public SASScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "SAS", SBatch, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight), GlobalSettings.Default.StartupPath + "\\" + "gamedata\\uiscripts\\personselection.uis") { BackgroundImg = (UIImage)m_Walker.Elements["\"BackgroundImage\""]; AdultAvatar Avatar = new AdultAvatar(Manager.Device); Avatar.ChangeOutfit(FileManager.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fab001_sl__pjs4), Vitaboy.SkinType.Medium); Avatar.SetHead(FileManager.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fah002_mom), Vitaboy.SkinType.Medium); AddAvatar(Avatar, 1); VitaboyScreen VScreen = new VitaboyScreen(Manager, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight)); VScreen.AddSim(m_Avatars[0]); Manager.AddScreen(VScreen); TabBackgroundImg1 = m_Walker.Elements["\"TabBackgroundImage1\""].Image; TabBackgroundImg2 = m_Walker.Elements["\"TabBackgroundImage2\""].Image; TabBackgroundImg3 = m_Walker.Elements["\"TabBackgroundImage3\""].Image; DescriptionTabBackgroundImg1 = m_Walker.Elements["\"DescriptionTabBackgroundImage1\""].Image; DescriptionTabBackgroundImg1.Visible = m_Avatars.Count >= 1 ? true : false; DescriptionTabBackgroundImg2 = m_Walker.Elements["\"DescriptionTabBackgroundImage2\""].Image; DescriptionTabBackgroundImg2.Visible = m_Avatars.Count >= 2 ? true : false; DescriptionTabBackgroundImg3 = m_Walker.Elements["\"DescriptionTabBackgroundImage3\""].Image; DescriptionTabBackgroundImg3.Visible = m_Avatars.Count == 3 ? true : false; DescriptionTabImage1 = m_Walker.Elements["\"DescriptionTabImage1\""].Image; DescriptionTabImage1.Visible = m_Avatars.Count >= 1 ? true : false; DescriptionTabImage2 = m_Walker.Elements["\"DescriptionTabImage2\""].Image; DescriptionTabImage2.Visible = m_Avatars.Count >= 2 ? true : false; DescriptionTabImage3 = m_Walker.Elements["\"DescriptionTabImage3\""].Image; DescriptionTabImage3.Visible = m_Avatars.Count == 3 ? true : false; EnterTabImage1 = m_Walker.Elements["\"EnterTabImage1\""].Image; EnterTabImage1.Visible = false; EnterTabImage2 = m_Walker.Elements["\"EnterTabImage2\""].Image; EnterTabImage2.Visible = false; EnterTabImage3 = m_Walker.Elements["\"EnterTabImage3\""].Image; EnterTabImage3.Visible = false; EnterTabBackgroundImage1 = m_Walker.Elements["\"EnterTabBackgroundImage1\""].Image; EnterTabBackgroundImage1.Visible = false; EnterTabBackgroundImage2 = m_Walker.Elements["\"EnterTabBackgroundImage2\""].Image; EnterTabBackgroundImage2.Visible = false; EnterTabBackgroundImage3 = m_Walker.Elements["\"EnterTabBackgroundImage3\""].Image; EnterTabBackgroundImage3.Visible = false; //DefaultHouseImg = (UIImage)m_Elements["\"DefaultHouseImage\""].Image; //Not used?? CreditsBackgroundImg = m_Walker.Controls["\"CreditsButtonBackgroundImage\""].Image; //CityThumbnailBusyImg = m_Controls["\"CityThumbnailBusyImage\""].Image; //Not used?? CityButtonTemplateImage = (UIImage)m_Walker.Elements["\"CityButtonTemplateImage\""]; m_ExitButton = (UIButton)m_Walker.Elements["\"ExitButton\""]; m_EnterTabBtn1 = (UIButton)m_Walker.Elements["\"EnterTabButton1\""]; m_EnterTabBtn1.OnButtonClicked += EnterTabBtn1_OnButtonClicked; m_EnterTabBtn1.Enabled = m_Avatars.Count >= 1 ? true : false; m_EnterTabBtn2 = (UIButton)m_Walker.Elements["\"EnterTabButton2\""]; m_EnterTabBtn2.OnButtonClicked += EnterTabBtn2_OnButtonClicked; m_EnterTabBtn2.Enabled = m_Avatars.Count >= 2 ? true : false; m_EnterTabBtn3 = (UIButton)m_Walker.Elements["\"EnterTabButton3\""]; m_EnterTabBtn3.OnButtonClicked += EnterTabBtn3_OnButtonClicked; m_EnterTabBtn3.Enabled = m_Avatars.Count == 3 ? true : false; m_DescriptionTabBtn1 = (UIButton)m_Walker.Elements["\"DescriptionTabButton1\""]; m_DescriptionTabBtn1.OnButtonClicked += DescriptionTabBtn1_OnButtonClicked; m_DescriptionTabBtn1.Enabled = m_Avatars.Count >= 1 ? true : false; m_DescriptionTabBtn2 = (UIButton)m_Walker.Elements["\"DescriptionTabButton2\""]; m_DescriptionTabBtn2.OnButtonClicked += DescriptionTabBtn2_OnButtonClicked; m_DescriptionTabBtn2.Enabled = m_Avatars.Count >= 2 ? true : false; m_DescriptionTabBtn3 = (UIButton)m_Walker.Elements["\"DescriptionTabButton3\""]; m_DescriptionTabBtn3.OnButtonClicked += DescriptionTabBtn3_OnButtonClicked; m_DescriptionTabBtn3.Enabled = m_Avatars.Count == 3 ? true : false; m_AvatarButton1 = (UIButton)m_Walker.Elements["\"AvatarButton1\""]; m_AvatarButton2 = (UIButton)m_Walker.Elements["\"AvatarButton2\""]; m_AvatarButton3 = (UIButton)m_Walker.Elements["\"AvatarButton3\""]; m_CityButton1 = (UIButton)m_Walker.Elements["\"CityButton1\""]; m_CityButton1.AddImage(GetImage("\"CityButtonTemplateImage\"", true)); m_CityButton1.Visible = false; m_CityButton2 = (UIButton)m_Walker.Elements["\"CityButton2\""]; m_CityButton2.AddImage(GetImage("\"CityButtonTemplateImage\"", true)); m_CityButton2.Visible = false; m_CityButton3 = (UIButton)m_Walker.Elements["\"CityButton3\""]; m_CityButton3.AddImage(GetImage("\"CityButtonTemplateImage\"", true)); m_CityButton3.Visible = false; m_HouseButton1 = (UIButton)m_Walker.Elements["\"HouseButton1\""]; m_HouseButton1.AddImage(GetImage("\"HouseButtonTemplateImage\"", true)); m_HouseButton1.Visible = false; m_HouseButton2 = (UIButton)m_Walker.Elements["\"HouseButton2\""]; m_HouseButton2.AddImage(GetImage("\"HouseButtonTemplateImage\"", true)); m_HouseButton2.Visible = false; m_HouseButton3 = (UIButton)m_Walker.Elements["\"HouseButton3\""]; m_HouseButton3.AddImage(GetImage("\"HouseButtonTemplateImage\"", true)); m_HouseButton3.Visible = false; m_NewAvatarButton1 = (UIButton)m_Walker.Elements["\"NewAvatarButton1\""]; m_NewAvatarButton1.Visible = m_Avatars.Count >= 1 ? false : true; m_NewAvatarButton2 = (UIButton)m_Walker.Elements["\"NewAvatarButton2\""]; m_NewAvatarButton2.Visible = m_Avatars.Count >= 2 ? false : true; m_NewAvatarButton3 = (UIButton)m_Walker.Elements["\"NewAvatarButton3\""]; m_NewAvatarButton3.Visible = m_Avatars.Count == 3 ? false : true; m_DeleteAvatarButton1 = (UIButton)m_Walker.Elements["\"DeleteAvatarButton1\""]; m_DeleteAvatarButton1.Visible = m_Avatars.Count >= 1 ? true : false; m_DeleteAvatarButton2 = (UIButton)m_Walker.Elements["\"DeleteAvatarButton2\""]; m_DeleteAvatarButton2.Visible = m_Avatars.Count >= 2 ? true : false; m_DeleteAvatarButton3 = (UIButton)m_Walker.Elements["\"DeleteAvatarButton3\""]; m_DeleteAvatarButton3.Visible = m_Avatars.Count == 3 ? true : false; m_PersonDescriptionText1 = (UITextEdit)m_Walker.Elements["\"PersonDescriptionText1\""]; m_PersonDescriptionText1.Visible = m_Avatars.Count >= 1 ? true : false; m_PersonDescriptionText2 = (UITextEdit)m_Walker.Elements["\"PersonDescriptionText2\""]; m_PersonDescriptionText2.Visible = m_Avatars.Count >= 2 ? true : false; m_PersonDescriptionText3 = (UITextEdit)m_Walker.Elements["\"PersonDescriptionText3\""]; m_PersonDescriptionText3.Visible = m_Avatars.Count == 3 ? true : false; m_PersonDescriptionScrollUpBtn1 = (UIButton)m_Walker.Elements["\"PersonDescriptionScrollUpButton1\""]; m_PersonDescriptionScrollUpBtn1.Visible = m_PersonDescriptionText1.Visible ? true : false; m_PersonDescriptionScrollUpBtn2 = (UIButton)m_Walker.Elements["\"PersonDescriptionScrollUpButton2\""]; m_PersonDescriptionScrollUpBtn2.Visible = m_PersonDescriptionText2.Visible ? true : false; m_PersonDescriptionScrollUpBtn3 = (UIButton)m_Walker.Elements["\"PersonDescriptionScrollUpButton3\""]; m_PersonDescriptionScrollUpBtn3.Visible = m_PersonDescriptionText3.Visible ? true : false; m_PersonDescriptionScrollDownBtn1 = (UIButton)m_Walker.Elements["\"PersonDescriptionScrollDownButton1\""]; m_PersonDescriptionScrollDownBtn1.Visible = m_PersonDescriptionText1.Visible ? true : false; m_PersonDescriptionScrollDownBtn2 = (UIButton)m_Walker.Elements["\"PersonDescriptionScrollDownButton2\""]; m_PersonDescriptionScrollDownBtn2.Visible = m_PersonDescriptionText2.Visible ? true : false; m_PersonDescriptionScrollDownBtn3 = (UIButton)m_Walker.Elements["\"PersonDescriptionScrollDownButton3\""]; m_PersonDescriptionScrollDownBtn3.Visible = m_PersonDescriptionText3.Visible ? true : false; m_CityNameText1 = (UILabel)m_Walker.Elements["\"CityNameText1\""]; m_CityNameText1.Visible = false; m_CityNameText2 = (UILabel)m_Walker.Elements["\"CityNameText2\""]; m_CityNameText2.Visible = false; m_CityNameText3 = (UILabel)m_Walker.Elements["\"CityNameText3\""]; m_CityNameText3.Visible = false; //TODO: Assign captions to these if a sim has a house... m_HouseNameText1 = (UILabel)m_Walker.Elements["\"HouseNameText1\""]; m_HouseNameText2 = (UILabel)m_Walker.Elements["\"HouseNameText2\""]; m_HouseNameText3 = (UILabel)m_Walker.Elements["\"HouseNameText3\""]; m_CreditsButton = (UIButton)m_Walker.Elements["\"CreditsButton\""]; }
/// <summary> /// Walks a generated AST (Abstract Syntax Tree) and creates the elements of this UIScreen. /// </summary> /// <param name="State">A ParserState instance.</param> /// <param name="node">The root node of the AST.</param> private void WalkTree(UIParser.ParserState State, AstNode node) { NodeType NType = (NodeType)Enum.Parse(typeof(NodeType), node.ToString(), true); switch (NType) { case NodeType.DefineImage: //Defines an image and loads a texture for it. DefineImageNode ImgNode = (DefineImageNode)UINode.GetNode(node); UIImage Img = new UIImage(ImgNode, m_Screen); Elements.Add(ImgNode.Name, Img); break; case NodeType.DefineString: //Defines a string with a name. DefineStringNode StrNode = (DefineStringNode)UINode.GetNode(node); Strings.Add(StrNode.Name, StringManager.StrTable(State.CurrentStringTable)[StrNode.StrIndex]); break; case NodeType.AddButton: //Defines a button. AddButtonNode ButtonNode = (AddButtonNode)UINode.GetNode(node); UIButton Btn = new UIButton(ButtonNode, State, m_Screen); Elements.Add(ButtonNode.Name, Btn); break; case NodeType.AddText: AddTextNode TextNode = (AddTextNode)UINode.GetNode(node); UILabel Lbl = new UILabel(TextNode, State, m_Screen); Elements.Add(TextNode.Name, Lbl); break; case NodeType.AddTextEdit: AddTextEditNode TextEditNode = (AddTextEditNode)UINode.GetNode(node); UITextEdit Txt = new UITextEdit(TextEditNode, State, m_Screen); Elements.Add(TextEditNode.Name, Txt); break; case NodeType.AddSlider: AddSliderNode SliderNode = (AddSliderNode)UINode.GetNode(node); UISlider Slider = new UISlider(SliderNode, State, m_Screen); Elements.Add(SliderNode.Name, Slider); break; case NodeType.SetSharedProperties: //Assigns a bunch of shared properties to declarations following the statement. State.InSharedPropertiesGroup = true; SetSharedPropsNode SharedPropsNode = (SetSharedPropsNode)UINode.GetNode(node); if (SharedPropsNode.StringTable != null) State.CurrentStringTable = (int)SharedPropsNode.StringTable; if (SharedPropsNode.ControlPosition != null) { State.Position[0] = SharedPropsNode.ControlPosition.Numbers[0]; State.Position[1] = SharedPropsNode.ControlPosition.Numbers[1]; break; } if (SharedPropsNode.Color != null) { State.Color = new Color(); State.Color.R = (byte)SharedPropsNode.Color.Numbers[0]; State.Color.G = (byte)SharedPropsNode.Color.Numbers[1]; State.Color.B = (byte)SharedPropsNode.Color.Numbers[2]; } if (SharedPropsNode.TextColor != null) { State.TextColor = new Color(); State.TextColor.R = (byte)SharedPropsNode.TextColor.Numbers[0]; State.TextColor.G = (byte)SharedPropsNode.TextColor.Numbers[1]; State.TextColor.B = (byte)SharedPropsNode.TextColor.Numbers[2]; } if (SharedPropsNode.TextColorSelected != null) { State.TextColorSelected = new Color(); State.TextColorSelected.R = (byte)SharedPropsNode.TextColorSelected.Numbers[0]; State.TextColorSelected.G = (byte)SharedPropsNode.TextColorSelected.Numbers[1]; State.TextColorSelected.B = (byte)SharedPropsNode.TextColorSelected.Numbers[2]; } if (SharedPropsNode.TextColorHighlighted != null) { State.TextColorHighlighted = new Color(); State.TextColorHighlighted.R = (byte)SharedPropsNode.TextColorHighlighted.Numbers[0]; State.TextColorHighlighted.G = (byte)SharedPropsNode.TextColorHighlighted.Numbers[1]; State.TextColorHighlighted.B = (byte)SharedPropsNode.TextColorHighlighted.Numbers[2]; } if (SharedPropsNode.TextColorDisabled != null) { State.TextColorDisabled = new Color(); State.TextColorDisabled.R = (byte)SharedPropsNode.TextColorDisabled.Numbers[0]; State.TextColorDisabled.G = (byte)SharedPropsNode.TextColorDisabled.Numbers[1]; State.TextColorDisabled.B = (byte)SharedPropsNode.TextColorDisabled.Numbers[2]; } if (SharedPropsNode.BackColor != null) { State.BackColor = new Color(); State.BackColor.R = (byte)SharedPropsNode.BackColor.Numbers[0]; State.BackColor.G = (byte)SharedPropsNode.BackColor.Numbers[1]; State.BackColor.B = (byte)SharedPropsNode.BackColor.Numbers[2]; } if (SharedPropsNode.CursorColor != null) { State.CursorColor = new Color(); State.CursorColor.R = (byte)SharedPropsNode.CursorColor.Numbers[0]; State.CursorColor.G = (byte)SharedPropsNode.CursorColor.Numbers[1]; State.CursorColor.B = (byte)SharedPropsNode.CursorColor.Numbers[2]; } if (SharedPropsNode.TextButton) State.TextButton = true; if (SharedPropsNode.Opaque != null) State.IsOpaque = (SharedPropsNode.Opaque == 1) ? true : false; if (SharedPropsNode.Transparent != null) State.IsTransparent = (SharedPropsNode.Transparent == 1) ? true : false; if (SharedPropsNode.Alignment != null) State.Alignment = (int)SharedPropsNode.Alignment; if (SharedPropsNode.Image != "") State.Image = SharedPropsNode.Image; if (SharedPropsNode.Tooltip != "") State.Tooltip = SharedPropsNode.Tooltip; if (SharedPropsNode.Text != "") State.Caption = SharedPropsNode.Text; if (SharedPropsNode.Size != null) State.Size = new Vector2(SharedPropsNode.Size.Numbers[0], SharedPropsNode.Size.Numbers[1]); if (SharedPropsNode.Orientation != null) State.Orientation = (int)SharedPropsNode.Orientation; if (SharedPropsNode.Font != null) State.Font = (int)SharedPropsNode.Font; if (SharedPropsNode.Opaque != null) State.Opaque = (int)SharedPropsNode.Opaque; break; case NodeType.SetControlProperties: //Sets a bunch of properties to a specified control. SetControlPropsNode ControlPropsNode = (SetControlPropsNode)UINode.GetNode(node); UIControl Ctrl = new UIControl(ControlPropsNode, m_Screen, State); Controls.Add(ControlPropsNode.Control, Ctrl); if (State.InSharedPropertiesGroup) { UIElement Test = new UIElement(m_Screen, null); //Script implicitly created an object... :\ if (!Elements.TryGetValue(ControlPropsNode.Control, out Test)) { Elements.Add(ControlPropsNode.Control, new UIElement(m_Screen, null)); if (Ctrl.Image != null) Elements[ControlPropsNode.Control].Image = new UIImage(Ctrl.Image); Elements[ControlPropsNode.Control].Position = Ctrl.Position; } } break; case NodeType.End: State.InSharedPropertiesGroup = false; State.Image = ""; //Reset State.TextButton = false; //Reset State.Color = new Color(); State.Caption = ""; //TODO: Reset more? break; } foreach (AstNode child in node.ChildNodes) WalkTree(State, child); }