Example #1
0
        protected void OnEnable()
        {
            _settings = AssetDatabase.LoadAssetAtPath <ClientManagerSettings>("Assets/GotoUdon/Settings/ClientManagerSettings.asset");
            if (_settings == null)
            {
                _settings = CreateInstance <ClientManagerSettings>();
                _settings.Init();
                AssetDatabase.CreateAsset(_settings, "Assets/GotoUdon/Settings/ClientManagerSettings.asset");
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            _settings.Init();
            _clientsManager = new ClientsManager(_settings);
        }
Example #2
0
        private void OnGUI()
        {
#if GOTOUDON_DEV
            DrawReleaseHelper();
#endif
            UpdaterEditor.Instance.DrawVersionInformation();

            _scroll = GUILayout.BeginScrollView(_scroll, GUIStyle.none);
            if (!Application.isPlaying)
            {
                VRCSdkControlPanel.InitAccount();
            }

            _settings.Init();
            SimpleGUI.DrawFoldout(this, "Help", () =>
            {
                SimpleGUI.InfoBox(true,
                                  "Here you can prepare profiles (vrchat --profile=x option) and launch them at once and connect to given world.\n" +
                                  "Each profile can be logged in to other vrchat account, allowing you for simple testing.\n" +
                                  "You can also disable some profiles, this will just simply ignore them when using button to start all clients.\n" +
                                  "Keeping instance might cause issues on restart with multiple clients, vrchat servers might still think you are trying to join twice.");
            });

            EditorGUI.BeginChangeCheck();

            SimpleGUI.DrawFoldout(this, "Advanced settings", () =>
            {
                SimpleGUI.WarningBox(string.IsNullOrWhiteSpace(_settings.WorldId),
                                     "Missing world. Make sure your world have a vrc world descriptor and you are logged in to SDK.");
                SimpleGUI.InfoBox(string.IsNullOrWhiteSpace(_settings.UserId), "Login to SDK and User ID field will fill up itself");
                _settings.userId = EditorGUILayout.TextField("User ID", _settings.userId);
                SimpleGUI.InfoBox(string.IsNullOrWhiteSpace(_settings.gamePath),
                                  "This should be automatically filled from sdk, but if its not, point it to your vrchat.exe");
                _settings.gamePath           = EditorGUILayout.TextField("Game path", _settings.gamePath);
                _settings.launchOptions      = EditorGUILayout.TextField("Launch options", _settings.launchOptions);
                _settings.localLaunchOptions = EditorGUILayout.TextField("Local launch options", _settings.localLaunchOptions);
                // _settings.sendInvitesOnUpdate = EditorGUILayout.Toggle("Send invites on world update", _settings.sendInvitesOnUpdate);
                _settings.accessType = (ApiWorldInstance.AccessType)EditorGUILayout.EnumPopup("Access Type", _settings.accessType);
                _keepInstanceForce   = EditorGUILayout.Toggle("Force keep instance ID", _keepInstanceForce);
                if (_keepInstanceForce)
                {
                    _keepInstance = true;
                }

                GUILayout.BeginHorizontal();
                GUILayout.Label("Same room restart wait time (s)", GUILayout.Width(200));
                _settings.sameInstanceRestartDelay = EditorGUILayout.IntField(_settings.sameInstanceRestartDelay, GUILayout.Width(30));
                GUILayout.EndHorizontal();
            });

            SimpleGUI.SectionSpacing();
            DrawClientSection();
            SimpleGUI.SectionSpacing();

            if (SimpleGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(_settings);
                EditorUtility.SetDirty(GotoUdonInternalState.Instance);
            }

            SimpleGUI.DrawFooterInformation();
            GUILayout.EndScrollView();
        }