public bool equalsCurrentGame(Game game)
        {
            String filetrn = Directory.GetFiles(game.path, "*.trn")[0];

            String currenttrn = Directory.GetFiles(gamefolder, "*.trn")[0];

            return doCompare(filetrn, currenttrn);
        }
        public void changeName(Game game)
        {
            StreamReader reader = new StreamReader(Path.Combine(game.path, "data.txt"));

            List<String> lines = new List<string>();

            while (!reader.EndOfStream)
            {
                lines.Add(reader.ReadLine());
            }
            reader.Close();

            StreamWriter writer = new StreamWriter(Path.Combine(game.path, "data.txt"));

            writer.WriteLine(game.name);
            for (int n = 1; n < lines.Count; n++)
            {
                writer.WriteLine(lines[n]);
            }
            writer.Close();
        }
        private void recursivelyAddChildren(Game game, TreeNode node)
        {
            String[] children = saver.getChildrenPaths(game.path);

            if (currentGame == null)
            {
                if (saver.equalsCurrentGame(game))
                {
                    currentGame = node;
                }
            }

            foreach (String path in children)
            {
                Game newGame = saver.getGame(path);

                TreeNode newNode = node.Nodes.Add(newGame.name);
                newNode.Tag = newGame;

                recursivelyAddChildren(newGame, newNode);
            }
        }
        public void SetTo(Game source)
        {
            copyFiles(source.path, gamefolder);

            String dataFilePath = Path.Combine(gamefolder, "data.txt");
            if (File.Exists(dataFilePath)) File.Delete(dataFilePath);

            lastSave = File.GetLastWriteTime(savefile);
        }
        public Game saveGame(String currentPath)
        {
            Game newGame = new Game();

            String savePath = currentPath + "t";
            newGame.path = currentPath;
            int n = 0;

            while (Directory.Exists(newGame.path)) {
                newGame.path = savePath + n++;
            }
            Directory.CreateDirectory(newGame.path);

            copyFiles(gamefolder, newGame.path);

            newGame.name = "turn" + ((n == 0) ? "" : " (" + n + ")");

            StreamWriter writer = new StreamWriter(Path.Combine(currentPath, "data.txt"), true);
            writer.WriteLine(newGame.path);
            writer.Close();

            System.Diagnostics.Debug.Print(newGame.path);

            writer = new StreamWriter(Path.Combine(newGame.path, "data.txt"));
            writer.WriteLine(newGame.name);
            writer.Close();

            return newGame;
        }
        public Game getGame(String currentPath)
        {
            Game game = new Game();

            game.path = currentPath;

            if (!Directory.Exists(currentPath)) saveGame(currentPath);

            StreamReader reader = new StreamReader(Path.Combine(currentPath, "data.txt"));
            game.name = reader.ReadLine();
            reader.Close();

            return game;
        }