資源および資材の保有状況を表します。
Inheritance: Livet.NotificationObject
Example #1
0
        public AdmiralInfo(Admiral admiral, Materials materials)
        {
            this.MemberId = admiral.MemberId;
            this.Nickname = admiral.Nickname;
            this.Comment = admiral.Comment;
            this.Experience = admiral.Experience;
            this.ExperienceForNexeLevel = admiral.ExperienceForNexeLevel;
            this.Level = admiral.Level;
            this.Rank = admiral.Rank;
            this.SortieWins = admiral.SortieWins;
            this.SortieLoses = admiral.SortieLoses;
            this.SortieWinningRate = admiral.SortieWinningRate;
            this.MaxShipCount = admiral.MaxShipCount;
            this.MaxSlotItemCount = admiral.MaxSlotItemCount;

            this.Fuel = materials.Fuel;
            this.Ammunition = materials.Ammunition;
            this.Steel = materials.Steel;
            this.Bauxite = materials.Bauxite;
            this.DevelopmentMaterials = materials.DevelopmentMaterials;
            this.InstantRepairMaterials = materials.InstantRepairMaterials;
            this.Bucket = materials.Bucket;
            this.InstantBuildMaterials = materials.InstantBuildMaterials;

            this.Id = Guid.NewGuid().ToString();
            this.CreateDate = DateTime.Now;
        }
		public MaterialsViewModel()
		{
			this.Model = KanColleClient.Current.Homeport.Materials;
		}