Example #1
0
        // To update IsFinal, HasActions and Actions
        private void Update()
        {
            IsFinal    = (this.player == levelInstance.goal);
            HasActions = !levelInstance.walls.Contains(this.player);

            foreach (var action in GridWorld <QLearning> .ACTIONS)
            {
                Vector2 move = GridWorld <QLearning> .PlayAction(action);

                Vector2 playerMove = this.player + move;

                // C'est un coup valid si le joueur n'est pas allé sur un mur
                if (!levelInstance.walls.Contains(playerMove))
                {
                    Actions.Add(action);
                }
            }
        }
        //SpriteBatch spriteBatch;

        public GridWorldGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            gridWorld             = new GridWorld(Content);
        }