public void AddBehaviour(EntityBehaviour behaviour) { if (!entityBehaviours.Contains(behaviour)) { entityBehaviours.Add(behaviour); } }
public void RemoveBehaviour(EntityBehaviour behaviour) { entityBehaviours.Remove(behaviour); }
public void AddBehaviour(EntityBehaviour behaviour) { if (!entityBehaviours.Contains(behaviour)) { entityBehaviours.Add(behaviour); } }
public void RemoveBehaviour(EntityBehaviour behaviour) { entityBehaviours.Remove(behaviour); }