public static CCScene GameStartLayerScene (CCWindow mainWindow) { var scene = new CCScene (mainWindow); var layer = new GameStartLayer (); scene.AddChild (layer); return scene; }
public static CCScene GameStartLayerScene(CCWindow mainWindow) { var scene = new CCScene(mainWindow); var layer = new GameStartLayer(); scene.AddChild(layer); return(scene); }
public static CCScene GameStartLayerScene (CCWindow mainWindow) { var scene = new CCScene (mainWindow); var winSize = mainWindow.WindowSizeInPixels; const float wbase = 640.0f; const float hbase = 1136.0f; var layer = new GameStartLayer (winSize.Width / wbase, winSize.Height / hbase); scene.AddChild (layer); return scene; }
public static CCScene GameStartLayerScene(CCWindow mainWindow) { var scene = new CCScene(mainWindow); var winSize = mainWindow.WindowSizeInPixels; const float wbase = 640.0f; const float hbase = 1136.0f; var layer = new GameStartLayer(winSize.Width / wbase, winSize.Height / hbase); scene.AddChild(layer); return(scene); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.PreferMultiSampling = false; application.ContentRootDirectory = "Content"; mainWindow.SupportedDisplayOrientations.IsPortrait = CCDisplayOrientation.Portrait; application.ContentSearchPaths.Add("hd"); CCSimpleAudioEngine.SharedEngine.PreloadEffect("Sounds/tap"); CCScene scene = GameStartLayer.GameStartLayerScene(mainWindow); mainWindow.RunWithScene(scene); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.PreferMultiSampling = false; application.ContentRootDirectory = "Content"; application.ContentSearchPaths.Add("hd"); CCSimpleAudioEngine.SharedEngine.PreloadEffect("Sounds/tap"); CCSimpleAudioEngine.SharedEngine.PreloadBackgroundMusic("Sounds/backgroundMusic"); CCSize winSize = mainWindow.WindowSizeInPixels; CCScene.SetDefaultDesignResolution(winSize.Width, winSize.Height, CCSceneResolutionPolicy.ExactFit); CCScene scene = GameStartLayer.GameStartLayerScene(mainWindow); mainWindow.RunWithScene(scene); }