/// <summary>
        /// Provide static access to setup for facilitating automated builds.
        /// </summary>
        /// <param name="webClientId">The oauth2 client id for the game.  This is only
        /// needed if the ID Token or access token are needed.</param>
        /// <param name="appId">App identifier.</param>
        /// <param name="nearbySvcId">Optional nearby connection serviceId</param>
        /// <param name="requiresGooglePlus">Indicates that GooglePlus should be enabled</param>
        /// <returns>true if successful</returns>
        public static bool PerformSetup(string webClientId, string appId, string nearbySvcId)
        {
            if (!string.IsNullOrEmpty(webClientId))
            {
                if (!GPGSUtil.LooksLikeValidClientId(webClientId))
                {
                    GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError);
                    return(false);
                }

                string serverAppId = webClientId.Split('-')[0];
                if (!serverAppId.Equals(appId))
                {
                    GPGSUtil.Alert(GPGSStrings.Setup.AppIdMismatch);
                    return(false);
                }
            }

            // check for valid app id
            if (!GPGSUtil.LooksLikeValidAppId(appId) && string.IsNullOrEmpty(nearbySvcId))
            {
                GPGSUtil.Alert(GPGSStrings.Setup.AppIdError);
                return(false);
            }

            if (nearbySvcId != null)
            {
                if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true))
                {
                    return(false);
                }
            }

            GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId);
            GPGSProjectSettings.Instance.Set(GPGSUtil.WEBCLIENTIDKEY, webClientId);
            GPGSProjectSettings.Instance.Save();
            GPGSUtil.UpdateGameInfo();

            // check that Android SDK is there
            if (!GPGSUtil.HasAndroidSdk())
            {
                Debug.LogError("Android SDK not found.");
                EditorUtility.DisplayDialog(
                    GPGSStrings.AndroidSetup.SdkNotFound,
                    GPGSStrings.AndroidSetup.SdkNotFoundBlurb,
                    GPGSStrings.Ok);
                return(false);
            }

            // Generate AndroidManifest.xml
            GPGSUtil.GenerateAndroidManifest();

            // refresh assets, and we're done
            AssetDatabase.Refresh();
            GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true);
            GPGSProjectSettings.Instance.Save();

            return(true);
        }
Example #2
0
        public static void MenuItemGooglePlayGamesAndroidSdk()
        {
            // check that Android SDK is there
            string sdkPath = GPGSUtil.GetAndroidSdkPath();

            if (!GPGSUtil.HasAndroidSdk())
            {
                EditorUtility.DisplayDialog(GPGSStrings.AndroidSetup.SdkNotFound,
                                            GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok);
                return;
            }

            bool launch = EditorUtility.DisplayDialog(
                GPGSStrings.ExternalLinks.GooglePlayGamesAndroidSdkTitle,
                GPGSStrings.ExternalLinks.GooglePlayGamesAndroidSdkBlurb, GPGSStrings.Yes,
                GPGSStrings.No);

            if (launch)
            {
                string exeName =
                    sdkPath + GPGSUtil.SlashesToPlatformSeparator("/tools/android");
                string altExeName =
                    sdkPath + GPGSUtil.SlashesToPlatformSeparator("/tools/android.bat");

                EditorUtility.DisplayDialog(
                    GPGSStrings.ExternalLinks.GooglePlayGamesAndroidSdkTitle,
                    GPGSStrings.ExternalLinks.GooglePlayGamesAndroidSdkInstructions,
                    GPGSStrings.Ok);

                if (System.IO.File.Exists(exeName))
                {
                    System.Diagnostics.Process.Start(exeName);
                }
                else if (System.IO.File.Exists(altExeName))
                {
                    System.Diagnostics.Process.Start(altExeName);
                }
                else
                {
                    EditorUtility.DisplayDialog(
                        GPGSStrings.ExternalLinks.GooglePlayGamesSdkTitle,
                        GPGSStrings.ExternalLinks.GooglePlayGamesAndroidSdkManagerFailed,
                        GPGSStrings.Ok);
                }
            }
        }