WriteFloat() public method

Writes a float field value, without a tag, to the stream.
public WriteFloat ( float value ) : void
value float The value to write
return void
Example #1
0
 static ByteString EncodeObject (object value, MemoryStream buffer, CodedOutputStream stream)
 {
     buffer.SetLength (0);
     if (value == null) {
         stream.WriteUInt64 (0);
     } else if (value is Enum) {
         stream.WriteInt32 ((int)value);
     } else {
         Type type = value.GetType ();
         switch (Type.GetTypeCode (type)) {
         case TypeCode.Int32:
             stream.WriteInt32 ((int)value);
             break;
         case TypeCode.Int64:
             stream.WriteInt64 ((long)value);
             break;
         case TypeCode.UInt32:
             stream.WriteUInt32 ((uint)value);
             break;
         case TypeCode.UInt64:
             stream.WriteUInt64 ((ulong)value);
             break;
         case TypeCode.Single:
             stream.WriteFloat ((float)value);
             break;
         case TypeCode.Double:
             stream.WriteDouble ((double)value);
             break;
         case TypeCode.Boolean:
             stream.WriteBool ((bool)value);
             break;
         case TypeCode.String:
             stream.WriteString ((string)value);
             break;
         default:
             if (type == typeof(byte[]))
                 stream.WriteBytes (ByteString.CopyFrom ((byte[])value));
             else if (TypeUtils.IsAClassType (type))
                 stream.WriteUInt64 (ObjectStore.Instance.AddInstance (value));
             else if (TypeUtils.IsAMessageType (type))
                 WriteMessage (value, stream);
             else if (TypeUtils.IsAListCollectionType (type))
                 WriteList (value, stream);
             else if (TypeUtils.IsADictionaryCollectionType (type))
                 WriteDictionary (value, stream);
             else if (TypeUtils.IsASetCollectionType (type))
                 WriteSet (value, stream);
             else if (TypeUtils.IsATupleCollectionType (type))
                 WriteTuple (value, stream);
             else
                 throw new ArgumentException (type + " is not a serializable type");
             break;
         }
     }
     stream.Flush ();
     return ByteString.CopyFrom (buffer.GetBuffer (), 0, (int)buffer.Length);
 }
Example #2
0
 static ByteString EncodeObject (object value, Type type, MemoryStream buffer, CodedOutputStream stream)
 {
     buffer.SetLength (0);
     if (value != null && !type.IsInstanceOfType (value))
         throw new ArgumentException ("Value of type " + value.GetType () + " cannot be encoded to type " + type);
     if (value == null && !type.IsSubclassOf (typeof(RemoteObject)) && !IsACollectionType (type))
         throw new ArgumentException ("null cannot be encoded to type " + type);
     if (value == null)
         stream.WriteUInt64 (0);
     else if (value is Enum)
         stream.WriteInt32 ((int)value);
     else {
         switch (Type.GetTypeCode (type)) {
         case TypeCode.Int32:
             stream.WriteInt32 ((int)value);
             break;
         case TypeCode.Int64:
             stream.WriteInt64 ((long)value);
             break;
         case TypeCode.UInt32:
             stream.WriteUInt32 ((uint)value);
             break;
         case TypeCode.UInt64:
             stream.WriteUInt64 ((ulong)value);
             break;
         case TypeCode.Single:
             stream.WriteFloat ((float)value);
             break;
         case TypeCode.Double:
             stream.WriteDouble ((double)value);
             break;
         case TypeCode.Boolean:
             stream.WriteBool ((bool)value);
             break;
         case TypeCode.String:
             stream.WriteString ((string)value);
             break;
         default:
             if (type.Equals (typeof(byte[])))
                 stream.WriteBytes (ByteString.CopyFrom ((byte[])value));
             else if (IsAClassType (type))
                 stream.WriteUInt64 (((RemoteObject)value).id);
             else if (IsAMessageType (type))
                 ((IMessage)value).WriteTo (buffer);
             else if (IsAListType (type))
                 WriteList (value, type, buffer);
             else if (IsADictionaryType (type))
                 WriteDictionary (value, type, buffer);
             else if (IsASetType (type))
                 WriteSet (value, type, buffer);
             else if (IsATupleType (type))
                 WriteTuple (value, type, buffer);
             else
                 throw new ArgumentException (type + " is not a serializable type");
             break;
         }
     }
     stream.Flush ();
     return ByteString.CopyFrom (buffer.GetBuffer (), 0, (int)buffer.Length);
 }
Example #3
0
 /// <summary>
 /// Encode a value of the given type.
 /// Should not be called directly. This interface is used by service client stubs.
 /// </summary>
 public static ByteString Encode(object value, Type type)
 {
     var stream = new MemoryStream ();
     var encoder = new CodedOutputStream (stream);
     if (value != null && !type.IsAssignableFrom (value.GetType ())) //TODO: nulls?
         throw new ArgumentException ("Value of type " + value.GetType () + " cannot be encoded to type " + type);
     if (type == typeof(Double))
         encoder.WriteDouble ((Double)value);
     else if (type == typeof(Single))
         encoder.WriteFloat ((Single)value);
     else if (type == typeof(Int32))
         encoder.WriteInt32 ((Int32)value);
     else if (type == typeof(Int64))
         encoder.WriteInt64 ((Int64)value);
     else if (type == typeof(UInt32))
         encoder.WriteUInt32 ((UInt32)value);
     else if (type == typeof(UInt64))
         encoder.WriteUInt64 ((UInt64)value);
     else if (type == typeof(Boolean))
         encoder.WriteBool ((Boolean)value);
     else if (type == typeof(String))
         encoder.WriteString ((String)value);
     else if (type == typeof(byte[]))
         encoder.WriteBytes (ByteString.CopyFrom ((byte[])value));
     else if (value != null && value is Enum)
         encoder.WriteInt32 ((int)value);
     else if (type.IsSubclassOf (typeof(RemoteObject))) {
         if (value == null)
             encoder.WriteUInt64 (0);
         else
             encoder.WriteUInt64 (((RemoteObject)value)._ID);
     } else if (value != null && value is IMessage) {
         ((IMessage)value).WriteTo (stream);
         return ByteString.CopyFrom (stream.ToArray ());
     } else if (value != null && value is IList)
         return EncodeList (value, type);
     else if (value != null && value is IDictionary)
         return EncodeDictionary (value, type);
     else if (value != null && value.GetType ().IsGenericType && value.GetType ().GetGenericTypeDefinition () == typeof(HashSet<>))
         return EncodeSet (value, type); //TODO: ugly checking for set types
     else if (value != null && value.GetType ().IsGenericType &&
              (value.GetType ().GetGenericTypeDefinition () == typeof(Tuple<>) ||
              value.GetType ().GetGenericTypeDefinition () == typeof(Tuple<,>) ||
              value.GetType ().GetGenericTypeDefinition () == typeof(Tuple<,,>) ||
              value.GetType ().GetGenericTypeDefinition () == typeof(Tuple<,,,>) ||
              value.GetType ().GetGenericTypeDefinition () == typeof(Tuple<,,,,>) ||
              value.GetType ().GetGenericTypeDefinition () == typeof(Tuple<,,,,,>)))
         return EncodeTuple (value, type); //TODO: ugly checking for tuple types
     else
         throw new ArgumentException (type + " is not a serializable type");
     encoder.Flush ();
     return ByteString.CopyFrom (stream.ToArray ());
 }
Example #4
0
 internal void <ForFloat> b__13_1(CodedOutputStream output, float value)
 {
     output.WriteFloat(value);
 }
Example #5
0
 /// <summary>
 /// Convert a Protocol Buffer value type from a C# value to a byte string.
 /// </summary>
 public static ByteString WriteValue(object value, Type type)
 {
     var stream = new MemoryStream ();
     var encoder = new CodedOutputStream (stream);
     if (type == typeof(double))
         encoder.WriteDouble ((double)value);
     else if (type == typeof(float))
         encoder.WriteFloat ((float)value);
     else if (type == typeof(int))
         encoder.WriteInt32 ((int)value);
     else if (type == typeof(long))
         encoder.WriteInt64 ((long)value);
     else if (type == typeof(uint))
         encoder.WriteUInt32 ((uint)value);
     else if (type == typeof(ulong))
         encoder.WriteUInt64 ((ulong)value);
     else if (type == typeof(bool))
         encoder.WriteBool ((bool)value);
     else if (type == typeof(string))
         encoder.WriteString ((string)value);
     else if (type == typeof(byte[]))
         encoder.WriteBytes (ByteString.CopyFrom ((byte[])value));
     else
         throw new ArgumentException (type + " is not a Protocol Buffer value type");
     encoder.Flush ();
     return ByteString.CopyFrom (stream.ToArray ());
 }