internal void HandleLoadingScores(PlayGamesLeaderboard board, LeaderboardScoreData scoreData, Action <bool> callback) { bool flag = board.SetFromData(scoreData); if (flag && !board.HasAllScores() && scoreData.NextPageToken != null) { int rowCount = board.range.count - board.ScoreCount; this.mClient.LoadMoreScores(scoreData.NextPageToken, rowCount, (Action <LeaderboardScoreData>)(nextScoreData => this.HandleLoadingScores(board, nextScoreData, callback))); } else { callback(flag); } }
internal void HandleLoadingScores(PlayGamesLeaderboard board, LeaderboardScoreData scoreData, Action<bool> callback) { bool ok = board.SetFromData(scoreData); if (ok && !board.HasAllScores() && scoreData.NextPageToken != null) { int rowCount = board.range.count - board.ScoreCount; // need to load more scores mClient.LoadMoreScores(scoreData.NextPageToken, rowCount, (nextScoreData) => HandleLoadingScores(board, nextScoreData, callback)); } else { callback(ok); } }
internal void HandleLoadingScores(PlayGamesLeaderboard board, LeaderboardScoreData scoreData, Action <bool> callback) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) bool flag = board.SetFromData(scoreData); if (flag && !board.HasAllScores() && scoreData.NextPageToken != null) { Range range = board.range; int rowCount = range.count - board.ScoreCount; mClient.LoadMoreScores(scoreData.NextPageToken, rowCount, delegate(LeaderboardScoreData nextScoreData) { HandleLoadingScores(board, nextScoreData, callback); }); } else { callback(flag); } }
internal void HandleLoadingScores(PlayGamesLeaderboard board, LeaderboardScoreData scoreData, Action<bool> callback) { bool ok = board.SetFromData(scoreData); if (ok && !board.HasAllScores() && scoreData.NextPageToken != null) { int rowCount = board.range.count - board.ScoreCount; // need to load more scores mClient.LoadMoreScores(scoreData.NextPageToken, rowCount, (nextScoreData) => HandleLoadingScores(board, nextScoreData, callback)); } else { callback(ok); } }
internal void HandleLoadingScores(PlayGamesLeaderboard board, LeaderboardScoreData scoreData, Action <bool> callback) {