public ControlsProcessor(Settings settings, 
			ControllerEmulation controllerEmulation, 
			Aiming aiming, 
			ExtendedView extendedView, 
			RadialMenu radialMenu, 
			SettingsMenu settingsMenu, 
            GameState gameState,
			DebugOutput debugOutput)
        {
            _settings = settings;
            _controllerEmulation = controllerEmulation;
            _aiming = aiming;
            _extendedView = extendedView;
            _radialMenu = radialMenu;
            _settingsMenu = settingsMenu;
            _gameState = gameState;

            _debugOutput = debugOutput;
            _controllerEmulation.OnModifyState += OnModifyControllerState;
        }
        public Gta5EyeTracking()
        {
            Util.Log("Begin Initialize");
            _shutDownRequestedEvent = new ManualResetEvent(false);
            _aspectRatio = 1;
            _host = new EyeXHost();
            _host.Start();
            _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered);
            _lightlyFilteredGazePointDataProvider.Next += NewGazePoint;

            _menuPool = new MenuPool();

            LoadSettings();
            _settingsMenu = new SettingsMenu(_menuPool, _settings);
            _deadzoneEditor = new DeadzoneEditor(_settings,_settingsMenu);

            _settingsMenu.ShutDownRequested += SettingsMenuOnShutDownRequested;

            _gazeVisualization = new GazeVisualization();
            _debugOutput = new DebugOutput();

            _aiming = new Aiming(_settings);

            _mouseEmulation = new MouseEmulation();
            _controllerEmulation = new ControllerEmulation();
            _controllerEmulation.OnModifyState += OnModifyControllerState;
            _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings);
            _pedestrianInteraction = new PedestrianInteraction();
            _radialMenu = new RadialMenu(_controllerEmulation);

            _gazeStopwatch = new Stopwatch();
            _gazeStopwatch.Restart();

            _tickStopwatch = new Stopwatch();

            _foregroundWindowWatcher = new ForegroundWindowWatcher();
            _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged;
            _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground();

            KeyDown += OnKeyDown;

            Tick += OnTick;
            Util.Log("End Initialize");
        }
        public Gta5EyeTracking()
        {
            Debug.Log("Begin Initialize");

            //Disposing
            _shutDownRequestedEvent = new ManualResetEvent(false);

            //Settings
            _settingsStorage = new SettingsStorage();
            _settings = _settingsStorage.LoadSettings();

            //Statistics
            var version = Assembly.GetExecutingAssembly().GetName().Version;
            var versionString = version.Major + "." + version.Minor + "." + version.Build;
            _googleAnalyticsApi = new GoogleAnalyticsApi("UA-68420530-1", _settings.UserGuid, "GTA V Eye Tracking Mod", "gta5eyetracking", versionString);

            //Gaze
            _tobiiTracker = new TobiiInteractionEngineTracker();

            //Menu
            _menuPool = new MenuPool();
            _settingsMenu = new SettingsMenu(_menuPool, _settings);

            _introScreen = new IntroScreen(_menuPool, _settings);

            //Debug
            _debugGazeVisualization = new DefaultCrosshair(Color.FromArgb(220, 255, 0, 0), Color.FromArgb(220, 0, 255, 255));
            _debugOutput = new DebugOutput();

            //Hids
            _mouseEmulation = new MouseEmulation();
            _controllerEmulation = new ControllerEmulation();

            //Features
            _gameState = new GameState(_controllerEmulation, _menuPool);
            _animationHelper = new AnimationHelper();
            _aiming = new Aiming(_settings, _animationHelper, _gameState);
            _extendedView = new ExtendedView(_settings, _gameState, _tobiiTracker, _aiming, _debugOutput);
            _radialMenu = new RadialMenu(_controllerEmulation, _tobiiTracker);

            //Window
            _foregroundWindowWatcher = new ForegroundWindowWatcher();
            _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged;
            _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground();

            //General
            _gazeProjector = new GazeProjector(_settings);
            _controlsProcessor = new ControlsProcessor(_settings,_controllerEmulation,_aiming,_extendedView,_radialMenu,_settingsMenu, _gameState, _debugOutput);

            KeyDown += OnKeyDown;
            Tick += OnTick;
            Aborted += OnAborted;
            Debug.Log("End Initialize");
        }
        private void ShutDown()
        {
            _shutDownRequestFlag = true;
            KeyDown -= OnKeyDown;
            Tick -= OnTick;

            _shutDownRequestedEvent.WaitOne(100);
            Debug.Log("Begin ShutDown");
            _settingsStorage.SaveSettings(_settings);

            //General
            RecordGameSessionEnded();

            if (_controlsProcessor != null)
            {
                _controlsProcessor.Dispose();
                _controlsProcessor = null;
            }

            //Window
            if (_foregroundWindowWatcher != null)
            {
                _foregroundWindowWatcher.Dispose();
                _foregroundWindowWatcher = null;
            }

            //Menu
            if (_settingsMenu != null)
            {
                _settingsMenu = null;
            }

            //Features
            if (_aiming != null)
            {
                _aiming.Dispose();
                _aiming = null;
            }

            if (_extendedView != null)
            {
                _extendedView.Dispose();
                _extendedView = null;
            }

            //Hids
            if (_controllerEmulation != null)
            {
                _controllerEmulation.Enabled = false;
                _controllerEmulation.RemoveHooks();
                _controllerEmulation = null;
            }

            if (_tobiiTracker != null)
            {
                _tobiiTracker.Dispose();
                _tobiiTracker = null;
            }
            Debug.Log("End ShutDown");
        }
Example #5
-1
        public Gta5EyeTracking()
        {
            _aspectRatio = 1;
            _host = new EyeXHost();
            _host.Start();
            _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered);
            _lightlyFilteredGazePointDataProvider.Next += NewGazePoint;

            _menuPool = new MenuPool();

            LoadSettings();
            _settingsMenu = new SettingsMenu(_menuPool, _settings);
            _settingsMenu.DeadzoneMenu.OnItemSelect += (m, item, indx) =>
            {
                if (indx == 0)
                {
                    _isDrawingDeadzone = true;
                }
                else
                {
                    _settings.Deadzones.RemoveAt(indx - 1);
                    _settingsMenu.DeadzoneMenu.RemoveItemAt(indx);
                    _settingsMenu.DeadzoneMenu.RefreshIndex();
                }
            };

            _gazeVisualization = new GazeVisualization();
            _debugOutput = new DebugOutput();

            _aiming = new Aiming(_settings);

            _mouseEmulation = new MouseEmulation();
            _controllerEmulation = new ControllerEmulation();
            _controllerEmulation.OnModifyState += OnModifyControllerState;
            _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings);
            _pedestrianInteraction = new PedestrianInteraction();
            _radialMenu = new RadialMenu(_controllerEmulation);

            _gazeStopwatch = new Stopwatch();
            _gazeStopwatch.Restart();

            _tickStopwatch = new Stopwatch();

            _foregroundWindowWatcher = new ForegroundWindowWatcher();
            _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged;
            _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground();

            View.MenuTransitions = true;

            KeyDown += OnKeyDown;

            Tick += OnTick;
        }