Example #1
0
        private void Update()
        {
#if DEBUG_CLEAR
            if (Input.GetKeyDown(KeyCode.C))
            {
                StageManager.StartClear();
            }
#endif

#if DEBUG_GUI
            if (Input.GetKeyDown(KeyCode.P))
            {
                isDebugDisp = !isDebugDisp;
            }
#endif
        }
Example #2
0
        /// <summary>
        /// クリアチェック。これ以降の処理が不要な場合、trueを返します。
        /// </summary>
        /// <returns>以降の当たり判定が不要な時、true</returns>
        bool ClearCheck(Collider other)
        {
            if (!StageManager.CanMove || StageManager.IsClearPlaying)
            {
                return(true);
            }

            // クリアチェック
            if (other.CompareTag("Finish"))
            {
                StageManager.StartClear();
                return(true);
            }

            return(false);
        }
Example #3
0
        public override void UpdateAction()
        {
            // つた掴みチェック
            if (StellaMove.CheckIvyHold())
            {
                return;
            }

            // 行動ボタンチェック。着地時は何もしない
            if (Input.GetButton("Action") && !isLanding)
            {
                Actable act = StellaMove.ActionBoxInstance.GetActableInstance();
                if (act != null)
                {
                    if (act.Action())
                    {
                        return;
                    }
                }
            }

            StellaMove.instance.Gravity();
            StellaMove.instance.Move();

            // 着地チェック
            bool isGrounded = StellaMove.ChrController.isGrounded;

            if (!isGrounded && (StellaMove.myVelocity.y < 0))
            {
                int hitCount = PhysicsCaster.CharacterControllerCast(
                    StellaMove.ChrController,
                    Vector3.down,
                    StellaMove.CollisionMargin,
                    PhysicsCaster.MapCollisionPlayerOnlyLayer);
                for (int i = 0; i < hitCount; i++)
                {
                    if (!PhysicsCaster.hits[i].collider.isTrigger)
                    {
                        isGrounded = true;
                    }
                }
            }

            // 着地チェック
            if (!isLanding && isGrounded && StellaMove.myVelocity.y < 0f)
            {
                SoundController.Play(SoundController.SeType.Landing);

                StellaMove.myVelocity.x = 0;
                StellaMove.RegisterAnimEvent(Grounded);
                isLanding = true;
                StellaMove.CheckStepOn();

                StageManager.SetFollowCameraTarget(StellaMove.instance.transform);
            }
            // 頭ぶつけチェック
            else if ((StellaMove.myVelocity.y > 0f) && StellaMove.IsHitHead)
            {
                SoundController.Play(SoundController.SeType.HitHead);
                StellaMove.myVelocity.y = 0f;
            }
        }
Example #4
0
 private new void Awake()
 {
     instance       = this;
     IsClearPlaying = false;
     base.Awake();
 }