public void InitToUnionSloppy(S2Polygon a, S2Polygon b, S1Angle vertexMergeRadius)
        {
            Preconditions.CheckState(NumLoops == 0);

            // We want the boundary of A clipped to the exterior of B,
            // plus the boundary of B clipped to the exterior of A,
            // plus one copy of any directed edges that are in both boundaries.

            var options = S2PolygonBuilderOptions.DirectedXor;

            options.MergeDistance = vertexMergeRadius;
            var builder = new S2PolygonBuilder(options);

            ClipBoundary(a, false, b, false, true, true, builder);
            ClipBoundary(b, false, a, false, true, false, builder);
            if (!builder.AssemblePolygon(this, null))
            {
                // TODO(andriy): do something more meaningful here.
                Debug.WriteLine("Bad directed edges");
            }
        }
Example #2
0
        /**
         * Return the minimum distance (measured along the surface of the sphere) to
         * the given S2LatLngRect. Both S2LatLngRects must be non-empty.
         */

        public S1Angle GetDistance(S2LatLngRect other)
        {
            var a = this;
            var b = other;

            Preconditions.CheckState(!a.IsEmpty);
            Preconditions.CheckArgument(!b.IsEmpty);

            // First, handle the trivial cases where the longitude intervals overlap.
            if (a.Lng.Intersects(b.Lng))
            {
                if (a.Lat.Intersects(b.Lat))
                {
                    return(S1Angle.FromRadians(0)); // Intersection between a and b.
                }

                // We found an overlap in the longitude interval, but not in the latitude
                // interval. This means the shortest path travels along some line of
                // longitude connecting the high-latitude of the lower rect with the
                // low-latitude of the higher rect.
                S1Angle lo, hi;
                if (a.Lat.Lo > b.Lat.Hi)
                {
                    lo = b.LatHi;
                    hi = a.LatLo;
                }
                else
                {
                    lo = a.LatHi;
                    hi = b.LatLo;
                }
                return(S1Angle.FromRadians(hi.Radians - lo.Radians));
            }

            // The longitude intervals don't overlap. In this case, the closest points
            // occur somewhere on the pair of longitudinal edges which are nearest in
            // longitude-space.
            S1Angle aLng, bLng;
            var     loHi = S1Interval.FromPointPair(a.Lng.Lo, b.Lng.Hi);
            var     hiLo = S1Interval.FromPointPair(a.Lng.Hi, b.Lng.Lo);

            if (loHi.Length < hiLo.Length)
            {
                aLng = a.LngLo;
                bLng = b.LngHi;
            }
            else
            {
                aLng = a.LngHi;
                bLng = b.LngLo;
            }

            // The shortest distance between the two longitudinal segments will include
            // at least one segment endpoint. We could probably narrow this down further
            // to a single point-edge distance by comparing the relative latitudes of the
            // endpoints, but for the sake of clarity, we'll do all four point-edge
            // distance tests.
            var aLo        = new S2LatLng(a.LatLo, aLng).ToPoint();
            var aHi        = new S2LatLng(a.LatHi, aLng).ToPoint();
            var aLoCrossHi =
                S2LatLng.FromRadians(0, aLng.Radians - S2.PiOver2).Normalized.ToPoint();
            var bLo        = new S2LatLng(b.LatLo, bLng).ToPoint();
            var bHi        = new S2LatLng(b.LatHi, bLng).ToPoint();
            var bLoCrossHi =
                S2LatLng.FromRadians(0, bLng.Radians - S2.PiOver2).Normalized.ToPoint();

            return(S1Angle.Min(S2EdgeUtil.GetDistance(aLo, bLo, bHi, bLoCrossHi),
                               S1Angle.Min(S2EdgeUtil.GetDistance(aHi, bLo, bHi, bLoCrossHi),
                                           S1Angle.Min(S2EdgeUtil.GetDistance(bLo, aLo, aHi, aLoCrossHi),
                                                       S2EdgeUtil.GetDistance(bHi, aLo, aHi, aLoCrossHi)))));
        }