public static void SaveEndWave() { WebGLJump.SaveData(SaveKeys.Money, Money.ToString()); for (int i = 0; i < Objectives.activeTasks.Length; ++i) { WebGLJump.SaveData(SaveKeys.ObjectivesActive + i.ToString(), Objectives.activeTasks[i].ToString()); } WebGLJump.SaveData(SaveKeys.ObjectivesComplete, AmountOfObjectivesComplete.ToString()); for (int i = 0; i < BlocksLoaded.Length; ++i) { WebGLJump.SaveData(SaveKeys.BlocksLoaded + i.ToString(), BlocksLoaded[i].ToString()); } for (int i = 0; i < AmmoLoaded.Length; ++i) { WebGLJump.SaveData(SaveKeys.AmmoLoaded + i.ToString(), AmmoLoaded[i].ToString()); } WebGLJump.SaveData(SaveKeys.ShotsFired, ShotsFired.ToString()); WebGLJump.SaveData(SaveKeys.TimesDefeated, TimesDefeated.ToString()); WebGLJump.SaveData(SaveKeys.MatchStreak, MatchStreak.ToString()); WebGLJump.SaveData(SaveKeys.DisconcertingObjectivesSeen, DisconcertingObjectivesSeen.ToString()); }
public static void SaveHardcore() { int[] scores = new int[SCORES_TO_KEEP * 2]; for (int i = 0; i < SCORES_TO_KEEP; i++) { if (i >= BestHardcoreScores.Count) { break; } scores[i * 2] = BestHardcoreScores[i].Item1; scores[i * 2 + 1] = BestHardcoreScores[i].Item2; } for (int i = 0; i < scores.Length; ++i) { WebGLJump.SaveData(SaveKeys.BestHardcoreScores + i.ToString(), scores[i].ToString()); } }
public static void SaveRemote() { WebGLJump.SaveData(SaveKeys.DefeatWithGun, ((int)defeatWithGun).ToString()); WebGLJump.SaveData(SaveKeys.PreviousDefeatWithGun, ((int)previousDefeatWithGun).ToString()); WebGLJump.SaveData(SaveKeys.AmountToDefeat, amountToDefeat.ToString()); WebGLJump.SaveData(SaveKeys.AmmoToUpgrade, ((int)ammoToUpgrade).ToString()); WebGLJump.SaveData(SaveKeys.PreviousAmmoToUpgrade, ((int)previousAmmoToUpgrade).ToString()); WebGLJump.SaveData(SaveKeys.LeveToUpgrade, leveToUpgrade.ToString()); WebGLJump.SaveData(SaveKeys.LevelToHealing, levelToHealing.ToString()); WebGLJump.SaveData(SaveKeys.LevelToHeart, levelToHeart.ToString()); WebGLJump.SaveData(SaveKeys.IsLevelingHeart, (isLevelingHeart ? 1 : 0).ToString()); WebGLJump.SaveData(SaveKeys.AmountofBlocksToMake, amountofBlocksToMake.ToString()); WebGLJump.SaveData(SaveKeys.MakeXSize, makeXSize.ToString()); WebGLJump.SaveData(SaveKeys.MakeYSize, makeYSize.ToString()); WebGLJump.SaveData(SaveKeys.AmountOfSizedBlocksToLoadToGun, amountOfSizedBlocksToLoadToGun.ToString()); WebGLJump.SaveData(SaveKeys.LoadGunXSize, loadGunXSize.ToString()); WebGLJump.SaveData(SaveKeys.LoadGunYSize, loadGunYSize.ToString()); WebGLJump.SaveData(SaveKeys.AmountOfSizedBlocksToLoadToSpecial, amountOfSizedBlocksToLoadToSpecial.ToString()); WebGLJump.SaveData(SaveKeys.LoadSpecialXSize, loadSpecialXSize.ToString()); WebGLJump.SaveData(SaveKeys.LoadSpecialYSize, loadSpecialYSize.ToString()); WebGLJump.SaveData(SaveKeys.AmountToHaveInBank, amountToHaveInBank.ToString()); WebGLJump.SaveData(SaveKeys.AmmoGunToSend, ((int)ammoGunToSend).ToString()); WebGLJump.SaveData(SaveKeys.AmmoSpecialToSend, ((int)ammoSpecialToSend).ToString()); WebGLJump.SaveData(SaveKeys.AmountOfElementsMatching, amountOfElementsMatching.ToString()); WebGLJump.SaveData(SaveKeys.AmountOfBossesToDefeat, amountOfBossesToDefeat.ToString()); WebGLJump.SaveData(SaveKeys.CurrentBossesDefeated, currentBossesDefeated.ToString()); WebGLJump.SaveData(SaveKeys.DaysToReach, daysToReach.ToString()); WebGLJump.SaveData(SaveKeys.CurrentFreeTask, currentFreeTask); }
public static void SaveStore() { WebGLJump.SaveData(SaveKeys.Money, Money.ToString()); WebGLJump.SaveData(SaveKeys.Hearts, Hearts.ToString()); WebGLJump.SaveData(SaveKeys.Armor, Armor.ToString()); WebGLJump.SaveData(SaveKeys.Healing, Healing.ToString()); for (int i = 0; i < GunOwned.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunOwned + i.ToString(), GunOwned[i].ToString()); } for (int i = 0; i < GunPower.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunPower + i.ToString(), GunPower[i].ToString()); } for (int i = 0; i < GunEquipped.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunEquipped + i.ToString(), GunEquipped[i].ToString()); } }
public static void SaveOptions() { WebGLJump.SaveData(SaveKeys.MusicVolume, ((int)(Choom.MusicVolume * 100)).ToString()); WebGLJump.SaveData(SaveKeys.EffectVolume, ((int)(Choom.EffectVolume * 100)).ToString()); }