private float CalculateFlirtReactionWeight(FlirtStyleDef flirtStyle, FlirtReactionDef flirtReaction, Pawn initiator, Pawn recipient) { float chance = GradualRomanceMod.RomanticSuccessRate * flirtReaction.baseChance; string log = "Reaction " + flirtReaction.defName + ": base chance " + chance.ToString(); if (successImpossible && flirtReaction.successful) { log += ". Canceled, success impossible."; LogFlirt(log); return(0f); } if (successImpossible == false) { chance *= Mathf.Pow(flirtReaction.sexyReaction * initiatorPhysicalAttraction, flirtStyle.baseSexiness); log += " sexiness " + chance.ToString(); chance *= Mathf.Pow(flirtReaction.romanticReaction * initiatorRomanticAttraction, flirtStyle.baseRomance); log += " romance " + chance.ToString(); chance *= Mathf.Pow(flirtReaction.logicalReaction * initiatorSocialAttraction, flirtStyle.baseLogic); log += " logic " + chance.ToString(); } chance *= Mathf.Pow(flirtReaction.obscureReaction, flirtStyle.baseObscurity); log += " obscurity " + chance.ToString(); //risky flirts are less risky if the two pawns are familiar with each other. if (RelationshipUtility.MostAdvancedRelationshipBetween(initiator, recipient) == null) { chance *= Mathf.Pow(flirtReaction.riskyReaction, flirtStyle.baseRiskiness); } else { chance *= Mathf.Pow(Mathf.Pow(flirtReaction.riskyReaction, flirtStyle.baseRiskiness), FamiliarityFactor); } chance *= Mathf.Pow(flirtReaction.riskyReaction, flirtStyle.baseRiskiness); log += " riskiness " + chance.ToString(); chance *= Mathf.Pow(flirtReaction.awkwardReaction, flirtStyle.baseAwkwardness); log += " awkward " + chance.ToString() + "; "; if (GradualRomanceMod.AttractionCalculation == GradualRomanceMod.AttractionCalculationSetting.Complex) { for (int i = 0; i < flirtReaction.personalityModifiers.Count(); i++) { PersonalityNodeModifier node = flirtReaction.personalityModifiers[i]; if (node.modifier >= 0) { chance = chance * Mathf.Pow(Mathf.Lerp(0.5f, 1.5f, PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(node.personalityNode)), node.modifier); log += node.personalityNode.defName + "+: " + chance.ToString() + ", "; } else { chance = chance * Mathf.Pow(Mathf.Lerp(0.5f, 1.5f, Mathf.Abs(1 - PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(node.personalityNode))), Mathf.Abs(node.modifier)); log += node.personalityNode.defName + "-: " + chance.ToString() + ", "; } } } for (int i = 0; i < flirtReaction.traitModifiers.Count(); i++) { if (recipient.story.traits.HasTrait(flirtReaction.traitModifiers[i].trait)) { chance *= flirtReaction.traitModifiers[i].modifier; log += flirtReaction.traitModifiers[i].trait.defName + " " + chance.ToString() + ", "; } } /* * if (flirtReaction.successful == true) * { * chance *= initiator.GetStatValue(StatDefOf.SocialImpact); * log += "social impact: " + chance.ToString() + ", "; * //chance *= recipientCircumstances; * }*/ log += "end."; LogFlirt(log); return(chance); }
/* * public float SuccessChance(Pawn initiator, Pawn recipient) * { * float recipientAttraction = recipient.relations.SecondaryRomanceChanceFactor(initiator); * return 1f; * } */ // //allDefsListForReading.TryRandomElementByWeight((InteractionDef x) => x.Worker.RandomSelectionWeight(this.pawn, p), out intDef) public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef) { if (lastInitiator != initiator || lastRecipient != recipient) { EmptyReasons(); recipientPhysicalAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Physical, initiator, recipient); recipientRomanticAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Romantic, initiator, recipient); recipientSocialAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Social, initiator, recipient); initiatorCircumstances = CalculateAndSort(AttractionFactorCategoryDefOf.Circumstance, initiator, recipient); } AttractionFactorDef whoCares; /* * initiatorPhysicalAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Physical, recipient, initiator, false); * initiatorRomanticAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Romantic, recipient, initiator, false); * initiatorSocialAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Social, recipient, initiator, false); * recipientCircumstances = CalculateAndSort(AttractionFactorCategoryDefOf.Circumstance, recipient, initiator, false); */ recipientCircumstances = AttractionUtility.CalculateAttractionCategory(AttractionFactorCategoryDefOf.Circumstance, recipient, initiator); float totalAttraction = AttractionUtility.CalculateAttraction(recipient, initiator, false, false, out veryLowRecipientReasons, out lowRecipientReasons, out highRecipientReasons, out veryHighRecipientReasons, out whoCares); initiatorPhysicalAttraction = GRHelper.GRPawnComp(recipient).RetrieveAttractionForCategory(initiator, AttractionFactorCategoryDefOf.Physical); initiatorRomanticAttraction = GRHelper.GRPawnComp(recipient).RetrieveAttractionForCategory(initiator, AttractionFactorCategoryDefOf.Romantic); initiatorSocialAttraction = GRHelper.GRPawnComp(recipient).RetrieveAttractionForCategory(initiator, AttractionFactorCategoryDefOf.Social); LogFlirt(initiator.Name.ToStringShort + "=>" + recipient.Name.ToStringShort + " attraction: physical " + recipientPhysicalAttraction.ToString() + ", romantic " + recipientRomanticAttraction.ToString() + ", social " + recipientSocialAttraction.ToString() + "."); List <FlirtStyleDef> allDefsListForReading = DefDatabase <FlirtStyleDef> .AllDefsListForReading; FlirtStyleDef flirtStyle; pressureCache = AttractionUtility.RelationshipStress(initiator, recipient); allDefsListForReading.TryRandomElementByWeight((FlirtStyleDef x) => CalculateFlirtStyleWeight(x, initiator, recipient), out flirtStyle); if (flirtStyle == null) { Log.Error("FailedToFindFlirt_error".Translate()); letterText = null; letterLabel = null; letterDef = null; return; } if (veryHighInitiatorReasons.Count() > 0) { AttractionFactorDef reason = veryHighInitiatorReasons.RandomElement <AttractionFactorDef>(); extraSentencePacks.Add(reason.intriguedByText); } else if (highInitiatorReasons.Count() > 0) { AttractionFactorDef reason = highInitiatorReasons.RandomElement <AttractionFactorDef>(); extraSentencePacks.Add(reason.intriguedByText); } if (recipient.gender == Gender.Male) { extraSentencePacks.Add(flirtStyle.rulePackMale); } if (recipient.gender == Gender.Female) { extraSentencePacks.Add(flirtStyle.rulePackFemale); } LogFlirt("Flirt chosen: " + flirtStyle.defName + "."); LogFlirt(recipient.Name.ToStringShort + "=>" + initiator.Name.ToStringShort + " attraction: physical " + initiatorPhysicalAttraction.ToString() + ", romantic " + initiatorRomanticAttraction.ToString() + ", social " + initiatorSocialAttraction.ToString() + "."); if (initiatorPhysicalAttraction == 0f || initiatorRomanticAttraction == 0f || initiatorSocialAttraction == 0f) { successImpossible = true; } else { successImpossible = false; } FlirtReactionDef flirtReaction = null; IEnumerable <FlirtReactionDef> successfulFlirtReactions = (from reaction in DefDatabase <FlirtReactionDef> .AllDefsListForReading where reaction.successful select reaction); IEnumerable <FlirtReactionDef> unsuccessfulFlirtReactions = (from reaction in DefDatabase <FlirtReactionDef> .AllDefsListForReading where !reaction.successful select reaction); List <FlirtReactionDef> allFlirtReactions = DefDatabase <FlirtReactionDef> .AllDefsListForReading; FlirtReactionDef successfulFlirt; FlirtReactionDef unsuccessfulFlirt; successfulFlirtReactions.TryRandomElementByWeight((FlirtReactionDef x) => CalculateFlirtReactionWeight(flirtStyle, x, initiator, recipient), out successfulFlirt); unsuccessfulFlirtReactions.TryRandomElementByWeight((FlirtReactionDef x) => CalculateFlirtReactionWeight(flirtStyle, x, initiator, recipient), out unsuccessfulFlirt); if (successImpossible) { flirtReaction = unsuccessfulFlirt; } else { //revise to include flirt type float chance = Mathf.Clamp01(GradualRomanceMod.RomanticSuccessRate * Mathf.Pow(initiatorPhysicalAttraction, flirtStyle.baseSexiness) * Mathf.Pow(initiatorRomanticAttraction, flirtStyle.baseRomance) * Mathf.Pow(initiatorSocialAttraction, flirtStyle.baseLogic) * recipientCircumstances * 0.65f); Log.Message("Romance success chance: " + chance.ToString()); if (Rand.Value < chance) { flirtReaction = successfulFlirt; } else { flirtReaction = unsuccessfulFlirt; } LogFlirt(recipient.Name.ToStringShort + " chose reaction " + flirtReaction.defName + " from Successful: " + successfulFlirt.defName + "; Unsuccessful: " + unsuccessfulFlirt.defName + "."); } if (flirtReaction == null) { Log.Error("FailedToFindReaction_error".Translate()); letterText = null; letterLabel = null; letterDef = null; return; } if (initiator.gender == Gender.Male) { extraSentencePacks.Add(flirtReaction.maleRulePack); } if (initiator.gender == Gender.Female) { extraSentencePacks.Add(flirtReaction.femaleRulePack); } if (flirtReaction != FlirtReactionDefOf.Ignorant) { if (flirtReaction.successful) { if (veryHighRecipientReasons.Count() > 0) { AttractionFactorDef reason = veryHighRecipientReasons.RandomElement <AttractionFactorDef>(); extraSentencePacks.Add(reason.reactionPositiveText); } else if (highRecipientReasons.Count() > 0) { AttractionFactorDef reason = highRecipientReasons.RandomElement <AttractionFactorDef>(); extraSentencePacks.Add(reason.reactionPositiveText); } } else { if (veryLowRecipientReasons.Count() > 0) { AttractionFactorDef reason = veryLowRecipientReasons.RandomElement <AttractionFactorDef>(); extraSentencePacks.Add(reason.reactionNegativeText); } else if (lowRecipientReasons.Count() > 0) { AttractionFactorDef reason = lowRecipientReasons.RandomElement <AttractionFactorDef>(); extraSentencePacks.Add(reason.reactionNegativeText); } } } flirtReaction.worker.GiveThoughts(initiator, recipient, out List <RulePackDef> yetMoreSentencePacks); extraSentencePacks.AddRange(yetMoreSentencePacks); letterText = null; letterLabel = null; letterDef = null; List <Pawn> loversInSight = RelationshipUtility.PotentiallyJealousPawnsInLineOfSight(initiator); List <Pawn> loversInSight2 = RelationshipUtility.PotentiallyJealousPawnsInLineOfSight(recipient); for (int i = 0; i < loversInSight.Count(); i++) { if (BreakupUtility.ShouldBeJealous(loversInSight[i], initiator, recipient)) { loversInSight[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirting, initiator); if (flirtReaction.successful) { loversInSight[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirtingWithLover, recipient); } } } if (flirtReaction.successful) { if (flirtReaction.provokesJealousy) { for (int i = 0; i < loversInSight2.Count(); i++) { if (BreakupUtility.ShouldBeJealous(loversInSight2[i], initiator, recipient)) { loversInSight2[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirting, recipient); loversInSight2[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirtingWithLover, initiator); } } } RelationshipUtility.AdvanceInformalRelationship(initiator, recipient, out PawnRelationDef newRelation, (flirtStyle.baseSweetheartChance * flirtReaction.sweetheartModifier)); if (newRelation != null && (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient))) { string initiatorParagraph = AttractionUtility.WriteReasonsParagraph(initiator, recipient, veryHighInitiatorReasons, highInitiatorReasons, lowInitiatorReasons, veryLowInitiatorReasons); string recipientParagraph = AttractionUtility.WriteReasonsParagraph(recipient, initiator, veryHighRecipientReasons, highRecipientReasons, lowRecipientReasons, veryLowRecipientReasons); letterDef = LetterDefOf.PositiveEvent; letterLabel = newRelation.GetModExtension <RomanticRelationExtension>().newRelationshipTitleText.Translate(); letterText = newRelation.GetModExtension <RomanticRelationExtension>().newRelationshipLetterText.Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2")); letterText += initiatorParagraph; letterText += recipientParagraph; /* if (newRelation == PawnRelationDefOfGR.Sweetheart) * { * letterDef = LetterDefOf.PositiveEvent; * letterLabel = "NewSweetheartsLabel".Translate(); * letterText = "NewSweetheartsText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2")); * } * if (newRelation == PawnRelationDefOfGR.Lovebuddy) * { * letterDef = LetterDefOf.PositiveEvent; * letterLabel = "NewLovebuddiesLabel".Translate(); * letterText = "NewLovebuddiesText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2")); * } * if (newRelation == PawnRelationDefOfGR.Paramour) * { * if (RelationshipUtility.IsAnAffair(initiator, recipient, out Pawn initiatorSO, out Pawn recipientSO)) * { * letterDef = LetterDefOf.NegativeEvent; * letterLabel = "ParamoursAffairLabel".Translate(); * if (initiatorSO != null && recipientSO != null) * { * letterText = "ParamoursAffairTwoCuckoldsText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), initiatorSO.Named("CUCKOLD1"), recipientSO.Named("CUCKOLD2")); * } * if (initiatorSO != null && recipientSO == null) * { * letterText = "ParamoursAffairInitiatorCuckoldText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), initiatorSO.Named("CUCKOLD1")); * } * if (initiatorSO == null && recipientSO != null) * { * letterText = "ParamoursAffairRecipientCuckoldText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), recipientSO.Named("CUCKOLD1")); * } * } * else * { * letterDef = LetterDefOf.PositiveEvent; * letterLabel = "NewParamoursLabel".Translate(); * letterText = "NewParamoursText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2")); * } * }*/ } } }