Example #1
0
        public static int Main(string[] argc)
        {
            Application.Init ();

            ObjectPickExample example = new ObjectPickExample();

               		// Create a new Pyramid object, translate it a bit left and add it to our gl window
            Pyramid pyramid = new Pyramid();
            pyramid.Translate(-1.5,0.0,-3);
            example.glw.AddGLObject( pyramid );
            pyramid.SelectedEvent += Throb;

            // Create a new Cube object, translate it a bit right and add it to our gl window
            Cube cube = new GtkGL.Cube();
            cube.Translate(1.5,0.0,-3);
            example.glw.AddGLObject( cube );
            cube.SelectedEvent += Throb;

            // Show GL Window
            // Is this a bug?  Shouldn't ShowAll do what these two commands do?
            // engine.window.ShowAll();
            example.window.Show();
            example.glw.Show();

            Application.Run ();

            return 0;
        }
Example #2
0
        public static int Main(string[] argc)
        {
            Application.Init ();

            GtkGL.GladeExample gladeWindow = new GtkGL.GladeExample();

               		// Create a new Triangle object, translate it a bit and add it to our gl window
            pyramid = new Pyramid();
            pyramid.Translate(-1.5,0.0,-3);
            gladeWindow.glw.AddGLObject( pyramid );

            // Create a new Square object, translate it a bit and add it to our gl window
            cube = new Cube();
            cube.Translate(1.5,0.0,-3);
            gladeWindow.glw.AddGLObject( cube );

            // Show GL Window
            // Is this a bug?  Shouldn't ShowAll do what these two commands do?
            // gladeWindow.glwidget.ShowAll();
            gladeWindow.glwidget.Show();
            gladeWindow.glw.Show();

            // Rotate (and draw) our objects once evry 50 ms
            GLib.Timeout.Add (50, new GLib.TimeoutHandler (NeHe.Lesson05.RotateObjects));

            Application.Run ();

            return 0;
        }