private IEnumerator CoExecuteRequest(UnityWebRequest www, Dictionary <string, string> postData) { www.SendWebRequest(); float elapsedTime = 0.0f; while (!www.isDone) { elapsedTime += Time.deltaTime; if (elapsedTime >= connectionData.timeOutLimit) { Drive.HandleError("Operation timed out, connection aborted. Check your internet connection and try again.", elapsedTime); yield break; } yield return(null); } if (www.isNetworkError) { Drive.HandleError("Connection error after " + elapsedTime.ToString() + " seconds: " + www.error, elapsedTime); yield break; } Drive.ProcessResponse(www.downloadHandler.text, elapsedTime); }
private void EditorUpdate() { while (!_www.isDone) { _elapsedTime = EditorApplication.timeSinceStartup - _startTime; if (_elapsedTime >= connectionData.timeOutLimit) { Drive.ProcessResponse("TIME_OUT", (float)_elapsedTime); EditorApplication.update -= EditorUpdate; } return; } if (_www.isNetworkError) { Drive.ProcessResponse("Connection error after " + _elapsedTime.ToString() + " seconds: " + _www.error, (float)_elapsedTime); return; } Drive.ProcessResponse(_www.downloadHandler.text, (float)_elapsedTime); EditorApplication.update -= EditorUpdate; }