Example #1
0
        void updateTitle()
        {
            if (GameParams.IsActionAndWaterButtonDown)
            {
                SoundController.Play(SoundController.SeType.Decision);

                if (!IsContinue)
                {
                    GameParams.SetNewGame();
                }
                else
                {
                    GameParams.SetContinue();
                }
                SceneChanger.ChangeScene(SceneChanger.SceneType.StageSelect);
                return;
            }

            if (Input.GetButtonDown("Esc"))
            {
                SoundController.Play(SoundController.SeType.MoveCursor);

#if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
#else
                Application.Quit();
#endif
                return;
            }

            // 動画再生チェック
            if ((Time.time - startTime) > movieInterval)
            {
                StartMovie();
                return;
            }

            // クリアステージがなければ変更なし
            if (GameParams.ClearedStageCount == 0)
            {
                return;
            }

            if ((Input.GetAxisRaw("Horizontal") > 0) && !IsContinue)
            {
                SoundController.Play(SoundController.SeType.MoveCursor);
                IsContinue = true;
                startTime  = Time.time;
            }
            else if ((Input.GetAxisRaw("Horizontal") < 0) && IsContinue)
            {
                SoundController.Play(SoundController.SeType.MoveCursor);
                IsContinue = false;
                startTime  = Time.time;
            }
        }
Example #2
0
        private void Update()
        {
            if (Fade.IsFading ||
                SceneChanger.NextScene != SceneChanger.SceneType.None ||
                SceneChanger.NowScene != SceneChanger.SceneType.Title)
            {
                return;
            }

            if (GameParams.IsActionAndWaterButtonDown)
            {
                SoundController.Play(SoundController.SeType.Decision);

                if (!IsContinue)
                {
                    GameParams.SetNewGame();
                }
                else
                {
                    GameParams.SetContinue();
                }
                SceneChanger.ChangeScene(SceneChanger.SceneType.StageSelect);
                return;
            }

            if (Input.GetButtonDown("Esc"))
            {
#if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
#else
                Application.Quit();
#endif
                return;
            }

            // クリアステージがなければ変更なし
            if (GameParams.ClearedStageCount == 0)
            {
                return;
            }

            if (Input.GetAxisRaw("Horizontal") > 0)
            {
                SoundController.Play(SoundController.SeType.MoveCursor);
                IsContinue = true;
            }
            else if (Input.GetAxisRaw("Horizontal") < 0)
            {
                SoundController.Play(SoundController.SeType.MoveCursor);
                IsContinue = false;
            }
        }