OnSignInSucceeded() private method

private OnSignInSucceeded ( ) : void
return void
 void OnSignInSucceeded(int origin)
 {
     Logger.d("GHM got onSignInSucceeded, origin " + origin + ", notifying AndroidClient.");
     if (origin == ORIGIN_MAIN_ACTIVITY)
     {
         mConnectionState = ConnectionState.Connected;
         mAndroidClient.OnSignInSucceeded();
     }
     else if (origin == ORIGIN_SIGN_IN_HELPER_ACTIVITY)
     {
         // the sign in helper Activity succeeded sign in, so we are ready to
         // start setting up our GameHelper.
         Logger.d("GHM got helper's OnSignInSucceeded, so calling GameHelper.onStart");
         mConnectionState = ConnectionState.Connecting;
         mGameHelper.Call("onStart", mAndroidClient.GetActivity());
     }
 }
 void OnSignInSucceeded(int origin)
 {
     Logger.d("GHM got onSignInSucceeded, origin " + origin + ", notifying AndroidClient.");
     if (origin == ORIGIN_MAIN_ACTIVITY)
     {
         mAndroidClient.OnSignInSucceeded();
     }
     else if (origin == ORIGIN_SIGN_IN_HELPER_ACTIVITY)
     {
         // the sign in helper Activity succeeded sign in
         Logger.d("GHM got helper's OnSignInSucceeded.");
         // we don't need to do anything here because as soon as the sign in helper
         // activity is finished, we will get OnResume() and then we'll try to
         // reconnect our GameHelper, which will result in a success.
         // DO NOT CALL mGameHelper.Call("onStart", mAndroidClient.GetActivity()) HERE.
     }
 }