/// <summary> /// Adds the specified resource to the cache /// </summary> /// <param name="applicationName">The application that owns the resource</param> /// <param name="binaryData"><see cref="BinaryData"/> to cache</param> public static void Add(string applicationName, BinaryData binaryData) { if (IsCacheConfigured) { string path = GetApplicationCacheDirectoryName(applicationName); DirectoryInfo appDirectory = CreateAppCacheDirectory(path); // do this every time, in case the underlying filesystem has changed if (!cache.ContainsKey(appDirectory.FullName)) { cache.Add(appDirectory.FullName, new Dictionary <string, string>()); } Dictionary <string, string> appCache = cache[appDirectory.FullName]; if (appCache.ContainsKey(binaryData.ID)) { appCache.Remove(binaryData.ID); } string filename = String.Format(@"{0}{1}", binaryData.ID, EXTENSION); string filepath = PathUtility.Combine(appDirectory.FullName, filename); if (WriteFile(filepath, binaryData.Data)) { appCache.Add(binaryData.ID, filepath); } } }
/// <summary> /// Gets the application-specific cache folder name /// </summary> /// <param name="applicationName">The application that owns the resources</param> /// <returns>string - folder path</returns> private static string GetApplicationCacheDirectoryName(string applicationName) { string safeAppName = PathUtility.GetSafeFolderName(applicationName); string path = PathUtility.Combine(resourceFolder, safeAppName); return(path); }
/// <summary> /// Creates a new instance of the Growl server. /// </summary> /// <param name="port">The port to listen on. The standard GNTP port is <see cref="ConnectorBase.TCP_PORT"/>.</param> /// <param name="passwordManager">The <see cref="PasswordManager"/> containing the list of allowed passwords.</param> /// <param name="userFolder">The full path to the user folder where logs, resource cache, and other files will be stored.</param> public GrowlServer(int port, PasswordManager passwordManager, string userFolder) { // this will set the server name and version properly ServerName = serverName; this.port = (ushort)port; this.passwordManager = passwordManager; this.userFolder = userFolder; this.logFolder = PathUtility.Combine(userFolder, @"Log\"); PathUtility.EnsureDirectoryExists(this.logFolder); this.resourceFolder = PathUtility.Combine(userFolder, @"Resources\"); PathUtility.EnsureDirectoryExists(this.resourceFolder); this.listenSocket = new AsyncSocket(); this.listenSocket.AllowMultithreadedCallbacks = true; // VERY IMPORTANT: if we dont set this, async socket events will silently be swallowed by the AsyncSocket class listenSocket.DidAccept += new AsyncSocket.SocketDidAccept(listenSocket_DidAccept); //listenSocket.DidClose += new AsyncSocket.SocketDidClose(listenSocket_DidClose); // Initialize list to hold connected sockets // We support multiple concurrent connections connectedSockets = new ConnectedSocketCollection(); connectedHandlers = new Dictionary <AsyncSocket, MessageHandler>(); socketCleanupTimer = new System.Timers.Timer(30 * 1000); socketCleanupTimer.Elapsed += new System.Timers.ElapsedEventHandler(socketCleanupTimer_Elapsed); ResourceCache.ResourceFolder = this.resourceFolder; ResourceCache.Enabled = true; this.bonjour = new BonjourService(BonjourServiceName, BONJOUR_SERVICE_TYPE); }