base* render = skin->GetRender();

    render->SetDrawColor( Gwen::Color( 255, 255, 0, 100 ) );
    render->DrawFilledRect( rect );

    render->SetDrawColor( Gwen::Color( 255, 0, 0, 100 ) );
    render->DrawFilledRect( m_InnerPanel->GetBounds() );

    render->RenderText( skin->GetDefaultFont(), Gwen::Point( 0, 0 ), Utility::Format( L"Offset: %i %i", m_InnerPanel->X(), m_InnerPanel->Y() ) );
#endif
        }
Example #21
0
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     skin.DrawListBox(this);
 }
Example #22
0
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     skin.DrawWindowCloseButton(this, IsDepressed && IsHovered, IsHovered && ShouldDrawHover, !m_Window.IsOnTop);
 }
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     skin.DrawCategoryHolder(this);
     base.Render(skin);
 }
Example #24
0
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     skin.DrawMenuDivider(this);
 }
Example #25
0
        /// <summary>
        /// Renders over the actual control (overlays).
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void RenderOver(SkinBase skin)
        {
            if (!m_DrawHover)
                return;

            RendererBase render = skin.Renderer;
            render.DrawColor = Color.FromArgb(20, 255, 200, 255);
            render.DrawFilledRect(RenderBounds);

            if (m_HoverRect.Width == 0)
                return;

            render.DrawColor = Color.FromArgb(100, 255, 200, 255);
            render.DrawFilledRect(m_HoverRect);

            render.DrawColor = Color.FromArgb(200, 255, 200, 255);
            render.DrawLinedRect(m_HoverRect);
        }
Example #26
0
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     skin.DrawComboBox(this, IsDepressed, IsOpen);
 }
Example #27
0
        /// <summary>
        /// Renders the control using specified skin.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Render(SkinBase skin)
        {
            base.Render(skin);

            if (ShouldDrawBackground)
                skin.DrawTextBox(this);

            if (!HasFocus) return;

            // Draw selection.. if selected..
            if (m_CursorPos != m_CursorEnd)
            {
                skin.Renderer.DrawColor = Color.FromArgb(200, 50, 170, 255);
                skin.Renderer.DrawFilledRect(m_SelectionBounds);
            }

            // Draw caret
            float time = Platform.Neutral.GetTimeInSeconds() - m_LastInputTime;

            if ((time % 1.0f) <= 0.5f)
            {
                skin.Renderer.DrawColor = Color.Black;
                skin.Renderer.DrawFilledRect(m_CaretBounds);
            }
        }
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     skin.DrawTreeButton(this, ToggleState);
 }
Example #29
0
 /// <summary>
 /// Lays out the control's interior according to alignment, padding, dock etc.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Layout(SkinBase skin)
 {
     UpdateScrollBars();
     base.Layout(skin);
 }
        /// <summary>
        /// Renders the focus overlay.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void RenderFocus(SkinBase skin)
        {

        }
Example #31
0
 /// <summary>
 /// Renders the control using specified skin.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Render(SkinBase skin)
 {
     base.Render(skin);
     skin.DrawCheckBox(this, m_Checked, IsDepressed);
 }
Example #32
0
        /// <summary>
        /// Lays out the control's interior according to alignment, padding, dock etc.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void Layout(SkinBase skin)
        {
            base.Layout(skin);

            RefreshCursorBounds();
        }
Example #33
0
 /// <summary>
 /// Lays out the control's interior according to alignment, padding, dock etc.
 /// </summary>
 /// <param name="skin">Skin to use.</param>
 protected override void Layout(SkinBase skin)
 {
     m_Button.Position(Pos.Right|Pos.CenterV, 4, 0);
     base.Layout(skin);
 }