// Use this for initialization void Start() { _mouseController = GameObject.FindGameObjectWithTag ("UiReticle").GetComponent<Mouse_Controller> (); _gunController = gameObject.GetComponentInChildren<SpiritGun> (); _soundManager = GameObject.Find ("SoundManager").GetComponent<SoundManager> (); flashlightSound.clip = _soundManager.GetSFXSound(3); if (StartingState == State.GUN && _currentState != State.GUN) { _currentState = State.GUN; _mouseController.setEquipped(false); _gunController.setEquipped(true); } else if (StartingState == State.HAND && _currentState != State.HAND) { _currentState = State.HAND; _mouseController.setEquipped(true); _gunController.setEquipped(false); } //Get flashlight //_flashlight = GetComponentInChildren<Light>(); if (FlashlightOn) { _flashlight.enabled = true; _GrabbablesLight.enabled = true; } else { _flashlight.enabled = false; _GrabbablesLight.enabled = false; } }
// Use this for initialization void Start() { _checkpointData.SpawnLocation = GetComponentInChildren<Transform>().position; _player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerStats>(); _spiritGun = GameObject.Find("Gun").GetComponent<SpiritGun>(); _checkpointData.SpawnLocation = transform.GetChild(0).transform.position; EventManager.AddListener((int) GameManagerScript.GameEvents.LoadlastCheckpoint, OnLoadLastCheckpoint); }
// Use this for initialization void Start() { _spiritGun = GameObject.Find("Gun").GetComponent<GunController.SpiritGun>(); _soundManager = GameObject.Find ("SoundManager").GetComponent<SoundManager> (); collectSound = _soundManager.GetSFXSound(2); }