public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Lookat = new Vector3(0, 0, 0), Position = new Vector3(0, 0, 10), FOV = 0.5f, ZFar = 100, AspectRatio = AspectRatio }; InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = new InteractiveSceneManager { Scene = scene }, }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9) }; renderer.Initialize(this); motionSimulation = new Common.Motion.Simulation(); scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved); scene.EntityAdded += new Action<Entity>(scene_EntityAdded); scene.Add(CreateBlock(-Vector3.UnitZ, new Vector3(size.Width, size.Height, 1), "grass1.png")); InitiateUnits(); }
public SceneBVHAutoSyncer(Scene scene, Common.IBoundingVolumeHierarchy<Entity> bvh) : this() { this.scene = scene; this.BVH = bvh; scene.EntityAdded += new Action<Entity>(scene_EntityAdded); scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100 }; //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); heightmap = new Graphics.Software.Texel.R32F[250, 250]; texture = new Graphics.Software.Texture<Graphics.Software.Texel.R32F>(heightmap); scene.Add(ground = new TestGround { Size = new SizeF(100, 100), Heightmap = heightmap, NPieces = new Size(20, 20), Height = 1 }); ground.ConstructPieces(); heightmapEditor = new Graphics.Editors.GroundTextureEditor { Camera = scene.Camera, Viewport = Viewport, SoftwareTexture = new[] {texture}, Position = ground.Translation, Size = ground.Size, GroundIntersect = new WorldViewProbe(this, scene.Camera) { WorldProbe = new GroundProbe() } }; heightmapEditor.TextureValuesChanged += new Graphics.Editors.TextureValuesChangedEventHandler((o, e) => { ground.UpdatePatches(e.ChangedRegion); }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera) scene.Camera, InputHandler = heightmapEditor }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(0, 0, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); Graphics.Renderer.IRenderer Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings() { FogDistance = 100, WaterLevel = -55 } }; SRC = new SortedTestSceneRendererConnector { Scene = Scene, Renderer = Renderer, }; Renderer.Initialize(Scene.View); SRC.Initialize(); Scene.Add(exquemelin = new Entity { MainGraphic = new Graphics.Content.MetaModel { SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/MainCharacter1.x"), Texture = new Graphics.Content.TextureFromFile("Models/Units/MainCharacter1.png"), World = Matrix.Scaling(0.5f, 0.5f, 0.5f) * Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(0, 0, -4f), }, VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true) }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera, }; }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Lookat = new Vector3(size.Width / 2f, size.Height / 2f, 0), Position = new Vector3(10, 10, 10), FOV = 0.5f, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(10); sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = new InteractiveSceneManager { Scene = scene }, }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9), Settings = new Graphics.Renderer.Settings { WaterEnable = false, FogDistance = float.MaxValue, ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.Lowest } }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); motionSimulation = new Common.Motion.Simulation(); //motionSimulation = new Common.Motion.ThreadSimulationProxy(new Common.Motion.Simulation()); //System.Windows.Forms.Application.ApplicationExit += ((sender, o) => { ((Common.Motion.ThreadSimulationProxy)motionSimulation).Shutdown(); }); scene.EntityAdded += new Action<Entity>(scene_EntityAdded); scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved); heightMap = CreateGround(); //((Common.Motion.Simulation)((Common.Motion.ThreadSimulationProxy)motionSimulation).InnerSimulation).SetHeightMap(heightMap, new Vector2(size.Width, size.Height), Vector2.Zero); //scene.Add(CreateBlock(-Vector3.UnitZ, new Vector3(size.Width, size.Height, 1), "grass1.png")); Random r = new Random(); for (int i = 0; i < 0; i++) InsertUnit(r); //var unit = CreateUnit(new Vector3(size.Width/2f, size.Height/2f, -5f)); //scene.Add(unit); //units.Add(unit); foreach (var u in units) ((Common.IMotion.IUnit)u.MotionObject).VelocityImpulse(new Vector3(0, 0, 0.00001f)); }
public override void Init() { Content.ContentPath = "Data"; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.NoShadows } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = Scene, Renderer = Renderer }; sceneRendererConnector.Initialize(); Scene.Add(exquemelin = new Entity { MainGraphic = new Graphics.Content.MetaModel { SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/Zombie1.x"), Texture = new Graphics.Content.TextureFromFile("Models/Units/Zombie1.png"), World = Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Scaling(0.5f, 0.5f, 0.5f), HasAlpha = false, }, VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true) }); Graphics.Renderer.Renderer.EntityAnimation ea = Scene.View.Content.Peek<Graphics.Renderer.Renderer.EntityAnimation>(exquemelin.MetaEntityAnimation); ea.PlayAnimation(new AnimationPlayParameters("Idle1", true)); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera, }; }
public override void Init() { Content.ContentPath = "Data"; SetStyle(System.Windows.Forms.ControlStyles.UserPaint, true); RootScene = new Graphics.Interface.InterfaceScene(this); RootScene.Add(windowsCursor); RootScene.Add(rawInputCursor); RootScene.Add(new Graphics.Interface.TextBox { Position = new Vector2(10, 10), Text = "Windows", Size = new Vector2(100, 20), Background = null, TextAnchor = Orientation.Right }); RootScene.Add(windowsKeyboard); RootScene.Add(new Graphics.Interface.TextBox { Position = new Vector2(10, 30), Text = "Raw", Size = new Vector2(100, 20), Background = null, TextAnchor = Orientation.Right }); RootScene.Add(rawInputKeyboard); RootScene.Add(rawInputKeyboardTextbox); RootScene.Add(windowsKeyboardTextbox); InterfaceRenderer = new Graphics.Interface.InterfaceRenderer9(Device9) { Scene = (Graphics.Interface.InterfaceScene)RootScene, StateManager = new Device9StateManager(Device9) }; InterfaceRenderer.Initialize(this); rawInputDevice = new Graphics.RawInput(); rawInputDevice.RegisterKeyboard(Application.MainWindow.Handle, false); rawInputDevice.RegisterMouse(Application.MainWindow.Handle); rawInputDevice.KeyDown += new System.Windows.Forms.KeyEventHandler(rawInputDevice_KeyDown); rawInputDevice.KeyUp += new System.Windows.Forms.KeyEventHandler(rawInputDevice_KeyUp); rawInputDevice.MouseMove += new System.Windows.Forms.MouseEventHandler(rawInputDevice_MouseMove); rawInputDevice.MousePosition = LocalMousePosition; stopwatch.Start(); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; scene = new Scene(); scene.DesignMode = true; scene.View = this; scene.Camera = new LookatCartesianCamera() { ZFar = 100, AspectRatio = AspectRatio }; ((LookatCamera)scene.Camera).Lookat = new Vector3(SceneSize.Width / 2f, SceneSize.Height / 2f, 0); ((LookatCamera)scene.Camera).Position = ((LookatCamera)scene.Camera).Lookat + new Vector3(10, 10, 10); scene.EntityAdded += new Action<Entity>(scene_EntityAdded); scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved); sceneQuadtree = new Common.Quadtree<Entity>(0, 0, SceneSize.Width, SceneSize.Height, 10); sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = new Graphics.InteractiveSceneManager { Scene = scene }, }; timer = new System.Windows.Forms.Timer(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = 1; timer.Enabled = true; RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Starting to add initial objects"); for (int i = 0; i < nInitialEntities; i++) CreateRandomTestEntity(); RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Starting CRUSHING!"); }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(-5, 5, 5), ZFar = 200, AspectRatio = AspectRatio }; BinaryFormatter b = new BinaryFormatter(); string filename = "../../navmesh"; Common.Pathing.NavMesh navmesh; if (File.Exists(filename)) { FileStream f = new FileStream(filename, FileMode.Open); try { navmesh = (Common.Pathing.NavMesh)b.Deserialize(f); } catch (Exception e) { navmesh = new Common.Pathing.NavMesh(); System.Windows.Forms.MessageBox.Show(e.ToString()); } } else navmesh = new Common.Pathing.NavMesh(); editor = new Graphics.Editors.BoundingRegionEditor(this, new Graphics.WorldViewProbe(this, scene.Camera)); editor.Region = navmesh.BoundingRegion; editorRenderer = new Graphics.Editors.BoundingRegionEditor.Renderer9(editor) { StateManager = new Device9StateManager(Device9), Camera = scene.Camera }; InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = editor }; }
public void Render(Graphics.BoundingVolumesRenderer bvRenderer, View view, Scene scene, Common.Pathing.NavMesh navMesh, int activeFrame) { if (Settings.VisualBoundings) { foreach (var v in scene.AllEntities) if(v.ActiveInMain == activeFrame) bvRenderer.Draw(Matrix.Identity, v.VisibilityWorldBounding, Color.Orange); } if (Settings.PhysicsBoundings) { bvRenderer.DrawFullChains = Settings.PhysicsBoundingsFullChains; foreach (var v in scene.AllEntities) if (v is Client.Game.Map.GameEntity && v.ActiveInMain == activeFrame && (!Settings.PhysicsBoundingsHideGround || !(v is Client.Game.Map.GroundPiece))) bvRenderer.Draw(Matrix.Identity, ((Client.Game.Map.GameEntity)v).PhysicsLocalBounding != null ? Common.Boundings.Transform(((Client.Game.Map.GameEntity)v).PhysicsLocalBounding, v.WorldMatrix) : null, Color.Blue); bvRenderer.DrawFullChains = true; } if (Settings.PathMesh) bvRenderer.Draw(Matrix.Identity, navMesh.BoundingRegion, Color.White); if (Settings.AggroRange) { foreach (var v in scene.AllEntities) if (v.ActiveInMain == activeFrame && v is Map.NPC) view.DrawCircle(scene.Camera, Matrix.Identity, ((Map.NPC)v).Position, ((Map.NPC)v).InRangeRadius, 12, Color.Red); } }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Lookat = new Vector3(size.Width / 2f, size.Height / 2f, 0), Position = new Vector3(10, 10, 10), FOV = 0.5f, ZFar = 100, AspectRatio = AspectRatio }; InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9), Settings = new Graphics.Renderer.Settings { WaterEnable = false } }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); motionSimulation = new Common.Motion.Simulation(); scene.EntityAdded += new Action<Entity>(scene_EntityAdded); CreateGround(); scene.EntityAdded -= new Action<Entity>(scene_EntityAdded); }
void AddToScene(Scene scene) { if (this.scene != null) throw new Exception("This node (" + GetType().Name + ":" + Name + ") already belongs to a scene"); this.scene = scene; foreach (Entity e in children) e.AddToScene(scene); OnAddedToScene(); if(scene.View != null) Invalidate(); scene.OnEntityAdded(this); }
private Mesh ProcessMesh(Assimp.Mesh mesh, Scene scene) { var vertices = new List <MeshVertex>(); var indices = new List <uint>(); var textures = new List <MeshTexture>(); var color = new MeshMaterial(); for (int i = 0; i < mesh.VertexCount; i++) { var vertex = new MeshVertex(); // process vertex positions, normals and texture coordinates var pos = mesh.Vertices[i]; vertex.Position = new Vector3(pos.X, pos.Y, pos.Z); var norm = mesh.Normals[i]; vertex.Normal = new Vector3(norm.X, norm.Y, norm.Z); if (mesh.HasTextureCoords(0)) // does the mesh contain texture coordinates? { var tex = mesh.TextureCoordinateChannels[0][i]; vertex.TexCoords = new Vector2(tex.X, tex.Y); } vertices.Add(vertex); } // process indices for (int i = 0; i < mesh.FaceCount; i++) { Face face = mesh.Faces[i]; for (int j = 0; j < face.IndexCount; j++) { indices.Add((uint)face.Indices[j]); } } // process material if (mesh.MaterialIndex >= 0) { Material material = scene.Materials[mesh.MaterialIndex]; // get all the needed material textures if (material.HasTextureDiffuse) { List <MeshTexture> diffuseMaps = LoadMaterialTextures(material, TextureType.Diffuse, "texture_diffuse"); textures.AddRange(diffuseMaps); } if (material.HasTextureSpecular) { List <MeshTexture> specularMaps = LoadMaterialTextures(material, TextureType.Specular, "texture_specular"); textures.AddRange(specularMaps); } // get all the needed material colors (default values if they're not presented) color.Ambient = new Vector4( material.ColorAmbient.R, material.ColorAmbient.G, material.ColorAmbient.B, material.ColorAmbient.A); color.Diffuse = new Vector4( material.ColorDiffuse.R, material.ColorDiffuse.G, material.ColorDiffuse.B, material.ColorDiffuse.A); color.Specular = new Vector4( material.ColorSpecular.R, material.ColorSpecular.G, material.ColorSpecular.B, material.ColorSpecular.A); color.Shininess = material.Shininess; } return(new Mesh(mesh.Name, vertices.ToArray(), indices.ToArray(), textures.ToArray(), color)); }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera { Position = new Vector3(-5, 5, 5), }; foreach (var v in scene.AllEntities) v.VisibilityLocalBounding = Content.Acquire<Graphics.Content.StructBoxer<BoundingBox>>(v.MainGraphic).Value; var stateManager = new Device9StateManager(Device9); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = stateManager }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); editor = new Graphics.Editors.SceneEditor { Scene = scene }; editorRenderer = new Graphics.Editors.SceneEditor.Renderer9(editor) { BoundingVolumesRenderer = new BoundingVolumesRenderer { StateManager = stateManager, View = this } }; InputHandler = editor; Entity e; scene.Add(e = new Entity { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Barrel1.x"), Texture = new TextureFromFile("Models/Props/Barrel1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(1, 0, 0) }, }); e.VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)e.MainGraphic); e.PickingLocalBounding = CreateBoundingMeshFromModel(e, (MetaModel)e.MainGraphic); scene.Add(e = new Entity { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Bridge1.x"), Texture = new TextureFromFile("Models/Props/Bridge1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(3, 0, 0) }, }); e.VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)e.MainGraphic); e.PickingLocalBounding = CreateBoundingMeshFromModel(e, (MetaModel)e.MainGraphic); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); texture = new Graphics.Software.Texture<Graphics.Software.Texel.A8R8G8B8>(new Graphics.Software.Texel.A8R8G8B8[250, 250]); scene.Add(ground = new TestGround { Size = new SizeF(100, 100), //Texture = new SingleColorTexture(Color.Orange), NPieces = new Size(20, 20), }); ground.ConstructPieces(); dxTexture = texture.ToTexture9(Device9); ground.Texture = new UnmanagedResource<SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D> { Resource9 = dxTexture }; groundTextureEditor = new Graphics.Editors.GroundTextureEditor { Camera = scene.Camera, Viewport = Viewport, SoftwareTexture = new[] {texture}, Texture9 = new[] {dxTexture}, Position = ground.Translation, Size = ground.Size, GroundIntersect = new WorldViewProbe(this, scene.Camera) { WorldProbe = new GroundProbe() }, Pencil = new Graphics.Editors.GroundTexturePencil { Color = new Vector4(0, 0, 1, 0), Radius = 5, Type = Graphics.Editors.GroundTexturePencilType.AddSaturate } }; groundTextureEditor.TextureValuesChanged += new Graphics.Editors.TextureValuesChangedEventHandler((o, e) => { }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = groundTextureEditor, }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); }
void Setup() { Scene = new Scene(); GameState = GameState.Playing; InterfaceIngameScene = new Scene(); Scene.View = InterfaceIngameScene.View = Program.Instance; Scene.Camera = InterfaceIngameScene.Camera = new LookatSphericalCamera() { Lookat = new Vector3(0, 0, 0), Position = new Vector3(10, 10, 10), FOV = Program.Settings.CameraFOV, ZFar = 20, ZNear = Program.Settings.CameraZNear, AspectRatio = Program.Instance.AspectRatio }; CameraController = new CameraController { Camera = (LookatSphericalCamera)Scene.Camera }; Scene.EntityAdded += scene_EntityAdded; Program.Instance.Interface.Layer1.AddChild( SceneControl = new GameSceneControl { InnerScene = Scene, Size = Program.Instance.Interface.Size }); InterfaceIngameRenderer = new Graphics.Interface.InterfaceRenderer9(Program.Instance.Device9) { Scene = InterfaceIngameScene, StateManager = Program.Instance.StateManager, }; InterfaceIngameRenderer.Initialize(Scene.View); if (Program.Settings.OutputPNGSequence) Directory.CreateDirectory(OutputPNGSequencePath); if (Program.Settings.UseDummyRenderer) { throw new NotSupportedException("Dummy renderer is no longer supported."); } else { Renderer = new Graphics.Renderer.Renderer(Program.Instance.Device9) { Scene = Scene, StateManager = Program.Instance.StateManager, Settings = Program.Settings.RendererSettings, }; SceneRendererConnector = new SortedTestSceneRendererConnector { Scene = Scene, Renderer = Renderer }; } Graphics.Renderer.Results result = Renderer.Initialize(Scene.View); SceneRendererConnector.Initialize(); if (result == Graphics.Renderer.Results.OutOfVideoMemory) { System.Windows.Forms.MessageBox.Show(Locale.Resource.ErrorOutOfVideoMemory); Application.Log("User ran out of video memory according to renderer. This is probably due to having too high shadow quality."); System.Windows.Forms.Application.Exit(); } RendererSettingsController = new RendererSettingsController(); var s = Program.Settings.GraphicsDeviceSettings.Resolution; Program.Instance.Interface.Layer1.AddChild(Interface = new Interface.Interface { Size = new Vector2(s.Width, s.Height), Visible = false }); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; nParticles = 0; scene = new Scene { View = this, Camera = new LookatCartesianCamera { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 600, AspectRatio = AspectRatio } }; sceneQuadtree = new Common.Quadtree<Entity>(10); new SceneBVHAutoSyncer(scene, sceneQuadtree); stateManager = new DummyDevice9StateManager(Device9); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = stateManager, Settings = new Graphics.Renderer.Settings { CullMode = Cull.Counterclockwise, FogDistance = 1500, } }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = new InteractiveSceneManager { Scene = scene }, }; ground = new MetaModel { AlphaRef = 0, HasAlpha = false, Texture = new TextureFromFile("Models/GroundTextures/Grass1.png"), XMesh = new MeshConcretize { MeshDescription = new Graphics.Software.Meshes.IndexedPlane { Position = new Vector3(-5f, -5f, -1), Size = new Vector2(10, 10), UVMin = Vector2.Zero, UVMax = new Vector2(1, 1), Facings = Facings.Frontside }, Layout = Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, }; scene.Add(new Entity { MainGraphic = ground, VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true), Translation = Vector3.UnitZ }); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 10000, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(0, 0, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); int nVertices = 10; int nFaces = nVertices*2 - 4; int nIndices = nFaces * 3; List<int> indices = new List<int>(); List<Graphics.Software.Vertex.Position3Normal3Texcoord3> vertices = new List<Graphics.Software.Vertex.Position3Normal3Texcoord3>(); for (int i = 0; i < (nVertices / 2) - 1; i++) { indices.Add(i * 2); indices.Add(i * 2 + 2); indices.Add(i * 2 + 1); indices.Add(i * 2 + 1); indices.Add(i * 2 + 2); indices.Add(i * 2 + 3); indices.Add(i * 2 + 0); indices.Add(i * 2 + 1); indices.Add(i * 2 + 3); indices.Add(i * 2 + 0); indices.Add(i * 2 + 3); indices.Add(i * 2 + 2); } for (int i = 0; i < nVertices / 2; i++) { float texturecoord = 1 - ((float)i / (float)nVertices); if (texturecoord > 0.99f) texturecoord = 0.99f; vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i, Vector3.Zero, new Vector3(texturecoord, 1, 0))); vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i + Vector3.UnitY*4.0f, Vector3.Zero, new Vector3(texturecoord, 0, 0))); } arrow = new MetaModel { HasAlpha = true, Opacity = 0.4f, XMesh = new MeshConcretize { Mesh = new Graphics.Software.Mesh { IndexBuffer = new Graphics.Software.IndexBuffer(indices.ToArray()), VertexBuffer = new VertexBuffer<Graphics.Software.Vertex.Position3Normal3Texcoord3>(vertices.ToArray()), NVertices = nVertices, NFaces = nFaces, VertexStreamLayout = global::Graphics.Software.Vertex.Position3Normal3Texcoord3.Instance, }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, Texture = new TextureFromFile("green.png"), }; InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera }; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 50000, WaterLevel = 0 } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); Scene.Add(new Entity { MainGraphic = arrow, VisibilityLocalBounding = Vector3.Zero, }); }
public void EditorCreateNewName(Scene scene) { EditorCreateNewName(scene, GetType().Name); }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { StartCoroutine(InitializeLight(scene)); CullingMaskExtensions.RefreshLayers(); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(0, 0, 100, 100, 10); sbau = new SceneBVHAutoSyncer(scene, sceneQuadtree); //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); heightmap = new Graphics.Software.Texel.R32F[250, 250]; texture = new Graphics.Software.Texture<Graphics.Software.Texel.R32F>(heightmap); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Settings.ShadowQuality = Settings.ShadowQualities.NoShadows; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); scene.Add(ground = new TestGround { Size = new SizeF(100, 100), Heightmap = heightmap, NPieces = new Size(20, 20), Height = 1 }); ground.ConstructPieces(); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera }; }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); texture = new Graphics.Software.Texture<Graphics.Software.Texel.A8R8G8B8>( new Graphics.Software.Texel.A8R8G8B8[250, 250]); var r = new Random(); for(int y=0; y < texture.Size.Height; y++) for(int x=0; x < texture.Size.Width; x++) texture[y, x] = new Graphics.Software.Texel.A8R8G8B8 { //R = 1f,//(float)r.NextDouble(), //G = (float)r.NextDouble(), //B = (float)r.NextDouble(), A = 1f, }; scene.Add(ground = new TestGround { Size = new SizeF(100, 100), //Texture = new SingleColorTexture(Color.Orange), NPieces = new Size(20, 20), }); ground.ConstructPieces(); dxTexture = texture.ToTexture9(Device9); UpdateTexture(); groundTextureEditor = new Graphics.Editors.GroundTextureEditor { Camera = scene.Camera, Viewport = Viewport, SoftwareTexture = new ITexture[] { texture }, Texture9 = new[] {dxTexture}, Position = ground.Translation, Size = ground.Size, GroundIntersect = new WorldViewProbe(this, scene.Camera) { WorldProbe = new GroundProbe() }, Pencil = new Graphics.Editors.GroundTexturePencil { Color = new Vector4(1, 0, 0, 0), Radius = 30, Type = Graphics.Editors.GroundTexturePencilType.Add } }; groundTextureEditor.TextureValuesChanged += new Graphics.Editors.TextureValuesChangedEventHandler((o, e) => { UpdateTexture(); foreach (var v in ground.Children) v.Invalidate(); }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = groundTextureEditor }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(-1, -1, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); rand = new Random(); nBillboards = 2000; billboards = new Entity[nBillboards]; directions = new Vector3[nBillboards]; for (int i = 0; i < nBillboards; i++) directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera }; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 500 } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); for (int i = 0; i < nBillboards; i++) { Scene.Add(billboards[i] = new Entity { MainGraphic = new MetaModel { AlphaRef = 0, BaseTexture = null, CastShadows = Priority.Never, HasAlpha = true, IsBillboard = true, IsWater = false, MaterialTexture = null, Mesh = null, ReceivesAmbientLight = Priority.Never, ReceivesDiffuseLight = Priority.Never, ReceivesShadows = Priority.Never, SkinnedMesh = null, SplatMapped = false, SplatTexutre = null, Texture = new TextureFromFile("checker.png"), Visible = Priority.High, World = Matrix.Identity, XMesh = new MeshConcretize { MeshDescription = new Meshes.IndexedPlane { Facings = Facings.Backside | Facings.Frontside, Position = Vector3.Zero, Size = new Vector2(5, 5), UVMin = Vector2.Zero, UVMax = new Vector2(1, 1) }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance } }, VisibilityLocalBounding = Vector3.Zero, WorldMatrix = Matrix.Identity }); } }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(-5, 5, 5), AspectRatio = AspectRatio }; foreach (var v in scene.AllEntities) v.VisibilityLocalBounding = Vector3.Zero; Device9StateManager sm = new Device9StateManager(Device9); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = sm }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); bvr = new BoundingVolumesRenderer { View = this, StateManager = sm }; BVEntity t; scene.Add(t = new BVEntity { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Barrel1.x"), Texture = new TextureFromFile("Models/Props/Barrel1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya, }, WorldMatrix = Matrix.Translation(1, 0, 0) }); t.BoundingVolume = Graphics.Boundings.Transform(new Graphics.MetaBoundingBox { Mesh = ((MetaModel)t.MainGraphic).XMesh }, ((MetaModel)t.MainGraphic).World); scene.Add(t = new BVEntity { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Bridge1.x"), Texture = new TextureFromFile("Models/Props/Bridge1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya }, WorldMatrix = Matrix.Translation(3, 0, 0) }); scene.Add(t = new BVEntity { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Bridge1.x"), Texture = new TextureFromFile("Models/Props/Bridge1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya }, WorldMatrix = Matrix.Translation(-3, -3, 0) }); t.BoundingVolume = Vector3.Zero; }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Lookat = new Vector3(size.Width / 2f, size.Height / 2f, 0), Position = new Vector3(10, 10, 10), FOV = 0.5f, ZFar = 100, AspectRatio = AspectRatio }; viewport = new Graphics.GraphicsDevice.Viewport(Device9.Viewport); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = new InteractiveSceneManager { Scene = scene }, }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9), Settings = new Graphics.Renderer.Settings { WaterEnable = false } }; //renderer = new Graphics.DummyRenderer.Renderer { Scene = scene, StateManager = new Graphics.GraphicsDevice.Device9StateManager(Device9), Settings = new Graphics.Renderer.Settings { WaterEnable = false } }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); motionSimulation = new Common.Motion.Simulation(); scene.EntityAdded += new Action<Entity>(scene_EntityAdded); scene.EntityRemoved += new Action<Entity>(scene_EntityRemoved); var sim = (Common.Motion.Simulation)motionSimulation; npcs = new List<Common.IMotion.INPC>(); Vector2 startingPosition = new Vector2(size.Width / 2f, size.Height / 2f); CreateGround(true); scene.Add(controlledUnit = CreateUnit(startingPosition)); scene.Add(CreateBlock(Common.Math.ToVector3(startingPosition + new Vector2(2, -2)), new Vector3(1, 1, 1.5f))); scene.Add(CreateBlock(Common.Math.ToVector3(startingPosition + new Vector2(-4, 2)), new Vector3(1, 1, 1.5f))); scene.Add(CreateBlock(Common.Math.ToVector3(startingPosition + new Vector2(4, -2)), new Vector3(1, 1, 1.5f))); scene.Add(CreateBlock(Common.Math.ToVector3(startingPosition + new Vector2(7, -1)), new Vector3(1, 1, 1.5f))); //scene.Add(CreateNPC(startingPosition + new Vector2(3, 3))); scene.Add(CreateNPC(startingPosition + new Vector2(3, -1))); scene.Add(CreateNPC(startingPosition + new Vector2(-5, 3))); scene.Add(CreateNPC(startingPosition + new Vector2(-2, 1))); Vector2 unitGroupStartingPosition = startingPosition + new Vector2(3, 3); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { scene.Add(CreateNPC(unitGroupStartingPosition + new Vector2(x, y))); } } BulletCreation = (() => { scene.Add(CreateBullet(controlledUnit.Translation + Vector3.UnitZ, bulletSpeed, controlledUnit.MotionObject.Rotation.Angle, bulletAcceleration)); }); foreach (var npc in npcs) npc.Pursue(controlledUnit.MotionObject, 1f); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 10000, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree<Entity>(-1, -1, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); arrow = new MetaModel { HasAlpha = true, IsAxialBillboard = true, AxialDirection = new Vector3(0.5f, 0.5f, 0), XMesh = new Graphics.Content.MeshFromFile("Arrow.x"), Texture = new TextureFromFile("green.png"), Visible = Priority.High, World = Matrix.Identity, }; direction = new Vector3(1, 0, 0); axialBillboard = new MetaModel { HasAlpha = true, IsAxialBillboard = true, AxialDirection = direction, XMesh = new MeshConcretize { MeshDescription = new Graphics.Software.Meshes.IndexedPlane { Facings = Facings.Frontside | Facings.Backside, Position = new Vector3(-0.5f, -0.5f, 0), Size = new Vector2(1, 1), UVMin = Vector2.Zero, UVMax = new Vector2(1, 1) }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, Texture = new TextureFromFile("Models/Effects/MuzzleFlash1.png"), World = Matrix.RotationX((float) Math.PI /2.0f) * Matrix.RotationY((float)Math.PI / 2.0f) * Matrix.Translation(direction * 0.5f) }; rand = new Random(); //axialBillboard.World.Invert(); nBillboards = 1; billboards = new Entity[nBillboards]; directions = new Vector3[nBillboards]; for (int i = 0; i < nBillboards; i++) directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera }; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 50000, WaterLevel = 0 } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); for (int i = 0; i < nBillboards; i++) { Scene.Add(billboards[i] = new Entity { MainGraphic = axialBillboard, VisibilityLocalBounding = Vector3.Zero, WorldMatrix = Matrix.Identity }); } }
public void Release() { scene.EntityAdded -= new Action<Entity>(scene_EntityAdded); scene.EntityRemoved -= new Action<Entity>(scene_EntityRemoved); scene.View.GraphicsDevice.LostDevice -= new Action(GraphicsDevice_LostDevice); scene.View.GraphicsDevice.ResetDevice -= new Action(GraphicsDevice_ResetDevice); scene = null; renderer = null; if (resources != null) { resources.Clear(); resources = null; } if (cachedEntities != null) { cachedEntities.Clear(); cachedEntities = null; } if (cachedShadowEntities != null) { cachedShadowEntities.Clear(); cachedShadowEntities = null; } if (EntityAnimations != null) { EntityAnimations.Clear(); EntityAnimations = null; } if (metaModelIdToEntity != null) { metaModelIdToEntity.Clear(); metaModelIdToEntity = null; } }
public void EditorCreateNewName(Scene scene, String baseName) { int i = 1; foreach (var v in scene.Root.Offspring) if (v.GetType() == GetType() && v.Name != null && v.Name.Length > baseName.Length) { int l; if (int.TryParse(v.Name.Substring(baseName.Length), out l)) i = Math.Max(i, l) + 1; } Name = baseName + i; }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera }; //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); Random r = new Random(); heightmap = new Graphics.Software.Texel.R32F[64, 64]; for (int y = 0; y < 64; y++) for (int x = 0; x < 64; x++) heightmap[y, x] = new Graphics.Software.Texel.R32F((float)r.NextDouble()); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); SizeF patches = new SizeF(20, 20); SizeF patchSize = new SizeF(1f / 20f, 1f / 20f); SizeF groundSize = new SizeF(100, 100); for(int y=0; y < patches.Height; y++) for (int x = 0; x < patches.Width; x++) scene.Add(e = new Entity { MainGraphic = new MetaModel { XMesh = new MeshConcretize { MeshDescription = new Graphics.Software.Meshes.MeshFromHeightmap { Grid = new Graphics.Software.Meshes.Grid { Position = Vector3.Zero, MeshType = MeshType.Indexed, Size = new Vector2(patchSize.Width * groundSize.Width, patchSize.Height * groundSize.Height), NWidth = (int)((heightmap.GetLength(1) - 1) * patchSize.Width), NHeight = (int)((heightmap.GetLength(0) - 1) * patchSize.Height), UVMin = new Vector2(0, 0), UVMax = new Vector2(1, 1) }, Height = 5, Heightmap = heightmap, Rectangle = new RectangleF(x * patchSize.Width, y * patchSize.Height, patchSize.Width, patchSize.Height), PointSample = true }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, Texture = new TextureFromFile("Models/GroundTextures/Grass1.png") }, Translation = new Vector3(x * groundSize.Width/patches.Width, y*groundSize.Height/patches.Height, 0), VisibilityLocalBounding = Vector3.Zero }); }