Example #1
0
        public static Chunk generateChunk(Point chunkID)
        {
            if (chunkID.X == 0 && chunkID.Y == 0)
            {
                int test = 1;
            }
            Chunk chunk = new Chunk(chunkID.X, chunkID.Y);

            chunk.lastUpdate = 0;

            chunk.terrainPopulated = 1;

            chunk.structurePopulated = 1;

            chunk.inhabitedTime = 0;

            byte[] biomes = new byte[256];
            for (int i = 0; i < 256; i++)
            {
                biomes[i] = (byte)i;
            }
            chunk.biomes = biomes;

            byte[] blocks = new byte[256];
            for (int i = 0; i < 256; i++)
            {
                blocks[i] = (byte)0;
            }
            chunk.blocks = blocks;

            byte[] objects = new byte[256];
            for (int i = 0; i < 256; i++)
            {
                objects[i] = (byte)i;
            }
            chunk.objects = objects;

            //Tag Entities = new Tag(TagID.List, "Entities", chunk.entities, TagID.Compound);
            //writeTag(Entities, fileStream);

            //Tag Rooms = new Tag(TagID.List, "Rooms", chunk.rooms, TagID.Compound);
            //writeTag(Rooms, fileStream);

            //Tag TileEntities = new Tag(TagID.List, "TileEntities", chunk.tileEntities, TagID.Compound);
            //writeTag(TileEntities, fileStream);

            return chunk;
        }
Example #2
0
        public static Chunk getChunk(byte[] chunkData)
        {
            int position = 0;
            int length = chunkData.Length;
            int layerDepth = 0;
            Chunk newChunk = new Chunk();

            while (position < length)
            {
                Tag tempTag = readTag(chunkData, ref position);
                configureChunk(newChunk, tempTag, ref layerDepth);
            }
            return newChunk;
        }
Example #3
0
        /*
        public static Chunk getUnloadedChunk(byte[] chunkData)
        {

            int chunkXPos = 0;
            int chunkYPos = 0;
            bool chunkIdentified = false;
            bool chunkChecked = false;
            bool chunkAlreadyLoaded = false;
            int layerDepth = 1;
            Tag regionTag = readTag(regionFile.fileStream); //should be compound

            while (layerDepth > 0)
            {
                Tag currentTag = readTag(regionFile.fileStream);
                String tagName = currentTag.getName();
                TagID tagID = currentTag.getID();

                if (chunkIdentified & !chunkChecked)
                {

                    int localxPos;
                    int localyPos;
                    if (chunkXPos >= 0)
                    {
                        localxPos = chunkXPos % 4;
                    }
                    else
                    {
                        localxPos = 3 + (chunkXPos + 1) % 4;
                    }
                    if (chunkYPos >= 0)
                    {
                        localyPos = chunkYPos % 4;
                    }
                    else
                    {
                        localyPos = 3 + (chunkYPos + 1) % 4;
                    }

                    bool isThisChunkLoaded = regionFile.chunksLoaded[localxPos + localyPos * 4];
                    // nummer = xpos % 4 + (ypos % 4) * 4

                    if (isThisChunkLoaded)
                    {
                        chunkAlreadyLoaded = true;
                    }
                    else
                    {
                        //chunk is not loaded and will be now
                        newChunk.XPos = chunkXPos;
                        newChunk.YPos = chunkYPos;
                        newChunk.innerIndex = (byte)(localxPos + localyPos * 4);
                        regionFile.chunksLoaded[localxPos + localyPos * 4] = true;
                    }

                    chunkChecked = true;

                }

                if (!chunkAlreadyLoaded)
                {

                    switch (tagID)
                    {
                        case TagID.End:
                            layerDepth--;
                            if (layerDepth == 1)
                            {
                                //end of unloaded chunk
                                //this means its now added return new chunk
                                Console.WriteLine("chunk now loaded");
                                return newChunk;
                            }
                            break;
                        case TagID.Byte:
                            if (tagName.Equals("TerrainPopulated"))
                            {
                                newChunk.terrainPopulated = (sbyte)currentTag.getData();
                            }
                            else if (tagName.Equals("StructurePopulated"))
                            {
                                newChunk.structurePopulated = (sbyte)currentTag.getData();
                            }
                            break;
                        case TagID.Short:
                            break;
                        case TagID.Int:
                            if (tagName.Equals("XPos"))
                            {
                                byte[] data = (byte[])currentTag.getRawData();
                                int dataInt = BitConverter.ToInt32(data, 0);
                                chunkXPos = dataInt;
                            }
                            else if (tagName.Equals("YPos"))
                            {
                                byte[] data = (byte[])currentTag.getRawData();
                                int dataInt = BitConverter.ToInt32(data, 0);
                                chunkYPos = dataInt;
                                chunkIdentified = true;
                            }
                            break;
                        case TagID.Long:
                            if (tagName.Equals("LastUpdate"))
                            {
                                byte[] data = (byte[])currentTag.getRawData();
                                long dataLong = BitConverter.ToInt64(data, 0);
                                newChunk.lastUpdate = dataLong;
                            }
                            else if (tagName.Equals("InhabitedTime"))
                            {
                                byte[] data = (byte[])currentTag.getRawData();
                                long dataLong = BitConverter.ToInt64(data, 0);
                                newChunk.inhabitedTime = dataLong;
                            }
                            break;
                        case TagID.Float:
                            break;
                        case TagID.Double:
                            break;
                        case TagID.ByteArray:
                            if (tagName.Equals("Biomes"))
                            {
                                newChunk.biomes = (byte[])currentTag.getData();
                            }
                            else if (tagName.Equals("Blocks"))
                            {
                                newChunk.blocks = (byte[])currentTag.getData();
                            }
                            else if (tagName.Equals("Objects"))
                            {
                                newChunk.objects = (byte[])currentTag.getData();
                            }
                            break;
                        case TagID.String:
                            break;
                        case TagID.List:
                            if (tagName.Equals("Entities"))
                            {
                                newChunk.entities = (List<List<Tag>>)currentTag.getData();
                            }
                            else if (tagName.Equals("Rooms"))
                            {
                                newChunk.rooms = (List<List<Tag>>)currentTag.getData();
                            }
                            break;
                        case TagID.Compound:
                            layerDepth++;
                            break;
                        case TagID.IntArray:
                            break;
                        default:
                            layerDepth = 0;
                            break;
                    }
                }
                else
                {
                    switch (tagID)
                    {
                        case TagID.End:
                            layerDepth--;
                            if (layerDepth == 1)
                            {
                                //end of already loaded chunk
                                chunkAlreadyLoaded = false;
                                chunkIdentified = false;
                                chunkChecked = false;
                            }
                            break;
                        case TagID.Compound:
                            layerDepth++;
                            break;
                        default:
                            break;
                    }
                }
                //}
            }
            return null;
        }
        */
        public static byte[] saveChunk(Chunk chunk)
        {
            int position = 0;
            int bufferSize = 4096;
            byte[] buffer = new byte[bufferSize];

            List<Tag> chunkTagList = new List<Tag>();

            byte[] chunkXpos = BitConverter.GetBytes(chunk.xCoordinate);
            Tag XPos = new Tag(TagID.Int, "XPos", chunkXpos);
            chunkTagList.Add(XPos);

            byte[] chunkYpos = BitConverter.GetBytes(chunk.yCoordinate);
            Tag YPos = new Tag(TagID.Int, "YPos", chunkYpos);
            chunkTagList.Add(YPos);

            byte[] chunkLastUpdate = BitConverter.GetBytes(chunk.lastUpdate);
            Tag LastUpdate = new Tag(TagID.Long, "LastUpdate", chunkLastUpdate);
            chunkTagList.Add(LastUpdate);

            byte terrainByte = (byte)chunk.terrainPopulated;
            byte[] chunkTerrainPopulated = { terrainByte };
            Tag TerrainPopulated = new Tag(TagID.Byte, "TerrainPopulated", chunkTerrainPopulated);
            chunkTagList.Add(TerrainPopulated);

            byte structureByte = chunk.structurePopulated;
            byte[] chunkStructurePopulated = { structureByte };
            Tag StructurePopulated = new Tag(TagID.Byte, "StructurePopulated", chunkStructurePopulated);
            chunkTagList.Add(StructurePopulated);

            byte[] chunkInhabitedTime = BitConverter.GetBytes(chunk.inhabitedTime);
            Tag InhabitedTime = new Tag(TagID.Long, "InhabitedTime", chunkInhabitedTime);
            chunkTagList.Add(InhabitedTime);

            Tag Biomes = new Tag(TagID.ByteArray, "Biomes", chunk.biomes);
            chunkTagList.Add(Biomes);

            Tag Blocks = new Tag(TagID.ByteArray, "Blocks", chunk.blocks);
            chunkTagList.Add(Blocks);

            Tag Objects = new Tag(TagID.ByteArray, "Objects", chunk.objects);
            chunkTagList.Add(Objects);

            //Tag Entities = new Tag(TagID.List, "Entities", chunk.entities, TagID.Compound);
            //writeTag(Entities, fileStream);

            //Tag Rooms = new Tag(TagID.List, "Rooms", chunk.rooms, TagID.Compound);
            //writeTag(Rooms, fileStream);

            //Tag TileEntities = new Tag(TagID.List, "TileEntities", chunk.tileEntities, TagID.Compound);
            //writeTag(TileEntities, fileStream);

            //Tag End = new Tag(TagID.End, null, null);

            Tag chunkTag = new Tag(TagID.Compound, "chunk", chunkTagList, TagID.Compound);

            writeTag(chunkTag, ref buffer, ref position);
            writeTag(XPos, ref buffer, ref position);
            writeTag(YPos, ref buffer, ref position);
            writeTag(LastUpdate, ref buffer, ref position);
            writeTag(TerrainPopulated, ref buffer, ref position);
            writeTag(StructurePopulated, ref buffer, ref position);
            writeTag(InhabitedTime, ref buffer, ref position);
            writeTag(Biomes, ref buffer, ref position);
            writeTag(Blocks, ref buffer, ref position);
            writeTag(Objects, ref buffer, ref position);
            //writeTag(End, ref buffer, ref position);

            byte[] trimmedBuffer = new byte[position];
            Array.Copy(buffer, 0, trimmedBuffer, 0, position);

            return trimmedBuffer;
        }
Example #4
0
        public static void configureChunk(Chunk chunk, Tag tag, ref int layerDepth)
        {
            TagID tagID = tag.getID();
            String tagName = tag.getName();

            switch (tagID)
                    {
                        case TagID.End:
                            layerDepth--;
                            break;
                        case TagID.Byte:
                            if (tagName.Equals("TerrainPopulated"))
                            {
                                chunk.terrainPopulated = tag.getByte();
                            }
                            else if (tagName.Equals("StructurePopulated"))
                            {
                                chunk.structurePopulated = tag.getByte();
                            }
                            break;
                        case TagID.Short:
                            break;
                        case TagID.Int:
                            if (tagName.Equals("XPos"))
                            {
                                chunk.xCoordinate = tag.getInt();
                            }
                            else if (tagName.Equals("YPos"))
                            {
                                chunk.yCoordinate = tag.getInt();
                            }
                            break;
                        case TagID.Long:
                            if (tagName.Equals("LastUpdate"))
                            {
                                chunk.lastUpdate = tag.getLong();
                            }
                            else if (tagName.Equals("InhabitedTime"))
                            {
                                chunk.inhabitedTime = tag.getLong();
                            }
                            break;
                        case TagID.Float:
                            break;
                        case TagID.Double:
                            break;
                        case TagID.ByteArray:
                            if (tagName.Equals("Biomes"))
                            {
                                chunk.biomes = tag.getPayload();
                            }
                            else if (tagName.Equals("Blocks"))
                            {
                                chunk.blocks = tag.getPayload();
                            }
                            else if (tagName.Equals("Objects"))
                            {
                                chunk.objects = tag.getPayload();
                            }
                            break;
                        case TagID.String:
                            break;
                        case TagID.List:
                            if (tagName.Equals("Entities"))
                            {
                                //chunk.entities = (List<List<Tag>>)currentTag.getData();
                            }
                            else if (tagName.Equals("Rooms"))
                            {
                                //newChunk.rooms = (List<List<Tag>>)currentTag.getData();
                            }
                            break;
                        case TagID.Compound:
                            layerDepth++;
                            break;
                        case TagID.IntArray:
                            break;
                        default:
                            layerDepth = 0;
                            break;
                    }
        }
Example #5
0
        public void writeChunk(Chunk chunkToWrite)
        {
            Point chunkID = new Point(chunkToWrite.xCoordinate, chunkToWrite.yCoordinate);
            Point checkingRegionID = Translation.chunkCoordsToRegionCoords(chunkID);
            lastUsedTick = DateTime.Now.Ticks;

            //Makes sure the chunk is inside this specific region
            if (regionID.X == checkingRegionID.X && regionID.Y == checkingRegionID.Y)
            {
                Point internalChunkPos = Translation.chunkCoordsToInternalRegionChunkCoords(chunkID);
                int chunkIDInArrays = internalChunkPos.X + internalChunkPos.Y * 32;

                byte[] chunkData = TagTranslator.saveChunk(chunkToWrite);
                int chunkSizeInBytesInt = chunkData.Length;
                if (chunkSizeInBytesInt < 4096)
                {
                    //update regionScheme
                    int chunkPositionInFileInt = (1024 + (4096 * 2)) + (chunkIDInArrays * 4096);
                    chunkPositionInFile[chunkIDInArrays] = chunkPositionInFileInt;
                    chunkSizeInBytes[chunkIDInArrays] = chunkSizeInBytesInt;
                    chunkIsPresent[chunkIDInArrays] = 1;
                    //write to filestream
                    pushByteArray(chunkData, chunkPositionInFileInt, chunkSizeInBytesInt);

                }
                else
                {
                    throw new System.Exception("Chunk size too big. (Equal to or above 1024 bytes)");
                }
            }
            else
            {
                throw new System.Exception("Trying to save a chunk in wrong region file.");
            }
        }