Example #1
0
        /// <summary>
        /// PP 盤上の駒
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="fvDirectory"></param>
        public static void Write_PP_Banjo(IEngineConf engineConf, FeatureVector fv, string fvDirectory)
        {
            // P1が盤上の駒
            {
                PpItem_P1[] p1Items = new PpItem_P1[] {
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv04PP1pInFvDir")), "1P歩", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv05PP1pInFvDir")), "1P香", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv06pp1pInFvDir")), "1P桂", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv07pp1pInFvDir")), "1P銀", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv08pp1pInFvDir")), "1P金", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv09pp1pInFvDir")), "1P飛", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv10pp1pInFvDir")), "1P角", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),

                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv18pp2pInFvDir")), "2P歩", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv19pp2pInFvDir")), "2P香", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv20pp2pInFvDir")), "2P桂", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv21pp2pInFvDir")), "2P銀", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv22pp2pInFvDir")), "2P金", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv23pp2pInFvDir")), "2P飛", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv24pp2pInFvDir")), "2P角", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                };
                foreach (PpItem_P1 item in p1Items)
                {
                    File.WriteAllText(item.Filepath, Format_FeatureVector_PP_P1Banjo.Format_PP_P1Banjo(fv, item.Title, item.P1_base));
                    //sb.AppendLine(item.Filepath);
                }
            }
        }
Example #2
0
        /// <summary>
        /// テキストを作ります。
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="player"></param>
        /// <returns></returns>
        public static string Format_PP_P1Banjo(FeatureVector fv, string title, int p1_base)
        {
            StringBuilder sb = new StringBuilder();

            //
            // コメント
            //
            sb.AppendLine("\"#紹介文\",");
            sb.AppendLine("\"#\",");
            sb.AppendLine("\"#ボナンザ6.0アレンジ式きふわらべ2駒関係\",");
            sb.AppendLine("\"#\",");
            sb.AppendLine("\"#----------------------------------------\",");
            sb.AppendLine("\"# ");
            sb.AppendLine(title);
            sb.AppendLine("\",");
            sb.AppendLine("\"#----------------------------------------\",");
            sb.AppendLine("\"#\",");
            sb.AppendLine("\"#常に先手は正の数、後手は負の数の絶対値が大きい方が有利。0は互角。\",");

            //
            // 仕様バージョン
            //
            sb.AppendLine();
            sb.AppendLine("\"Version\",1.0,");
            sb.AppendLine();

            //----------------------------------------
            // vs 1P歩
            // vs 1P香
            // vs 1P桂
            // vs 1P銀
            // vs 1P金
            // vs 1P飛
            // vs 1P角
            // vs 2P歩
            // vs 2P香
            // vs 2P桂
            // vs 2P銀
            // vs 2P金
            // vs 2P飛
            // vs 2P角
            //----------------------------------------
            {
                List <PpItem_P2> p2List = new List <PpItem_P2>()
                {
                    new PpItem_P2("vs 1P歩", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PpItem_P2("vs 1P香", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PpItem_P2("vs 1P桂", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PpItem_P2("vs 1P銀", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PpItem_P2("vs 1P金", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PpItem_P2("vs 1P飛", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PpItem_P2("vs 1P角", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                    new PpItem_P2("vs 2P歩", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PpItem_P2("vs 2P香", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PpItem_P2("vs 2P桂", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PpItem_P2("vs 2P銀", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PpItem_P2("vs 2P金", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PpItem_P2("vs 2P飛", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PpItem_P2("vs 2P角", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                };
                foreach (PpItem_P2 p2Item in p2List)
                {
                    sb.Append(Format_FeatureVector_PP_P1Banjo.Format_NestedShogiban_P1Banjo(fv, p1_base, p2Item));
                }
            }

            //----------------------------------------
            // vs 1P持ち歩
            // vs 1P持ち香
            // vs 1P持ち桂
            // vs 1P持ち銀
            // vs 1P持ち金
            // vs 1P持ち飛
            // vs 1P持ち角
            // vs 2P持ち歩
            // vs 2P持ち香
            // vs 2P持ち桂
            // vs 2P持ち銀
            // vs 2P持ち金
            // vs 2P持ち飛
            // vs 2P持ち角
            // 計 45項目
            //----------------------------------------
            {
                List <PpItem_P2> p2List = new List <PpItem_P2>();

                // pieceの 1Pと2P
                for (int piecePlayer = 1; piecePlayer < 3; piecePlayer++)
                {
                    int koumokuIndex;
                    if (piecePlayer == 1)
                    {
                        koumokuIndex = FeatureVectorImpl.CHOSA_KOMOKU_1P;
                    }
                    else if (piecePlayer == 2)
                    {
                        koumokuIndex = FeatureVectorImpl.CHOSA_KOMOKU_2P;
                    }
                    else
                    {
                        throw new Exception("範囲外");
                    }

                    // vs 持ち駒 1P歩x 0~18
                    for (int maisu = 0; maisu < 19; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P歩x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____ + maisu));
                    }

                    // vs 持ち駒 1P香x 0~4
                    for (int maisu = 0; maisu < 5; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P香x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____ + maisu));
                    }

                    // vs 持ち駒 1P桂x 0~4
                    for (int maisu = 0; maisu < 5; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P桂x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____ + maisu));
                    }

                    // vs 持ち駒 1P銀x 0~4
                    for (int maisu = 0; maisu < 5; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P銀x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____ + maisu));
                    }

                    // vs 持ち駒 1P金x 0~4
                    for (int maisu = 0; maisu < 5; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P金x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____ + maisu));
                    }

                    // vs 持ち駒 1P飛x 0~4
                    for (int maisu = 0; maisu < 3; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P飛x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIHISYA__ + maisu));
                    }

                    // vs 持ち駒 1P角x 0~4
                    for (int maisu = 0; maisu < 3; maisu++)//枚数
                    {
                        p2List.Add(new PpItem_P2(string.Format("vs 持ち駒 {0}P角x{1,2}", piecePlayer, maisu), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKAKU___ + maisu));
                    }
                }
                // 計90項目

                for (int moti = 0; moti < p2List.Count; moti++)
                {
                    // サンプルで作るだけ
                    sb.Append(Format_FeatureVector_PP_P1Banjo.Format_SingleShogiban_P1Banjo(fv, p1_base, p2List[moti]));
                }
            }



            return(sb.ToString());
        }