static public void introMessage()
        //playernames and number of games per series can be changed in GameSettings class
        {
            string userPlayerName        = GameSettings.userPlayerName;
            string computerPlayerName    = GameSettings.ComputerPlayerName;
            int    winsNeededToWinSeries = GameSettings.winsNeededToWinSeries;

            Console.WriteLine("***WELCOME TO THE  GUESSING GAME***");
            Console.WriteLine("You will be {0}. See if you can guess", userPlayerName);
            Console.WriteLine("the number {0} is thinking.", computerPlayerName);
            Console.WriteLine("The first player to win {0} times takes the series!", winsNeededToWinSeries);
            Console.WriteLine("");
            FullSeries.fullSeries(); //starts the first "best of" series
        }
Example #2
0
        static public void fullSeries()

        {
            // the next three lines can all be changed in the GameSettings class
            int    winsNeededToWinSeries = GameSettings.winsNeededToWinSeries;
            string userPlayerName        = GameSettings.userPlayerName;
            string computerPlayerName    = GameSettings.ComputerPlayerName;

            int userGamesWon     = 0;
            int computerGamesWon = 0;

            Console.WriteLine("Let's start the series. Good Luck!");
            while (userGamesWon < winsNeededToWinSeries && computerGamesWon < winsNeededToWinSeries) //stay in loop til someone wins 4 games
            {
                string winner = SingleGame.oneGame(userGamesWon, computerGamesWon);                  //call for a game to be played and have the winner returned

                if (winner == "user")                                                                // add a "game won" to the winner's total
                {
                    RecordBook.UpdateRecordBook("won_game");                                         //update the record books
                    userGamesWon++;
                }

                else
                {
                    RecordBook.UpdateRecordBook("lost_game"); //update the record books
                    computerGamesWon++;
                }
            }

            if (userGamesWon > computerGamesWon)           //names winner when someone gets to number needed to win series
            {
                RecordBook.UpdateRecordBook("won_series"); //update the record books
                Console.WriteLine("{0} wins the series!", userPlayerName);
            }
            else
            {
                RecordBook.UpdateRecordBook("lost_series"); //update the record books
                Console.WriteLine("{0} wins the series!", computerPlayerName);
            }
            Console.WriteLine("");
            Console.WriteLine("Press the 'P' key + <enter> to play again or the 'Q' key + <enter> to get final stats and quit");

            string playChoice = "";

            while (true)
            {
                playChoice = Console.ReadLine().Trim();                          //takes user's input
                string isInputValid = Validation.validate(playChoice, "p", "q"); // calls validation class, sends users choice and possible valid choices

                //if Validation.validate returns a NULL string there is no error.  If it returns a customer error message the error is written and loop continues

                if (isInputValid is null)
                {
                    break;
                }
                else
                {
                    Console.WriteLine(isInputValid);
                }
            }


            if (playChoice == "P" || playChoice == "p")
            {
                FullSeries.fullSeries();
            }

            else

            {
                GoodBye.goodbye();
            }
        }