static bool Prefix(uint buildingID)
        {
            ModLogger.Log($"Unlocking Building ID: {buildingID}");

            return(false);            // Skip the actual building unlocking stuff
        }
Example #2
0
 static void Postfix(MainMenu __instance, TMP_Text ____version)
 {
     ____version.color = Color.magenta;
     // ____version.text = "Test Test";
     ModLogger.Log("Toggled settings menu!");
 }
Example #3
0
        static void Postfix(MainMenu __instance,
                            ref GUIButtonMainmenu ____quitGameBtn,
                            GUIButtonMainmenu ____settingsBtn,
                            Settings ____settings,
                            MainMenu.IControl ____control,
                            ref MainMenu.SessionType ____sessionType,
                            ref TMP_Text ____version)
        {
            ____version.color              = Color.magenta;
            ____version.margin             = Vector4.one;
            ____version.transform.position = new Vector3(-10, 5, 1);

            // Don't show the disclaimer when going to the main menu
            // typeof(MainMenu).GetMethod("ShowDisclaimer", BindingFlags.NonPublic | BindingFlags.Instance)
            //  .Invoke(__instance, new object[] { false });

            // Removes the "are you sure you want to quit" warning
            // ____quitGameBtn.OnClick.RemoveAllListeners();
            // ____quitGameBtn.OnClick.AddListener(new UnityAction(____control.QuitToDesktop));


            // Instantiate the text
            // TMP_Text modInfoText = UnityEngine.Object.Instantiate<TMP_Text>(new TMP_Text(), new Vector3(500, 200, 0), Quaternion.identity);
            // // TMP_Text modInfoText = new TMP_Text();
            // modInfoText.text = "Hello World";
            // modInfoText.color = new Color(200, 200, 200);

            // GUIButtonSimple btn = new GUIButtonSimple();

            GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(____settings.gameObject);

            UnityEngine.Object.Destroy((UnityEngine.Object)gameObject.GetComponent <ChooseSaveLoadFile>());
            MainMenu_Initialize_Patch._modsPanel = gameObject.AddComponent <ModsPanel>();
            MainMenu_Initialize_Patch._modsPanel.Initialize();
            MainMenu_Initialize_Patch._modsButton      = UnityEngine.Object.Instantiate <GUIButtonMainmenu>(____settingsBtn);
            MainMenu_Initialize_Patch._modsButton.name = "ModsBtn";
            MainMenu_Initialize_Patch._modsButton.transform.SetParent(____settingsBtn.transform.parent);
            MainMenu_Initialize_Patch._modsButton.transform.position += Vector3.up * 50f;
            MainMenu_Initialize_Patch._modsButton.GetComponentInChildren <TextMeshProUGUI>(true).text = "Mods";
            MainMenu_Initialize_Patch._modsButton.GetComponentInChildren <LocalizeThis>().enabled     = false;
            MainMenu_Initialize_Patch._modsButton.transform.SetSiblingIndex(MainMenu_Initialize_Patch._modsButton.transform.GetSiblingIndex() - 1);
            MainMenu_Initialize_Patch._modsButton.OnClick.AddListener((UnityAction)(() =>
            {
                // if (!MainMenu_Initialize_Patch._modsPanel.gameObject.activeSelf)
                // {
                //  ModLogger.Log("{ModsPanel} Opening!");
                //  MainMenu_Initialize_Patch._modsPanel.Initialize();
                //  typeof(MainMenu).GetMethod("ShowContent", BindingFlags.Instance | BindingFlags.NonPublic).Invoke((object)__instance, new object[2]
                //  {
                //      (object) MainMenu_Initialize_Patch._modsPanel.gameObject,
                //      (object) MainMenu_Initialize_Patch._modsButton
                //  });
                // }
                // else
                // {
                //  ModLogger.Log("{ModsPanel} Closing!");
                //  typeof(MainMenu).GetMethod("HideCurrentContent", BindingFlags.Instance | BindingFlags.NonPublic).Invoke((object)__instance, (object[])null);
                // }

                ____control.StartHeadstartGame();
            }));

            // Test player character in main menu.
            // CharacterLookManager.

            // Test spawn object.
            // _testObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
            // _testObj.transform.Translate(0, 0, 0);
            // _testObj.transform.localScale = Vector3.one * 10.0f;

            // AssetBundle test
            // AssetBundle myAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.dataPath, "../CustomAssets/mytestbundle"));
            // var prefab = myAssetBundle.LoadAsset<GameObject>("test");
            // _testObj = GameObject.Instantiate(prefab);
            // _testObj.transform.Translate(0, 0, 0);
            // _testObj.transform.localScale = Vector3.one * 5.0f;

            Transform    startRoot = Camera.main.gameObject.transform.parent;
            FollowCamera followCam = GameObject.Instantiate(new FollowCamera());

            followCam.transform.SetParent(startRoot);
            Camera.main.enabled          = false;
            followCam.MainCamera.enabled = true;
            followCam.SetTargetObject(_testObj.transform);
            // Camera.main.GetComponent<FollowCamera>().SetTargetObject(_testObj.transform);
            // End Test player character in main menu

            ModLogger.Log("Main menu initialized! version text should be magenta now.");
        }
Example #4
0
 void Awake()
 {
     ModLogger.Log("{Mod Manager} Awake()");
     Instance = this;
 }