Process() public method

public Process ( ) : void
return void
Example #1
0
        public void OnTick(object sender, EventArgs e)
        {
            if (_shutDownRequestFlag)
            {
                return;
            }

            _tobiiTracker.Update();

            _debugGazeVisualization.Move(new Vector2(TobiiAPI.GetGazePoint().X *UI.WIDTH, TobiiAPI.GetGazePoint().Y *UI.HEIGHT));

            _controllerEmulation.Enabled = !Game.IsPaused;
            _mouseEmulation.Enabled      = !Game.IsPaused && !_menuPool.IsAnyMenuOpen() && _isWindowForeground;

            //CheckFreelookDevice();

            SaveSettingsOnMenuClosed();

            Game.Player.Character.CanBeKnockedOffBike = _settings.DontFallFromBikesEnabled;             //Bug in Script hook

            if (Game.IsPaused)
            {
                return;
            }

            if (!_settings.UserAgreementAccepted)
            {
                _introScreen.OpenMenu();
            }

            RecordGameSessionStarted();

            Vector3 shootCoord;
            Vector3 shootCoordSnap;
            Vector3 shootMissileCoord;
            Ped     ped;
            Entity  missileTarget;


            var         controllerState = _controllerEmulation.ControllerState;
            const float joystickRadius  = 0.1f;

            var joystickDelta = new Vector2(controllerState.Gamepad.RightThumbX, -controllerState.Gamepad.RightThumbY) *
                                (1.0f / 32768.0f) * joystickRadius;

            _gameState.Update();

            var centeredNormalizedGaze = new Vector2(TobiiAPI.GetGazePoint().X, TobiiAPI.GetGazePoint().Y) * 2 - new Vector2(1, 1);

            _gazeProjector.FindGazeProjection(
                centeredNormalizedGaze,
                joystickDelta,
                out shootCoord,
                out shootCoordSnap,
                out shootMissileCoord,
                out ped,
                out missileTarget);

            _controlsProcessor.Update(_lastTickTime, shootCoord, shootCoordSnap, shootMissileCoord, ped, missileTarget);

            //_aiming.TurnHead(ped, shootCoord);
            _menuPool.ProcessMenus();


            _animationHelper.Process();

            if (_debugOutput.Visible)
            {
                _debugGazeVisualization.Render();
            }

            _debugOutput.Process();

            _mouseEmulation.ProcessInput();

            _lastTickTime = DateTime.UtcNow;

            if (_shutDownRequestFlag)
            {
                _shutDownRequestedEvent.Set();
            }
        }
Example #2
0
        public void OnTick(object sender, EventArgs e)
        {
            _controllerEmulation.Enabled = !Game.IsPaused;
            _mouseEmulation.Enabled      = !Game.IsPaused && !_menuPool.IsAnyMenuOpen() && _isWindowForeground;

            CheckFreelookDevice();

            var lastMenuOpen = _menuOpen;

            _menuOpen = _menuPool.IsAnyMenuOpen();

            if (lastMenuOpen && !_menuOpen)
            {
                SaveSettings();
            }

            _isPaused = Game.IsPaused;
            Game.Player.Character.CanBeKnockedOffBike = _settings.DontFallFromBikesEnabled;             //Bug in Script hook
            CheckUserPresense();

            if (Game.IsPaused)
            {
                return;
            }

            _isInVehicle  = Game.Player.Character.IsInVehicle();
            _isInAircraft = Game.Player.Character.IsInPlane || Game.Player.Character.IsInHeli;

            Vector3 shootCoord;
            Vector3 shootCoordSnap;
            Vector3 shootMissileCoord;
            Ped     ped;

            FindGazeProjection(out shootCoord, out shootCoordSnap, out shootMissileCoord, out ped);

            ProcessControls(shootCoord, shootCoordSnap, shootMissileCoord);

            //TurnHead(ped, shootCoord);
            _menuPool.ProcessMenus();

            _aiming.Process();

            _gazeVisualization.Process();
            _debugOutput.Process();

            if (_settings.PedestrianInteractionEnabled)
            {
                if (ped != null && ped.Handle != Game.Player.Character.Handle)
                {
                    _pedestrianInteraction.ProcessLookingAtPedestrion(ped, _tickStopwatch.Elapsed);
                }

                _pedestrianInteraction.Process();
            }

            DrawDeadzones();
            DeadzoneCreator();
            DeadzoneMonitor();

            _mouseEmulation.ProcessInput();
            _tickStopwatch.Restart();
        }
Example #3
0
        public void OnTick(object sender, EventArgs e)
        {
            if (_shutDownRequestFlag)
            {
                return;
            }

            _controllerEmulation.Enabled = !Game.IsPaused;
            _mouseEmulation.Enabled      = !Game.IsPaused && !_menuPool.IsAnyMenuOpen() && _isWindowForeground;

            CheckFreelookDevice();

            SaveSettingsOnMenuClosed();

            Game.Player.Character.CanBeKnockedOffBike = _settings.DontFallFromBikesEnabled;             //Bug in Script hook

            CheckUserPresense();

            if (Game.IsPaused)
            {
                return;
            }

            if (!_settings.UserAgreementAccepted)
            {
                _introScreen.OpenMenu();
            }

            RecordGameSessionStarted();

            Vector3 shootCoord;
            Vector3 shootCoordSnap;
            Vector3 shootMissileCoord;
            Ped     ped;
            Entity  missileTarget;

            //Util.Log("0 - " + DateTime.UtcNow.Ticks);

            var         controllerState = _controllerEmulation.ControllerState;
            const float joystickRadius  = 0.1f;

            var joystickDelta = new Vector2(controllerState.Gamepad.RightThumbX, -controllerState.Gamepad.RightThumbY) *
                                (1.0f / 32768.0f) * joystickRadius;

            //Util.Log("1 - " + DateTime.UtcNow.Ticks);

            _gazeProjector.FindGazeProjection(
                _lastNormalizedCenterDelta,
                joystickDelta,
                out shootCoord,
                out shootCoordSnap,
                out shootMissileCoord,
                out ped,
                out missileTarget);

            //Util.Log("2 - " + DateTime.UtcNow.Ticks);

            _controlsProcessor.Process(_lastTickTime, _lastNormalizedCenterDelta, _aspectRatio, shootCoord, shootCoordSnap, shootMissileCoord, ped, missileTarget);

            //Util.Log("3 - " + DateTime.UtcNow.Ticks);


            //_aiming.TurnHead(ped, shootCoord);
            _menuPool.ProcessMenus();

            //Util.Log("4 - " + DateTime.UtcNow.Ticks);


            _animationHelper.Process();
            //Util.Log("5 - " + DateTime.UtcNow.Ticks);

            if (_debugOutput.Visible)
            {
                _debugGazeVisualization.Render();
            }

            _debugOutput.Process();

            //Util.Log("6 - " + DateTime.UtcNow.Ticks);

            _pedestrianInteraction.Process(ped, DateTime.UtcNow - _lastTickTime);

            //Util.Log("7 - " + DateTime.UtcNow.Ticks);


            _deadzoneEditor.Process();

            _mouseEmulation.ProcessInput();

            //Util.Log("8 - " + DateTime.UtcNow.Ticks);

            _lastTickTime = DateTime.UtcNow;

            if (_shutDownRequestFlag)
            {
                _shutDownRequestedEvent.Set();
            }
        }