protected override void LoadContent() { AudioEngine = new AudioEngine(@"Content\audio\GameAudio.xgs"); WaveBank = new WaveBank(AudioEngine, @"Content\audio\Wave Bank.xwb"); SoundBank = new SoundBank(AudioEngine, @"Content\audio\Sound Bank.xsb"); var w = new WorldGrid(); BasicManager.AddBasic(w); var p = new PlayerModel{Position = new Vector3(0,0,0)}; BasicManager.AddBasic(p); var e = new SimpleEnemy {Position = new Vector3(-10, 2, 10)}; BasicManager.AddBasic(e); Camera.Following = p; TrackCue = SoundBank.GetCue("music"); TrackCue.Play(); StateManager.StupidLoadContent(); }
protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); AudioEngine = new AudioEngine(@"Content\audio\GameAudio.xgs"); WaveBank = new WaveBank(AudioEngine, @"Content\audio\Wave Bank.xwb"); SoundBank = new SoundBank(AudioEngine, @"Content\audio\Sound Bank.xsb"); List<Texture2D> textures = new List<Texture2D>(); textures.Add(Content.Load<Texture2D>("circle")); textures.Add(Content.Load<Texture2D>("star")); textures.Add(Content.Load<Texture2D>("diamond")); ParticleEngine = new ParticleEngine(textures, new Vector2(400, 240)); var w = new WorldGrid(); BasicManager.AddBasic(w); var p = new PlayerModel { Position = new Vector3(0, 0, 0) }; BasicManager.AddBasic(p); //var e = new SimpleEnemy { Position = new Vector3(-10, 2, 10) }; //BasicManager.AddBasic(e); //var e2 = new ModelEnemy(1.0f, Content.Load<Model>(@"Models\Dodeca")) { Position = new Vector3(-100, 2, 10) }; //BasicManager.AddBasic(e2); Camera.Following = p; TrackCue = SoundBank.GetCue("music"); TrackCue.Play(); StateManager.StupidLoadContent(); }