Example #1
0
        void Initialize()
        {
                        #if UNITY_WEBGL && !UNITY_EDITOR
            useSave = false;
                        #endif

            largeRegions = new List <LargeRegion> ();

            if (useSave)
            {
                gridSerializer = new GridSerializer(usePersistentPath, path);
            }
        }
Example #2
0
 void Initialize()
 {
     gridSerializer = new GridSerializer(usePersistentPath, path);
 }