Example #1
0
        public string createHtmlOverview2(Player p_Player)
        {
            //Note Modify this when adding new units (13/15)
            string l_Overview = "";
            string l_ActiveBuffs = "";
            string l_God = "";
            string l_TradeMode = "";
            string l_Wood = "";
            string l_Stone = "";
            string l_Iron = "";

            try
            {
                l_Overview = "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01//EN\" \"http://www.w3.org/TR/html4/strict.dtd\">";
                l_Overview += "<html>";
                l_Overview += Environment.NewLine + "<head>";
                l_Overview += Environment.NewLine + "<title>Grepolis Town Overview</title>";
                //l_Overview += Environment.NewLine + "<link href=\"table.css\" rel=stylesheet type=\"text/css\">";
                l_Overview += Environment.NewLine + "<link href=\"css/custom.css\" rel=stylesheet type=\"text/css\">";
                l_Overview += Environment.NewLine + "<link href=\"css/theme.blue.css\" rel=stylesheet type=\"text/css\">";
                l_Overview += Environment.NewLine + "<script type=\"text/javascript\" src=\"js/jquery-1.11.2.js\"></script>";
                l_Overview += Environment.NewLine + "<script type=\"text/javascript\" src=\"js/jquery.tablesorter.js\"></script>";
                l_Overview += Environment.NewLine + "<script type=\"text/javascript\" src=\"js/jquery.tablesorter.widgets.js\"></script>";
                l_Overview += Environment.NewLine + "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">";
                l_Overview += Environment.NewLine + "</head>";
                //
                l_Overview += Environment.NewLine + "<script>";
                l_Overview += Environment.NewLine + "$(document).ready(function() {";
                //l_Overview += Environment.NewLine + "$('#table1').tablesorter({";
                l_Overview += Environment.NewLine + "$('#grepolis').tablesorter({";
                l_Overview += Environment.NewLine + "theme : 'blue',";
                l_Overview += Environment.NewLine + "widthFixed : true,";
                l_Overview += Environment.NewLine + "showProcessing: true,";
                l_Overview += Environment.NewLine + "headerTemplate : '{content} {icon}', // Add icon for various themes";
                l_Overview += Environment.NewLine + "widgets: [ 'zebra', 'stickyHeaders' , \"columns\"],";
                l_Overview += Environment.NewLine + "widgetOptions: {";
                l_Overview += Environment.NewLine + "// extra class name added to the sticky header row";
                l_Overview += Environment.NewLine + "stickyHeaders : '',";
                l_Overview += Environment.NewLine + "// number or jquery selector targeting the position:fixed element";
                l_Overview += Environment.NewLine + "stickyHeaders_offset : 0,";
                l_Overview += Environment.NewLine + "// added to table ID, if it exists";
                l_Overview += Environment.NewLine + "stickyHeaders_cloneId : '-sticky',";
                l_Overview += Environment.NewLine + "// trigger \"resize\" event on headers";
                l_Overview += Environment.NewLine + "stickyHeaders_addResizeEvent : true,";
                l_Overview += Environment.NewLine + "// if false and a caption exist, it won't be included in the sticky header";
                l_Overview += Environment.NewLine + "stickyHeaders_includeCaption : true,";
                l_Overview += Environment.NewLine + "// The zIndex of the stickyHeaders, allows the user to adjust this to their needs";
                l_Overview += Environment.NewLine + "stickyHeaders_zIndex : 2,";
                l_Overview += Environment.NewLine + "// jQuery selector or object to attach sticky header to";
                l_Overview += Environment.NewLine + "stickyHeaders_attachTo : null,";
                l_Overview += Environment.NewLine + "// jQuery selector or object to monitor horizontal scroll position (defaults: xScroll > attachTo > window)";
                l_Overview += Environment.NewLine + "stickyHeaders_xScroll : null,";
                l_Overview += Environment.NewLine + "// jQuery selector or object to monitor vertical scroll position (defaults: yScroll > attachTo > window)";
                l_Overview += Environment.NewLine + "stickyHeaders_yScroll : null,";
                l_Overview += Environment.NewLine + "// scroll table top into view after filtering";
                l_Overview += Environment.NewLine + "stickyHeaders_filteredToTop: true}});});";
                l_Overview += Environment.NewLine + "</script>";
                //
                l_Overview += Environment.NewLine + "<body>";
                //l_Overview += Environment.NewLine + "<table id=\"table1\" summary=\"Grepolis Town Overview\">";
                l_Overview += Environment.NewLine + "<table id=\"grepolis\" class=\"tablesorter\" summary=\"Grepolis Town Overview\">";
                l_Overview += Environment.NewLine + "<thead>";
                l_Overview += Environment.NewLine + "<tr>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"trademode_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"wood_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"stone_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"iron_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"free_pop_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"storage_25x25.png\" /></th>";
                //l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"points_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"main_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"barracks_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"docks_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"farmer_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"quest_island_25x25.png\" /></th>";
                //l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"free_trade_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"attack_in.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"favor_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"sword_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"slinger_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"archer_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"hoplite_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"rider_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"chariot_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"catapult_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"minotaur_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"manticore_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"centaur_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"pegasus_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"harpy_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"medusa_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"zyklop_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"cerberus_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"fury_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"griffin_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"calydonian_boar_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"godsent_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"big_transporter_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"bireme_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"attack_ship_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"demolition_ship_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"small_transporter_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"trireme_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"colonize_ship_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"sea_monster_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "</tr>";
                l_Overview += Environment.NewLine + "</thead>";
                l_Overview += Environment.NewLine + "<tfoot>";
                l_Overview += Environment.NewLine + "<tr>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"trademode_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"wood_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"stone_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"iron_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"free_pop_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"storage_25x25.png\" /></th>";
                //l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"points_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"main_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"barracks_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"docks_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"farmer_20x20.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"quest_island_25x25.png\" /></th>";
                //l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"free_trade_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"attack_in.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"favor_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"sword_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"slinger_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"archer_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"hoplite_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"rider_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"chariot_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"catapult_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"minotaur_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"manticore_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"centaur_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"pegasus_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"harpy_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"medusa_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"zyklop_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"cerberus_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"fury_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"griffin_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"calydonian_boar_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"godsent_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"big_transporter_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"bireme_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"attack_ship_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"demolition_ship_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"small_transporter_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"trireme_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"colonize_ship_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "<th scope=\"col\"><img src=\"sea_monster_25x25.png\" /></th>";
                l_Overview += Environment.NewLine + "</tr>";
                l_Overview += Environment.NewLine + "<tr><td colspan=\"100%\"><em>Grepolis Town Overview - " + DateTime.Now + "</em></td></tr>";
                l_Overview += Environment.NewLine + "</tfoot>";
                l_Overview += Environment.NewLine + "<tbody>";

                for (int i = 0; i < p_Player.Towns.Count; i++)
                {
                    l_Overview += Environment.NewLine + "<tr>";
                    l_Overview += Environment.NewLine + "<td nowrap scope=\"col\">" + p_Player.Towns[i].Name + "</td>";

                    l_God = "";
                    if (p_Player.Towns[i].God.Equals("zeus"))
                        l_God = "<img title=\"" + p_Player.getFavorByTownIndex(i) + "\" src=\"zeus_mini.png\" />";
                    else if (p_Player.Towns[i].God.Equals("poseidon"))
                        l_God = "<img title=\"" + p_Player.getFavorByTownIndex(i) + "\" src=\"poseidon_mini.png\" />";
                    else if (p_Player.Towns[i].God.Equals("hera"))
                        l_God = "<img title=\"" + p_Player.getFavorByTownIndex(i) + "\" src=\"hera_mini.png\" />";
                    else if (p_Player.Towns[i].God.Equals("athena"))
                        l_God = "<img title=\"" + p_Player.getFavorByTownIndex(i) + "\" src=\"athena_mini.png\" />";
                    else if (p_Player.Towns[i].God.Equals("hades"))
                        l_God = "<img title=\"" + p_Player.getFavorByTownIndex(i) + "\" src=\"hades_mini.png\" />";
                    else if (p_Player.Towns[i].God.Equals("artemis"))
                        l_God = "<img title=\"" + p_Player.getFavorByTownIndex(i) + "\" src=\"artemis_mini.png\" />";
                    else
                        l_God = "";

                    if (p_Player.Towns[i].TradeEnabled)
                    {
                        if (p_Player.Towns[i].TradeMode.Equals("send"))
                            l_TradeMode = "S";
                        else if (p_Player.Towns[i].TradeMode.Equals("receive"))
                            l_TradeMode = "R";
                        else
                            l_TradeMode = "Spy";
                    }
                    else
                    {
                        l_TradeMode = "-";
                    }

                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + l_God + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + l_TradeMode + "</td>";
                    if (p_Player.Towns[i].Storage == p_Player.Towns[i].Wood)
                        l_Wood = "<td style=\"color:red;\" scope=\"col\">" + p_Player.Towns[i].Wood + "</td>";
                    else
                        l_Wood = "<td scope=\"col\">" + p_Player.Towns[i].Wood + "</td>";
                    l_Overview += Environment.NewLine + l_Wood;
                    if (p_Player.Towns[i].Storage == p_Player.Towns[i].Stone)
                        l_Stone = "<td style=\"color:red;\" scope=\"col\">" + p_Player.Towns[i].Stone + "</td>";
                    else
                        l_Stone = "<td scope=\"col\">" + p_Player.Towns[i].Stone + "</td>";
                    l_Overview += Environment.NewLine + l_Stone;
                    if (p_Player.Towns[i].Storage == p_Player.Towns[i].Iron)
                        l_Iron = "<td style=\"color:red;\" scope=\"col\">" + p_Player.Towns[i].Iron + "</td>";
                    else
                        l_Iron = "<td scope=\"col\">" + p_Player.Towns[i].Iron + "</td>";
                    l_Overview += Environment.NewLine + l_Iron;
                    l_Overview += Environment.NewLine + "<td nowrap scope=\"col\">" + p_Player.Towns[i].PopulationAvailable + "(" + p_Player.Towns[i].Buildings[3].Level + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].Storage + "</td>";
                    //l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ResearchPoints + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].getIngameBuildingQueueSize() + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].SizeOfLandUnitQueue.ToString() + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].SizeOfNavyUnitQueue.ToString() + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].getNumberOfFriendlyFarmers().ToString() + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].AvailableQuests.ToString() + "</td>";
                    //l_Overview += Environment.NewLine + "<td scope=\"col\">" + "-" + "</td>";//Trade capacity
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].getNumberOfIncomingAttacks().ToString() + "</td>";

                    l_ActiveBuffs = "";
                    if (p_Player.Towns[i].isPowerActive("call_of_the_ocean"))
                        l_ActiveBuffs += "<img src=\"power_call_of_the_ocean_16x16.png\" />";
                    if (p_Player.Towns[i].isPowerActive("fertility_improvement"))
                        l_ActiveBuffs += "<img src=\"power_fertility_improvement_16x16.png\" />";
                    if (p_Player.Towns[i].isPowerActive("happiness"))
                        l_ActiveBuffs += "<img src=\"power_happiness_16x16.png\" />";
                    if (p_Player.Towns[i].isPowerActive("pest"))
                        l_ActiveBuffs += "<img src=\"power_pest_16x16.png\" />";
                    if (p_Player.Towns[i].isPowerActive("town_protection"))
                        l_ActiveBuffs += "<img src=\"power_town_protection_16x16.png\" />";

                    l_Overview += Environment.NewLine + "<td nowrap scope=\"col\">" + l_ActiveBuffs + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("sword")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("sword")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("slinger")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("slinger")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("archer")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("archer")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("hoplite")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("hoplite")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("rider")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("rider")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("chariot")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("chariot")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("catapult")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("catapult")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("minotaur")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("minotaur")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("manticore")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("manticore")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("centaur")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("centaur")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("pegasus")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("pegasus")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("harpy")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("harpy")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("medusa")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("medusa")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("zyklop")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("zyklop")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("cerberus")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("cerberus")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("fury")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("fury")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("griffin")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("griffin")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("calydonian_boar")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("calydonian_boar")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("godsent")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("godsent")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("big_transporter")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("big_transporter")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("bireme")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("bireme")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("attack_ship")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("attack_ship")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("demolition_ship")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("demolition_ship")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("small_transporter")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("small_transporter")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("trireme")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("trireme")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("colonize_ship")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("colonize_ship")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("sea_monster")].CurrentAmount + " (" + p_Player.Towns[i].ArmyUnits[p_Player.Towns[i].getUnitIndex("sea_monster")].TotalAmount + ")" + "</td>";
                    l_Overview += Environment.NewLine + "</tr>";
                }

                //Total
                l_Overview += Environment.NewLine + "<tr>";
                l_Overview += Environment.NewLine + "<td nowrap scope=\"col\">" + "Total" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td nowrap scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                //l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                //l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td nowrap scope=\"col\">" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("sword") + " (" + p_Player.getTotalUnitsAll("sword") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("slinger") + " (" + p_Player.getTotalUnitsAll("slinger") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("archer") + " (" + p_Player.getTotalUnitsAll("archer") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("hoplite") + " (" + p_Player.getTotalUnitsAll("hoplite") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("rider") + " (" + p_Player.getTotalUnitsAll("rider") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("chariot") + " (" + p_Player.getTotalUnitsAll("chariot") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("catapult") + " (" + p_Player.getTotalUnitsAll("catapult") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("minotaur") + " (" + p_Player.getTotalUnitsAll("minotaur") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("manticore") + " (" + p_Player.getTotalUnitsAll("manticore") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("centaur") + " (" + p_Player.getTotalUnitsAll("centaur") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("pegasus") + " (" + p_Player.getTotalUnitsAll("pegasus") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("harpy") + " (" + p_Player.getTotalUnitsAll("harpy") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("medusa") + " (" + p_Player.getTotalUnitsAll("medusa") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("zyklop") + " (" + p_Player.getTotalUnitsAll("zyklop") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("cerberus") + " (" + p_Player.getTotalUnitsAll("cerberus") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("fury") + " (" + p_Player.getTotalUnitsAll("fury") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("griffin") + " (" + p_Player.getTotalUnitsAll("griffin") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("calydonian_boar") + " (" + p_Player.getTotalUnitsAll("calydonian_boar") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("godsent") + " (" + p_Player.getTotalUnitsAll("godsent") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("big_transporter") + " (" + p_Player.getTotalUnitsAll("big_transporter") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("bireme") + " (" + p_Player.getTotalUnitsAll("bireme") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("attack_ship") + " (" + p_Player.getTotalUnitsAll("attack_ship") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("demolition_ship") + " (" + p_Player.getTotalUnitsAll("demolition_ship") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("small_transporter") + " (" + p_Player.getTotalUnitsAll("small_transporter") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("trireme") + " (" + p_Player.getTotalUnitsAll("trireme") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("colonize_ship") + " (" + p_Player.getTotalUnitsAll("colonize_ship") + ")" + "</td>";
                l_Overview += Environment.NewLine + "<td scope=\"col\">" + p_Player.getTotalUnits("sea_monster") + " (" + p_Player.getTotalUnitsAll("sea_monster") + ")" + "</td>";
                l_Overview += Environment.NewLine + "</tr>";

                l_Overview += Environment.NewLine + "</tbody>";
                l_Overview += Environment.NewLine + "</table>";
                l_Overview += Environment.NewLine + "</body>";
                l_Overview += Environment.NewLine + "</html>";
            }
            catch (Exception)
            {

            }

            return l_Overview;
        }
Example #2
0
        public void saveFarmersSettings(Player p_Player)
        {
            Settings l_Settings = Settings.Instance;

            try
            {
                XmlTextWriter l_Writer = new XmlTextWriter(l_Settings.AdvFarmersSettingsFile, Encoding.UTF8);
                l_Writer.Formatting = Formatting.Indented;
                l_Writer.WriteStartDocument();
                l_Writer.WriteComment("Farmers settings.");
                l_Writer.WriteStartElement("Towns");//Start of Towns
                for (int i = 0; i < p_Player.Towns.Count; i++)
                {
                    l_Writer.WriteStartElement("Town");//Start of Town
                    l_Writer.WriteStartAttribute("TownID");
                    l_Writer.WriteString(p_Player.Towns[i].TownID);
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("FarmersSelected");
                    l_Writer.WriteString(p_Player.Towns[i].getSelectedFarmers());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteEndElement();//End of Town
                }
                l_Writer.WriteEndElement();//End of Towns
                l_Writer.WriteEndDocument();
                l_Writer.Flush();
                l_Writer.Close();
            }
            catch (Exception e)
            {
                if (l_Settings.AdvDebugMode)
                    debug("Exception in saveFarmersSettings(): " + e.Message);
            }
        }
Example #3
0
        public void saveTownsSettings(Player p_Player)
        {
            //Note Modify this when adding new town settings (1/2)
            Settings l_Settings = Settings.Instance;
            saveUnitQueueSettings(p_Player);

            try
            {
                XmlTextWriter l_Writer = new XmlTextWriter(l_Settings.AdvTownsSettingsFile, Encoding.UTF8);
                l_Writer.Formatting = Formatting.Indented;
                l_Writer.WriteStartDocument();
                l_Writer.WriteComment("Towns settings.");
                l_Writer.WriteStartElement("Towns");//Start of Towns
                for (int i = 0; i < p_Player.Towns.Count; i++)
                {
                    l_Writer.WriteStartElement("Town");//Start of Town
                    l_Writer.WriteStartAttribute("TownID");
                    l_Writer.WriteString(p_Player.Towns[i].TownID);
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("Name");
                    l_Writer.WriteString(p_Player.Towns[i].Name);
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("BuildingQueueEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].BuildingQueueEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("BuildingLevelsTargetEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].BuildingLevelsTargetEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("BuildingDowngradeEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].BuildingDowngradeEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("BuildingLevelsTarget");
                    l_Writer.WriteString(p_Player.Towns[i].getBuildingLevelsTarget());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("BuildingQueue");
                    l_Writer.WriteString(p_Player.Towns[i].getBuildingQueue());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("UnitQueueEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].UnitQueueEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    //l_Writer.WriteStartAttribute("UnitQueue");
                    //l_Writer.WriteString(p_Player.Towns[i].getUnitQueue());
                    //l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("FarmersLootEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].FarmersLootEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("FarmersFriendlyDemandsOnly");
                    l_Writer.WriteString(p_Player.Towns[i].FarmersFriendlyDemandsOnly.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("FarmersMinMood");
                    l_Writer.WriteString(p_Player.Towns[i].FarmersMinMood.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("FarmersLootInterval");
                    l_Writer.WriteString(p_Player.Towns[i].FarmersLootInterval);
                    l_Writer.WriteEndAttribute();
                    //l_Writer.WriteStartAttribute("FarmersSelected");
                    //l_Writer.WriteString(p_Player.Towns[i].getSelectedFarmers());
                    //l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("CulturalFestivalsEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].CulturalFestivalsEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("CulturalPartyEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].CulturalPartyEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("CulturalGamesEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].CulturalGamesEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("CulturalTriumphEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].CulturalTriumphEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("CulturalTheaterEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].CulturalTheaterEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("MilitiaTrigger");
                    l_Writer.WriteString(p_Player.Towns[i].MilitiaTrigger.ToString());
                    l_Writer.WriteEndAttribute();
                    //Trading
                    l_Writer.WriteStartAttribute("TradeEnabled");
                    l_Writer.WriteString(p_Player.Towns[i].TradeEnabled.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("TradeMode");
                    l_Writer.WriteString(p_Player.Towns[i].TradeMode);
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("TradeRemainingResources");
                    l_Writer.WriteString(p_Player.Towns[i].TradeRemainingResources.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("TradeMinSendAmount");
                    l_Writer.WriteString(p_Player.Towns[i].TradeMinSendAmount.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("TradePercentageWarehouse");
                    l_Writer.WriteString(p_Player.Towns[i].TradePercentageWarehouse.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("TradeMaxDistance");
                    l_Writer.WriteString(p_Player.Towns[i].TradeMaxDistance.ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("TradeOmitFromChangeAll");
                    l_Writer.WriteString(p_Player.Towns[i].TradeOmitFromChangeAll.ToString());
                    l_Writer.WriteEndAttribute();

                    l_Writer.WriteEndElement();//End of Town
                }
                l_Writer.WriteEndElement();//End of Towns
                l_Writer.WriteEndDocument();
                l_Writer.Flush();
                l_Writer.Close();
            }
            catch (Exception e)
            {
                if (l_Settings.AdvDebugMode)
                    debug("Exception in saveTownsSettings(): " + e.Message);
            }
        }
Example #4
0
        public void saveUnitQueueSettings(Player p_Player)
        {
            //Note Modify this when adding new units (11/15)
            Settings l_Settings = Settings.Instance;

            try
            {
                XmlTextWriter l_Writer = new XmlTextWriter(l_Settings.AdvUnitQueueSettingsFile, Encoding.UTF8);
                l_Writer.Formatting = Formatting.Indented;
                l_Writer.WriteStartDocument();
                l_Writer.WriteComment("Unit queue settings.");
                l_Writer.WriteStartElement("Towns");//Start of Towns
                for (int i = 0; i < p_Player.Towns.Count; i++)
                {
                    l_Writer.WriteStartElement("Town");//Start of Town
                    
                    l_Writer.WriteStartAttribute("TownID");
                    l_Writer.WriteString(p_Player.Towns[i].TownID);
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("sword");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("sword").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("slinger");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("slinger").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("archer");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("archer").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("hoplite");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("hoplite").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("rider");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("rider").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("chariot");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("chariot").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("catapult");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("catapult").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("minotaur");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("minotaur").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("manticore");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("manticore").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("centaur");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("centaur").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("pegasus");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("pegasus").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("harpy");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("harpy").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("medusa");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("medusa").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("zyklop");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("zyklop").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("cerberus");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("cerberus").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("fury");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("fury").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("griffin");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("griffin").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("calydonian_boar");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("calydonian_boar").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("godsent");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("godsent").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("big_transporter");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("big_transporter").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("bireme");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("bireme").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("attack_ship");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("attack_ship").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("demolition_ship");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("demolition_ship").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("small_transporter");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("small_transporter").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("trireme");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("trireme").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("colonize_ship");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("colonize_ship").ToString());
                    l_Writer.WriteEndAttribute();
                    l_Writer.WriteStartAttribute("sea_monster");
                    l_Writer.WriteString(p_Player.Towns[i].getUnitTargetAmount("sea_monster").ToString());
                    l_Writer.WriteEndAttribute();

                    l_Writer.WriteEndElement();//End of Town
                }
                l_Writer.WriteEndElement();//End of Towns
                l_Writer.WriteEndDocument();
                l_Writer.Flush();
                l_Writer.Close();
            }
            catch (Exception e)
            {
                if (l_Settings.AdvDebugMode)
                    debug("Exception in saveUnitQueueSettings(): " + e.Message);
            }
        }
Example #5
0
        public void createHtmlOverview(Player p_Player)
        {
            Settings l_Settings = Settings.Instance;
            Parser l_Parser = Parser.Instance;
            //string l_Overview = l_Parser.createHtmlOverview(p_Player);
            string l_Overview = l_Parser.createHtmlOverview2(p_Player);

            try
            {
                TextWriter l_TwResponse = new StreamWriter(l_Settings.AdvOverviewFile, false);
                l_TwResponse.Write(l_Overview);
                l_TwResponse.Close();
            }
            catch (Exception e)
            {
                if (l_Settings.AdvDebugMode)
                    debug("Exception in createHtmlOverview(): " + e.Message);
            }
        }