Example #1
0
        public void Start()
        {
            _screenTextDisplay = new ScreenTextDisplay();

            int screenWidth = Screen.width, screenHeight = Screen.height;

            _screenTextDisplay.SetStartPosition(new Vector2(screenWidth - 300, screenHeight - 100));
            _screenTextDisplay.SetStepDirection(StepDirection.Reverse);
            _currentLoadedScenes = new List <string>();
            _lastClickedObjects  = new List <GOData>();
            _collectiveObjects   = new List <Object>();
        }
Example #2
0
        public void Start()
        {
            SetupGoose();

            // Slightly larger GUI style for labels
            _guiStyle                  = new GUIStyle();
            _guiStyle.fontSize         = Screen.height * 2 / 100;
            _guiStyle.normal.textColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);

            // Screen Text Display
            _screenTextDisplay = new ScreenTextDisplay();
            _screenTextDisplay.SetStartPosition(new Vector2(20f, 20f));
            _screenTextDisplay.Clear();

            _foundObjects = new List <GameObject>();
            _finderString = "";
        }