public Gta5EyeTracking() { _aspectRatio = 1; _host = new EyeXHost(); _host.Start(); _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered); _lightlyFilteredGazePointDataProvider.Next += NewGazePoint; _menuPool = new MenuPool(); LoadSettings(); _settingsMenu = new SettingsMenu(_menuPool, _settings); _settingsMenu.DeadzoneMenu.OnItemSelect += (m, item, indx) => { if (indx == 0) { _isDrawingDeadzone = true; } else { _settings.Deadzones.RemoveAt(indx - 1); _settingsMenu.DeadzoneMenu.RemoveItemAt(indx); _settingsMenu.DeadzoneMenu.RefreshIndex(); } }; _gazeVisualization = new GazeVisualization(); _debugOutput = new DebugOutput(); _aiming = new Aiming(_settings); _mouseEmulation = new MouseEmulation(); _controllerEmulation = new ControllerEmulation(); _controllerEmulation.OnModifyState += OnModifyControllerState; _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings); _pedestrianInteraction = new PedestrianInteraction(); _radialMenu = new RadialMenu(_controllerEmulation); _gazeStopwatch = new Stopwatch(); _gazeStopwatch.Restart(); _tickStopwatch = new Stopwatch(); _foregroundWindowWatcher = new ForegroundWindowWatcher(); _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged; _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground(); View.MenuTransitions = true; KeyDown += OnKeyDown; Tick += OnTick; }
public Gta5EyeTracking() { Util.Log("Begin Initialize"); _shutDownRequestedEvent = new ManualResetEvent(false); _aspectRatio = 1; _host = new EyeXHost(); _host.Start(); _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered); _lightlyFilteredGazePointDataProvider.Next += NewGazePoint; _menuPool = new MenuPool(); LoadSettings(); _settingsMenu = new SettingsMenu(_menuPool, _settings); _deadzoneEditor = new DeadzoneEditor(_settings,_settingsMenu); _settingsMenu.ShutDownRequested += SettingsMenuOnShutDownRequested; _gazeVisualization = new GazeVisualization(); _debugOutput = new DebugOutput(); _aiming = new Aiming(_settings); _mouseEmulation = new MouseEmulation(); _controllerEmulation = new ControllerEmulation(); _controllerEmulation.OnModifyState += OnModifyControllerState; _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings); _pedestrianInteraction = new PedestrianInteraction(); _radialMenu = new RadialMenu(_controllerEmulation); _gazeStopwatch = new Stopwatch(); _gazeStopwatch.Restart(); _tickStopwatch = new Stopwatch(); _foregroundWindowWatcher = new ForegroundWindowWatcher(); _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged; _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground(); KeyDown += OnKeyDown; Tick += OnTick; Util.Log("End Initialize"); }
public Gta5EyeTracking() { _aspectRatio = 1; _host = new EyeXHost(); _host.Start(); _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered); _lightlyFilteredGazePointDataProvider.Next += NewGazePoint; _menuPool = new MenuPool(); LoadSettings(); _settingsMenu = new SettingsMenu(_menuPool, _settings); _settingsMenu.DeadzoneMenu.OnItemSelect += (m, item, indx) => { if (indx == 0) { _isDrawingDeadzone = true; } else { _settings.Deadzones.RemoveAt(indx - 1); _settingsMenu.DeadzoneMenu.RemoveItemAt(indx); _settingsMenu.DeadzoneMenu.RefreshIndex(); } }; _gazeVisualization = new GazeVisualization(); _debugOutput = new DebugOutput(); _aiming = new Aiming(_settings); _mouseEmulation = new MouseEmulation(); _controllerEmulation = new ControllerEmulation(); _controllerEmulation.OnModifyState += OnModifyControllerState; _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings); _pedestrianInteraction = new PedestrianInteraction(); _radialMenu = new RadialMenu(_controllerEmulation); _gazeStopwatch = new Stopwatch(); _gazeStopwatch.Restart(); _tickStopwatch = new Stopwatch(); _foregroundWindowWatcher = new ForegroundWindowWatcher(); _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged; _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground(); View.MenuTransitions = true; KeyDown += OnKeyDown; Tick += OnTick; }