Example #1
0
	// Use this for initialization
	void Start () {
        // create GWEN renderer
        UnityGwenRenderer gwenRenderer = new UnityGwenRenderer();

        // Create GWEN skin
        //Skin.Simple skin = new Skin.Simple(GwenRenderer);
        Gwen.Skin.TexturedBase skin = new Gwen.Skin.TexturedBase(gwenRenderer, "DefaultSkin");

        // set default font
        skin.DefaultFont = new Gwen.Font(gwenRenderer, "Arvo-Regular", 10);

        // Create a Canvas (it's root, on which all other GWEN controls are created)
        m_Canvas = new Gwen.Control.Canvas(skin);
        m_Canvas.SetSize(width, height);
        m_Canvas.ShouldDrawBackground = true;
        m_Canvas.BackgroundColor = new System.Drawing.Color(255, 150, 170, 170);
        m_Canvas.KeyboardInputEnabled = true;

        //win = new Gwen.Control.WindowControl(m_Canvas);
        //win.SetBounds(50, 50, 300, 300);
        //win.RenderColor = System.Drawing.Color.White;
        

        // Create GWEN input processor
        m_Input = new Gwen.Input.UnityGwenInput();
        m_Input.Initialize(m_Canvas);
	}
Example #2
0
    // Use this for initialization
    void Start()
    {
        // create GWEN renderer
        UnityGwenRenderer gwenRenderer = new UnityGwenRenderer();

        // Create GWEN skin
        //Skin.Simple skin = new Skin.Simple(GwenRenderer);
        Gwen.Skin.TexturedBase skin = new Gwen.Skin.TexturedBase(gwenRenderer, "DefaultSkin");

        // set default font
        skin.DefaultFont = new Gwen.Font(gwenRenderer, "Arvo-Regular", 10);

        // Create a Canvas (it's root, on which all other GWEN controls are created)
        m_Canvas = new Gwen.Control.Canvas(skin);
        m_Canvas.SetSize(width, height);
        m_Canvas.ShouldDrawBackground = true;
        m_Canvas.BackgroundColor      = new System.Drawing.Color(255, 150, 170, 170);
        m_Canvas.KeyboardInputEnabled = true;

        //win = new Gwen.Control.WindowControl(m_Canvas);
        //win.SetBounds(50, 50, 300, 300);
        //win.RenderColor = System.Drawing.Color.White;


        // Create GWEN input processor
        m_Input = new Gwen.Input.UnityGwenInput();
        m_Input.Initialize(m_Canvas);
    }