public Explosion(Vector2 position_, Vector2 velocity_, float size_, int damage_, Gun.Ammo type_) { position = position_; velocity = velocity_; radius = size_ / 2; size = new Vector2(size_ / AppMain.textures.explosion.sprites[0].size.x, size_ / AppMain.textures.explosion.sprites[0].size.y); damage = damage_; type = type_; target_group = Game.instance.enemy_group; }
public override void Dispose() { base.Dispose(); target_group = null; }
public virtual void Dispose() { parent = null; }