///<summary>Checks if the ID is a fashion pod</summary>
 public static bool IsFashionPod(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.FASHION_POD);
 ///<summary>Checks if the ID is a drone</summary>
 public static bool IsDrone(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.DRONE);
 ///<summary>Checks if the ID is a lamp</summary>
 public static bool IsLamp(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.LAMP);
 ///<summary>Checks if the ID is misc</summary>
 public static bool IsMisc(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.MISC);
 ///<summary>Checks if the ID is an echo net</summary>
 public static bool IsEchoNet(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.ECHO_NET);
 ///<summary>Checks if the ID is a teleporter</summary>
 public static bool IsTeleporter(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.TELEPORTER);
 ///<summary>Checks if the ID is a warp depot</summary>
 public static bool IsWarpDepot(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.WARP_DEPOT);
 //+ VERIFICATION
 ///<summary>Checks if the ID is an extractor</summary>
 public static bool IsExtractor(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.EXTRACTOR);
 ///<summary>Checks if the ID is a ranch tech</summary>
 public static bool IsRanchTech(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.RANCH_TECH);
 ///<summary>Checks if the ID is a portable device</summary>
 public static bool IsPortable(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.PORTABLE);
 ///<summary>Checks if the ID is a decoration</summary>
 public static bool IsDeco(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.DECO);
 ///<summary>Checks if the ID is a snare</summary>
 public static bool IsSnare(Gadget.Id id) => GadgetRegistry.IsTypeValid(id, GadgetType.SNARE);